|Commander / EDH||Legal|
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Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)
Cultural Exchange Discussion
2 months ago
I told that teachin' lady the only crayons my son needed were red, white and blue.
2 months ago
You might like these cards: Cloud Cover , Flickering Ward , Mark of Eviction , Conviction , Lunar Force , Seal of Cleansing , Zur the Enchanter , Spark Double , Animate Dead , Doomwake Giant , Thoughtrender Lamia , Coastal Piracy , Distant Melody , Cultural Exchange
6 months ago
Bravo! Talrand aficianado here and I like your "One Card, Many Casts" take on him. I have reviewed over 30 different Talrand builds since I became obsessed with tweaking and tuning this guy, and it's true: every (well-constructed) Talrand deck has the same formula on paper just like you said. A few big payoff creatures, support artifacts and enchantments to keep things consistant. The fact of the matter is, while many people jam the staples and format heavyweights, this is wholly unneeded and a little bland. Those spells underwhelm in Talrand because while good spells almost always equals good deck, what makes him the prime canvas for self-expression is that he can play almost any pile of instants and sorceries. The builds that stand out the most for me are the ones with pet cards, oddball inclusions, and the B squad of spells that are always glanced at but first cut from other commanders. I applaud your choice to make an original and creative Talrand deck rather than just "a list you just threw together in 20 minutes" or counterspells.dec (both of which is how alot of youtubers built him).
If I were to offer any advice, I would say you seem to be a bit wee heavy on the permanents, and your curve is a tad high. With the caveat of not knowing your meta, I think Talrand performs better when he's squeezing out more spells per turn than opponents. I can see that this is a more value driven approach than a pure spellslinger, but perhaps cutting a redundancy here or substituting a "similar but cheaper" spell there may tip things in your favor.
If I would comment from my personal experience with Aquaman, I can't believe how insane 0 cmc instants perform in Talrand. Gush , Frantic Search , Snap , and yes even Snapback have all been clutch spells when chained into other effects, as interaction, making emergency blockers, or by bailing Talrand out of a critical situation. Finally, I find these three are Talrand-specific MVPs. - Abjure - Shared Discovery - Cultural Exchange
11 months ago
Big, Dripping Red Letters...Tree of Redemption
11 months ago
Thanks for suggestions! Monastery Mentor is probably out of my budget right now, but I would slam dunk him to this deck if I had one.
I actually had Aetherflux Reservoir in this deck, but personally I grew tired of it because it was in nearly every deck in my playgroup back then. My friend once died to it four times in a row in a single day. ;)
Im not sure how I missed Rootborn Defenses (as I'm always mad at Artful Dodge not being an instant). And Myriad Landscape because I put it in nearly all my 2 color decks. But ramp actually feels okay in this deck, I have no problems casting my pricier spells, so I would probably put Wayfarer's Bauble only to replace other, worse ramp spell.
I'm a bit torn on cantrips. Sure, Brainstorm is hell of a card, and its a great spell either if your situation is bad or good. But I feel that some Divination-like cards like Compulsive Research may not be as good as a cantrip when on you are on topdeck, their ceiling is much, much higher in a deck when you can consistently cast it again for free. I actually changed Cultural Exchange for Fact or Fiction recently, but I was too lazy to update the deck here too. ;)
Maybe I should experiment and try how this deck would work if I replaced all those draw cards with cantrips.
1 year ago
Wave of Reckoning and Cultural Exchange. Cultural Exchange can hit creatures with hexproof and shroud because it targets the player not the creature. They get a defender and you get whatever you want. To play spoiler you can force 2 opponents to trade creatures. Hilarity ensues.
1 year ago
clickforcookies Thanks for the help, and i really appreciate your interest in my deck, I've had some other people mentioning the same cuts you mentioned, so i'm definitely looking more into that. You got my interest quite a bit with Reins of Power and Cultural Exchange they seem a good add in this deck!
It's still very much a work in progress, and im going to playtest around with 110 cards to see what really has no impact at all and what has, I should still note that the deck's intention is never to win, but just to mess around in a sort of... ''targeted hug'' as i would call it, there's just so many fun cards to mess around with.
1 year ago
Alright man, this deck has some real potential and I am super into it. The first things as you said is that you need to cut cards. You do not want to be running more than 100 otherwise it will weaken the whole deck. Some of my own suggestions would be Kiss of the Amesha, Vizkopa Guildmage, Elixir of Immortality, Spectral Searchlight, Karmic Justice, Victory Chimes, Blessed Alliance, Second Sunrise, Axis of Mortality and or Beacon of Immortality
My next thing I think your deck needs is a strong game ender. This is pretty much a control deck but you could really use a way to end a game when it gets down to just you and your "friend". Note most of my suggestions are trying to be as political as possible. Check out Corrupted Conscience, Paradox Haze, Cultural Exchange, Bribery, Mind's Dilation, Reins of Power, and Archfiend of Despair. These are just my own suggestions though I am super interested to see where this deck with go! Ps Celestial Dawn is just a good card in this deck.
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