|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
Price & Acquistion Set Price Alerts
|Have (29)||Prettyfun , essex0619 , , knto , Dr_Jay , DarkMagician , Falte , plof , Gabeph , mziter501 , VoidCaster113 , Willis1994 , RazortoothMtg , Zhorus_The_Bauqret , pskinn01 , MoJoMiXuP , ShishkyBob , NobleSlay3r , acbooster , ironax , dplerner , Mousemke , meowCat1234 , Dredgar , NostalgicAce , Xikitten123 , CampbellStev , Benniator , Justinaut|
1 day ago
2 days ago
6 days ago
Cool deck! Here a couple suggestions that I think will fit in with your life gain/+1+1 counter theme:
Exsanguinate or Debt to the Deathless - Either of these cards are fantastic finishers when you find yourself unable to attack and they play very well with your other cards like Sanguine Bond and Defiant Bloodlord. Cards I think you could switch out in favor of these two are Sanguine Sacrament and Beacon of Immortality. I personally don't believe straight life gain cards are all that useful as they don't really impact the board enough in EDH.
Phyrexian Arena, Greed, Underworld Connections, Well of Lost Dreams, Erebos, God of the Dead, and the criminally underrated Moonlight Bargain, etc. - You have very little card draw in your deck. I personally try to have at least 5-7 draw sources in each of my decks. On top of that, you should have tons of life to use as a resource to abuse these draw effects.
Anguished Unmaking, Utter End, and Return to Dust - Exiling is much better than destruction, plus you seem to be light on enchantment/artifact removal. These would help against cards like Propaganda or Ghostly Prison that can really hinder your deck.
Good luck with the deck!
1 week ago
LVL_666 I just use 3 Norins since they are legendary. I think this is good. Propaganda seems perfect anyway, thank you dude! :) Genesis Chamber could be difficult, when Cowardice is in the game. Maybe you can help me out with the card-quantity and the Manacurve? For istance, I just use single cards of Cauldron of Souls or Warstorm Surge, because of their high mana costs. Also I don't use 4x Cowardice to prevent dead high Mana cards in my hand in the early game. Would you agree with that so far?
1 week ago
LVL_666 the thoughts behind Cyclonic Rift and similar cards were, to bring opponents creatures in the early game back to their hands until I can cast my key spells like Cowardice. But I know what you mean. Alternatively, I can use burn instead of bouncing spells.
I don't see any use for The Rack in this deck, since I constantly bring opponents spells back to their hands and not discarding them you know? I think I will change this deck from U/G into U/R with Norin the Wary and Impact Tremors. Propaganda could be great. I will let you know, when I playtested this. Thank you very much for your help!!
1 week ago
I have some questions about some of the synergies though. Doesn't it seem redundant to target a creature using Cyclonic Rift + Cowardice? I mean...you're going to return target permanent anyway. Also, your wincon doesn't have much redundancy. If you're going to constantly be dealing damage via cards in hand, why don't you include The Rack as well? Additionally, you may not have enough counter spells to remove every single creature on the board. Have you considered cards like Propaganda? Now, take this worth a grain of salt, but maybe you could consider incorporating cards like Prodigal Sorcerer + Curiosity + Mind Over Matter? While it is a reliable wincon it also feeds into your deck's strategy. Especially Sorcerer.
Overall, your strategy of constant board disruption seems like a good way to keep the pressure up on the opponent. I can't wait to see how this deck evolves further.
1 week ago
Really nice deck, but I think you will need some stall-cards to when you don't have Jhoira, like counterspells or maybe Propaganda.