Skullsnatcher

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Skullsnatcher

Creature — Rat Ninja

Ninjutsu (Black) ((Black), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.

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Recent Decks

Skullsnatcher Discussion

DrukenReaps on Crouching Tiger Hidden top deck

3 weeks ago

Thanks for checking out my deck. Yours looks pretty good too.

I'm currently debating on whether to keep Tetsuko Umezawa, Fugitive or not in mine for the same reasons I think you should take another look at him. Currently including himself you have 7-ish creatures that he interacts with, some of which have flying. I didn't count ones that say "can't be blocked" already. He does do the all important task of making some ninjas unblockable like Yuriko, the Tiger's Shadow, Mistblade Shinobi, Skullsnatcher, and Walker of Secret Ways. So just something to think about, I haven't decided if his impact is good enough as of yet in my own deck...

You might consider a spot for Fireshrieker or Grappling Hook to double up on the ninja combat damage triggers. I found Fireshrieker quite handy back when I played a 60 card ninja deck. Of course if you don't want to deal with equipping Strionic Resonator essentially does the same thing.

KailDaemon on Yuriko Ninja, Go Ninja, GO!

3 weeks ago

Also..I think the counterspells can be reworked and the baral cut. This being an aggressive deck that wants creatures every turn and mana up to cast the big time walks and what not make the counterspells awkward. I feel you should run either 5-7 cheap or free counterspells or focus more on your creature count. Since you're lacking the green for the green pump spells like beastmasters, triumph and just the solid 1 cmc green creatures that edric has I feel more powerful threats are necessary to help with the ebb and flow. Black gives you access to better mass hate and recovery that green doesnt have.

I think Skullsnatcher has a good home here to help combat hulk type decks that use reanimation to help combo off as well as it being a ninja, as well as adding in Faerie Macabre for said same reasons. Redundancy yea. Also I think cards like Slip Through Space, Artful Dodge, and just more cheap evasive creatures will help powerthrough utilizing ninjitsu better since a good chunk of your creatures and your commander can abusive that mechanic.

Sensei's Divining Top is just good in this deck

5finga on My Life

4 weeks ago

I miss removals in this deck. I'd like to recommand these cards:

Skullsnatcher,

Unearth,

Festering Mummy,

Gavony Unhallowed,

Twisted Abomination,

Pestilence,

Oubliette,

Gurmag Angler,

Rancor and

Spidersilk Armor

bazaarmaker on A viable Ninjutsu deck in 2017 ?

3 months ago

in todays modern meta Skullsnatcher could have potential to turn off an opponents graveyard shenanigans

lagotripha on Verminator

3 months ago

I put together this less budget B/G version. Bloodbond Verminator

Big thing is Bloodbond March for insane synergies with Pack Rat and Rotting Rats with the ubiquitous Aether Vial.

If I was trying to keep this mono black and budget, Drainpipe Vermin / Skullsnatcher / Nezumi Bone-Reader then I'd try to jank out with Thrumming Stone.

teketria on rats, rats, we're the rats

5 months ago

thanks but besides Chainer's Edict i think the deck is pretty fun as is. it is not meant for competitive use but for fun. the Oubliette was in there because a friend has some extra i can trade for. likewise the Skullsnatcher is there for theme and less for practicality since a friend of mine was like "i'd use that its funny". by all means if you do find something you would play over anything else here go for it. especially since Disfigure was released in masters 25.

splatterb0y on rats, rats, we're the rats

5 months ago

I suggest you add Chainer's Edict or Disfigure to deal with possible creature threats. Supernatural Stamina is also a nice combat trick. Read the Bones and Sign in Blood can provide you with card advantage. Instead of Skullsnatcher you could play try playing Bojuka Bog.

Nausea and Trespasser's Curse are nice sideboard cards for facing goblins, elves or allys.

MrSilk on Cruel Smiles

5 months ago

Love the concept! I see a lot of synergy with Nahiri, the Harbinger bringing out either Alesha, Who Smiles at Death or Master of Cruelties, but after a board wipe with Damnation or Wrath of God or something similar

Some other ideas:

Goblin Tunneler - To make your wincon unblockable

Skullsnatcher - for Ninjutsu after master of cruelties attacks

Blood Speaker - For tutor

Generator Servant - A bit of mana ramp

Braid of Fire - More ramp

Gut Shot - Manaless 1 damage after Master of Cruelties does his thing for the win!

--

For mana fixing I'd suggest some Blood Crypts for fetching with Bloodstained Mire and maybe like 2x Marsh Flats in place of some of your basics.

That way you can keep your Isolated Chapel, Clifftop Retreat (i'd suggest 2x, not 4x) and Dragonskull Summit (I'd still suggest 2 instead of 4 if you're fetching).

I've had an idea in my head for a Mardu deck like this for a while.. Hopefully we can make something really good!

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