Harrow

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Duel Decks: Zendikar vs Eldrazi (DDP) Common
Tempest Remastered (TPR) Common
Commander 2014 (C14) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Zendikar (ZEN) Common
Invasion (INV) Common
Tempest (TMP) Uncommon
Promo Set (000) Common

Combos Browse all

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Browse Alters

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CMT

C14

DDE

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Harrow Discussion

RiseofAnubis on landfall

4 days ago

for more mana fixing and landfall triggers you can run Crop Rotation or Harrow also you can run this Scapeshift also if you run any of them Knight of the Reliquary is good with them and fetch lands also Crucible of Worlds and Strip Mine flows well together also maybe Elvish Piper and Vorinclex, Voice of Hunger

TotalSundae on A Brooding Strategy

1 week ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

TotalSundae on A Brooding Strategy

1 week ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

SynergyBuild on Spooky Ghosts (Budget tribal tournament)

2 weeks ago

Thanks for upvoting my deck xD but would you be opposed to spellshaper tribal, they are the coolest tribe! They turn your hand into one card!

Here are some of the Modern legal ones:

Llanowar Mentor (Llanowar Elves)

Jaya Ballard, TASK MASTER

Jolrael, Empress of Beasts (Use Anger of the Gods to blow up all of their lands!)

Sparkspitter (Spark Elemental)

Goldmeadow Lookout (Goldmeadow Harrier)

Icatian Crier (Raise the Alarm)

Dreamscape Artist (Harrow)


The best one though:

Mageta the Lion (Wrath of God)

Best non-legendary: Overtaker

William333 on Harmony of Titans

3 weeks ago

Thanks for taking the time to comment! Unfortunately, all of your suggestions sound terrible. Lifegain and anti-counterspells are almost worthless in my meta and land hate is a distant nightmare. Harrow is fine. It isn't perfect but Sylvan Scrying is certainly worse given the lands I have at my disposal. Burgeoning would probably be a disaster with my lower than usual land count. I haven't had great results with that card at the best of times.

The prison subtheme is admittedly just something I'm experimenting with, but I don't think it's counter-productive. In my experience with the deck, I've never needed to draw more cards and I have no draw effects.

The deck is top-heavy but that is a fault I've chosen to work with. The somewhat large number of ramp spells helps to compensate. Still, a bit more early game control would be a good idea. I plan to add Day of Judgment at some point and might also add Wrath of God and/or Blasphemous Act.

Our meta's are probably very different. So far this list has worked out alright for me. Thanks again for the suggestions.

Taiji on Harmony of Titans

4 weeks ago

First, I hate how you organized this but thats a peronal preference. Second, there dosent seem to be any flow with your creatures, and what i mean by that is that not many of them do anything relating to each other. The way to play with Mayael the Anima is to play big creatures that benefit your side of the board as a whole. Like Spellbreaker Behemoth or Verdant Sun's Avatar those are big cards that help your other creatures and you. You need to see how these creatures work together instead of seperately Because in this deck you shouldnt need to worry about your little guys. so i reccomend dumping Sun Titan for something else. Third, your ramp is almost completely land based. thats not a safe way to play. Because cards likeArmageddon are gonna be a nightmare. so space out your mana sources and try other mana rocks and creatures like Marble Diamond or Elvish Mystic the first rule of magic is mana dorks are your freinds. They may be dorks, but they are your dorks. Fourth, i might also suggest to get rid of the idea of draw prevention because you, more than most need, draw power. yeah Mayael doesnt require draw to work but she can be easily killed by most instants so you cant rely on her to get your big stuff out all the time. she is a very smole and squishy bean with a big flashing sign that says "BOLT ME!" OH! and be are of your mana curve dude. get more early game so you can make it to late game. And for the love of GOD! GET RID OF Harrow! THAT IS ONE OF THE WORST LAND GRABBERS IVE EVER SEEN. ITS A HUGE SLAP IN THE FACE! NO! NO! NO! NO! try Sylvan Scrying or something. pls just not that card. play some of the mana Myrs those are quick to get out and easy to get

multimedia on It's Flubber!

4 weeks ago

Hey, this looks good, but consider focusing more on Omnath?

He's better as the top of the mana curve because he's an army in a can once he gets going he's all you need. All other cards in the deck have lower casting costs and be support to ramp him into play as fast as possible, draw cards from his landfall or once he's in play support his landfall ability.

All my suggestions are budget because I'm not sure of the total budget this deck is going for.

Two, three drop and more land ramp to consider adding:

Going nuts with adding land ramp spells and creatures who ramp is a fine strategy because they all support ramping first into Omnath. Drawing land ramp spells after getting Onmath is also good because then these spells are making Elementals. It's a win/win with these cards. Traverse is especially great when Omnath is play, tons of land drops many landfall triggers, making a ton of Elementals.

Consider these to support Omnath once he's in play:

Safekeeper and Excavator make a landfall engine that also can protect Omnath or other creatures. Sac lands with Keeper get them back from the graveyard with Excavator giving a better chance of making a land drop for the turn. Safekeeper is also busted with Titania, Protector of Argoth and Splendid Reclamation.

Excavator alone is excellent with Wooded Foothills and other Fetch lands getting to replay a Fetch from the graveyard each turn. Tracker and Bond can be a draw engines with land drops and Elementals.

Consider these utility lands that give you more land drops for a turn:

Good luck with your deck.


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