Harrow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Tempest Remastered (TPR) Common
Commander 2014 (C14) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Zendikar (ZEN) Common
Invasion (INV) Common
Tempest (TMP) Uncommon
Promo Set (000) Common

Combos Browse all

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

C18

CM1

DDP

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Harrow Discussion

Kirihara on Meren of Clan Combo

2 days ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

slusken on Beginner's deck

4 days ago

You're very welcome, always fun to help out!

Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.

I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!

Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.

Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.

  • Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.

  • Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.

Bit of a long section, but in my opinion some very important points to keep in mind :)

As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):

  • Rampaging Baloths - Great Landfall card!

  • Prey Upon - As mentioned above, Great removal!

  • Overrun - A great finisher, buffs all your creatures and gives them trample!

  • Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.

  • Scythe Leopard + Snapping Gnarlid - some solid landfall creatures that you can get out early.

  • Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.

  • Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!

  • Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!

  • Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!

  • Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?

  • Arcane Flight - To give your landfall creatures flying..

These are only a few suggestions, but it might help you get some ideas on what to build!

Yz2000 on Beginner's deck

4 days ago

@slusken Thank you very much for your reply! I'm grateful for the advice. The combo in particular! I didn't even see the potential for Aerial Guide to do such a thing, it was just there since I wanted a couple of flying creatures. I'll look into obtaining those two wonderful cards that you suggested, and I'll likely remove the Aven Reedstalkers. Would a card like Harrow be good for the Landfall effects, or would putting a land in the graveyard be too big a cost in the long run?

The theme I went for was healing and sustaining myself, with Grazing Gladehart , Sylvan Ranger , Ondu Giant and the Avid Reclaimer . Baloth Woodcrasher was meant to be a powerful combo built into it, and I think I'll be trying to get a few more copies of him too. I might also look into cards that give Trample, to give my Timbermaw Larva a similar effect to the Baloth.

Also, I intend on playing Magic casually. Just with a couple of friends, and maybe people at Game stores every so often. Most likely just a casual format, though I believe the deck is Modern legal too, if I'm not wrong.

Once again, thank you for your feedback! I greatly appreciate it, and I'll use it to craft a more effective deck.

SamsWrath on Sliver

3 weeks ago

I have a few suggestions.

Ashnod's Altar can make you infinite mana with Sliver Queen's ability if you also have either Heartstone or Training Grounds in play. Phyrexian Altar can help you with mana fixing.

Acidic Sliver and Cautery Sliver for creature removal and potentially a direct damage table kill.

Swap Aura Shards for Harmonic Sliver.

Toss in Root Sliver.

Since you're in 5 colors you don't need Chaos Warp.

Since you are in Black consider adding in tutors (also green tutors for creatures).

Training Grounds would really make your slivers' abilities that much cheaper to activate.

For extra fast mana you can always run some mana dorks like Llanowar Elves or Birds of Paradise or run some spells that let you search for lands such as: Land Tax One with Nature Attune with Aether Caravan Vigil Lay of the Land Traverse the Ulvenwald Crop Rotation Rampant Growth Edge of Autumn Farseek Into the North Land Grant Sylvan Scrying Cultivate Far Wanderings Harrow Harvest Season Kodama's Reach Explosive Vegetation

patrickd117 on Omnath, Locus of Salt

3 weeks ago

Agreed with the first three. Khalni Gem could be alright, but it's also kind of a karoo.

I don't like: Undergrowth Champion, Tunneling Geopede, Tornado Elemental, Phytotitan, and especially Geyser Glider, Grove Rumbler, Sylvan Awakening, Embodiment of Fury and Embodiment of Insight. That's most of your elemental and landfall synergy. I don't think those are worth building around at all, since nearly your only payoff is your commander and the cards are pretty awful without him (and even with him they're not great.)

I'd suggest: Ramunap Excavator, Mina and Denn, Wildborn, Perilous Forays (this especially combos really well with Omnath), Harrow, Ulvenwald Hydra, Terramorphic Expanse and Evolving Wilds, Goreclaw, Terror of Qal Sisma, Ranger's Path, Thaumatic Compass  Flip, Goblin Bombardment, Blighted Woodland, Temple of the False God

Natalbee on Jundlandia

1 month ago

Nice deck!

I've been eyeing cards like Kessig Wolf Run, Squandered Resources, Azusa, Lost but Seeking and Scapeshift, but didn't know how effective or useful they would be; how have they played for you? I could see running Azusa with a Crucible of Worlds or Ramunap Excavator on the field, but other than that instance I just don't like her that much :/

And I've been trying to stay away from Basic Land tutors like Solemn Simulacrum, Harrow, Sakura-Tribe Elder, etc because I thought I would run out of Basics too quickly. Do you run into that problem?

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