|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
Combos Browse all
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , raymaverick97 , ZombieFood , pskinn01 , saj0219 , plof , GeminiSpartanX , the.beanpole , MoJoMiXuP , gildan_bladeborn , xpsychovampx|
|Want (3)||Turtlelover73 , Zomgasa , Vasbear1|
1 week ago
Kneyo, I did not see your last post before I responded to GeminiSpartanX's post on Traverse the Outlands. I can not say I play the majority of my ramps spells before Omnath because I am trying to get him out a.s.a.p. I am playing the same pre or post Omnath ramp sorceries as VexenX of which I count 10 and one instant Harrow. I guess Sylvan Scrying for Rampant Growth puts me down one.
What post Omnath ramp spell would you cut from VexenX's list? What do you guys think about cutting one of the creature tutors or Avenger of Zendikar? VexenX, I know you cut Avenger just to put him back in the next update.
3 weeks ago
Not really a kraken, but Crush of Tentacles is pretty close. Some other nice biggies are Stormtide Leviathan, Lorthos, the Tidemaker, Kraken of the Straits, Inkwell Leviathan and Colossal Whale. Maybe you should throw in a couple of Harrow and maybe Arbor Elf to give you some ramp so you can play your big bigges.
A friend of mine has this mono-blue stompy deck, where he mana screws the opponent instead of ramping his own mana. He uses Spreading Seas and Boomerang or the mana screw, and Cyclonic Rift no deny the opponent any board presence. Boomerang imprinted om Isochron Scepter can be pretty devastating.
3 weeks ago
I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!
A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)
Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!
3 weeks ago
The presence of Ulvenwald Hydra and Harrow makes me wonder why Crop Rotation was excluded from the list. You have four excellent targets (in order of preference): Gaea's Cradle, Cavern of Souls, Command Beacon and Yavimaya's Hollow.
1 month ago
necropedal Hmm, that is a tough question.
For the 10 cards i've mentionned, i'd personally remove :
First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.
If they are adapted to, take the first 8 cards i suggested, or...
Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.
Some cards also to consider against some match-ups :
I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.
1 month ago
Terrain Generator is worth a look. Retraced Image puts an extra island into play. Dreamscape Artist is a repeatable blue Harrow. I'd also really consider adding more cheap ramping mana rocks. Sky Diamond, Fellwar Stone, and Mind Stone aren't the most exciting plays, but you're running a lot of big guys!
Striped Riverwinder is a new cycling serpent. You're going to almost never be able to satisfy the conditions for Floodtide Serpent so I think its a good switch. The cycling is important here too b/c you're low on raw card draw. Treasure Hunt is an option, since its ocean-themed draw. I'm also a fan of Spreading Seas, since it it basically land destruction that draws when you play it on a Cabal Coffers or other important land.
1 month ago
1 month ago
Modern landfall deck (low budget)
My favorite hand would be Sakura-Tribe Scout, Retreat to Coralhelm Harrow and Undergrowth Championin turn 3 or 4 , when i have 2 Izzet Boilerworks in my hand and Sakura-Tribe Scout, Retreat to Coralhelm and Undergrowth Champion on the field, i have infinity landfall.