Dreamscape Artist


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Planar Chaos (PLC) Common

Combos Browse all

Dreamscape Artist

Creature — Human Spellshaper

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield, then shuffle your library.

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Dreamscape Artist Discussion

DrukenReaps on Should I Pretend This Or That?

3 weeks ago

Rogue_Toaster I'm not sure how many of them are really worth it but I've been eyeballing a few for awhile. In theory they are pretty nice since you just cage whatever is discarded. I like Hammer Mage and Alexi, Zephyr Mage. Even Urborg Syphon-Mage and Dreamscape Artist might be decent.

There could be some other nice ones like Stronghold Machinist that you mentioned.

I am more interested in adding additional "card advantage". Something like Stitcher Geralf would likely be a better inclusion than most spellshapers since you have the potential to get into more cage targets faster.

The discard part of their cost is neither advantageous nor disadvantageous as long as you discard something that could be caged.

skoobysnackz on Tidal Graves

1 month ago

Eventually I might swap Oblivion Stone for Engineered Explosives, for now I'm still working on getting some of the more expensive pieces that are already in here. I already have Trinket Mage and Skullclamp though, so I'm fine with swapping Dreamscape Artist for one, but I like Jarad because he combos well with Lord of Extinction to kill the table all at once. As for Sidisi, lots of my creatures are pretty weak so having dispensable tokens to chump block with is pretty nice. The mill 3 though, is the main reason she's in here. Even if she gets killed in combat, we probably get a zombie out of it, and we can just recast her later to get even more zombies.

DrukenReaps on Aminatou unorthodox tech

1 month ago

Your theft idea works but it is ridiculously slow. Try some of these.

Dreamscape Artist, Pitiless Plunderer, Revel in Riches, Treasure Map  Flip, Sword of the Animist.

There are a lot of things that you could use besides those but most of them only produce black mana like Crypt Ghast.

KayneMarco on ⏇ Lands Keep Tumbling Down ⏈

1 month ago

Or you could throw in Dreamscape Artist if you feel the activation cost of the Moonfolk are too high.

ZendikariWol on BUG Dream Speaker

1 month ago

Two gigantic oversights; Glacial Chasm and Infernal Darkness. Sac them on upkeep, cast them postcombat. And no Burnished Hart? No Dreamscape Artist? No Glen Elendra Archmage!?

ZendikariWol on Muldrotha EDH

1 month ago

Well first of all, dropping my link at the bottom. But some all-stars include:

Dreamscape Artist is exceptional ramp.

Druid Lyrist, Elvish Lyrist, Elvish Scrapper, and Scavenger Folk remove artifacts & enchantments.

Glen Elendra Archmage is... hopefully going down in price thanks to the reprint??

Glowspore Shaman and Satyr Wayfinder.

Mulldrifter, Night Incarnate, and Shriekmaw are great and Evoke is great for this deck.

Plaguecrafter is a strictly better Marauder or Executioner.

Spore Frog is the best. The actual best.

Sylvan Safekeeper sacs lands (though she may be too $$), and Turntimber Sower benefits from it.

AEther Barrier seriously slows down aggressive decks.

Animate Dead can hit Muldrotha from the grave.

Excavation is nice.

Font of Fortunes, also nice.

Infernal Darkness is cruel. Sac it to the upkeep cost, cast it post-combat, and there is no enchantment removal in black. They could Seal of Primordium it once, but you just cast it again.

Sinister Concoction is okay budget removal, as is Soul Ransom.

Standstill draws cards.

Unbridled Growth is basically : draw a card.

Chromatic Lantern is FOUR DOLLARS RIGHT NOW

Courier's Capsule and Mishra's Bauble, good draws.

Expedition Map is good ramp.

Perpetual Timepiece is self-mill and woo!

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