Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying

When Faerie Seer enters the battlefield, scry 2.

Browse Alters

Trade

Have (0)
Want (3) Gaous , yourfavoritenoob , Gaghiel57

Printings View all

Set Rarity
Modern Horizons (MH1) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Faerie Seer Discussion

Kazierts on Fast and slippery

5 days ago

This is a very interesting archetype that can be build on a budget and there's more than one way you can do it. However, these types of decks, called "Bogles", normally use cheap creatures, like Slippery Bogle. So maybe you could replace Murkfiend Liege and Sturdy Hatchling for cheaper creatures like: - Faerie Seer - The faerie isn't unblockable but flying makes it easier to avoid your opponent's creatures. Also, it's ability to scry can help you set up your next turns better. - Gladecover Scout - Just a green version of the bogle. - Spire Tracer - A cheap attacker with decent evasion. - Pteramander - Just in case you decide to invest in a more instant and sorcery heavy build. I have some other suggestion regarding auras if you're interested. For some reason my comment wasn't working properly unless I put it weirdly like this, so I'm sorry if it's hard for you to read this way.

Rasaru on Smokescreen

2 weeks ago

Nice catch ssymbiotic. Looks like I typed in the wrong faerie. I'm actually running Faerie Seer instead.

Azeworai on Fury of the Fae

3 weeks ago

It seems there are many cards in here that just don't do much, as well as there being naught in terms of basic essentials for a commander deck.

As for creatures:

Dewdrop Spy , Dream Thief , Faerie Duelist , Faerie Seer , Final-Sting Faerie , Hypnotic Sprite , Latchkey Faerie , Nightshade Schemers , Pestermite , Shinechaser , Surveilling Sprite , Thornwind Faeries , Wasp Lancer , and Wizened Snitches . None of these seem to stand out. They have lacking effects that don't bolster power level, but rather drag it down. Cards in other supertypes seem to fall under the same category.

Faerie Tauntings , Stolen by the Fae , Dimir Locket , Violet Pall and Dimir Locket all seem incongruous and lacking. Brainstorm is best when shuffling effects can launder away cards if need be. This deck has only two tutors. Stolen by the Fae is restrictive and minute in impact, as well as a sorcery. Violet Pall seems far too expensive for what it does.

For what I believe should be added, card draw, ramp, and threats.

Windreader Sphinx , Coastal Piracy , and Bident of Thassa are able to draw a considerable amount over the course of a match. Phyrexian Arena , Underworld Connections , and Consecrated Sphinx oft daggle me through the game rather easily.

Sol Ring , Smothering Tithe , Talisman of Progress , Talisman of Hierarchy , Azorius Signet , Dimir Signet , Orzhov Signet , and Mind Stone all carry their weight and herald efficiency.

For wraths, I find that two or three do the job well, and Rout or Cyclonic Rift seem to fit the plan of this deck well.

Dovin, Grand Arbiter could be a spicy option, and Unfulfilled Desires is a favourite of mine.

Good fortune to you, my liege. May all lout in your wake.

mcewanquad on $5 Bird Counters

1 month ago

Love this deck, I made a version of it based on the list.

I have found Gleam of Authority underwhelming unless you have managed to get your Cloudfin Raptor up using Thrummingbird . Because most of the enchantments are cheap, if you don't know you have Celestial Ancient coming up it's hard to justify keeping stuff like Ordeal of Thassa and Favorable Winds in the hand to activate the triggered effect of Ancient later on. However usually if you get get some proliferation from Thrummingbird + Collective Effort , you have a viable bird army by T3 or T4.

In the 1-drop slot I swapped Faerie Seer for Healer's Hawk . I have been thinking of adding Sky Tether as basically a 1 mana Pacifism for removal. Blessed Spirits also rounds out the curve nicely and fits right in with the theme. I happened to have a Starfield Mystic which also dovetails nicely. I found Gird for Battle as a nice mana sink on T3 or T4 to get the proliferation / boosts for High Sentinels of Arashin if you have any "naked" creatures. To boost card draw, one could also add Winged Words and/or Curiosity / Curious Obsession which would get more enchantments in the hand. Invocation of Saint Traft is also a great combo with Cloudfin Raptor . Finally, Eidolon of Countless Battles can be a nice T4 bomb, boosting up one of your smaller flyers.

I know a lot of those changes make it a little less budget, but we're still talking like <$15 here.

Gracco on You're A Wizard, Faerie!

1 month ago

Consider more Mistbind Clique. Your deck looks like it wants to follow a Tempo plan so Wee Dragonauts may not be what you want to be doing since that is a more aggressive polarized card. Consider working in a playset of Ionize to support the counter-burn angle the deck is already taking. I know Faerie Seer is on theme as being both a faerie and a wizard but it is undoubtably the weakest card in the deck so if you need to cut anything that would be one of the things to cut. Also, Blood Moon could easily be in the main deck, and likely should be, since your mana base is already pretty much the mana base that the established Blue Moon deck uses. Vapor Snag is also a fairly weak card in this deck. The only thing that really makes Brazen Borrower worth the slot is because it also comes with a reasonable body. I play a pretty good Jeskai counter-burn tempo deck from time to time so I am pretty familiar with that gameplan and it seems like what this deck is trying to do for sure.

Darth_Savage on Sultai Fadas

1 month ago

I'd cut 4 Serum Visions for 4 Faerie Seer this gives you an early body and will help your Faerie count for Spellstutter Sprite as well as digging for the cards you need. I'd cut 1 Thoughtseize for 1 Fatal Push, your deck is threat light, so removal without the life loss is preferable. I'd change the 2 Vraska to 2 Cryptic Command, Command can lock down go wide creature decks and do something else, normally draw a card. Going back to 2 colours will allow you to run utility lands like Mutavault again helping your Faerie count.

I've played blue based decks against Blood Moon enough times that I know the best option open to you is bouncing the Moon and then fetching and playing out your hand as much as possible or bouncing to counter or discard. 3 Brazen Borrower would get this done, however if you don't have 3 of them then a cheap bounce spell can work in a pinch.

When thinking about side-boarding I start by trying to meet 3 grave hate, 3 tron hate, 3 artifact hate 3 enchantment hate and 3 spells hate. That isn't to say you can't overlap on these, Damping Sphere hates on tron and spells decks for example. What should be in your sideboard is dependant on your local meta though.

kamarupa on Agro blue/white flying deck

4 months ago

I've really enjoyed Dovin, Grand Arbiter in my Azorious weenie fliers deck. I've also found Always Watching to be very strong and worth the space and mana. Pride of the Clouds is really good, too, but almost too good because it's such an obvious target. Same thing with Sephara, Sky's Blade . Faerie Seer is worth considering, as is Segovian Angel and Squadron Hawk . The Hawks are very strong in my deck, acting as a sort of draw card. Immortal Servitude is also pretty great, often bringing 4 or more 1CMC creatures back from the graveyard for 4.

I think you should try to upgrade the mana-base a bit, or even add in 4x dual-color tap-lands. The mana chart shows that this is blue heavy, so at the least, probably 12 Islands and 8 Plains would help a bit.

Healer's Hawk is awesome. It's got such great value! Windstorm Drake , on the other hand, seems pretty clunky for 5.

I think it will be worth it to cut back you creature count to 24, thereby reducing the deck to 60 cards total, and opening up a few added spots for disruption spells like Negate or Reprobation . Of the creatures here, I think the best are Faerie Miscreant and Healer's Hawk, because both have such strong value for only 1CMC. Next I like with Empyrean Eagle or Thunderclap Wyvern combo-ed with Warden of Evos Isle, but probably not both. Spirit of the Spires, Sprite Noble, and Windstorm Drake seem like the weakest links, costing a lot of mana for less good payoffs. Cloudfin Raptor isn't very strong in my mind either, but at 1CMC, it's an ok choice. I think the aggro strategy will work best when it hits the fastest, so keeping the CMC down to 1-2 for most the creatures is going to get more wins. As it is right now, CMC-wise, it would probably work better with 2-4 more lands.

multimedia on Kooopa Derevi *Suggestions Appreciated*

4 months ago

Hey, nice start. If fliers are the direction you're going my advice is to look at Edric decks for more inspiration. Many Edric strategies use little fliers and unblockable creatures to draw cards and cast extra turn spells. You could do similar; little fliers to draw cards and untap your lands for ramp or mana for repeatable mana sinks that you can use at instant speed.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Battle Screech
  • Migratory Route
  • Bower Passage
  • Beguiler of Wills
  • Galecaster Colossus
  • Azami, Lady of Scrolls
  • Secure the Wastes
  • Sage Owl
Load more