|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
|Tempest Remastered (TPR)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Promo Set (000)||Common|
Combos Browse all
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (13)||ironax , raymaverick97 , ZombieFood , plof , frederiklw , TThors , GeminiSpartanX , the.beanpole , gildan_bladeborn , MoJoMiXuP , xpsychovampx , saj0219 , pskinn01|
|Want (2)||Turtlelover73 , Zomgasa|
2 days ago
A lot of the stuff I'm going to suggest you add might be rather expensive, but the cards are expensive because they're good. I would not go out and buy these cards right away. Proxy them out and try them to see how well your deck flows.
For now, I would add:
Savannah (If you have the money)
6 days ago
I was thinking more along the lines of cards like Mulch, Benefaction of Rhonas, and Harrow with Crucible of Worlds or Ramunap Excavator or Splendid Reclamation to sift through the deck faster and potentially abuse some land hate.
6 days ago
I should mention that his sisters play mostly competitive Duel Commander, so Sol Ring gets swapped in the deck when not playing against them, as it is banned in that format. When playing normal EDH, we will swap it in for either Harrow (ramp for ramp) or Relic of Progenitus (1-drop artifact).
1 week ago
Have you considered putting a copy of Fork and maybe a Laboratory Maniac in case you run into a doomsday deck? Or else there's a combo with Dualcaster Mage and Ghostly Flicker which makes infinite mana, in addition to Riku it makes infinite 2/2 dualcasters. Also, the spell Eldritch Evolution will fetch a lot of your creatures to combo out on turn. If you copy it, also, you don't have to sac an additional creature since that's the casting cost and not a side-effect. That's the same rule for Harrow which will net you three lands for the price of two.
1 week ago
I would take out like Dictate of Erebos, Doubling Season, Second Harvest, and Parallel Lives. These cards work best in decks that are actively trying to abuse them and you're deck doesn't really have enough ways to take advantage of them. You could replace them with stuff that lets you get cards back like Eternal Witness, Regrowth, and Noxious Revival.
As for your manabase I would suggest replacing the guild gates and the ravnica bounce lands with basics and then running stuff like Cultivate, Rampant Growth, Farseek, Nature's Lore, and Harrow. The thing about dragons is they typically have a high cmc and ramping helps you cast them quicker. I would also up your land count to at least 36.
1 week ago
Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!
I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback
about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat
2 weeks ago
If you fail to ramp early with this deck, you will be left with expensive to cast spells stuck in your hand most of the time.
Then try to find a strong or unique (and fun) theme to emphasize on as the main Win condition. How about adding Omnath, Locus of Mana for a start?
2 weeks ago
Your mana base needs to shift more to white and green and away from blue to hit your one drops and play your late blue spells. I would try 7 Plains, 9 Forest, 2 Islands. Awakening Part the Waterveil at 6UUU will require a Cascading Cataracts which seems acceptable at 9 mana, but the 2 Islands are sufficient for everything else and can be tutored up.
Along with Sakura-Tribe Elder, you could try Rampant Growth,Viridian Emissary,Harrow,Primal Druid,Animist's Awakening. There are also some creatures that help play extra lands from your hand: Elvish Pioneer,Sakura-Tribe Scout,Walking Atlas.
For example, 2 Elvish Pioneer, 4 Sakura-Tribe Elder, 2 Hour of Promise could replace your 4 Explosive Vegetation, 4 Hour of Promise (Keeping your 2 Nissa's Renewal). This curve might not be low enough, but it is a start.