Propaganda

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Tempest Uncommon

Combos Browse all

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Propaganda Discussion

Will361405 on Interested in aggro for a ...

1 hour ago

My personal choice for a go wide deck is a bit off the wall, I would personally I love jank go for Sygg, River Cutthroat you play tons of unblockable creatures and you get sick cipher cards like Stolen Identity and Hands of Binding also sygg really is awesome at providing card advantage for the late game, but be sure to grab some deterrents like No Mercy and Propaganda so your opponents do some of your work for you

Neotrup on War's Toll Propaganda against mana ...

19 hours ago

War's Toll's second ability doesn't use the stack, nor does Propaganda. Propaganda adds a restriction to the attack (requiring a mana payment), and War's Toll adds a requirement to the attack (attacking with all creatures, When you attack, you must follow all requirements you are able to without violating any restrictions. If you only attack with one creature, you are violating the War's Toll requirement, but if you were to attack with all three creatures (without paying the mana, because Propaganda cannot make you tap land if you don't want to), you would be violating a restriction, so the attack would be illegal. Because of this, the attack with a single creature is more legal than the attack with all creatures, and thus is an acceptable attack. The reason this destinction is important because if you simply had 3 creatures and none were able to produce mana, you could still attack with just one creature, even if you had six lands. (Although, you would end up tapping all your lands anyways due to War's Toll's first ability, which is a triggered ability.)

Neotrup on War's Toll Propaganda against mana ...

1 day ago

You tap the creatures for mana as part of declaring the attack. Because Propaganda involves a cost in attacking, War's Toll cannot make any of your creatures attack (even if you could pay the costs).

Ziggy101 on War's Toll Propaganda against mana ...

1 day ago

My opponent has War's Toll + Propaganda

I have 3 creatures, 2 of which can tap to add 1 mana to my mana pool.

Can I tap the two of them to pay for Propaganda and attack with my last creature or does the mana empty before Propaganda can be paid?

Cheers

Wicked_N_Irish on Atraxa's Friends

2 days ago

And Propaganda helps protect you but not your walkers, same as Ghostly Prison.

acht_deck_manager on What life?

2 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

abby315 on Oona, Queen of Infinity

3 days ago

I don't think the regular mill subtheme works super well; it's a really convoluted win con for EDH excepting infinite combos, and you don't have many cards that take advantage of the graveyards of other people. I think focusing on the infinite combo aspect harder will give you a more streamlined gameplan for sure, and the alternate win-con should probably be tokens with Oona.

To that end, here are some more great tutors to grab Navigator and your other pieces:

Tainted Pact

Plunge into Darkness <-- works amazingly with Oona tokens.

Diabolic Intent

Dark Petition

Demonic Tutor

Sidisi, Undead Vizier

There are some better board control cards as well:

Toxic Deluge

Glen Elendra Archmage

Notion Thief

Faerie Macabre <-- for graveyard synergies, if those are prevelant

Go for the Throat

Propaganda

Fast mana:

Dimir Signet

Worn Powerstone

Talisman of Dominance

Mind Stone etc.

And some more combos/alt win con ideas:

Dramatic Reversal + Isochron Scepter is also an infinite mana combo.

Scion of Oona can let you swing for the win.

Capsize + infinite mana lets you bounce whatever you choose.

Not that all mill pieces aren't good; Altar of the Brood obviously mills out with infinite bounces, Sword of Body and Mind is just good value, Jace's Mindseeker can be nuts with other go-big decks, etc. But the cards that exist just to mill, like Keening Stone, Mirko Vosk, Szadek, Dimir Guildmage--cutting these for a more streamlined approach will help the deck function smoothly.

Of course, if you love the mill strategy, play what you love! But a better commander for that approach is probably Phenax himself.

GeminiSpartanX on Traumatised

3 days ago

Removing the Propaganda and Control Magic would make this deck Modern legal, where I think it would have a better chance of winning rather than trying to play it in vintage/legacy. They could be replaced with more mill cards or good creatures like Jace's Phantasm. You could also swap your Wall of Denials with the phantasms and remove white completely from the deck, making it more consistent (5/5 flyers make better blockers than 0/8 walls since most people don't want to lose their creatures to a blocker). The Arrest could be swapped with a Vapor Snag or something to hold off attackers for a turn. I also think 4 Traumatize is too many, since if you play a few mill spells in the earlier turns, the most you'll hit with a 2nd traumatize is 10 or so, which would make it worse than another 5 mana card like Jace, Memory Adept. Going up to 4 Hedron Crabs is also a good idea, perhaps replacing some of the 5-6 mana spells. Anyway, hope some of that helps. Happy milling!

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