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2 days ago
+1 from me! Love me some Maelstrom Wanderer!
I've been running animar for 4-5 years and haven't quite gotten bored yet. As long as they keep printing relevant cards I'll keep playing it! Picked up an extra copy of Thrasios, Triton Hero for more draw power. That's one you could consider for more ramp/draw.
what about ramp to cascade into late game? like Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere, etc that can sac to draw. Maybe lose Worn Powerstone to any of those. Farhaven Elf and Wood Elves are ramp that can attack
There's a lot of personal flare in here so idk what all to take out!
I also bought the deck and went yidris, then thrasios/vial smasher, then thrasios/kraum 1v1, and recently swapped to thrasios/tymna. I hope you'll check out a couple of my decks. They're all a work in progress and often outdated on here
3 days ago
Oh, I wasn't done with that comment I just realized. Sphere of Safety is a bit pricier form of pillow fort than Ghostly Prison or Propaganda(which I don't have anyway), but I could potentially have 10+ enchantments on the field at a time. Do you think it would be better to have than Ghostly Prison? I can't make up my mind.
3 days ago
You only need the one Entreat the Angels, the 3 Wall of Omens could work but I would personally play either Runed Halo, or Porphyry Nodes for the lock with Heliod, God of the Sun. The other options would be Luminarch Ascension, Propaganda, or Starfield of Nyx.
6 days ago
I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.
You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.
Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.
1 week ago
Greetings! Like the deck you have and the advice you gave me for mine. Only things I'd change are the following:
3). Glasses of Urza --> something else, but if you need it for the flavor win, that's all good in my book :)
Thanks again for the advice GmT! Any questions on my reasoning, let me know. Take care.
1 week ago
1 week ago
Commander / EDH*
SCORE: 5 | 6 COMMENTS | 407 VIEWS | IN 1 FOLDER
Interested if people have any other thoughts on the balance of the deck. Loads of stuff in the maybe board. Have tried to ensure there's enough balance between draw, wraths and removal and prison effects.
1 week ago
Could it be worth putting in some cheaper donate options? Bazaar Trader or Harmless Offering come to mind. Propaganda might be worth adding as well, in case the lifegain does not offset the army of crabs heading your way.