|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Conspiracy: Take the Crown||Mythic Rare|
|From the Vault: Angels||Mythic Rare|
|2011 Core Set||Mythic Rare|
|2010 Core Set||Mythic Rare|
Combos Browse all
Artifact Creature — Angel
You can't lose the game and your opponents can't win the game.
Price & Acquistion Set Price Alerts
|Have (13)||zachi , TheRealPeaches , jhTheMan99 , perrin515 , Nemesis , warcry02 , KillDatBUG , Venser_the_Sojoner , MoJoMiXuP , maR2307 , switchkill65 , DruneGrey , sonnet666|
|Want (2)||oryandaw , TheRealPeaches|
Platinum Angel Discussion
2 days ago
3 days ago
Yeah I could have added on to that a bit, I'm getting 2x Wurmcoil Engines, a playset of Remands, a 1x Sundering Titan, and 1x Solemn Simulacrum with this as well. All of that is for a modern deck I'm building instead of infect which I'm postponing finishing for now to instead build something cheaper.
But we follow prices of the store Face to Face Games, not sure if you have heard of them however as they are a Canadian store. Wurmcoil Engines for example are about $19-20 CAD/ US $14. While the NM slivers go for about $50 CAD / $36-37 US, and i'm buying him the two chalices for $170 CAD / $125 US for those 10 cards in return.
I was using about $110 Cad/ $80 US store credit I had to pay towards this anyways from a bunch of standard stuff like a foil Chandra, Torch of Defiance, 3 Spirebluff Canals, a Craterhoof Behemoth, etc which was all stuff I was relatively not using so i'm not too sad too see them go to actually pay less of this myself.
Going between these prices all must seem a little confusing sorry about that, and while I didn't still didn't even list everything mentioned the trade is one I'm fine with as I was paying for a good chunk of it with store credit. But thank you for your concern anyways in suggesting the trade might not have been in my favour.
I was building Mono Blue Tron anyways if you have heard of the deck for modern, if your not aware it feature's Urza's Tower, Urza's Power Plant, and Urza's Mine along with Expedition Map to produce tons of mana quickly to play threats like Wurmcoil Engine and Ugin, the Spirit Dragon. It features Treasure Mage which can find a variety of artifact cards like a 1x Platinum Angel, a Sundering Titan the 2x wurmcoils, and Mindslaver which you can use alongside Academy Ruins for some fun for you anyways. Then in the early turns you have Remand, Condescend, Spatial Contortion among other things to slow your opponent down and of course preventing them from killing you before you can play your threats.
I pretty much go to fnm each week for every format, I have a deck for standard, 2 decks for commander, this deck I'm working on for modern as well as my rather budget infect (The friend I mentioned after this trade is going to let me borrow the remainder of what I need for this Mono Blue tron deck at fnms until I either buy/trade for it or acquire my own pieces). Still need an Academy Ruins, a playset of the urza lands (have 1 tower though) and a Oblivion Stone.I as well have even a deck even for pauper ( Slivers featuring playsets of Muscle Sliver, Sinew Sliver, and Predatory Sliver and others bolstered by things like Rancor and Armadillo Cloak it's a lot of fun and is cheap :) ).
6 days ago
Here is one of my own decks running Eldritch Evolution with the abuse of Delve. Because Delve creatures can be cast turn 2 with fetches and mill, and they retain high CMC, an Evolution would mean a Griselbrand , Gaea's Revenge , or Platinum Angel Turn 3. I have also seen builds which employ Allosaurus Rider in their Eldritch Evolution plan which can go off Turn 2 with a perfect hand. Anyway, those are just a few strategies that you can use and still play with the card.
1 week ago
the problem is that the deck has too few lands to do anything, since you can cheat the Platinum Angel into play only a turn after you got 4 mana - with stuff like Quicksilver Amulet, Master Transmuter, Kuldotha Forgemaster
20 lands is just too few, it would be good if most of the cards you need to win would be 1 or 2 mana (and maybe somestuff at 3 cmc).
I suggest doing the math, or using the miracle of the internets to do the math for ya!
So to be able to cheat the angel in play you will need to have 4 lands by turn 4 (lets ignore the fact that ideally you would need at least 1 in your hand for every turn, for the sake of simplicity, and the fact that the online calculator i found doesn't handle that)
In its current state (with 20 lands) you have 44,05% (53,63% on the draw) chance to have four lands by turn 4.
I personally would not find it acceptable to auto lose more than half of my games.
If the deck were to contain 26 lands you would have much better chances of actually finding the mana you need, with 71,63% (80,17% on the draw) to have four lands by turn 4.
So mathemagic for muggles - or how to use the online calculator i linked:
population size <- the number of the cards in the pile you are drawing from (in this case this is your whole deck)
number of successes in the population <- the number of cards which you want to draw (in this case the lands in your deck)
sample size <- how many cards will you draw in (in this case 7 (starting hand) + 3(a draw / turn) +1 if you are on the draw)
number of successes in the sample <- the number of cards of the choosen kind (population size) you want to draw (4)
And then it spits out all the chances of drawing that much exactly, more less... etc.
However even with the correct number of lands the deck has problems, namely defending the angel, and not having win condition against deck that have some kind of lock (like Ensnaring Bridge, or a Celestial Flare... etc.)
2 weeks ago
I don't think so, but can the "you lose the game" be redirected with the ability of something like Insidious Will? Or is the clause "you lose the game" not able to be redirected like that?
2 weeks ago
Argeaux, you're not dumb I'm grasping here too lol... It could maybe be a finisher? 3 mana timewalk during their upkeep and win on the next turn.. also combine with the new Gideon of the Trials to prevent it? It doesn't get exiled so if you can get a Platinum Angel effect out I'm sure there's some way to loop it on your opponent's turn in commander...
2 weeks ago
The reason why Platinum Emperion is run over Platinum Angel is becuase when the Angel comes into play, you still lose life equal to the cards that you went through, and Angel can easily be removed by a huge number of cards in modern. By playing Platinum Emperion, your life total can't change, that way you don't lose the life from the experiment.
I like the deck, reminds me of Mardu Nahiri, +1
2 weeks ago
I don't think it's a good fit, honestly, it's too easy to kill Gideon, and I'd have no others in the deck to support the emblem... The only reason I have Platinum Angel is because I put in some graveyard recursion into the deck.