Angrath, the Flame-Chained

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Angrath, the Flame-Chained

Legendary Planeswalker

[+1]: Each opponent discards a card and loses 2 life.

[-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

[-8]: Each opponent loses life equal to the number of cards in his or her graveyard.

Latest as Commander

Angrath, the Flame-Chained Discussion

kamarupa on Feel the burn

1 day ago

I hope at least some of this is helpful!

First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.

I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.

Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.

I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.

Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .

Outlying spells to consider: Exsanguinate , Crypt Ghast / Basilica Screecher (for the extort ability), Fire Servant , Finale of Promise .


Additional thoughts:

Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.

I think Lightning Skelemental is a great card, but I also think it belongs with the rest of the Elemental Crew ( Flamekin Harbinger , Nova Chaser , et al, which offers little room for creativity.)

I suggest you add "Multiplayer" to this decks hubs.

I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.

Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .

TypicalTimmy on Oathbreakers for the missing shards ...

1 week ago

Boudica, Legions of War

Legendary Planeswalker - Boudica

+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.

-X Destroy X target lands you control. Target opponent sacrifices X lands they control.

-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.

6


Card Theory:

  • +2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?

  • -X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.

EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.

bigsampz69 on Grixis 8-rack

1 month ago

In my opinion you dont have enough discard for this in the list. 8 discard spells is not gonna cut through the huge amount of card advantage that's in standard, let alone guaranteeing you even get it out. I dont count davriel as a direct discard spell because he's also your wincon and won't be able to minus on him every turn.

I'd look for slots for Vicious Rumors , Mind Rot , and consider Eldest Reborn and Vraska's Contempt .

I'd cut the Ritual of Soot , Angrath, the Flame-Chained , 1 Spark Double , Nicol Bolas, the Ravager  Flip.

I'd also add 4 ElderSpell to the sideboard for the Niv's and Dovin.

In general I think these changes would make your mana more consistently black, give you more consistent discard, and kind of rein in the list to focus on 1 thing. The goal of 8-rack/Pox/etc is to literally have them on 0 cards by turn 3 or so.

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

1 month ago

Credentials: I've been playing superfriends in EDH for years, beginning with an esper SF deck helmed by Oloro, Ageless Ascetic , then adding green with the release of Atraxa, Praetors' Voice . I've played with most of the walkers currently in your deck, either in my own EDH deck or in other formats. In addition, I enjoy building and critiquing EDH decks of all varieties and strive to always be as creative as possible in my builds. These are my suggestions for your cuts:

Aminatou, the Fateshifter doesn't synergize with anything in your deck, and is remarkably underpowered unless she'd built around.

You don't have enough creatures and your deck isn't aggressive enough to care about Angrath, Captain of Chaos , Dovin, Grand Arbiter , Jiang Yanggu , or Serra the Benevolent . None of them help your planeswalker theme. None of them are powerful enough in a vacuum to warrant their inclusion.

You don't have an artifact sideboard for Karn, the Great Creator and you don't care about making things into mostly 1/1 to 3/3 creatures. You have only three artifacts in the deck that become larger than 3/3, and only one that becomes larger than 4/4, and all of your artifacts are better spent being artifacts than being creatures.

Kaya, Bane of the Dead is too expensive for what's basically just removal, and limited to creature removal at that.

Tamiyo, Collector of Tales is a more expensive Eternal Witness , you'll almost never hit with her +1, and her static effect protects you from only two cards that can make you sacrifice planeswalkers (aside from annihilator triggers).

Jace, the Mind Sculptor and Chandra, Torch of Defiance are both very strong in formats that are not EDH. Neither is very strong in EDH, and while Chandra can sometimes sneak in as card draw in mono-red or red-black decks, you've got access to better options. Jace is most of the time a too-expensive brainstorm in this format, and will almost never ult (and if he does... you've won already with any number of other planeswalkers). Neither is worth running in superfriends.

After those, we start getting to the harder cuts - these are walkers that I think could be deserving of a slot in the right circumstances, but that just aren't as powerful as some of the other inclusions you've already got - Dovin Baan is good card draw, but not much else. Ashiok, Dream Render 's lack of repeatability makes him weaker. Sorin Markov is scary, but unless you're getting aggressive... does it really matter what your opponent's life total is? Angrath, the Flame-Chained is neat. He is. He's just not... superfriendsy. He doesn't get more walkers. He doesn't strengthen the walkers you have. He doesn't protect the walkers you have, except from weaker creatures.

That's 14 cuts, brings you to 32. For the last two, pick out the top ten planeswalkers, ten that you'd never even consider cutting, and set them aside. Then look at the remaining 22, and pick out five more that you definitely want to keep, and set them aside. Then forget that you have those 15, and pretend the 17 in front of you are all you've got, and build the most powerful 15-walker set you can.

Final thoughts; your infinite combo idea is cool. But does it belong in this deck? Most superfriends decks are focused in one direction - getting out and using planeswalkers. Adding in a secondary combo will not make your deck stronger - just less focused. If you want combos to finish the game, you've already got The Chain Veil + Rings of Brighthearth + Tezzeret the Seeker + Mana Vault for infinite planeswalker activations (and infinite mana if you've got another mana rock in play). Add in Gilded Lotus for more consistency, and you're good to go.

BMHKain on Quest to 30 Walkers. And ...

1 month ago


1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain

SCORE: 1 | 14 COMMENTS | 519 VIEWS | IN 2 FOLDERS


For this one, I want to drop my amount of walkers to 30 (Because 25 seems too hard for me.)

I also want to see if I can find a combo for Sliver Queen & Jiang Yanggu, Wildcrafter for infinite mana/tokens/jank. I would go for Mana Echoes , but that's just being too easy.

Since everyone here apparently hates Daretti, Ingenious Iconoclast , & even Rowan Kenrith (with even Saheeli, Sublime Artificer on the same chopping block that killed the former 2.), I actually had a backup plan in the form of Angrath, Captain of Chaos + Crawlspace to keep such creature tokens alive; just block w/ 2 of them, and...

BOING!

So far, such good cards that were cut are Garruk Wildspeaker (Apparently, someone thought Untapping 2 Lands is meaningless. DX), Will Kenrith (I was running out of ideas from the start. He probably deserves the re-add.), Kasmina, Enigmatic Mentor (Taxes those that target your Walkers? Makes Tokens? Loots? Why did I get rid of her?!), Liliana Vess (Uh, Ashiok, Dream Render exterminates all enemy Graves? Angrath, the Flame-Chained makes your opponents' discard & lose life? Do you think I can even make this Liliana a repeatable "Demonic Tutor"? If so...)

Another thing to note, I still need other ways to repeat walker casting via Blinking/Flickering, or something else entirely. I still have no ideas from others. Maybe you can help this time?

JSYK, I already have a cut in mind if I can't find an infinite for Sliver Queen + Jiang Yanggu, Wildcrafter , & a possible third part of this combo. If this can't work for infinite mana; & from there, infinite Sliver Tokens, Yanggu gets Garruk's Axe.

Now, what to get to 30 Walkers? From there, I should be able to find good enough cuts outside of this...

Thanks for the help; if any... :)

Arkan_Dreamwalker on Captivated Audience

1 month ago

Well, Gorenar, few if any changes actually. The deck was built

  1. To deal fairly well with basically every archetype, with the sideboard optimizing it against almost any deck. (Mill is easily the biggest weak point, as this is a slow deck with no colors to shuffle the graveyard back in. But after all, mill will always be an uncommon archetype.)
  2. And
  3. It was built not only with what was the current metagame in mind, but also War of the Spark, having an abundance of planeswalker hate in the mainboard, which was perfectly viable since they also doubled as creature (and artifact) removal, and put pressure on likely the most powerful deck in Standard, Esper Control.

That said, I am currently experimenting with Blast Zone and Angrath's Rampage . I am also likely replacing The Eldest Reborn in the sideboard with The Elderspell , as not only is this the honeymoon phase where everyone is trying out the thirty-six new planewalkers, but also I believe that many of the new planeswalkers are here to stay, there being easily twenty of them which are very playable and greatly enhance the decks they go into, and some, like Jace, Wielder of Mysteries , even creating entirely new deck archetypes. The Eldest Reborn theoretically does more, but the opponent often has a land to discard, and the third phase of the saga is usually pointless, as since the deck runs no creatures or planeswalkers, the opponent will often have some Vraska's Contempt or such sitting in their hand doing nothing, and will instantly remove the stolen creature or planeswalker. And with so many planeswalkers and even superfriend decks running around right now, the opponent will keep their most dangerous planeswalker that you most wanted to get rid of (one of the issues with Angrath's Rampage ) whereas The Elderspell will just get rid of all of them. Also at 2 mana it is much harder to Syncopate or Spell Pierce , and can be cast in the same turn as other spells more easily.

Indeed, there are so may planeswalkers running around that I am considering running one or two Elderspells maindeck, but the idea of running something which cannot target more than one type of card grates me, as the only cards in the current build which do that are Lava Coil , Cry of the Carnarium , and Ritual of Soot which have just too much utility against too many decks not to run mainboard. But it is looking like The Elderspell will have enough targets to be worth putting in.

Angrath's Rampage is amazing, but since it is sacrfice, it does run its risk if the opponent has more than one of the card type you are trying to remove. That said, with so much removal in the deck, it should often be reasonably easy to leave just the one indestructible or hexproof creature alive, and then make the opponent sack it. Of course, we already have Vraska's Contempt to deal with indestructible, and Detection Tower to deal with hexproof, but more options doesn't hurt. It also works against planeswalkers and artifacts, both of which are much more relevant since War of the Spark.

Ob Nixilis's Cruelty , Price of Betrayal , Liliana's Triumph , Deliver Unto Evil , Bolt Bend , and Finale of Promise , are also under consideration.

There are also some planeswalkers which would go nicely into the deck or sideboard, such as Ashiok, Dream Render , Davriel, Rogue Shadowmage , and even Liliana, Dreadhorde General , as well as of course Angrath, the Flame-Chained . Kaya, Bane of the Dead and Tibalt, Rakish Instigator could be great in the sideboard.

However, (especially in best of one) there is a strong utility to making commonly run removal cards into completely dead topdecks for the opponent, and if they cannot sideboard all of it out in best of three, it make our sideboarding much better then theirs. So putting planeswalkers in would open us to up to casts of Vraska's Contempt etc. which would otherwise be absolutely dead, so I am very against putting planeswalkers in the deck, especially with Angrath's Rampage and such being run by people now.

This may well be the only creatureless and planeswalkerless deck run in Standard, (Well actually, I do know of one other.) and the surprise value of this is not to be underestimated.

I would say that the God-Eternals and Dreadhorde Invasion seem to make the deck slightly less viable, as they put a heaver strain on our removal, what with the God-Eternals surviving being exiled, and Dreadhorde Invasion providing a constant threat and us having no enchantment removal. (I haven't designed an alternate Mardu build yet, which I feel will be both less fun and more viable.) Ugin, the Ineffable presents a fresh issue, as he can destroy Captive Audience or Ill-Gotten Inheritance to prevent us winning, and has such a good +1 and that I expect to see him run.

All in all, not too much change though.

So, stay tuned for updates.

MurderForBrunch on Judith, Ravnican Blood Artist! Mardu Aristocrats

1 month ago

Hi MgStrange and Shyvana_!

At the moment the deck formula is a little in standby until I can test a bit further. As spoilers were rolling, the changes appeared to be evident, but now that the full spoiler is out, I'm not sure what direction to ( Dreadhorde Butcher was there for a while and then got cut). The thing is that this list is an Aggro deck with "dies" synergies mostly. But with Cruel Celebrant a more combo-oriented version of the deck is possible. With a Hunted Witness , two Celebrants and a Teysa, you win the game if you play Massacre Girl on turn 5! It's 20 points of damage!

Anyway, for this iteration of the deck I do like Tibalt, Rakish Instigator in the Sideboard against control. On the other hand, I don't think Angrath, the Flame-Chained is that good in an Aggro deck, I like it more in Midrange decks. Also I don't like Heartfire in this deck. I do see it being played in Mono-Red but here it's not that great, I rather the removal to be unconditional, like Mortify . Also there's a ton of sacrifice effects with Plaguecrafter and Priest of Forgotten Gods . Another consideration is that Hero of Precinct One isn't that good in the deck. I'd rather play Dreadhorde Invasion which gives you a token every turn for sure and it doesn't push you to multicolours so hardly (I feel less bad cutting multicolor spells for Bontu).

Other interesting inclusions are God-Eternal Bontu which you can play, and with her trigger on the stack, you sacrifice Bontu and draw it again! Finally Sorin, Vengeful Bloodlord makes all the things that Revival / Revenge does, but better!

Anyway, thanks a lot to you both for the comments! You helped a bunch!

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Angrath, the Flame-Chained occurrence in decks from the last year

Standard:

All decks: 0.18%

Rakdos: 1.55%

Commander / EDH:

All decks: 0.01%

Rakdos: 0.29%