Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

Latest Decks as Commander

Propaganda Discussion

Octrate on License to Mill

5 days ago

Peoni: I really appreciate your comment! Yeah, I like running a tight ship, even when on the lower spectrum of power. I still think Rogues are relatively lower power for my playgroup, but I'll know more once I get a chance to play around with it.

You may have a point regarding Propaganda. If it does turn out to be a weak card, I'll find a suitable replacement. There are several "go-wide" strategies in my meta like Atla Palani, Nest Tender tokens, Sliver Overlord tribal, and Emmara, Soul of the Accord aggro. It's mostly a preventative measure, just in case. If it doesn't work out, I'll try something else.

Excellent point regarding Gilded Lotus. Ramp should be focused to get Anowon down on turn 3 as consistently as possible.

I'm not sold on Maddening Cacophony. Mill is great and all, but I have no big benefit for it at the moment.

Thanks again for your help! Cheers!

RiotRunner789 on Thrassios & Vial Smasher Pillow Fort Buddies

6 days ago

Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.

Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.

Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.

Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.

Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.

Koskun Falls: Great card. It's a black version of Propaganda. You have plenty of small creatures that you don't care if you tap down. Stack the pillows, comfy, comfy pillows.

Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."

Peoni on License to Mill

6 days ago

I'm getting mixed signals from you lol. On one hand you say you want a low-mid power level deck, but on the other hand you're running a pretty strong (but fair) list with some pretty high dollar cards. ;^)

I think generally speaking Propaganda isn't worth running if you aren't stacking pillowfort effects, especially if it's a creature heavy deck with plenty of blockers. You could probably swap it out for something like Mystic Remora. I'd also recommend you swap out Gilded Lotus for Fellwar Stone or some other 2 cmc rock of your choice. Once you get to turns 4-5 (or even 3 if you get some lucky early ramp) you probably want to be doing something bigger than dropping a mana rock you know? Let's say you ramp up and on turn 4 have access to 5 mana. Would you rather play that gilded lotus, or drop your commander and keep 1 open for a Swan Song or a Flusterstorm. That's when the plays need to be happening. Plus the lotus is just such a big target for removal, and if it gets blown up it's gonna set you back quite a bit.

Also as far as mill goes and upcoming set, be on the lookout for Maddening Cacophony. Pretty nasty card.

I like your deck! Hope this helped. :^)

Peoni on I wanna play your stuff too

1 week ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

DragonSliver9001 on requesting red white and blue …

1 week ago

if you were hoping to play Propaganda specifically, it isn't modern legal. i can help you more after you have a rough draft deck list, but right now the idea is too broad since i don't know what you want the win condition to be.

Peoni on Sygg, the Soapbox Racer

1 week ago

I don't feel like you need either Ghostly Prison or Propaganda. You're looking to establish a big board presence with a lot of buffed up fish people, and then use control magic to protect them while you kick everybody's teeth in. Realistically people swinging at you isn't going to be what you need to worry about. What you do need to worry about is people interfering with your board with wipes and whatnot, and that's why you've got all the control magic so you're already set. The thing is, if somebody has a threatening creature that you don't want coming your way, propaganda isn't going to stop them. If they really want to hit you they're gonna pay the cost and hit you. Pillowforty cards aren't worth running unless you're stacking them and your strategy is built around them, but in your case you already have your horde of roided up fish people for protection. You should have more than enough chump blockers and threatening lads of your own to deter swinging better than propaganda could. I also don't think your deck needs Rest in Peace in its 99. It's not part of a win con that I can see like Helm of Obedience, and you aren't running stax or lots of graveyard hate, so it just feels out of place.

Then, with those slots you could add in let's say, another mana rock like Talisman of Progress because I feel like you might not have enough ramp. You could also add something like Stormtide Leviathan to lock down the board better than ghostly prison or propaganda could while letting your islandwalkers go nuts (which reminds me; Merrow Harbinger and Streambed Aquitects might suit you).

Finally Echoing Truth in commander seems questionable. Good against lots of tokens but other than that you're just playing a 2 mana Unsummon. I would consider swapping it out for either more ramp (Chrome Mox assuming you have a larger budget but not a Mox Diamond big budget, or Fellwar Stone if you're looking for something cheaper), or another counter of your choice, perhaps a Pact of Negation or a Force of Will. Hope this helps! I like your deck. :^)

Peoni on Bruvac Mill Brew

1 week ago

This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:

Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.

Add in - Extraplanar Lens, Muddle the Mixture, Crawlspace, Propaganda, Stroke of Genius, Blue Sun's Zenith, Sapphire Medallion, Thassa's Oracle, and Dramatic Reversal + Isochron Scepter .

I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.

Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)

fmastrome2008 on group superhug

2 weeks ago

Cards like Propaganda, Ghostly Prison, and Windborn Muse don't actually do anything to prevent creatures from attacking planeswalkers you control. Note the text says you, not planeswalkers you control.

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