Artifact Creature — Food Golem
: Gingerbrute can't be blocked this turn except by creatures with haste.
, , Sacrifice Gingerbrute: You gain 3 life.
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gingerbrute occurrence in decks from the last year
Latest Decks as Commander
1 week ago
Oh, I almost forgot. You have to find a spot for Gingerbrute. He gains you 3 life per turn and get's in there pretty much all the time when attacking.
Ok, I'll leave you alone now =]
1 month ago
Väinämöinen, Caller to the Dephths
Legendary Creature - Human Shaman
Heroic - Whenever you cast a spell that targets ~, reveal cards from the top of your library until you reveal a card that is a kraken, leviathan, serpent, or octopus. Put that creature onto the battlefield, then exile the other reveiled cards.
, : Until end of turn, whenever an opponent is dealt combat damage, return target card that was exiled with ~ to your hand.
I'd like to see a Gingerbrute that has become legendary and can be a commander. Bonus points if you make it a reference to the Eldraine Trailer.
2 months ago
Your comment made my day! I'm glad that you found my primer helpful and that you're enjoying playing Yuriko!
Yep, I'll be adding both Sea Gate Restoration and Agadeem's Awakening to the deck as soon as I get my hands on them. My expectation is that I won't be casting the sorcery side very often, if at all, but any land that deals damage off Yuriko's trigger seems worth it. Another one I plan on adding is Clearwater Pathway.
I think Yawgmoth's Will is a great addition to any black deck. I think the price probably isn't worth the upgrade, but if your playgroup is cool with proxies you could definitely try it out.
I've heard a lot of other players vouching for Gingerbrute in Yuriko. I'll have to give it another try, maybe I underestimated it!
2 months ago
DivineKhaos Thanks for the comment and upvote!
I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.
As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.
In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.
I hope this was helpful! :D
5 months ago
So Dub is in standard rotation again and I really realllllllly want to make something worth a damn utilizing it. I want to attach it onto Gingerbrute, I've been throwing cards in and out of a prototype but cant get anything to consistently work or make Dub worth it. I'm thinking Idyllic Tutor, Transcendent Envoy, All That Glitters, but I can't think of ways to make Gingerbrute a knight to be worth it. Any ideas/input on how to make him+dub the wincon? Or, if you have any better ideas on how to utilize Dub in standard, I would love to hear them.
5 months ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
5 months ago
I have a few notes here.
Crumbling Necropolis is a tap land, and, for a rather swift game plan of aggro, this is a large detriment. I'd recommend more basics in their place.
The curve is quite low, thence twenty-four lands is a little much. I'd cut 2-4 lands and try some removal. Unsummon, Terminate, Brazen Borrower, or Fatal Push could be better. Lightning Bolt would probably be best.
Unearth is a little odd here. Perhaps a mere two copies? It doesn't work well with this proactive gameplan.
Shadowmage Infiltrator is a late-game engine that allows this to sustain card draw, but is three mana and doesn't do much early. Try two copies.
Knight of the Ebon Legion could be fine. Pump it after blocks and the Calvalcade's attack trigger, hit for far more.
I'd put in Scorch Spitter. It seems to do well.
Tetsuko Umezawa, Fugitive is legendary and doesn't stack due to this. I'd go down to three.
Thar it be. Good luck!
5 months ago
Gingerbrute instead of Giant? Untapping with Key works the same, and Cookie Boy can get evasion all by himself.