Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Modern Horizons (MH1) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Changeling Outcast Discussion

azja on Yuriko (Optimized) Primer

1 week ago

@Cratuss

You're totally right! Both Changeling Outcast and Mothdust Changeling have pretty much the same role in the deck. I chose to only list Changeling Outcast as an enabler because it has built-in evasion, whereas Mothdust Changeling requires me to have another creature to give it evasion. They could belong in both categories, I just didn't want to double-list any cards!

And thank you! I find the custom tag function to be super helpful as well. When I'm playing a deck and it isn't performing as well as I'd hoped, I can look at the categories and easily determine what needs adjusting.

LeaPlath on Ninja

1 week ago

Too many bodies. The ninja core is Yuriko, Strix, Changeling Outcast and Ingenious Infiltrator. That is what every deck plays at least 3-4 copies of each. Then it depends on what else you run.

If you want to run Retrofitter Foundry you run Ornithopter and 4 copies of Outcast to turn into 4/4s. If you want to run more generic good stuff you splash green and snowlands and consider playing Oko and Icefang and Assassins Trophy/Abrupt Decay. You might consider Brazen Borrower. Either way a lower creature count benefits you.

For lands you want 16-18. 16 if you are going lower to ground tempo. 18 if you want snow and Oko. Duals help but you don't need them. What you really need tho is Fetchlands.

Fetch Lands give you access to Brainstorm, Preordain and Fatal Push. They also let you run more basics so you can make sure Daze is live more often which you max out on. Maxing Force is good too.

Standstill sadly isnt good enough anymore. Its time has passed. Given how the decks that may of once played it now have access to 1 mana and 2 mana draw 2s with less downside it just has been meta and power creeped out. Of One Mind might do you better as human and non human is easy to pull off.

RNR_Gaming on Tyrant's Bounty

3 weeks ago

Moderns a very fast format. You're going to want some interaction like Lightning Bolt or Abrade. Additionally, maybe Through the Breach could help you get your pay off on the board and leaving you with a couple 6/6 beaters if all goes well. Maybe consider adding in some black for Changeling Outcast and Fatal Push

Massacar on Ellie's Rats

3 weeks ago

If you're looking to cut a card for one more land, I would consider Changeling Outcast for the cut (you'd still have 3x). It's great that it counts as a rat and is unblockable, but it doesn't pack the same level of punch as some of your other includes and can't be a blocker.

lagotripha on Blue/black modern budget that isn't …

3 weeks ago

On a 50-70 budget, I reccomend focussing spending on lands. Your spell selection will be good so working around that with a card advantage tribe like ninjas is a solid plan.

River of Tears is cheap and modern legal, and it lets you t1 duress, t2 mana leak, or t1 Changeling Outcast, t2 Ingenious Infiltrator/Ninja of the Deep Hours/Walker of Secret Ways.

U/B has Sunken Ruins which fixes a lot of problems with budget manabases. It can have trouble in a deck with checklands, but still works good when you upgrade, which checklands don't- grab checks and painlands if you are gonna stay budget, or filters and shocks if you are gonna look to upgrade eventually.

Card advantage from ninjas also helps smooth out draws, while 1-1 trading with counterspells/hand pruning gets value and limits threats. Exactly how you balance those things is a meta call- just make sure you have answers for those turns 1-2 creatures and you'll do great - even if its just Unsummon.

griffstick on Deadshot

4 weeks ago

Nightblad3 I like what points you made about Cuombajj Witches and Changeling Outcast. The reason I have not been totally sold on Changeling Outcast is because I feel I will have the board clear of attackers. Therefore there will be no need for unblockable. But I'm still in the process of testing and buying for paper. I will make the switch you suggested. Because I dont see a point when I'm winning that they will not point Cuombajj Witches at my cmdr.

multimedia on Zagras and the Dethtouch Party

4 weeks ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

griffstick on Deadshot

1 month ago

Good suggestion multimedia, Changeling Outcast being unblockable and always another party member for one mana does seem good. As of right now I'm happy with the build. But today I'm bringing it to paper. And I will see if Changeling Outcast is better than Mind Stone in this build.

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