Harrow

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Duel Decks: Zendikar vs Eldrazi (DDP) Common
Tempest Remastered (TPR) Common
Commander 2014 (C14) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Zendikar (ZEN) Common
Invasion (INV) Common
Tempest (TMP) Uncommon
Promo Set (000) Common

Combos Browse all

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

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CMT

DDP

TPR

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Harrow Discussion

TheRoflCoptr on Bongo Bongo would be Proud

6 days ago

I was thinking more along the lines of cards like Mulch, Benefaction of Rhonas, and Harrow with Crucible of Worlds or Ramunap Excavator or Splendid Reclamation to sift through the deck faster and potentially abuse some land hate.

some other ideas: Vraska, Relic Seeker, Aid from the Cowl, Aetherworks Marvel, Vindictive Lich, Caustic Caterpillar, Victimize, Champion of Rhonas.

MisterCasey on Harness the power ... Dino Riders!

6 days ago

I should mention that his sisters play mostly competitive Duel Commander, so Sol Ring gets swapped in the deck when not playing against them, as it is banned in that format. When playing normal EDH, we will swap it in for either Harrow (ramp for ramp) or Relic of Progenitus (1-drop artifact).

SirSh4ggy on I copy this. And this.. And this...

1 week ago

Have you considered putting a copy of Fork and maybe a Laboratory Maniac in case you run into a doomsday deck? Or else there's a combo with Dualcaster Mage and Ghostly Flicker which makes infinite mana, in addition to Riku it makes infinite 2/2 dualcasters. Also, the spell Eldritch Evolution will fetch a lot of your creatures to combo out on turn. If you copy it, also, you don't have to sac an additional creature since that's the casting cost and not a side-effect. That's the same rule for Harrow which will net you three lands for the price of two.

chirz2792 on i have no clue what im doing dragons

1 week ago

I would take out like Dictate of Erebos, Doubling Season, Second Harvest, and Parallel Lives. These cards work best in decks that are actively trying to abuse them and you're deck doesn't really have enough ways to take advantage of them. You could replace them with stuff that lets you get cards back like Eternal Witness, Regrowth, and Noxious Revival.

As for your manabase I would suggest replacing the guild gates and the ravnica bounce lands with basics and then running stuff like Cultivate, Rampant Growth, Farseek, Nature's Lore, and Harrow. The thing about dragons is they typically have a high cmc and ramping helps you cast them quicker. I would also up your land count to at least 36.

Dragonzaf on

1 week ago

Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!

I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback

some other spells that go with the theme :Dinosaur Stampede,Commune with Dinosaurs,Savage Stomp

about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat

E_Slumb on Selesnya conclave

2 weeks ago

The way i see it, this deck tries to control early game and ramp into huge threats late. But there are not enough early ramp stuff like Harrow or Cultivate.

If you fail to ramp early with this deck, you will be left with expensive to cast spells stuck in your hand most of the time.

So i would suggest cut down cheap creatures that don't push toward the strategy like Charging Badger and the odd life gain stuff like Heroes' Reunion.

Then try to find a strong or unique (and fun) theme to emphasize on as the main Win condition. How about adding Omnath, Locus of Mana for a start?

KorAlly on Awoken Fog

2 weeks ago

Your mana base needs to shift more to white and green and away from blue to hit your one drops and play your late blue spells. I would try 7 Plains, 9 Forest, 2 Islands. Awakening Part the Waterveil at 6UUU will require a Cascading Cataracts which seems acceptable at 9 mana, but the 2 Islands are sufficient for everything else and can be tutored up.

Along with Sakura-Tribe Elder, you could try Rampant Growth,Viridian Emissary,Harrow,Primal Druid,Animist's Awakening. There are also some creatures that help play extra lands from your hand: Elvish Pioneer,Sakura-Tribe Scout,Walking Atlas.

For example, 2 Elvish Pioneer, 4 Sakura-Tribe Elder, 2 Hour of Promise could replace your 4 Explosive Vegetation, 4 Hour of Promise (Keeping your 2 Nissa's Renewal). This curve might not be low enough, but it is a start.

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