Dreamscape Artist

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Dreamscape Artist

Creature — Human Spellshaper

(2)(Blue), Tap, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Price & Acquistion Set Price Alerts

PLC

Ebay

Recent Decks

Dreamscape Artist Discussion

Snacrifice on 5-Color Gate Stuff

3 weeks ago

You should check out Stone-Seeder Hierophant, it will let you untap Maze's end for faster activation(or activating it twice if you have another way to play extra land). Dreamscape Artist Helps you get the right lands you want a lot like Knight of the Reliquary

Neat deck!

DjMuffinTops on Tetsuko Umezawa

2 months ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

SteelSentry on Sac-able ramp for Muldrotha

2 months ago

Something that's not exactly what you're looking for but worth running is Dreamscape Artist. Veteran Explorer is possibly worth running, depending on how worried you are about giving opponents lands.

Regoober on oona oona bo boona

2 months ago

First and Foremost, You've gotta cut Faerie Aerie. It's a contraption.

As you refine this deck, you'll want to add tutors and EDH staples such as Cyclonic Rift and Counterspell.

It looks like you're all-in on Faerie Tribal, which is fine, but you can cut some of the chaff to make the power in your wheel house more hose-worthy--most notably Coat of Arms. Also, Spellstutter Sprite is pretty good in your meta. You may want to develop a sub-theme (most Oona players choose mill, but without infinite mana combos, you may want to develop Artifacts or some variant on control.)

Card Advantage is huge. Since you're likely to be swinging in the air and connecting for small amounts of damage early, I'd suggest Bident of Thassa and Coastal Piracy

Finally, You're going to feel pretty slow in most metas out there. You need some cheap, reliable ramp. If you can't afford Moxii, like Chrome Mox or Mox Opal, 2-drops are super good and 3-drops aren't too bad, either. In most of my mid-range decks, I'll run Mind Stone and Fellwar Stone at the bare minimum. Thran Dynamo and Gilded Lotus are also great plays for developing your board or recovering from losing your commander. Another often under appreciated card is Dreamscape Artist which can turn your dead-draws into ramp.

Keep on working at it and I'd suggest breaking the mold from comboing off. Sure it's competative, but it's pretty boring to pilot. My friend and I built one together and it rarely gets played (but it does win when it hits the board). Check it out if you do end up going infinite mana route: Oona Combo Whoa

JohnnyCRO on Tatyova Ramp, Control then Smash

2 months ago

First off, you have some decent themes/cards in here. Good job there.

Now, this deck seems to have weird budget; you're not playing a set of fetchlands, yet you can afford to play Tropical Island? IMHO, in a landfall deck, it's more useful to have a set of KTK fetches in your colors than a single ABU dual, even more so bc you're not going for a competitive deck.

Some solid cards you could find useful;

Overburden - a marvelous on-theme enchantment that will slow down your opponents significantly, but it doesn't hurt you at all.

Courser of Kruphix - It virtually draws you cards and makes your Extra land droppers better and it has just gotten a reprint. What's not to like?

Sensei's Divining Top - it's generally useful. But in here you have several cards that play lands off the top of your library. This can rig you the topdecks so you can utilize these efficiently.

Flooded Strand, Polluted Delta, Wooded Foothills, Windswept Heath - these together are probably cheaper than a Tropical Island and they give you additional landfall trigers plus a reshuffle effect for top and your topdeck utilizers.

Dreamscape Artist - makes a good use of your land bounce effects and gives you landfall triggers.

Crop Rotation - you are already playing several solid utility lands. This makes you able to go fetch any of them instant speed.

...

There are many more good Tatyova cards, these are just a few from the top off my head. GL with the deck!

n0bunga on WW2 Gravetide Propaganda

3 months ago

Daedalus19876 For the most part, I reeeally tried going all-permanent. Insidious Dreams, Life from the Loam, and Buried Alive are really the only instants/sorceries I feel like this deck needs. Harrow has been turned into Dreamscape Artist so that can go. Stitch Together is great, but Apprentice Necromancer also exists. Sultai Charm and Windfall were kind of thrown in there to make due since I had to sell off Gilded Drake and Dream Halls (they both just spiked!!).

I LOVE the idea behind Primal Surge!!

hoardofnotions on Tatyova, Value Druid

3 months ago

Have you thought about adding Dreamscape Artist?

Load more