Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying

When Faerie Seer enters the battlefield, scry 2.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Vintage Legal
2019-10-04 Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
Oathbreaker Legal
Canadian Highlander Legal
Unformat Legal
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Modern Legal
1v1 Commander Legal
Pauper EDH Legal
Custom Legal
Limited Legal
Block Constructed Legal
Pauper Legal
Casual Legal

Faerie Seer occurrence in decks from the last year

Latest Decks as Commander

Faerie Seer Discussion

MagicMarc on Siani and Eligeth *budget*

2 weeks ago

Crystal Ball is excellent as a draw 2 with Eligeth, Crossroads Augur in play. Also, Faerie Seer is another good scry source that also ups your attacking flyers count. Mystic Speculation is repeatable scry because of buyback and is a draw 3 with Eligeth out.

Balaam__ on Ferngully

1 month ago

Thanks for the input, Jackfrost23 and sac_ld. Much appreciated. I’m relatively inexperienced in the game, so I’m always looking for ways to improve.

I had initially considered Faerie Seer for that coveted 1 drop slot, but ideally I think a Thoughtseize is the best Turn 1 play. The ability to scry from the Seer would be nice, but I don’t feel justified in removing anything to make room for them. And after the first couple turns their inherent value plummets. They can’t be flashed in, and once Bitterblossom enters play they’re superseded by the tokens.

Hypnotic Sprite came to my attention just as I put the finishing touches to the deck. I briefly considered retooling it, but decided against it. It’s a high utility card, to be sure, but the lack of flash is what did it in for me. I designed this build to be highly reactive; most of the cards can be played on the opponent’s turn if necessary. Hypnotic Sprite absolutely could (and should) find its way into another faerie deck, maybe a mono blue one if I ever get around to building one.

sac_ld on Ferngully

1 month ago

I've been tinkering with something similar, been trying to up the creature count by running Faerie Seer as a 1 drop Faerie and Hypnotic Sprite as more main board counter spells

amicdeep on Flying Tribal

1 month ago

i don't think Pteramander is the correct option hear, (not enough instant and soc) Faerie Seer would proberbly work better. also add 4 Favorable Winds

Mausoleum Wanderer is also a better Judge's Familiar and most of the time better than Jubilant Skybonder. its also triggered by the eagle so worth running 4 of him

a single Moorland Haunt also makes sense

PuritanPuree on Mono U Ninja Faeries

2 months ago

ThisIsMyAccount I like Of One Mind because it's very easy for it to just be draw 2 for one mana, and I definitely prefer Brainstorm because I can just scry things I might not want away with Faerie Seer if I want. Obviously neither situation is guaranteed, but they're consistent enough that I prefer their larger raw card draw.

Wirex on Pauper Ninjas

4 months ago

JibberJabah Thanks for giving the deck a look! Let me go over your suggestions:

  • I think you're 100% correct with lands. 21 seems much more reasonable.

  • Cutting black is definitely a good idea. I'll lose the spot removal, but hopefully bouncing creatures will be enough to keep the board clear. It seems like it will be.

  • I might keep artful dodge in the sideboard for those matches where flying is easier for the opponent to deal with, just to have some options. But Yeah taking out the black will free up more spots for 4x Smoke Shroud.

  • The Faeries are interesting. I worry that miscreant might not always trigger which isn't the worst thing, but I think I would rather use something like Faerie Seer because you always get the ETB and it relates back to your next point about the cantrips. Faerie Duelist might also be good in that slot, but I'd rather have the 1 drop for now I think. Spellstutter Sprite is always going to be a strong inclusion for sure.

  • Yes! I might look around for some other cantrips, since it looks like i'll be adding the seer, but draw will be a welcome addition.

Thanks for taking the time to comment! I think its definitely going to make the deck better.

WanderingSpirit on Click here if I can have your name.

4 months ago

Daedalus19876: I definitely plan on making a better mana base for the deck, including replacing the Temple, Bauble, and Geode for the reasons you listed.

All That Glitters is definitely more at home in voltron, so cutting it makes sense.

Lawmage's Binding is easy enough to deal with, so I see why that would go.

Faerie Seer was honestly still there because I was concerned about the CMC, so no problem about cutting it out.

I could see Latchkey Faerie not holding it's own if I was going for stax/taxes into alpha strike.

I am wondering about the rationale for removing Estrid's Invocation, though.

You've helped out quite a bit! Looks like I should do some brewing.

Daedalus19876 on Click here if I can have your name.

4 months ago

WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).

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