|Commander / EDH||Legal|
Printings View all
Combos Browse all
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Price & Acquistion Set Price Alerts
Fiery Cannonade Discussion
3 hours ago
1 day ago
Some decks will be faster than you, which means you'll need removal.
You have a LOT of 4 drops. Not enough early game action. Even the Dire Fleet Daredevil isn't a good 2 drop, since you can't cast it for full value on t2(no mana to cast a spell). 13 4 drops is too many, so you'll need to trip. Notably, if you reduce your overall curve, Ruin Raider becomes outrageously good in my opinion.
In my most pained and honest opinion, I don't think grixis pirates is viable. The mana is VERY strained and pirates are supposed to be fairly agro-tempo oriented. Look at that 2/2 for 1, that's a card that's designed to get under your opponent; it's not meant for a slow midrange strategy.
Basically, I'd suggest that you go for some 2 color variant, probably either blue black or red black. This means no Beckett, which I think is probably for the best.
Go lean and low, pack cheaper threats, trim the top of the curve, and get some interaction into your main deck. Fiery Cannonade, Lookout's Dispersal, Spell Pierce, Fatal Push, Essence Extraction, Walk the Plank, Lightning Strike, etc. Those sorts of cards. Look at what traditional tempo lists are supposed to be like for a clearer idea of what kind of cards are viable.
2 days ago
You definetly need some hard removal, something like Essence Scatter Shock Lightning Strike Unsummon just a way to clear out blockers if they have any. I personally think red black pirates is a little faster, since they get bigger, but these guys are more evasive so they might be better at getting damage in. Regardless you need to have some form of removal, Fiery Cannonade maybe. Protean Raider is a solid card also, I had one at prerelease and it did so much work for me.
4 days ago
as a note Ferocidon is no longer standard legal
I don't believe there is another way to prevent life gain in standard so Hour of Devastation + Fiery Cannonade / Sweltering Suns are probably the best bet
5 days ago
OneItsStarted (and DemonDragonJ): I disagree, I feel the repeatability of the first ability outweighs the negative effects vs. Skull Rend. Yes giving the choice to the player running a graveyard deck is a significant downside, but most EDH decks these days should be packing some form of graveyard hate. One-off discard effects in commander are pretty ineffective (outside of wheel effects) in my experience. Repeatable discard effects however are quite backbreaking. Plus his other abilities are relevant. To me his floor (5 mana drain two and discard a card before he immediately dies) is near enough to the power level of Skull Rend, but his ceiling is much much higher.
I went to a second pre-release yesterday and played Grixis good-stuff to a 3-1 record. My deck won off of the back of Tetzimoc, Primal Death, Charging Tuskodon, 3 Spire Winders, and a Rampaging Ferocidon (who single handedly held down a B/W vamp deck in one game). Forerunner of the Empire was clutch in finding my Tetzimoc just about every game. I only lost to extremely aggressive dino deck that pretty much ran only 4/4's. I likely would have gotten their had I gone a more conservative route in game 1, but my greedy play burned me.
In game 2 of my last match of the day I was facing down Elenda, the Dusk Rose, Legion Lieutenant, Twilight Prophet, and a Dusk Legion Zealot against my one Ascended Spire Winder. I threw my Spire Winder in front of his attacking Twilight Prophet and then Fiery Cannonaded away his board. Next turn he dropped a Vona, Butcher of Magan which was promptly met with Vraska's Contempt and Rampaging Ferocidon. He just conceded the match right there.
5 days ago
The problem with Blazing Volley and Fiery Cannonade are that they don't kill the Crested Sunmare, his horses, or Victory's Herald. Sweltering Suns doesn't solve the problem either. Only Hour of Devastation does that.
5 days ago
5 days ago
Fiery Cannonade deals with smaller tokens very well. I run RDW myself and just magma spray sacred cats and lightning strike anoiter priest before they can gain the life.