Harrow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Tempest Remastered (TPR) Common
Commander 2014 (C14) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Zendikar (ZEN) Common
Invasion (INV) Common
Tempest (TMP) Uncommon
Promo Set (000) Common

Combos Browse all

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

C18

CM1

DDP

Ebay

Harrow Discussion

eatmygender on Tatyova, The Imortal Seer

3 days ago

Every time I try and suggest something, I fail to do it. It does strike me as odd Harrow and Fertilid aren't here though, they should be an auto-include. I want to suggest more but.. I can't. +1, Solid Tatyova Build.

Honor_Basquiat on Vorel of the Hull Clade

3 days ago

You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:

I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).

As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:

As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:

I hope this helps!

Cloudius on Tatyova, The Imortal Seer

4 days ago

Tatyova is extremely fun to pilot so good choice here.

You may wish to consider Horn of Greed as a redundancy for Tatyova just in case she gets repeatedly removed.

I highly recommend Scapeshift and Splendid Reclamation for massive landfall triggers.

Farseek, Nature's Lore, Skyshroud Claim, Harrow, Spoils of Victory, Rampant Growth, Crop Rotation, Tempt with Discovery, Journey of Discovery are all good ramp spells you can consider.

I made a similar deck but with a more Spellslinger focus:


Life is Like A Hurricane

Commander / EDH Cloudius

SCORE: 30 | 27 COMMENTS | 1997 VIEWS | IN 8 FOLDERS


Check it out for more inspirations. Feel free to leave your comments, feedback, suggestions and +1 (if you like the deck) there too! Cheers.

Elf0491 on Mayael's Big Boy Club

1 week ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

eyes2sky on The Life of Briar

3 weeks ago

Try this: -3 Mulldrifter, +3 Stoic Builder; -3 Harrow, +3 Pulse of Murasa; -3 Brainstorm, +3 Adventurous Impulse. Maybe go down to 2 or 3 each of EW/TE.

MegaMatt13 on Kynaios and Tiro, Lovers of Landfall

3 weeks ago

ProdigyOfEsper+24, I mostly use Titania's token generation as a nice bonus. I use her mostly for the land recursion and then incidentally get tokens with her. As well as the cards you mentioned, Crop Rotation, Harrow, Blighted Woodland, Evolving Wilds, Terramorphic Expanse, and the "fetch lands" all also trigger her ability. I basically always get some token value off of her. Hope this helps!

VanguardVII on Izoni, Golgari Aristocrat

4 weeks ago

MegaMatt13 Sure, my suggestions would be to cut Golgari Signet, Awakening Zone, Necrogenesis, Pernicious Deed, Saproling Symbiosis, Altar's Reap, Costly Plunder, Grapple with the Past, Grisly Salvage, Regrowth, Kodama's Reach and Cultivate. You can add more creatures with ETB to destroy artifacts or enchantments, creatures that mills you like Stitcher's Supplier and Glowspore Shaman, creatures to draw more like Bloodgift Demon, creatures to ramp like District Guide (this is kinda bad but you can find better ones) and I suggested both Cultivate and Kodama's Reach because you can add Harrow and take advantage by adding World Shaper and Ramunap Excavator . I hope this helps.

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