Propaganda

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

DarkKiridon on Help Me With Kefnet

6 days ago

I'm not good with mono blue but what comes to mind is:

Baral, Chief of Compliance

Faerie Mastermind

Snapcaster Mage

Ponder

Disallow

Blustersquall

Echoing Truth can remove creature tokens

Misleading Signpost

Imprisoned in the Moon

Eaten by Piranhas

Cards like Ever-Watching Threshold and Propaganda could help.

Reins of Power

Hope this helps a little.

ToastedBagl on The Saga of Tom Bombadil

1 week ago

Sphere of Safety would provide you with a bubble. Similar effects are Propaganda and Ghostly Prison.

Neotrup on How does goad work with …

1 month ago

If there are planeswalkers or battles available to attack, they'll still have the option to attack you or any of those permanents, since they are only required to attack another player, which they can't so that restriction isn't going to be followed.

A quick note about your opponent that can't be attacked, if they have an effect that imposes a cost on attacking them (like Propaganda), they can send their goaded creatures at you even if they can pay the cost, even pay to send a non-goaded creature at that player and the goaded one at you. This is true even if the cost is (such as a Sphere of Safety that has stopped being an enchantment).

If the opponent just can't be damaged due to an effect such as The One Ring or Teferi's Protection, that isn't the same as saying they can't be attacked, so the goaded creatures must be sent at them, they just won't do very much.

DreadKhan on Imperium (Marneus calgar)

5 months ago

Sorry if some of these are pricier than what you're looking for, here are a few cards that are probably pretty good with Marneus. Pack Rat is probably worth a look, even if you use no other rats. Ogre Slumlord is a nice budget source of tokens, since the tokens have Deathtouch you have decent odds of making more tokens if people attack you. Ophiomancer is an interesting way to draw cards, you probably want some sacrifice outlets to draw a card on each turn. Shorikai, Genesis Engine works with or without your Commander, as does Faerie Formation. I think Mirror-Sigil Sergeant is pretty cool if you have your Commander out, you can make quite a few tokens if the Sergeant survives, but each is it's own trigger, so you'll draw lots of cards I think. Jadar, Ghoulcaller of Nephalia is an unusual token generator, though it'll max out at 1 token per turn it offers a way for that token to die each turn to make space. Pitiless Plunderer is probably a shoo-in with your Commander, Plunderer + Ashnod's Altar + Marneus = Draw your deck and infinite ETB/Death triggers. Similar to Plunderer but a bit different, Revel in Riches will draw a card each time an opponent's creature dies, and if you can amass enough treasure you just win on the spot.

If you typically have lots of small tokens as your main attack force you could try Meekstone, this type of card can be annoying if you play it without a plan, but most decks care more about untapping large creatures than you do. That said, it may attract some negative attention, something to keep in mind. There are also things like Propaganda, Ghostly Prison, War Tax, and Windborn Muse to consider, there are other similar cards.

DreadKhan on Jinx Master of Chaos

5 months ago

I could be wrong, but I think part of your problem is that you can't run enough wipes to keep pressure down but also cannot run enough creatures to deal with aggro. Some stuff that can help with this include Propaganda, maybe War Tax do a good job at deterring early aggro. Callous Oppressor type cards are pretty powerful, creature theft effects allow you to keep up with aggressive decks running powerful creatures without having to run or cast them yourselves. There might be a couple useful token generators that might fit, Ophiomancer and Ogre Slumlord both provide endless Deathtouch blockers and can deter attacks. My final suggestion to help prevent losses is dedicated blockers, cards like Brash Taunter, this sweet blocker survives many wipes and can make brute force risky to use vs you. There are also cards like Fog Bank that can block fairly well, but remember that low toughness means you're vulnerable to Trample.

I would try out Rite of the Raging Storm, it puts a lot of pressure on the board for anyone but you who can't block a 5/1 trample. Mask of Griselbrand works really well with Rite, but it also works well with any other non-flyer you want to attack with, and helps incase you get wiped/targeted with removal since it can draw cards. The lifegain is a nice perk. Viashino Heretic is a way to blow up artifacts repeatedly that also can deal some damage, if people use large artifacts it can be a lot of damage for mana.

NV_1980 on Jetmir, nexus of revels "They are coming"

6 months ago

I think it would probably also be a good idea to look into adding cards that can exile/destroy opposing enchantments. Right now, anyone playing stuff like Ghostly Prison, Propaganda, Sphere of Safety can really hurt your strategy. I'd make some room for enchantment/artifact removal to prevent this from happening. Your deck is especially suitable for a card like Aura Shards.

NV_1980 on Raine Death upon Your Enemies

6 months ago

Hi,

This looks nice. I would point out though, that your 2nd method of winning (attacking with Raine) is made more difficult because of the following:

  • You've only included two spells (three if you count the wipe) that can deal with taxes/restrictions on your attacks (Ghostly Prison, No Mercy, Propaganda, Sphere of Safety, Ensnaring Bridge etc.). Considering such taxation is rather popular amongst players AND the lack of tutors in the deck to find your destructive spells, this will probably be an issue. I'd therefore recommend to add more stuff that can deal with these cards like Heliod's Intervention, Banishing Light, Grasp of Fate, etc. In case you don't run into any taxes, these spells are all great to use against other stuff too, so they won't be wasted slots in any way.
  • There's no protection for Raine in the deck. So every attack he does against players that have blockers, you can pretty much guarantee that he will be a primary target and will get killed. Adding some cards that ensure his survival during attacks therefore wouldn't hurt. Specifically, I'm thinking Bastion Protector, Reconnaissance, Dolmen Gate or maybe just something like Darksteel Plate.

Hope this helped, good luck with the brew.

Regards, NV_1980

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