|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
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As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
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|Have (8)||raymaverick97 , ZombieFood , pskinn01 , GeminiSpartanX , buildingadeck , the.beanpole , gildan_bladeborn , MoJoMiXuP|
|Want (3)||Turtlelover73 , Zomgasa , Vasbear1|
1 day ago
Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:
red draw that has "as an additional cost" is prime. I notice you run all but the best:Cathartic Reunion
Also, some fun graveyard interaction is Nostalgic Dreams. Only works when conspired, but when it works, you get to double your hand size with your choice of cards from your grave.
Harrow I really like. Mainly because the lands come into play untapped so when I conspire it, it pays for itself and lets me cast more spells in the same turn.
2 days ago
In my experience playing Seshiro going wider always pays off and some of the old kamigawas are just outclassed by producing more tokens. A Cobra Trap for example is a gamechanger when played for its trap cost, but even an endstep 6 mana is worth the four bodies. Mainphase Seshiro, swing for 12 damage + 4 cards on an unprepared table.
Sakura-Tribe Scout has always been an underperformer. Doesn't actually do anything on its own without any lands in hand is a waste of a slot, since your sneks are also a very snowbally tribe and seshiro so expensive the earliest ramp is also the better ramp. I like Search for Tomorrow, Harrow, Nissa's Pilgrimage, Rampant Growth, and Edge of Autumn.
Since the number of cards you'll have is so inconsistent you may end up producing either too much or too little mana at times, I find Omnath, Locus of Mana a good sink that prepares me to cast the next hand and Skullclamp can be vital when losing in a big way and Seshiro becomes out of the question.
You should swap Hurricane for Arashi, the Sky Asunder who I say is a strictly better card. Nearly immune to counterspells, easily recurable, flexible, tutorable (even Time of Need), and most importantly instant speed is all worth that 1 extra green. He can even be used to oppress flying commanders or ping down steady sources when hardcast/cheated.
I haven't tested Benefactor's Draught yet but it should theoretically create scenarios where opponents will be stuck in lose-lose scenario, or even double lose with a trample source. Speaking of which having a Thunderfoot Baloth gives you the perfect combo of +4,+4, draw a card, trample to your side, which is much less situational than Bellowing Tangleworm
2 days ago
Try running Viridian Emissary over the primal druids. They stomp on aggro like no one's business, which is exactly what this deck needs. Sylvan Primordial is a pretty brutal top end for a ramp deck, and adds some more removal. I would slot those in for the eldrazi you are currently running. I also like Sakura-Tribe Elder over the mystics for a heavier ramp strat like this, as you can block and then sac them to prevent some damage and still get your land, but thats a little more on personal choice. Mwonvuli Acid-Moss can be an allstar in a deck like this, especially if your friends build around powerful lands like Emeria, or have mutlicolor decks built on shoestring budgets, where a single land destruction effect can potentially screw them for several turns. The bridges are probably better served as Primal Command, and i'm not completely sold on the glade watchers, although they are one of your better stall pieces. If you run the Commands, Den Protector or the less budget Eternal Witness become amazing becuase you can loop your commands and force them to draw dead for 4 turns in a row by choosing to put a land on top and fetch another recursion piece, getting the command back into your hand, etc. Harrow is strictly better than natural connection, and you really want Kodama's Reach or Cultivate, despite them being a little less budget. The renewal is fine as a two of, but the expedition and the awakening should probably go for better ramp. What you want on top really depends on what you expect this to be playing against, but the primordial is a great place to start. For inspiration, look at mono-green edh lists here on tappedout and see what weird and janky stuff they have going on that you like.
6 days ago
I can see where this is going, and I like it, but there are two major hurdles to cross. One is that your curve drops a lot of creatures on to the battlefield a little late, and they don't have the immediate board presence to offset this loss- this isn't Gatekeeper of Malakir stuff- eternal witness is a great card but its just a bear the turn you play it, and that is unlikely to be enough to survive in this fast-paced metagame.
The second issue is unreliable mana- your lands are entering untapped which is essential for creature based aggro, but are not providing multiple colours, effectively leaving multiple cards in your hand blank.
I'd reccomend adding the following, and cutting the number of cards that don't have an immediate impact on the game.
Don't talk about the price - Noble Hierarch Knight of the Reliquary+fetches Horizon Canopy Blood Moon etc. Just look at tournament lists at this point. All lists including this type of card have been largely explored and optimised, so its not much worth mucking around with.
I'd reccomend cryptolith over prismatic, because you need the added acceleration if you're sacrificing a turn to play it in a deck that wants to be attacking and casting bigger stuff. That said, you could just play token spells in those slots or some more lands. It doesn't look as flashy, but it keeps the deck running smoothly without 'loosing' a turn.
You can make the deck a lot, lot more stable by leaving a colour to later in the game, only including a single basic and alternative ways of producing the mana, allowing you to reliably cast creatures turns 1-2-3. You aren't pumping out hoardes of goblin or elemental tokens or abusing flicker for impact tremors to be super effective, so leaving the only red spells as Kessig Malcontents as a finishing blow in an otherwise green/white list will be a lot more reliable. Swap kytheon and twin bolt main to sideboard- you might want to keep the impact tremors there if you face a lot of Fog effects.
Borderland ranger is too expensive mana wise for what it does- Harrow is an instant and leaves two lands untapped and better creatures are out there to fix mana. There are better cards for that slot.
All told, playtest, look at what other people are doing and most of all, have fun!
1 week ago
3 weeks ago
BTW, if you lose Selvala you really lose it all :/
3 weeks ago
Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget
Hope you find something useful within all these!
3 weeks ago
Here are my opinions on your maybeboard + the Ibex, then...(of course yourself and other commenters may feel differently)
Animation Module - I'd probably just use the poor man's Doubling Season instead, Primal Vigor. Replacement: Killing Wave as the effect is not powerful enough due to the main effect - sacrificing creatures - is not guaranteed.
Birds of Paradise - This was my suggestion. I do not think this card needs much of an explanation as to why it is amazing. Replacement: Wayfarer's Bauble - Honestly birds is just a more effective ramp card than the bauble.
Blood Artist - Not worth it as most of the time you are going to be playing multiplayer and since you are not going infinite I do not see a need for this repetitive effect.
Eldritch Evolution - Already explained this in my OP. Replacement: Reprocess - Evolution is going to generate you advantage whether Mazirek is on board or not. You want consistency and Reprocess is not consistent.
Eternal Witness - As I mentioned previously, this should replace the Greenwarden.
Grasslands - You really do not need to be adding more tapped lands to your mana base.
Grave Pact - Strong effect to make your opponents also suffer when you lose a creature. Replacement: The Gitrog Monster - you do not have the proper deck construction to support this card. Sure losing lands for card advantage for a little while is okay, but when you stop drawing lands or do not have a Crucible of Worlds/Life from the Loam it begins to become painful. Plus there are better ways to generate advantage that we are trying to add to the deck.
Pathbreaker Ibex - Great win condition when you are not willing to shell out the $20 for Craterhoof Behemoth. Replacement: Woodfall Primus - Again you do not really want 8 CMC cards in your stax deck. You have tons of "get rid of artifact/enchantment cards". Primus is fantastic if you combo with him, but not necessary especially for stax.
Phyrexian Arena - Fantastic card advantage engine for black. Replacement: Ulvenwald Mysteries - Slow card advantage engine that is not guaranteed. It also has the additional disadvantage of specifying "non-token".
Pox - Great late game card similar to Death Cloud that is going to cement your win. Replacement: Puppeteer Clique - I personally never like relying on my opponent's cards as the potential upside of using this card will vary greatly depending on what went to the graveyard.
Skullclamp - Great card advantage while killing off your tokens. Replacement: Nihil Spellbomb - For graveyard hate you are just better off using Bojuka Bog instead of a Swamp. On average you have so many token generators that Skullclamp is going to net you more cards leaving the field anyways with the addition of card advantage.
Slum Reaper - Again, I mentioned this in my OP. Replacement: Gyre Sage - This card is too slow and even requires you to have other creatures before it even generates advantage. We are not playing RTR limited anymore, there are better cards in this format. That aside the interaction with Mazirek is cute, but not good enough to warrant a spot.
Whisperwood Elemental - Provides card advantage and since most of your cards are permanents it seems worth it. Replacement: Savra, Queen of the Golgari - Her effect is not potent enough to warrant a spot in the 99.
Other changes I would make...
Tribute to the Wild -> Abrupt Decay - Honestly Abrupt Decay is one of the most criminally underplayed cards in EDH and it has soooo many viable targets. Bottom line is that I always want to choose what I get rid of on my opponent's board even if it means losing some advantage with Mazirek.
Krosan Grip -> Unravel the Aether - This is personal preference, but I find that not allowing players to have the ability to just Regrowth back their artifact/enchantment is much more prominent than the need "instantly" destroy it.
If you ever come across the money don't hesitate to get the Craterhoof Behemoth and Natural Order. I'm sure there are also a bunch of other tutors that I could suggest that are really expensive (cough...cough... Demonic Tutor), but I'm sureyour already well aware of how good those cards are.
Nonetheless, hope I was of some help and GL on improving your deck!