Propaganda

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Tempest Uncommon

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Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Cardhoarder (MTGO) -16%

0.75 TIX $0.08 Foil

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$4.99

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Propaganda Discussion

SirLag on Tibor & Lumia "I Have The High Ground"

19 hours ago

You most likely don't need it, but adding a Propaganda can be helpful to keep some other aggro heavy decks away from you. It just depends on the meta of your play group.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 day ago

Anima2900: Thanks for the +1 :) I do face Propaganda sort of effects a lot, and they slow me down (though since I'm attacking with only a few creatures they're not fatal to my gameplan).

Sandwurm Convergence hasn't showed up much yet (too expensive for fast combo decks I suspect), but when it does I may have to include more removal beyond Return to Dust and Chaos Warp.

"Destroy all artifacts" is a thing I do face, and I have two options: either outrace them so they're within lethal range without my buffs, or prioritize tutoring for Sunforger so that I can access Boros Charm at will.

And mass exile hurts. I can rebuild, but it hurts. Luckily, there aren't many good mass exile effects (beyond Consulate Crackdown and Merciless Eviction), so this is somewhat infrequent.

Thank you for your interest in my deck! ;)

SaltySpecula on Rainbow Superfriends Suggestions

3 days ago

I'm not sure if you're aware of it, but Everflowing Chalice with 4 counters, The Chain Veil and Tezzeret the Seeker 's +1 ability form an infinite combo that lets you use your Planeswalkers abilities endlessly.

Also, the new green/red planeswalker Samut, the Tested from the soon to be released standard set with that combo will let you jank your entire deck onto the board in one turn if played correctly.

To really stuff up your creature-heavy opponents, you can use cards like Humility Crawlspace Sphere of Safety Propaganda Ghostly Prison Sudden Spoiling. While I know you don't want to use creatures, these ones may convince you to make an exception. Silent Arbiter and Peacekeeper.

Oh and of course, don't forget your fogs. Fog Defend the Hearth Riot Control, etc. And of course Cyclonic Rift

Depending on how far you want to go into fogging, Illusionist's Gambit and Chronomantic Escape may be of interest to you. Illusionist's Gambit is also doubly hilarious if some smug timmy player tries to run his huge board into you and instead gets forced to redirect his attack into someone else who wipes his board clean.

lu5t on Milly EDH

3 days ago

Propaganda?

Ezzok on Narset having fun, opponents... Not so much

4 days ago

Thanks golgariizzet. Norn's Annex seems like a great idea. I won't take any creatures on My deck though. Propaganda is on my list of possibilities, but I already have Ghostly Prison? (I think you missed that.) Anyway thanks for advice!

izzetkid987 on MoBlu Spellspam

4 days ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

golgariizzet on Narset having fun, opponents... Not so much

4 days ago

playing these colors you ever thought about pillow forting it up having Norn's Annex and things like Propaganda, Windborn Muse, Ghostly Prison, Sphere of Safety, Collective Restraint are really good at at making your opponents fight each other while you get to just build up and go in for the kill War Cadence is another really fun one so is Blazing Archon.

Dorotheus on Cat-What?-HUH?!

5 days ago

Hey so just wanted to drop a quick note IF something like Propaganda is out on an opponent's field, and Ruhan rando's into it, it is BEFORE declare attackers, and if you don't pay the cost it basically counters Ruhan's randomness and allows you to attack whoever you want. Similarly in response to his trigger you can tap him, he obviously can't attack when tapped normally, so the effect will basically fail, and then if you can also untap him before you declare attackers, going into combat, you can then attack whoever or whatever you want.

Exact rule I'm talking about Show

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