Fiery Cannonade deals 2 damage to each non-Pirate creature.
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Fiery Cannonade Discussion
4 days ago
I'd recommend going down to 21 or 22 lands since your curve tops out at 3. I know they're pricey, but Fatal Push does wonders for a deck like this, add x4 if you can get them. Kari Zev is awesome, but since she's legendary I'd cut her down to 2 or 3 at the most. Captain Lannery Storm and Rigging Runner are two pirates to consider. Fiery Cannonade should totally be in your sideboard for tokens or ramunap red matches. Switch out a few mountains for Ramunap Ruins to give you the reach to finish your opponent. I built a pirate deck here on Tappedout, but ended up actually building a non-tribal rakdos deck instead seen here if you want more ideas>One Punch!. Good luck!
5 days ago
1 week ago
I'm practicing getting back into Magic and I played against your deck a few times (just picked a random Pirate deck). Take this with a big grain of salt since I'm inexperienced and was trying to play as if I had no knowledge of the other hands, but my Merfolk deck was able to beat yours quite easily.
What I found was that your deck couldn't really deal with tough creatures, especially ones that were being pumped up with counters. Captain Lannery Storm being boosted by Treasure was the best solution but that was it (and Treasure was being lost). Other than that, Fiery Cannonade was good but rare whilst Vanquisher's Banner would roll in too late.
Treasure gathering was also quite slow. Captain Lannery Storm was great for that early on, especially with Siren's Ruse to duck out of trouble, but she quickly became outclassed. Prying Blade + Siren Lookout ended up being the main breadwinner but even he would either get blocked by a flyer or be forced to block a killing blow.
Lastly, there were a couple of times when I ended up with the wrong mana. Too much black rather than red, etc. Probably bad luck but something worth mentioning I suppose. Unfortunately, I can't really advise you on what to chop and change, if at all (this is just the result of fighting against one particular deck 3.5 times, after all), but hopefully this research helps.
1 week ago
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2 weeks ago
you could swap Fiery Cannonade into the side board because you don't know if you'll go up against another pirate deck. You could probably drop out a copy of Wanted Scoundrels to get two copies of Cut / Ribbons.
Personally I think the Scoundrels can be risky in a more competitive environment because you don't want to help your opponents fix their mana or ramp them into big threats
2 weeks ago
I'd replace Negate with Spell Pierce and Crook of Condemnation with Sentinel Totem as almost strict upgrades. You also don't seem to have much to stop early aggression besides the spot removal spells, but I don't know how well you're holding up against go wide decks like ramunap red game 1. Would 1 Sweltering Suns or Fiery Cannonade maindeck help? Nice deck.
3 weeks ago
Perilous Voyage is kind of a sad story building piece. SImple yet oddly touching
Unknown Shores is a beautiful piece of flavor text.
3 weeks ago
As with most synergy based small creature decks, this loses to sweeps. Maybe run some Spell Pierce? Also, Fiery Cannonade is bad in a lot of match ups. maybe 1 mainboard and 2 sb would be better. running only 4 discard disruption menas you often won't ever see them at all, so I'd either suggest it as a sideboard plan, or more of a focus on it.