Gemstone Caverns


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.

Tap: Add (1) to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts



Gemstone Caverns Discussion

wolfhead on Fork it All

2 weeks ago


this is a work of art, sir.

your whole board looks really well made, it doesnt look like you have more than 1 or 2 flex slots.

i like the idea of bloom if youre okay with waiting a little longer.

i used to play this Dragonstorm deck where you would choose the draw and run a ton of Gemstone Caverns,

which could help your turn 2.

this is all probably over speculation as Lotus Petal is always the right choice lol

Brainstormer on Daretti, Artifact Boy

2 weeks ago

I would also like to see what other lands could fill the spot of the tron lands in this deck. I rarely if ever assemble tron and there are many other lands that I could play in this slot. Clear favorites include The Tabernacle at Pendrell Vale, Bazaar of Baghdad, and Mishra's Workshop, but I am looking for lands that aren't as expensive. Lands such as Lotus Vale, Barbarian Ring, Ghost Quarter, Mutavault, Spire of Industry, Balduvian Trading Post, Gemstone Caverns, and lands like Keldon Necropolis or Blighted Gorge are all replacement options. Anyone have experience running these lands in a more competitive environment and have any tips?

Kelvin-escesare on Blood Brothers **Budget**

1 month ago

We're nowhere near the first people to make dagger burn style decks..haha.

Three colors is somewhat a budgetary choice (this list fits in $100 budget, 60 tix). For a more reasonable comparison, you should check out my nonbudget version in the description. Ferocidon seems decent, though specifically building against a tier 3/4 deck is ill-advised. If I had to choose between red or white, I'd go white for Ghostly Prison. If your opponent does literally nothing, how do you avoid dying to the tokens you donate?

Vial seems wasteful in a deck with only 15 creatures. If you're only putting down 0-2 creatures with it, might as well play Simian Spirit Guide or Gemstone Caverns? Dowsing Dagger seems very underpowered in Modern. Do you ever expect attacks to land in a deck that's actively giving your opponent blockers?

Otherwise your deck seems sweet.

MoxProxy on Edric

1 month ago

Also, as far as lands go, is there a reason you don't run Gemstone Caverns, Ancient Ziggurat, Exotic Orchard or Tarnished Citadel?

LilGuy on MDN Colorless Eldrazi Stompy

1 month ago

Whats the point of Gemstone Caverns?

Meridion on Elvish Druids

1 month ago

Elvish Druids

Modern* Meridion


So i had 1.5 year break in MTG, now im trying to return to it, and just realizing how bad my old modern decks was. Im trying to build deck around elfs and druids esspecially Gilt-Leaf Archdruid, since most cards are not to crazy costly, and can work without crazy costly land cards (Cavern of Souls and Gemstone Caverns are great but not entarly needed).

I remember i was experimenting with Root Maze to hurt my opponents running all that costly fetch lands :D

Any help will be welcomed :)

SynergyBuild on Super Competitive Four-Color Thrasios Combo

2 months ago

Respect the deck man, gotta say, I don't think you need Misdirection when you don't run Mental Misstep.

Other minor changes, you run enough tutorage, but normal filtering/card draw seems a tad lacking, I am not thinking much, just like Treasure Cruise or whatever floats your boat, like two more cheap card draw spells seems to be all this deck needs.

Bigger card draw spells also seem good, only Timetwister and Windfall, but if you think the deck could support a Time Spiral, use it.

On to a more specific topic, you look like fast ramp could help. You don't have robust enough a landbase Mox Diamond nor the deck to use Mana Vault, but I see no reason not to run Gemstone Caverns other than the absurd price tag... but I don't think that is your problem.

The most major thing this deck needs is Intuition, it is the OTHER Buried Alive. Many times it can be better, in this deck, not as much, but close. I know you had it in the deck, but I'd like an explanation to why it isn't at least, because the way I see it, it should be in.

SynergyBuild on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

2 months ago

Few things, why Farseek over Three Visits, farseek enters tapped, and Three Visits doesn't.

Secondly, you run enough non-artifact nonlands and yet still enough lands for both Chrome Mox and Mox Diamond, while your land theme works well with Gemstone Caverns, these act as your 3-5 on Sol Ring/Mana Crypt. Ancient Tomb could be a sixth easily, with an optional Mana Vault and Grim Monolith.

Thirdly, tutors and recursion, you dropped Eternal Witness, but both it and Regrowth should be in the deck, over cards like Avenger of Zendikar and the like, also, Gamble, Green Sun's Zenith, Imperial Recruiter, Summoner's Pact, Worldly Tutor and Sylvan Tutor are some of the best options.

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