Gemstone Caverns

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.

Tap: Add (1) to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Caverns Discussion

Spirits on Kaalia of the Cruel

10 hours ago

Hi LordKunai,

Couple reasons I like Mother of Runes CMC1 () better than Flickering Ward CMC2 (+).

The turn I cast Kaalia of the Vast I want to Equip Lightning Greaves , If someone tries to remove in response, I can be flexible, is it ? ? ? I won't know until I see what's coming. It also allows me to (without CMC2) change my color to . Where Flickering Ward costs me mana () AND is Sorcery speed, it's the same as Lightning Greaves basically. Also, Mother of Runes can block and then give herself Protection from the Attacking creatures color. She can also be sacrificed to Razaketh, the Foulblooded and often is. She protects Kaalia of the Vast , allows the Razaketh, the Foulblooded play, then Tutors the win-con for a and 2 life. If someone removes Kaalia of the Vast with Flickering Ward on the stack, your not going to be having a good day. Also, the turn I cast Kaalia of the Vast i don't want to have to wait for an additional to cast Flickering Ward that's a whole turn slower! Mother of Runes helps with Mausoleum Secrets as well.

I can't take credit for this, I found it at Dab to Win! | Primer by Sir_Flash just today.

Leonin Relic-Warder + Animate Dead (or Dance of the Dead or Necromancy ) + Goblin Bombardment | Infinite Damage

He uses Impact Tremors which is similar, but he uses Worldgorger Dragon too so the Impact Tremors has additional value in other combos.

A strong synergy with Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded , tutor as many times as you have 2 life (half your life less 1). Easy to pull Buried Alive or Reanimate or Goblin Bombardment . The issue is to cast Goblin Bombardment you need to pause the infinite combo, but I figure tutor some CMC0 rocks and Goblin Bombardment and then restart the combo with Restoration Angel . Depends on mana situations and life situations. Either way, it tutors every card you need to win to your hand. Cloudshift also has synergy with this combo and is good with ETB A/D/D.

Leonin Relic-Warder + Animate Dead + Entomb ( Razaketh, the Foulblooded ) + Reanimate isn't outside the realm of a T1 win for ++, especially since Leonin Relic-Warder can untap your Chrome Mox on first cast as well. Gemstone Caverns + Godless Shrine + Chrome Mox + Mana Crypt does it T1.

Spirits on Dab to Win! | Primer

10 hours ago

Hey Sir_Flash,

Really like the Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded | Almost Infinite Tutor Synergy, I'm going to use it in my deck Kaalia, Mirror Breaker EDH. With Kaalia of the Vast play Razaketh, the Foulblooded , Sacrifice Kaalia of the Vast tutor Leonin Relic-Warder , cast Leonin Relic-Warder , if I have a tapped Artifact mana exile it, then Sacrifice Leonin Relic-Warder to Tutor Animate Dead , Cast Animate Dead , bring Leonin Relic-Warder back exiling the Animate Dead , Sacrifice Leonin Relic-Warder to pull Chrome Mox , any spell to Imprint, Mana Crypt , Sol Ring , Restoration Angel and Goblin Bombardment . Then cast all the rocks, and Goblin Bombardment , using rocks to pay for Restoration Angel re-engage the Animate Dead but using Goblin Bombardment as the Sacrifice outlet for Infinite Damage. (CMC5) + 16 life win. If I have Goblin Bombardment in play already, a CMC3 + 14 life win.

It's pretty awesome for me, because Leonin Relic-Warder + Animate Dead + Goblin Bombardment on it's own is also pretty quick. With an Entomb I can definitely Entomb the Leonin Relic-Warder , Animate Dead it and cast Goblin Bombardment on Turn 1 and win (with things like Gemstone Caverns , Chrome Mox , Mana Crypt , Etc.) I need to get a Mox Diamond in there but so much cash! Very exited to include the Leonin Relic-Warder .

I like Path to Exile , I'll often exile one of my creatures to ramp an extra land into play, plus the other obvious benefits.

These were a bit confusing, until I read, Attack lines. Might describe them in summary detail like:

Impact Tremors + Animate Dead + Entomb or Buried Alive | Tutor Leonin Relic-Warder to Graveyard for Infinite Damage

Bogardan Hellkite + Animate Dead + Buried Alive or Entomb | Tutor Worldgorger Dragon to Graveyard for Infinite Damage

Leonin Squire + Lion's Eye Diamond + Razaketh, the Foulblooded | Tutor Reanimate + Leonin Relic-Warder + Animate Dead Combo. For this one how do you get the Impact Tremors into play without losing control of the Animate Dead ?

No Sunscorched Desert ? it's a which I know sucks since everything needs mana, but with Worldgorger Dragon it's similar to Impact Tremors although that works with Leonin Relic-Warder + Animate Dead . Sunscorched Desert as a land has CMC+1 (colorless) though. Piranha Marsh used to be a staple, but it ETB tapped so useless to me.

Since you already play Tainted Pact , an Instant speed tutor, it also allows you to instant speed pull a Comet Storm (I know your running Cut / Ribbons because it's modular), without pausing the Worldgorger Dragon combo. Just a thought anyway. Cut / Ribbons is less of a dead draw for sure, but also Sorcery and subject to Graveyard hate. Comet Storm is definitely not as modular probably why it doesn't make the cut.

I saw another deck with Subterranean Tremors , not sure I get it, at CMC5 it destroys all artifacts and probably most creatures without flying. It's CMC2 to remove most mana dork accelerators, only benefit I can see. Not sure I get that one Sorcery speed.

I don't have any great suggestions, Mother of Runes perhaps, she can be Sacrificed to Razaketh, the Foulblooded , provide protection for the Worldgorger Dragon since a single Swords to Plowshares ends your game. Can also protect Kaalia of the Vast or make Kaalia of the Vast unblockable in some cases.

Your quite different than me, but also very much the same. I had Worldgorger Dragon in before, but choose to remove it and go with Kiki-Jiki, Mirror Breaker combo focus and didn't need another "same" win-con. My alt-win going to be the Leonin Relic-Warder for sure.

Cheers, +1.

bigsampz69 on BW Token Prison

3 days ago

Demarge something I didn't consider was running Gemstone Caverns to make a faster Bridge/Chalice viable since not playing red makes me lose out on Simian Spirit Guide . Thoughts?

SynergyBuild on The Deckwatch [Home Base]

1 week ago

Also, I am calling that Explosion Zone may break standard. Mono-Blue Tempo, Mono-Red Burn, Mono-White Aggro/Azorius Aggro, and even a few other decks could easily be pushed out if it only destroyed 1 cmc nonlands, but because decks like Sultai base themselves on Wildgrowth Walker , Merfolk Branchwalker , and Hydroid Krasis (technically always 2 cmc on field), x=2 can shut them out too.

That land may also hurt control decks using Search for Azcanta  Flip as their main engine, and new decks using walkers that use the 4 drop slot religiously with Tamiyo, Jace, Chandra, or 3 drop slot with the newer walkers from RNA and WAR.

Not to mention a Bant Teferi, Hero of Dominaria / Wilderness Reclamation + Nexus of Fate deck that can now play Explosion Zon], tap it to put counters, untap it on endstep and hold an activation for any CMC the turn they play it over their opponent's head.


But is also is a Ratchet Bomb on a land, making it incredibly good for Red and Black EDH decks that need to destroy enchantments (or artifacts for Black EDH decks), or green decks that want creature removal. It will probably be the best utility land in colorless, IMO surpassing lands like Winding Canyons , Maze of Ith , Reliquary Tower , even Strip Mine / Wasteland etc. only being beaten by Bazaar of Baghdad for decks like The Gitrog Monster , Ancient Tomb or maybe Gemstone Caverns for fast combo decks in cEDH, and The Tabernacle at Pendrell Vale in stax lists.

Just sayin' it looks to be a 50 dollar staple in 5 years.

KillDatBUG on W: some EDH stuff. H: ...

2 weeks ago

Primary wants:

other wants are listed in my binder.

Toun25 on Wanderer's Song

2 weeks ago

What is Gemstone Caverns used for in this deck?

CyborgAeon on Yeva Draw-Grow

3 weeks ago

I'd been tossing around some interactive green cards & noticed Tribute to the Wild I only know your local wondgrace deck as part of the meta, Inkmoth, but if you also play against any other staxy decks - they'll often push an early rule of law / rhystic study.

At best this removes 3 issues at 2 mana. At worst you're in your opponent's first upkeep and nobody has any permanents in play bar you with Gemstone Caverns (definitely exiling ESG for maximum t0 impact). A more realistic way this pans out is removing 1 stax piece & 2 mana rocks. Let me know what you think.

SynergyBuild on Phyrexian Arena is BAD.

3 weeks ago

jordanalessi My arguement implies there are many options for replacement of Phyrexian Arena .

If you needed 22 three and two mana draw spells in your black list, feel free to run Phyrexian Arena , however, do you mind pointing me towards the 20 pieces of fast mana that are better than Sol Ring ?

I currently have the following cards:

Mana Crypt , Mana Vault , Ancient Tomb , Gemstone Caverns , Chrome Mox , Lotus Petal , Mox Diamond , but I just need 13 more to not run Sol Ring , mind finding me them? BTW my commander is colorless, otherwise I'd run the rituals or spirit guides.

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Gemstone Caverns occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.03%

Golgari: 0.09%