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Creature — Goblin Pirate
When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
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Wily Goblin Discussion
2 weeks ago
3 weeks ago
I think that you should add Metallic Mimic, Dire Fleet Neckbreaker, and Dire Fleet Poisoner. They all are very good pirate tribal cards. I would remove Etali, Primal Storm, Wily Goblin, Bomat Courier, and Angrath, Minotaur Pirate. Etali and Angrath seem a little to much mana to be consistently casted in this deck. Wily Goblin is hard to cast for this deck because it costs two red and a 1/1 and a treasure doesn't seem that good. Bomat Courier doesn't seem like it would be that good in this deck. After these changes you might also want to remove 2 lands and add two more Dire Fleet Captain. Try these and see how it works.
1 month ago
Those two cards do not directly work together. However, there are several of creatures, such as Wily Goblin, that create treasure when they enter the battlefield. Panharmonicon would double the number of treasures you receive when these creatures enter the battlefield, hastening your victory with Revel in Riches.
That said, I doubt this is the best way to go about winning through Revel in Riches. The creatures that create treasure as they enter tend to be poorly costed. It is assumed you will regain the excess mana by sacrificing the treasure--something you cannot do if you are keeping the treasure for your alternate win condition. Further, all the creatures which create treasure upon entering the battlefield lack other abilities. Two mana for a vanilla 1/1 is quite disappointing.
1 month ago
I'd recommend using Gleaming Barrier over Wily Goblin for an early game option. It'll slow them down more giving you more time to setup and counter the early plays also it's not double red so it a guaranteed to come out turn 2 on. Instead of Deadeye Plunderers , Spell Swindle , Prosperous Pirates , or even another Contract Killing will do you more good than the Deadeye Plunderers.(his lack of evasion is very saddening, they shoulda made like a pay 4 give him flying instead of treasures).
I will say I like your use of Release the Gremlins a very different route than expected. Another option if you'd entertain it could be Cut / Ribbons for Ribbons. Decent early removal and late game direct loss of life payout if you don't hit Marionette Master or Torment of Hailfire. (it usually catches people of guard hiding in the graveyard.
If you want any other idea feel free to look at my treasure deck.
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1 month ago
Curious to see the viability of Wily Goblin though. I bet we can find an under-the-radar option that trumps it.
2 months ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
2 months ago
-1 Avid Reclaimer-1 Brambleweft Behemoth-1 Colossal Dreadmaw-1 Druid of the Cowl-1 Garruk's Horde-1 Jade Guardian-1 Wily Goblin-1 Vineshaper Mystic -1 Nissa, Genesis Mage-1 Blinding Fog-1 Spike-Tailed Ceratops-3 Nissa's Encouragement
Hope I helped