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If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate.
Shared Fate Discussion
3 days ago
I was looking for the wierdest Magic cards in Google, and stumbled with this magnificence. But I also think you're missing some good stuff:
- Chaos Orb : demands physical interaction with the game
- Shahrazad : the card that created
- Divine Intervention : 8 mana to just tie
- Floral Spuzzem :
- Goblin Game
- Furnace of Rath
- Shared Fate
And then there are the cards that make you play cards from outside the game:
- Mastermind's Acquisition
- Burning Wish
- Coax from the Blind Eternities
- Cunning Wish
- Death Wish
- Glittering Wish
- Golden Wish
- Karn, the Great Creator
- Living Wish
- Ring of Ma'ruf
- Spawnsire of Ulamog
Hope any of these cards work for your list!
4 weeks ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
1 month ago
2 months ago
Every single win with my old Shared Fate deck which ran zero win-cons and instead used theirs. Sure it didn't fare well against the affinity decks of the time, but it got plenty of laughs on both sides.
2 months ago
I really love the idea of this deck! Creative builds like this are so much fun. :D
A couple thoughts:
I can see how Leveler and Shared Fate work together — you get to play from their library, but you no longer have a library for them to play from, so they never draw a card. However, I don't believe that Timesifter works with this combo, since it has each player exile the top card of their library, not draw it. In this case, Shared Fate's replacement effect won't occur, so you'll exile your top card (none) and they'll always win, taking all the turns.
I'm also concerned that you won't be able to reliably cast their cards for a few turns. Other than Vesuva copying their lands and Black Lotus , your own deck doesn't have any mana-fixing, so you'll be mostly relying on playing their own lands to get the colors you need.
Still a fun deck. +1 from me!
2 months ago
Having played a deck like this some time ago (although only a UW version), i can say you want the full playset of Shared Fate .
Even then, digging for it and casting it can take time. I had a playset of Day's Undoing to ensure I could find it, but also to cut the opponent out of their hand after the switch. I also had a playset of Pentad Prism to allow me to do-the-deckswap as early at turn 3.
You need a set of Exotic Orchard to ensure you’ll be able to play your opponents deck fast when the switch happens.
I wouldn’t bother with Brainspoil, just run the full set of Shared Fates and you don’t need to. This deck has to move quick, so a turn transmuting will likely cost you. Go for less health-punishing cards (more paths, less dismember), and more board wipes (i ran 4 suprime verdict).
3 months ago
Some effects cause permanents to be exiled face-down. These items are hidden, unless an instruction specifically says that you can look at them.
For example, Bomat Courier says you exile the top card of your library face down, but does not say anyone may look at that card. As the reminder text on that ability states, that means you cannot look at it (nor can anyone else).
Each player may look at and play cards they exiled with Shared Fate.
There are two things that are important here: (1) Each player can look at the cards they exiled, but (2) they cannot look at the cards others exiled.
Here is the rule for your reference:
406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that they are playing the card (see rule 601.2).
3 months ago
In a multiplayer game, if one opponent exiles a card with Shared Fate , can we all look at it an play it? I can't remember if exile is a shared zone or if only the player who exiled the card may use it.
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