|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
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As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
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|Have (11)||ironax , raymaverick97 , ZombieFood , pskinn01 , saj0219 , GeminiSpartanX , the.beanpole , buildingadeck , MoJoMiXuP , gildan_bladeborn , xpsychovampx|
|Want (3)||Turtlelover73 , Zomgasa , Vasbear1|
1 day ago
Edge of Autumn is a great card and will add that to the deck for sure.
I like Harrow because with Vinelasher Kudzu and/ot Undergrowth Champion on board is basically an istant +2/+2 and 1 more land on board at a cost of 1G basically...notice it's the only instant land tutor; Search for Tomorrow is good, as you said, because it's a turn 1 play but i still prefer Harrow
4 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 week ago
After few playtest I am pretty happy as the deck seems working quite well.
1 week ago
So after playtesting it for a while, I think you need to make your ramp more efficient. I have trouble getting cards out onto the battlefield that do anything for you. I think it could be tied to how much colorless land you have. I like the colorless land that you have, but I think it should be mostly kept to one of each. If you had to have multiples of one, I'd probably stick with Cavern of Souls. The other two should just get replaced with basics or other dual colors. Drawing Mirrodin's Core, Ancient Ziggurat, and Haven of the Spirit Dragon is just a dead draw when you're still trying to ramp. You can get any of the shocklands that deal 2 damage to you if you want them to come in untapped (they're about $15-$20 depending on what colors you get). Stomping Ground, Overgrown Tomb, orHallowed Fountain is what I would get. This would really really help, but only two or three of any one will do you enough good for the harm. You can also search for those cards with your fetchlands like Bloodstained Mire or Wooded Foothills since they all have the basic land type in their sub type. I realize that it's expensive to run those kinds of solutions, but it really helps in multi colored decks.
As for everything else, I think most of it is ok at this point and would probably just need refining after you play. I would suggest increasing your Thunderbreak Regent Count to four just in case you have a hard time getting ramp out, which, honestly, shouldn't be an issue if you change your mana a little bit.
Mana fixing is the MOST important part of running multicolored decks and if you can't mana fix properly, your stuff will come out really slowly and that'll hurt you in end, regardless of how disgusting your creatures are.
Other than mana, something like Sylvan Caryatid, Dragonlord's Servant, Animist's Awakening, Rampant Growth, or Harrow might help. But I'm not REALLY suggesting any changes be made to your card pool at this point. We'll have to wait until we play it for real.
2 weeks ago
I agree that they should have only been Spells, no creatures or artifacts. Also the lack of green invocations was disturbing. To break it down:
White cards: 7
Blue cards: 11
Black cards: 6
Red cards: 3
Green cards: 1 (The God)
If you count the gold cards, Green gets an additional 1 card, white gets an additional 1, and black gets 2 more.
This brings us a total of 30 cards. I kind of wish they were evenly spread out, each color getting an even amount.
Below is a list of what I would have made the invocations be and this list does include alot of the invocations that were already made. Additionally this list is made to have all the colors get equal representation. Additionally this is just an opinion. Here we go by color:
Blue (This is the only color, for obvious reasons, that I didn't add any cards to, but rather subtracted from):
Black (I almost just subtracted down to 5 like blue, but Mind Twist always felt a bit disappointing for me as an invocation, and was cut [remember this is all just opinions and fun times]):
Green (This one took some work):
Gold (While not totally even, I tried to represent colors fairly):
What do other people think? Hows my list?
2 weeks ago
Boundless Realms, Harrow, Explosive Vegetation, Farseek, Tempt with Discovery, and Nissa's Pilgrimage are a few ramp options I run in mine. Might be useful here, too! Also, try Warstorm Surge. Great when you have Elementals constantly coming in! Good luck with your deck!
2 weeks ago
I really like seeing decks on here that people have thought "Y'know i just wanna try that" instead of their take on tournament placing decks. So mad props to you mate!
This deck follows a similar vein to one that I used to run so heres a couple of my suggestions:
I like how you are adding demons for creature or card advantage, double down on that! I would drop both Reaper from the Abyss for either two more Indulgent Tormentor or a pair of Bloodgift Demon. Why Bloodgift? Because its another card with a draw effect but can also be used to deal a critical 1 damage to the opponent. Plus if someone uses Sever the Bloodline on your Tormentor then Bloodgift wont die as well :)
Elves and other token decks make big showings in most casual or non-competition modern gamedays. Sideboarding a Demon of Dark Schemes or 2 could make all the difference against those decks if you can play him before 2 or 3 lords pump on the little guys.
Vraska the Unseen always looks like a fun planeswalker to run, but unless you can keep her alive AND hit with the token she is just a good defense as your opponent spends a turn killing her. Playing big stompy creatures means you arent likely to have too many little blockers to save her life so I would have to say drop her and add Garruk Wildspeaker. This Garruk can untap lands, notably the ones enchanted with Weirding Wood or a Golgari Rot Farm. He also gives you a chance to trample some big damage at your opponent.
If you do decide to keep Vraska the Unseen in this deck then i would suggest adding a Rogue's Passage as an inabler for her tokens. Adding it mainboard means that you can also let a few cheeky demons through.
Griselbrand is a powerful demon. Not neccessary or particularly powerful in this deck, but if your opponent knows your playing it then they will at least be trying to take it out. So its up to you about its use as a bluff/powerhouse. I personally wouldnt play him though.
However Lord of the Void is a BEAST if he goes well. I would add one to sideboard to play if your opponent is also playing a slow deck.
Both Ob Nixilis, the Fallen and Ob Nixilis, Unshackled deserve play in your deck, fallen most of all. The more lands you get the more he hurts! And Unshackled is a good sideboard card against particularly tutor-y decks.
As far as the rest of the support goes you have put heaps of thought into the balance! Its real nice! I would switch Explosive Vegetation for Harrow personally, as I have an attachment to the card and also because it means you can follow it with a Farseek or Sakura-Tribe Elder. It ends up being slightly faster than Explosive vegetation in this sense, but maybe you dont like the waste, and thats reasonable. Also seeing as you arent playing any dual lands (by the way if you get a chance, play some dual lands) Farseek is worse than Rampant Growth. So definitly switch them :)
I LOVE Fungal Sprouting. It just so fun to be playing a stompy creature deck and suddenly have a spawn fest. But because this deck is a little slower, Fog might be more valuable as it can save your life earlier.
What do i mean by that? Well Both Doom Blade and Putrefy are good at what they do for sure! But In Garruk's Wake is just too slow for modern, as by turn 3 or 4 you will need to clear your opponents board. However it does kill creatures. so i would break In Garruk's Wake into two parts, the board wipe Damnation (or equivalent) and the planeswalker slaying Hero's Downfall. You could use Ruinous Path for its awaken bonus but i think its too slow at sorcery speed. With that, Doom Blade has its downside as you noted about not hitting black creatures; Ta-Da! Hero's Downfall hits them :)
SO my suggestion are
- -2 Reaper from the Abyss
- +2 Bloodgift Demon
- -1 Vraska the Unseen
- -1 Garruk, Apex Predator (He's just too slow sorry)
- +2 Garruk Wildspeaker
- -3 Farseek
- +3 Rampant Growth
- -2 Fungal Sprouting
- +2 Fog
- -1 In Garruk's Wake
- +1 Damnation
- -3 Doomblade
- +3 Hero's Downfall
I realise this a lot of text, but I didnt just want to throw card names at you, i wanted to let you know why I would suggest things. This ends up being nothing like what i play but all my suggestions are based on what i saw you thinking about, and my practices as a Black dominant player. Hope i helped or gave you ideas :)
3 weeks ago
Had to make some changes because the recurring land destruction was a little rough for our group. I also want to try running Harrow in place of Cultivate/Kodama's Reach to see if it works better with The Gitrog Monster. My fear is that it will subtract from the Wheel effect synergy of buffing my hand size.