|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
Combos Browse all
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
15 hours ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
2 days ago
Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.
A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.
Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.
Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.
If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.
6 days ago
Karametra, God of Harvests
Selvala, Explorer Returned
Sigarda, Heron's Grace
Sigarda, Host of Herons
Wall of Omens
Pontiff of Blight
Ashes to Ashes
Congregation at Dawn
Fell the Mighty
Wave of Reckoning
Leyline of Vitality
Song of the Dryads
Shield of the Oversoul
6 days ago
It's pricey but Crucible of Worlds works great with gitrog
I'd include a couple more win conditions, at the moment all you have to close out the game is the 2 copies of gitrog (which could be a 3 of in your deck but i'd add a few other cards as well)
1 week ago
Cut 8 of your current 28 threats. Keep in mind if your entire hand is clogged with high drops, your deck is going to do a whole bunch of nothing. Also consider Worldly Tutor.I'd consider cutting Utvara Hellkite, Gruul Ragebeast, and Bane of Bala Ged right now as they seem to do the least for their high cost. I only count 14 sources of ramp (excluding Primal Surge, up the count to 20. use functional reprints like Cultivate, Harrow, and the like. you can go the mana doublers rout by having an enchantment subtheme using Sterling Grove, Zendikar Resurgent, Mana Reflection, and the like, and this can also support a card draw system which the deck lacks by using the enchantresseses to feed you cards. Selvala's Stampede is a perfect card for this deck. Cut Vandalblast as well and use permanent based artifact/enchantment removal like Reclamation Sage so Primal Surge hit's more targets.
2 weeks ago
Thanks to everyone who took a look and especially those who up-voted it.
I've made some changes;
x3 Swell of Growths
x2 Fiery Tempers
x3 Tormenting Voices
Going down a land to 26, I think will be good for consistency. I'm trying to speed up the deck by going down 3 Sorceries and adding 5 Instants. I also have 16 tap abilities that can play at Instant speed. I've found the previous list didn't have a lot of answers to spell-centric decks. I think this may be the answer. I removed the Tormenting Voice - Fiery Temper "madness" thing out because, just those 5 cards were not consistent enough to play off each other. I'd either never draw one or the other and I was just never happy when they were in my hand all alone. I have high hopes for the extra Temur Battlerage, the Harrow and the 3 Swell of Growths that are taking their place. I've been on a quest for some number of cards that act as an engine to Unsummon my lands so I can follow up with an Explore and draw a card. We'll see how it goes. With the new list I've got only 4 ways to return lands to my hand and 16 ways (including Evolving Wilds & Terramorphic Expanse) to put an extra land onto the field. Ya, those numbers are a little lopsided and I'm fully aware of Firewild Borderpost but it doesn't do enough. I think some kind of card draw may be the answer but I don't know where I would put it in. Maybe, in place of Swell of Growth but, that just seems bad. Possibly, Commune with the Gods? IDK.
x3 Pit Fights
x1 Flaring Pain
x3 Prey Upons
This is my Paper Pauper list so the Board, of course, is highly dependent on what you see in your local meta. And that not withstanding, not playing at least 1 Relic of Progenitus would be like playing Red without Lightning Bolt, you just don't leave home without it. I think Pit Fight is better than Prey Upon even though it is more costly. Of course, it's possible they're both worse than Vines of Vastwood. We'll see. Spring Cleaning is here to fight against Boggles. I don't know if it's the best card but, come on, just look at it. It's got to be sooo much fun to play, and the art is just plain silly.
Hope you like and choose to Up-vote. As always I love to hear comments and suggestions.
3 weeks ago
Additionally, all of your other creatures have hella synergy, I'm sure there's a better fit than Solemn Simulacrum?
Also, offically, you appear to be a card short. Just some quick first impressions while I had a second! Bestiary and Sprouting Vines could be clutch. The only issue would be your general lack of basic lands...
3 weeks ago
- Animist's Awakening
- Boundless Realms
- Caravan Vigil
- Courser of Kruphix
- Explosive Vegetation
- Frenzied Tilling
- Ghirapur Orrery
- Kodama's Reach
- Llanowar Elves
- Nissa's Pilgrimage
- Nissa's Renewal
- Perilous Forays
- Primal Growth
- Rites of Flourishing
- Sakura-Tribe Elder
- Skyshroud Claim
- Skyshroud Ranger
- Sylvan Scrying
- Walking Atlas
- Evolutionary Leap
- Goblin Bombardment
- Hellspark Elemental
- Life's Legacy
- Lightning Serpent
- Momentous Fall
- Perilous Forays
- Rite of the Raging Storm
- Spark Elemental