|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
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Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
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20 hours ago
If you want more stories, I shall grant them to you.
After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.
I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.
My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.
The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.
However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.
Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.
My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.
On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.
Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)
I love this deck so much.
3 days ago
Ignoring the on-theme cards, the ones that jump out to me first are Gravitational Shift, Secure the Wastes, Progenitor Mimic, and in a three color deck I'm not sure you can support Cryptic Command all that well.
5 days ago
Thanks for all of the suggestions, unfortunately Propaganda is not modern legal, I did manage to considerably lower the average cost, add some draw and add some mill (it was the most convenient as I didn't have to change much to add it). I sideboarded the artifacts to make room for the Isochron Scepter and instants to imprint with it. Let me know if you like the changes and thanks again for the help!
5 days ago
Both of the above commenters are right. If you're not going to have a creature base, then you need to do everything in your power to prevent the opponent from having one as well. To that end, you have little means of doing so, and what you do have has way too high of a cost mana-wise. I would highly recommend that you have lower mana cost cards like Fatal Push, Mana Leak, Extirpate, and Inquisition of Kozilek. Removal, counterspells, and hand attack are three things that you definitely need for a successful B/U control deck, and you have very little of all three. Since you're solely relying on control to win the game, you will also need card draw to pull the cards you want. Serum Visions is the card that people tend to go for, but there are many other options (the same can be said for everything that I have mentioned here).
I notice that you have artifacts dedicated to limiting how much damage is done to you in combat. I ask you, why be damaged at all? Propaganda would help with that immensely. You also have two artifacts that boosts creatures... which you don't have. A better artifact would be something like Isochron Scepter, which you could use to continuously play removal or counter spells.
Finally, I notice that you don't really have a win condition. Skywise Teachings really isn't going to work out too much, especially if you don't have low-CMC cards to allow the cost to make the tokens. Unfortunately, since you're not using creatures you are limited on options. Here are some to consider:
- Discard, using cards like Liliana's Caress to deal direct life loss to the opponent.
- Mill (which I despise but it works).
- Lots of artifacts, ending with Tezzeret, Agent of Bolas's Ultimate.
Stuff like that. It's really up to you.
Hope this helps!
6 days ago
Thanks! +1 for that.I really enjoy Stax, so I apologize in advance if all of my suggestions are oppressive ways of dealing with opponents.You are an elves deck, so of course you have no issue locking up the ground game. You said, however, that fliers were an issue. My solutions to that are a bit crude, and possibly stifling, but Propaganda, Collective Restraint, and perhaps Elephant Grass certainly stop creatures from doing creature-y things. Archetype of Imagination is another solution, but its durdly 6 CMC with may be an issue. Otherwise, super solid.
1 week ago
Propaganda seems good. Auramancer to get stuff back if it's destroyed. Imprisoned in the Moon is searchable removal. Aegis of the Gods is nice defense from edict effects, and Eidolon of Rhetoric (or Arcane Laboratory, if you prefer) slows everyone down, but you get to avoid it by using Zur to put stuff into play anyway. Rest in Peace shuts down enemy graveyard decks. Once Zur is ready to swing to kill, Solitary Confinement prevents your opponents from doing anything in retaliation. If you really wanna be "that guy" you could run Phyresis to speed up the kills. Aqueous Form guarantees no blocks.
1 week ago
Traditionally speaking, pillowfort has meant effects like Moat, Propaganda, and so on that make attacking you either harder or less profitable than it would be usually. Definitions change and evolve over time though, so it's hard to say. Anyway, this is a pretty terrible place to get deck help when dedicated forums exist for that stuff here on TO.
In other news, my grinding in Eternal has landed me in Master. I'm top 600 right now.
1 week ago
Okay so the idea of a sideboard in a combo deck should always concern protecting the combo in difficult matchups. Because you are playing blue, a number (probably 2 of each) of Dispel and/or Negate should be there. Propaganda feels more like a mainboard card that gets sided out against creature light decks, Leyline of Singularity while cool has no place on the sideboard. Tormod's Crypt to deal with reanimate decks (3 copies). Echoing Truth is a good choice on your part. That puts us at 9 cards (not including Propaganda). From there the choices are up to you, options could include something as simple as Unsummon but I wouldn't use it. I would suggest putting 3-4 copies of Delver of Secrets Flip on the sideboard, its a card that could find a home here and also speed up your clock making you less reliant on the combo. Your opponent is likely going to bring in some hate during the sideboard games, I know I would side in a Torpor Orb if I saw this list beforehand to avoid the instant win Leveler. Other than that the deck is pretty solid.