|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
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Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
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23 hours ago
You're thinking about it the wrong way, in my opinion, as far as being just one card to win. EDH, and M:TG in general, is all about consistency. Versatile or modal cards are held in extremely high regard for that very reason. Problem-cards aren't that rare to encounter.
Trust me; removal is MORE important in aggro decks than others and mono-red is rather one-dimensional in that regard. If you feel your deck is fast enough or has enough ways to go over effects like Propaganda, Blazing Archon, Avacyn, Angel of Hope or anything else then by all means go for it. I am never ever sad to see it in my goblin deck, but mine has far fewer effects like Massive Raid, Goblin War Strike, Boggart Shenanigans, et al, and I have access to Black mana (and access to marginally more versatile removal. Still no enchantment removal).
Aftershock is good, versatile removal as well.
Have you played this deck? Is it real? You would know better than anyone if you need more or fewer untappers. Umbral Mantle is expensive at 3 mana per untap but untapping Krenko is so hawt, as his insane ability is free. In fact, if you have the mana you can reuse Umbral Mantle--not so with Magewright's Stone and such. So it's probably worth it.
1 day ago
I really like the Repercussion kill, I will try that out. Koskun Falls is a card i didnt know exsisted, and I like it! A black Propaganda, pretty cool! I dont run No Mercy because it kills a couple of my creatures like Zo-Zu the Punisher and Heartless Hidetsugu, and Everlasting Torment stops me from gaining life, which is really bad since I hurt myself a lot, and I need all the life gain I can get without sacrificing dealing damage as often as possible.
2 days ago
A few pillow fort cards could be a good idea but it really depends on how much you want to turtle up or blatantly steal. Propaganda, Ghostly Prison and Sphere of Safety do add up to a lot of mana if you can get them all out at once. Orbs of Warding does double duty against attackers and targeting stuff.
Memory Plunder also deserves a mention.
You are running a lot of lands that fetch other lands so Roil Elemental would be great in this deck.
2 days ago
4 days ago
Thanks for commenting Spudding,
I agree with the switch, although I am feeling lately like switching Vorinclex, Voice of Hunger, and Doubling Cube, Mana Reflection, for Mana Flare, Dictate of Karametra, and Heartbeat of Spring. I have been running into difficulty giving my opponents extra mana....
With all the fetches i have been finding that Caged Sun nets me between 3-4 extra mana, which I agree isn't efficient enough. I think I may end up adding in a Mind Stone to replace it with card draw instead. Do you have any other Mana recommendations? Sans combos.
I am right in the middle of a restructuring of the deck. In many multiplayer games I end up using the "non-threatening" tactic allowing my opponents to be more concerned with other threats. I'm looking at adding about ten-eleven pillow-fort cards;
What do you think?
Sorry for the novel! I was right in the process of editing it.
4 days ago
I would include something (or rather quite a few cards) against enchantments and artifacts because there's enough in blue that is NOT counterspells that can completely ruin a midrange aggro deck. Land Equilibrium, Overburden, Mana Breach, Pendrell Mists, Propaganda, Sunder...and don't forget about Ensnaring Bridge!
4 days ago
Martial Law can be very useful, I agree, but I fell like its power is only situational in this deck. I will keep it in the sideboard.
I already knew about Propaganda, but it isn't legal in modern.