Gemstone Caverns

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.

Tap: Add (1) to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

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Gemstone Caverns Discussion

Grubbernaut on Blue Tron Scrimage

9 hours ago

I think I'm missing something... why Gemstone Caverns?

mmcgeach on Sisay Stax

1 week ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

meowndabout on Sisay Stax

1 week ago

mmcgeach Back with more questions :)

CLARIFICATION SOUGHT

OTHER CARDS TO USE?

Seal2007 on Skred red

1 week ago

Gemstone Caverns works great with Eternal Scourge and allows for T2 Blood Moon. Maybe take a look at that?

mmcgeach on Six Feet Under (Control cEdh)

1 week ago

Heya @VelvetVendetta. Nice rewrite, looks like you put a lot of time into it!

I don't know if you want to continue the "Card Disadvantage Ramp" discussion, but... I don't think everyone has to be running Windfall in your meta for ramp to be good. YOUR strategy is all about mass card-draw, right? You either reanimate Jin Gitaxias or you play Zur and fetch necropotence. Either way, you're drawing 7 cards a turn, in most games, I would think. It'll give you a lot of opportunity to play a Mox Diamond while you have an extra land in hand. You also run Mystic Remora and Rhystic Study, two more sources of mass card draw. (And, man, Mystic Remora is a lot better the more ramp you have - you can pay the upkeep for it earlier and for longer).

Anyway, I think Mox Diamond, Chrome Mox, and Gemstone Caverns fall into this category. Maybe also Mana Vault.

On the other hand, I think Dark Ritual and Lotus Petal and Lion's Eye Diamond are really only good if you're doing some Yawgmoth's Will-related stuff.

VelvetVendetta on Control Zur

1 week ago

Seems really awesome on the meta you just described, and by the decks you spoke there's also not reason -3 would be more relevant than Massacres -2.

Btw I have a final word on the mox diamond. I considered our chat and decided to speak with whole playgroup (at least the most competitive players) to ask for their insights and turns out both of us are right on our stances.

Thing is, no one in my meta has money to afford a Timetwister and only one deck runs Windfall and Wheel of Fortune (the Kess Storm), that means all (not red) competitive decks are build around the mindset that if your gas its over, its most likely over forever, that mentality shifts the deckbuilding choices towards making sure the gas last much longer which in turn ends up producing slower decks (but more resilient to hate) than what we see on Lab Maniacs meta.

That's the main reason they defended that Mox Diamond is not a necessary card on my meta specifically, in any case I added the Gemstone Caverns as it won't take away any consistency precious slot for it.

And one more thing, I completely remade my description! adding a new leonin combo, if you got time check it out and give me your criticism.

Cheers mate!.

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