|Commander / EDH||Legal|
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Fiery Cannonade deals 2 damage to each non-Pirate creature.
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Fiery Cannonade Discussion
1 day ago
2 days ago
Hey, looks good. +1
Consider main deck Goblin Chainwhirler and Rekindling Phoenix? I think any deck playing all Mountains in Standard can still benefit from main deck Chainwhirler especially with Steam-Kin. Chainwhirler is still a brick wall in Standard and 1/1 Soldiers with lifelink, 1/1 Saprolings, 1/1 Goblins and Llanowar Elves are in a lot of decks. Consider cutting 2x Dismissive Pyromancer and 2x Fireband for 4x Chainwhirler?
Phoenix is hella expensive, but worth it. I can understand if you don't want to include it because of it's price. An alternative to Phoenix is another Phoenix, Arclight Phoenix. Also good with The Flame of Keld and burn spells. Like Rekindling it too can reanimate itself, just takes a little more work.
For the sideboard consider 4x Lava Coil for against Golgari. Coil is one of the best removal spells against Golgari because it exiles. Consider 3-4x Fight with Fire? It can kill Lyra Dawnbringer or any other Angel. If your opponent plays Lyra you need an answer for her or she will kill you with damage and life gain. Consider 3x Fiery Cannonade? It's good against History of Benalia, 2/2 Knight tokens who survive Chainwhirler's ETB. Instant speed is helpful to cast it before chapter three of History happens. Cannonade's instant speed is also an answer to EOT March of the Multitudes. As well as a way to response to a battlefield of white weenie creatures who convoked Venerated Loxodon. Consider 3x Legion Warboss? Warboss is a creature you want against control because he makes a creature each combat.
Good luck with your deck.
3 days ago
either Fiery Cannonade and/or Wizard's Retort. I feel like removing 1 of each might be alright. I also personally think that Negate and Spell Pierce might be better than Wizard's Retort in this deck. You're basically playing standard legal delver, you want to make sure you control the early and mid-game for the match. My other advice is to come out of the gate fast and keep that momentum.
4 days ago
CrimsonRum I like the concept of your deck; I did have a question about Fiery Cannonade. It will deal damage to your own creatures as well, so I wonder if another card may be of better use? Personally, I'd put Goblin Chainwhirler in your mainboard. Maybe put a full playset of Risk Factor in your mainboard as well?
I like mono red decks, and I would play this deck any day.
Anyone have suggestions on my deck? I've played it successfully several times, but only against a couple of decks. I'm looking for any adjustments; I think the sideboard may need some help...
5 days ago
Hey, good ideas, but consider going bigger?
Consider Legion Warboss, Siege-Gang Commander and Experimental Frenzy? The Goblins work well to bring a go wide strategy with Steam-Kin and Frenzy is a busted card advantage engine for red especially with Steam-Kin.
Consider this example:
- 4x Steam-Kin
- 4x Vlasino Pyromancer
- 4x Goblin Chainwhirler
- 3x Legion Warboss
- 4x Rekindling Phoenix
- 2x Siege-Gang Commander
- 2x Demanding Dragon
- 4x Shock
- 4x Lightning Strike
- 4x Lava Coil
Good sideboard cards to consider are: Banefire (control), Fight with Fire (Lyra Dawnbringer), Lightning Mare (control), Fiery Cannonade (aggro and tokens), Shivan Fire (Llanowar Elves), Risk Factor (control), Dire Fleet Daredevil, Sorcerous Spyglass (Planeswalkers), Sentinel Totem (Golgari).
Good luck with your deck.
6 days ago
What about splashing red for Banefire and stuff like Fiery Cannonade? You probably want to try and fit either removal or counterspells in, you'll have a hard time against more aggressive decks without some interaction. Adding black gives you Ritual of Soot and lots of targeted removal, 4 color could be worth a shot if you decide you want to interact even more. The Mirari Conjecture could be a sweet way to recycle some ramp spells or explode with like 4+lands in a single turn off the 3rd chapter. Good luck!
6 days ago
Pretty deece. If you are going full aggro I would take the Negate and Ionize from the sideboard for Fiery Cannonade vs celesnia tokens if that is a thing or Fight with Fire for angels which are pretty meta atm.. Also would add Firemind's Research in the sideboard vs control.
Not too sure about Inescapable Blaze - this is only really useful if you are committing to going full burn and the game goes long, again maybe vs control.
Edit: Obviously add 3x Steam Vents when you can
6 days ago
Yea, this deck seems to lose hard vs G/W tokens. So Fiery Cannonade is a must as a 4 of and tbh i might put 2 in main board and Lava Coil really helps me turn the corner. And start domeing then in the face with burn. I could drop a coil and a counter.... maybe well we are talking side board