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Fiery Cannonade deals 2 damage to each non-Pirate creature.
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Fiery Cannonade Discussion
5 days ago
However, the difference between 2 and 3 damage it's actually a lot. I think it might depend a bit on the local meta. If I finally find it better to run the Sun I would probably side out the Druids.
Anyway, thanks for the suggestion! I appreciate it. You definitely gave me some interesting option there! :D
5 days ago
Maybe you can replace Sweltering Suns by Fiery Cannonade. So, this spell don't kills druids
1 week ago
I think it looks good. I will upload my version in the next few days if you want to compare. One card to keep in mind is Fiery Cannonade. Sweltering Suns is good, but FC is an instant which can sometimes be more important (even though its less damage) and it might be a good replacement once Sweltering Suns rotates.
As for early drop creatures, I don't know if its "early" enough but Dragon Egg is a good payoff for this deck. Even if it dies on T3, on T4 if you hit a land you can swing with a 6/2 dragon if you have no other play
4 weeks ago
A sneaky idea would be to have some low to the ground zombies in the sideboard like Dread Wanderer to turn into a more aggressive deck or just alot of hand disruption for control. Should probably include Duress and Knight of Malice for stuff like blue white control. maybe stuff like Fiery Cannonade or Sweltering Suns for highly aggressive decks, Fiery Cannonade is less likely to kill your own creatures.
1 month ago
Fiery Cannonade is definitely situational and is only coming in as a sweeper against a go-wide strategy that has too many small creatures to spend a burn spell on each. It's especially nasty with a Soul-Scar Mage in play--handles both hexproof and indestructible. I pulled a Goblin Chainwhirler in a pack so I put that in the side as well, but I almost never end up getting it out of my hand in practice.
My favorite removal is attacking and responding to declare blockers by pointing burn at a creature that isn't blocking (or opponent's face), triggering enough prowess to kill the blocking creature(s). Kill three creatures with a one mana burn spell?? Ooooohhh, so much value...
1 month ago
First of all, geoffw, thanks a lot for the input!
Now, starting with Adeliz, the Cinder Wind: I like the card and understand why the card would se so good, but I feel the deck has not that many creatures to take advantage of her ability, since I woudn't see myself cutting a spell for a playset of her, and 12 wizards in the whole deck is not that much. I also wanted the deck to be as spell-heavy as possible, because I'm currently considering cards like Enigma Drake as sideboard win conditions against decks that don't have many removal spells, and cannot deal with a single big threat.
Same goes with Insult / Injury. I really like the card and forgot about it completely in the deckbuilding process. It can turn an impossible game into a potential win if used at the proper time, and it can also help keep the deck running a slight bit more with the Aftermath spell.
About Fiery Cannonade, I don't love the card in the deck because I'm not afraid ro point a few spells at blockers if I want to attack with a creature, and if I don't have a creature, I'm simply playing burn, not bothering with them for the most part.
About the Aether Hub, I just like having that extra piece of mana-fixing, because this deck is dead to a constraint in mana for any reason in the early turns. Also, I like it because with the Dynavolt Tower out of the board, it can mean one spell less to get to 5 energy.
1 month ago
I've also had some success with Fiery Cannonade out of the sideboard. It kills your Ghitu Lavarunner (unless you also have Adeliz in play), but all your prowess wizards survive it. It's a great combo with Soul-Scar Mage, too. Just remember that Siren Stormtamer is a pirate, in case you run into it (or decide to run it).
1 month ago
Hey, it's going to be hard to splash red for a double red card Sweltering Suns with only 11 sources of red in the manabase. I think the red splash is good for Abrade. It kills Vehicles, the things that UW Control have trouble with especially Heart of Kiran.
Abrade also gives you more early game removal spells that you can use on aggro creatures and save Seal Away for bigger mid and late game creatures. I like the one/two punch removal of Abrade and Seal main deck with Teferi. Consider 3x Abrade and 3x Seal?
I think Harnessed Lightning is too hit or miss because it's possible that you don't have four energy so you can't use it to kill Heart of Kiran early game. I could see playing it a 1 of because in the mid and late game you will most likely have energy to use with Harnessed and it's good with a lot of energy.
A alternative to Sweltering is Fiery Cannonade as it only has one red in the casting cost. If you're wanting a sweeper to combat 2/2 Knight tokens in the mirror then this does that at instant speed good with Teferi.