Platinum Angel

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Conspiracy: Take the Crown Mythic Rare
From the Vault: Angels Mythic Rare
2011 Core Set Mythic Rare
2010 Core Set Mythic Rare
Tenth Edition Rare
Mirrodin Rare

Combos Browse all

Platinum Angel

Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

Price & Acquistion Set Price Alerts

CN2

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M10

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Platinum Angel Discussion

Atroxreaper on Solemnity Now!

1 week ago

I'd run Murderous Redcap over Geralf's Messenger that triple black can be hard to find and you can use it to board wipe away a Platinum Angel or other creatures that might prevent you from dealing direct with your opponent.

CharybdisV on Rise of the Pretender

1 week ago

If you include Mirror-Mad Phantasm, you're going to need Laboratory Maniac or Platinum Angel, or a reliable way to put cards back into your library. Once you activate that ability with Mairsil, your whole deck goes into the yard and you lose next turn.

InnerFlame on Eldrazi Tron Questions

1 week ago

Recently I've decided to build Eldrazi Tron but am having trouble completely figuring out the last 2 to 6 cards to shove in there. Specifically the cards in question come down to Karn Liberated, Wurmcoil Engine, Batterskull, Spellskite, the Relic of Progenitus, MindStone, and Platinum Angel. Originally I put in Platinum Angel instead of Karn Liberated because of how aggressive my meta is. Karn just seems too slow, but I am starting to realize that was wrong and might just be missing the bigger picture there. My meta is made up of a lot of Affinity, a lot of dredge/ living end, decent amount of infect, and there's always a deck trying to burn you out, a RG tron deck, soul sisters, bang eldrazi, a collected spirits using Worship, among other combo decks. Knowing my meta know, what do you guys think? Feel free to suggest other cards. My decklist is below.



Xica on Platinum Experiment

2 weeks ago

The_Pixel_Ninja
Polymorph mandates giving up playing power cards (that are in the category of creatures) like Dark Confidant, or Snapcaster Mage.
It also needs tokens in play to work, while Madcap Experiment work 100% if you draw it. (and for consistency a single playset of token generating cards is not enough)

Sogatog
Drawing 1 of the 2 of Platinum Emperion on the trigger of Dark Confidant, before putting one in play with Madcap Experiment is a small risk. (since you are twice as likely to draw the experiment off the same triggers, and then you could just as well draw the same card naturally. Thus taking nothing else into account you have 1/6 of the chance to lose life from it, of what the chance of drawing 1 of card of a full playset would be, however this problem stops once you play a madcap experiment, or if you don't draw the confidant.

Platinum Emperion is a hardlock against some deck on game one, and some can't even beat it on game 2. Of course its no Platinum Angel but that requires a deck dedicated to keeping it on the field, for it to work.

Spazik008
Did you consider adding any of the new cards from the cycle that includes Bontu's Last Reckoning in the 75?

Delta-117 on The Terrifically Terrifying Titian Trio

2 weeks ago

Yeah it is a lot of fun. Quite recently I just finished ny own tron deck, the difference is that it is mono blue tron, which is a more controlling version of the deck.

I have stuff like an Ugin, the Spirit Dragon,Remand, Condescend, Academy Ruins + Mindslaver , Sundering Titan, Wurmcoil Engine, Platinum Angel in the deck. It's a much cheaper variant over all of the other tron decks.

TheVectornaut on Trostani, G/W Tokens v2

3 weeks ago

If you set your deck's format to commander in the editor, it should bring up a box to put your commander in. This will also make it easier for people to identify the format of the deck when scrolling through a list.

I guess you really like Ajani, huh? The token creators are good, but Ajani, Mentor of Heroes seems to fall into the same trap as a lot of cards in this deck. You have a lot of ways to gain life but a small number of ways to take advantage of that life. In a format like standard or modern, just gaining a ton of life can be good because those formats often involve limited resources. But in commander, resources can sometimes be limitless. This means that gaining tens or even hundreds of life can be undone by the ever increasing damage output of many commander decks. Therefore, it's best if you have cards that can capitalize on the life in other ways like Felidar Sovereign and Aetherflux Reservoir. I played Trostani for a long time and lost many games because my padded life total only delayed the inevitable. Although, because I wanted to focus more on populate than gaining life, I ended up switching to Rhys the Redeemed instead.

You might also benefit from paring away cards that don't synergize in some way with the core of the deck. Strong standalone cards like Platinum Angel are fine, but cards like Gerrard's Command and Vinelasher Kudzu could just as easily be Elder of Laurels and Angelic Accord. The whole umbra package feels out of place too. Anyway, good luck with your build.

xsoulwrecked on Esper Mill

3 weeks ago

@Norstail: Most of it is already explained in the Card Choices segment of the description, but I'll gladly go into detail a little more.

First let me say, that indeed the mana base might seem less painful if it were just two colors, but to generate maximum synergy with Hedron Crab, the deck would play many fetch lands either way, so with all the fetching we might as well splash a third color. I imagine the UB version would play the new mill land Ipnu Rivulet as well, making their manabase just as painful. The only real advantage concerning the manabase that I can see, is that UB can afford to play some copies of Shelldock Isle to close out a game with a hidden Archive Trap.

Splashing white gives us access to Disenchant and Fragmentize. Blue and Black offer no enchantment removal, so once an opponent drops a Leyline of Sanctity on turn 1 we just scoop, because all our spells target our opponent. At the moment, more decks have picked up the Leylines again to combat the hand disruption of decks like Grixis Death's Shadow and the burn spells of.. well, Burn. The best ways to play around that without white would be Set Adrift or Kiora's Dismissal - not exactly great options, right? In addition to getting rid of Leylines, Disenchant also gets rid of Chalice of the Void on 1, which shuts down almost our entire deck, and kills Platinum Angel, often still played in the sideboards of big mana decks like Tron, that we prey upon.

Beyond Disenchant and Fragmentize, there's Stony Silence, turning Lantern Control into a favorable Matchup and making the Affinity Matchup less impossible to win. Rest in Peace is also nice to have as permanent graveyard hate, because we enable decks like Dredge so they can rebuild too quickly if we were to use Nihil Spellbomb or Relic of Progenitus.

Finally we also need the access to Path to Exile, first and foremost because we desperately want removal that hits the big threats that dominate the format like Tasigur, the Golden Fang, Gurmag Angler, Reality Smasher, etc. Dismember would be another option, but even if we were just two colors, we couldn't afford paying 4 or even just 2 life for it most of the time. Path enabling our Archive Trap is really just the icing on the cake. It's true that many decks are already fetch-heavy, but there are also decks like Merfolk that don't play fetch lands, so game 1 any Archive Traps would just be dead cards stuck in our hand. If we Path them and they get a land, we can still drop our Traps on them before siding some of them out in game 2.

stewbert01 on Red Green Walker Tron

3 weeks ago

Bulldawg1310 I agree the pain lands are a problem. In play testing online I've had matched where the pain lands have done up to 10 points of damage to me. Still winnable matches but they make my life much harder. There are however advantages too, being able to use them to produce the colored mana to cast walkers without Oath of Nissa on the battlefield can save some matches. I believe there is probably a happy medium mana base somewhere. Possibly in a combo such as Mana Confluence and Reflecting Pool.

As far as cheap control goes Lightning Bolt is, at the current moment, my favorite option. as it takes care of lot of threats and can also be used late game to just do the last little bit. I like it with Path to Exile as a sideboard option.

On to creatures, my initial thoughts on Platinum Angel were similar to yours however in play testing the card has won me multiple games as it allowed me to focus on closing out the game rather than protecting my own life total. It doesn't die to bolt or push so for now I think I'm going to leave it in. I will definitely keep Matter Reshaper in the back of my mind however as a potential alternative in the future. For now I would however like to focus on fixing the mana base.

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