|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Tempest Remastered (TPR)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Promo Set (000)||Common|
Combos Browse all
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
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4 days ago
Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.
The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.
Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.
You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,
1 week ago
2 weeks ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
2 weeks ago
I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.
20x Shadowborn Apostle lp
8x Shadowborn Apostle mp
1x Vampiric Tutor lp
1x Athreos, God of Passage lp
1x Grave Titan lp, Japanese
1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations
I am mainly trying to get rid of all 28 shadow born apostles hahaha.
I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:
Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor
If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator
I know this is very comprehensive - thanks for hanging in there!
3 weeks ago
Couldn't disagree more with most of these suggestions, bouncelands are fantastic in this and most landfall decks. You want to be returning lands to your hand as often as possible and since Amulet of Vigor is in this deck, a lot of the time your bouncelands don't even come in tapped meaning you get to utilize the land you are bouncing and the bounceland itself for mana. Basics are needed for Ash Barrens, Thawing Glaciers, Harrow, Rampant Growth, Kodama's Reach, Cultivate, Nissa, Vastwood Seer Flip, Sakura-Tribe Elder, Khalni Heart Expedition.
Primeval Bounty IS slow and durdly, I'll give you that, but then again, this deck isn't looking to win a game on display at Laboratory Maniacs. It's designed to have fun based around landfall triggers, and it does a good job at that. You certainly could make an argument for adding shocks/fetches to a landfall deck, but if you did that to this one you'd have to basically do an overhaul of the deck to change out a lot of the cards that I mentioned as this deck needs a lot of basics.
1 month ago
To insure consistent ramp I would consider adding 2 Harrow in place of 2 Reckless abandon.
1 month ago
Spore Frog, Mystic Remora, Sakura-Tribe Elder, Mulldrifter, Burnished Hart are all very good in this deck as well as things that say cumulative upkeep. The way I like to play her is finding permanents that do the same thing as some of your sorceries. Harrow is also very good for ramp because you essentially get it for free with muldrotha on the field.
1 month ago
Let me make this clear:
1) I’m a budget player (anything over $5, I either hope I’ve opened, proxie, or it. Doesn’t. Exist.)
2) This is for fun, I don’t care if it’s competitive. I mean I want to win, but I’m trying to keep or make friends, not loose them
Now that that’s out of the way, I’m normally a creature-based player, and on top of that, I refrain as much as possible from playing Black. Honestly, I don’t like how black is all about throwing you cards to the wind (or, more accurately, exile). I’m very protective of any of the cards I play or own, but I want to change that. At least a little.
My plan is a deck that draws, counters, ramps, fills the graveyard, then uses it. To fill the graveyard, I’m referring to cards such a Contingency Plan which move cards to the graveyard but give you ones you want. I would used Body Double creatures to make some use of my graveyard, but then (with ramp) play Muldrotha and use my graveyard to my advantage. I plan on running mana rocks (i.e. Sol Ring, Mind Stone, Thran Dynamo etc.) to play other spells. I wan to be a blue player, so counter spells are my friend. I won’t play snap caster, he costs too much $$$. However, Cancel, Dispel, etc should work. Ramp is simple, poop lands into the graveyard to play later: Life from the Loam(proxy), Crop Rotation, Harrow, etc. I plan on a Sukura-Tribe Elder leafing the fray as well. I have a Ramunap Excavator and Splendid Reclamation, so those are in. I am looking for some cool board-wipes (cyclonic rift).
That’s my thoughts anyway. I have plenty of other cards I can use, but I want to get your opinions and suggestions, since this isn’t my normal style. My budget is “I want to buy it if it’s under $5, and I’ll proxy up to 10 cards that are over that.” (P.S. I never use Shocks, I’ll make the land-base, but feel free to suggest beyond the normal Command tower, evolving wilds/terramorphic expanse kinda things)
Thanks guys and Happy Hunting!