Fiery Cannonade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Fiery Cannonade

Instant

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Fiery Cannonade Discussion

UpperDeckerTaco on Jeskai Ral's Expansion

5 days ago

Play Sinister Sabotage instead of Cancel . Also, what is Direct Current doing in the sideboard? Wouldn't Fiery Cannonade work better? Also, no Lightning Strike or Lava Coil ?

Infinity_Dragon_Blade on Temur Thunder

1 week ago

I think that the Expansion / Explosion copying itself is a better route to go than Finale of Devastation as it is cheaper and less complicated. Then you could even cut green altogether as I don't really see how it helps you otherwise (unless you add Wilderness Reclamation ). Fiery Cannonade is an alright sweeper as is Star of Extinction (probably as a 1 of). As far as creatures go you could put in a Legion Warboss or two to increase the pressure. If you got the spell route Augur of Bolas is pretty strong too. If you want to go green Llanowar Elves is usually a solid turn 1 even though you want red mana too.

FlyingDingo on Nissa's Fury

2 weeks ago

The idea is to raise the amount of red mana to consistently get off Fiery Cannonade if you need it, so they would go hand in hand. An alternative would be to include one or two more in the main deck and free sb space. I'm pretty new to this so I'm not sure what is the correct way to do it.

Icbrgr on Opinion on Nicol Bolas, Dragon-God

1 month ago

Agreed that the title of "Dragon God" is pretty high on the cool scales....If you want him as the wincon for his-8 (which would be hillarious to pull off with an opponent having a walker out with a +2 ;) ) then id say bring a full removal suite of The Elderspell and Murder / Hostage Taker with some Fiery Cannonade for those pesky tokens..... maybe hide behind a few Wall of Mist ?

Genesis26 on Divine Aristocrats

1 month ago

-Arcanity- that's exactly what I was pointing out it's hard to withstand if you play your sac catalyst early game. And will slow down your mid-range. Have you played live at a FNM or MTG online? If so, how'd you fare? It just seems hard for this deck to withstand something like Golden Demise or Fiery Cannonade .

Which leads me to answer your question as to why I run the indestructible, scry 1 for 1 drop in my Mardu deck.

SP3CTR3_chelts on Mono-Green Ramp Tips/help

1 month ago

The deck looks potent. I think you are trying to take the late game part of this deck in too many directions: ghalta for big stompy, hexproof creatures and enchantments and multani. Personally I would drop multani. this would allow you to run a fourth copy of Growth-Chamber Guardian and another land.

long term a great option could be to splash red. dropping vine mare, druid of the cowl, Blanchwood Armor and Prodigious Growth could allow you to run Rythm of the Wild in combination with the green cards: Jadelight Ranger and Merfolk Branchwalker for a more agressive start and still leading into an stompy end game. This also opens up your side board to some nice cards. such as Thrash//Threat and Fiery Cannonade for pesky token decks

Anti-sticky_keys on Mono-Red Lightning Aggro

1 month ago

If you are going against control you will want to bring out the cards like Lightning Mare and Banefire to be able to get damage in without it being counterable(Banefire is probably going to be a very powerful finisher) and depending on the type of control deck they are running you may want to consider bringing in removal that would affect large creatures or maybe a Tempest Djinn or two. Against an aggro mirror match you can try to out aggro them (a coin toss basically) or you could bring in the Fiery Cannonade and Diamond Mare to slow down your deck again you some life back and kill the opponents agressive board. You can try and out aggro midrange, but if you need a bigger creature the the Rekindling Phoenix is a bomb and very hard to get off the board for good, but you could probably burn them out with few to no changes.

Anti-sticky_keys on Mono-Red Lightning Aggro

1 month ago

If you are going against control you will want to bring out the cards like Lightning Mare and Banefire to be able to get damage in without it being counterable(Banefire is probably going to be a very powerful finisher) and depending on the type of control deck they are running you may want to consider bringing in removal that would affect large creatures or maybe a Tempest Djinn or two. Against an aggro mirror match you can try to out aggro them (a coin toss basically) or you could bring in the Fiery Cannonade and Diamond Mare to slow down your deck again you some life back and kill the opponents agressive board. You can try and out aggro midrange, but if you need a bigger creature the the Rekindling Phoenix is a bomb and very hard to get off the board for good, but you could probably burn them out with few to no changes.

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Fiery Cannonade occurrence in decks from the last year

Standard:

All decks: 0.07%

Red: 0.11%