Artifact Creature — Angel
You can't lose the game and your opponents can't win the game.
|Want (8)||Wallet7865 , JazzCrimes , PawPawBear , brianMTG , somebeach , ruiluth , macapp , Dalton223|
Printings View all
|Arena Cards (ARENA)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Platinum Angel occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Platinum Angel Discussion
1 day ago
I'm messing with a EDH/Commander deck idea that I could use some input on, especially in regards to cuts. This is the deck, My Deck is my Phylactery.
The original premise of the deck was to fill it with cards that can make you unkillable (like Worship, or in some cases simply make it impossible to lose the game (Platinum Angel). Solemnity has become one of the main cards for the deck since it pairs with so many other cards for combos.
I want this deck to retain it's immortality flavor, while still being operable at 7-8 power level.
1 week ago
I'm surprised Jimmy didn't run Platinum Angel, but I love this deck!
2 weeks ago
2 weeks ago
Abuse Dingus Egg in Commander.
3 weeks ago
shadow63 I have played around with those in theory crafting the elf synergy seemed to ramp faster though, is it just better due to the safety of it being an enchant?
Also, emrakul is a one of to protect against board wipe or discard/mill to make sure I dont run out of a deck without Platinum Angel in play. Do you think it's not worth the slot even?
1 month ago
Lel Akroma and Sphinx are 8 mana 6/6s. The only reason they're not unplayable is because they have that word soup, and even then they're just bad. The only one of those I could see being played is Sphinx, because there are a lot of artifact synergies that mean that it's gonna be easier to use than an Eldrazi in an artifact-central strategy. Even then, the two COllossi(Blightsteel and Darksteel) are vastly better, and should be played in that sort of strategy. And then you have Platinum Emperion and Platinum Angel which are even better.
Gargaroth is playable. He's a good threat that can run away with the game really quickly, given your opponent doesn't have removal on that turn, or if they don't have creatures to swing with, on their turn as well. At worst he eats a removal spell, at best he's a '5' mana 'I win'. However, outside Standard there are a lot of instant speed removal spells that make him fairly obsolete. Even in Modern I'd much rather have Glorybringer in my stompy list because Glory both deals damage and helps stabilize immediately. And in Pioneer he's just a better card than Verdurous Gearhulk, which isn't amazing anyways. It was the least powerful card in my deck after I took out Combustible.
2 months ago
Yarok Tks a lot for the help. Well, the main strategy of the deck is to assemble a combo to win the game. The combos in the deck right now are: - Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = wipe opponent's board
any 3 mana artifact + Voltaic Construct = infinite mana and infinite untap artifact creatures
infinite mana + Mycosynth Lattice + Karn's ability to destroy opponent's lands
infinite mana + Walking Ballista = very large ballista to shot down opponents.
That's all I could thought, achieving this slowly and trying not to cause to much atention.
2 months ago
redbarron12 I've thought about that, but two things keep me from cutting it. For one, as an Eldrazi deck the primary goal is beating people down, be it either commander damage or a lot of big attackers (especially if you attach it to something like Ulamog, the Ceaseless Hunger and start dealing heavy damage to their library as well). Secondly, it's got some synergy outside big beaters: attach it to something like Breaker of Armies if you want to make sure your other creatures can consistently hit face, Conduit of Ruin if you want to rack up that creature discount, Geode Golem if you want to keep some around for easy commander casting, Platinum Angel to make sure you can keep the Angel's advantage, or Thought-Knot Seer to be able to check and limit players' hands each turn. Naturally, the primary aspect is to get big oppressive beaters since that's the core of the deck, but it's got some more-synergistic uses as well. I do appreciate the input though, and if you have anything you'd suggest either in its place or in addition I'm always open to input!