Stormrider Spirit

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Stormrider Spirit

Creature — Spirit

Flash (You may cast this spell at any time you could cast an instant.)

Flying

zephramtripp on How would you build this …

7 years ago

So I went to the prerelease on Saturday and received a pool I was unsure how to build. My pool was:

Rares
Eternal Scourge
Wharf Infiltrator
Asylum Visitor
Collective Brutality
Voldaren Pariah  Flip
Bedlam Reveler
Burn from Within
Mirrorwing Dragon

Uncommons
Extricator of Sin
Paranoid Parish-Blade
Town Gossipmonger  Flip
Geist of the Lonely Vigil
Faith Unbroken
Geist of the Archives
Curious Homunculus  Flip
Manic Scribe
Haunted Dead
Liliana's Elite
Graf Harvest
Weaver of Lightning
Blood Mist
Furyblade Vampire
Conduit of Storms
Duskwatch Recruiter  Flip
Pack Guardian
Noose Constrictor
Clear Shot
Briarbridge Patrol
Veteran Cathar

Commons
Expose Evil
Strength of Arms
Stern Constable
Lunarch Mantle
Ironwright's Cleansing
Fiend Binderx2
Ironclad Slayer
Desperate Sentry
Choking Restraints
Spontaneous Mutation
Press for Answers
Chilling Grasp
Stormrider Spirit
Fogwalker
Ingenious Skaab
Wretched Gryff
Furtive Homunculus
Laboratory Brute
Take Inventory
Contingency Planx2
Pieces of the Puzzle
Stromkirk Mentor
Olivia's Dragoon
Skirsdag Supplicant
Midnight Scavengers
Sanitarium Skeleton
Grotesque Mutation
Cemetery Recruitmentx2
Borrowed Malevolence
Certain Death
Distemper of the Blood
Thermo-Alchemistx2
Pyre Hound
Borrowed Hostility
Otherworldly Outburst
Lightning Axe
Tormenting Voice
Prophetic Ravings
Stensia Banquet
Watcher in the Web
Swift Spinner
Woodcutter's Grit
Loam Dryad
Prey Upon
Primal Druid
Grapple with the Past
Might Beyond Reason
Clip Wings
Springsage Ritual
Crossroads Consecrator
Wicker Witch


What I Ultimately Built Show

Snow_Lynx on Hyperalgialysis

7 years ago

Anyhow, the idea of the deck is to win with Rise from the Tides as plan A, Thing in the Ice  Flip as plan B, and something else as plan C in case A/B doesnt work.

In other words, this a instant/sorcery kind of deck. If there is something else that works with instant/sorceries, it'd be great for the deck.

Drowner of Hope, however, was the most reliable plan C I could find at the moment. If it was just creatures fitting the theme of the deck, I would play instead:

These all have flash and can also hold back aggro a bit. But they don't linger on the board, and can very hardly be a win-con since they are easily killed by burn or -2/-2. Also they don't fit the Instant/Sorcery idea of Thing in the Ice  Flip and Rise from the Tides

Philigan87 on Prudent Spirit

8 years ago

I always loved the W/U Spirits coming back into standard! They are so cool!

I hope none of these suggestions take you too far our of your budget, but here's my 2 cents anyway...

To me Rattlechains, Topplegeist and Essence Flux should all have 4 of each in the deck. The synergy between these 3 cards is pretty immense. I would say (again if your budget allows) Eerie Interlude also offers some cool synergy here.

I don't know if 3 of Drogskol Cavalry is a bit skewing for your mana curve which is on the most part quite low. Maybe take one or even two out?

Void Shatter would be a strictly better verison of Deny Existence if you ever get you hands on some of them.

Bygone Bishop to me is more useful than Dauntless Cathar, as it helps you draw can offer more defense and has flying.

If money was no object I would also suggest Ojutai's Command and Anafenza, Kin-Tree Spirit but that may be pushing the boat out a little if you are working to a budget, lol... =p

As a last point, I think Stormrider Spirit seems a bit expensive. A cheaper alternative would be Erdwal Illuminator, which can also synergise with Bygone Bishop and Expose Evil. If you were using clues, it might save your from needing Pore Over the Pages and allow you to replace it with some tasty removal such as Declaration in Stone or it's much, much cheaper cousin Angelic Purge.

Hope that's not too pricey, as I know you listed it as budget, but just some good subs if you ever come across them!

Nelloh on

8 years ago

Similar to any standard bant coco deck, it definitely has potential, have you tried it out at FNM or other events yet?

The downsides here that I noticed are as follows, though you've played the deck I assume so take it all with the perspective of what you already know, what I go for and what you might want from your deck could be totally different:

  • Mana curve is a touch too high - if you want to play Collected Company then you should have most of your creatures costing or less and go for a more aggro approach
  • I would probably consider sideboarding Stasis Snare for decks that have strong creatures, and instead use cheaper instants like Immolating Glare or Puncturing Light or Gideon's Reproach
  • Cut down to maybe 2x Odric, Lunarch Marshal as you can't have multiples of him on the field (being legendary) and he can't be summoned via Collected Company which is really what you should be building your deck around if that's what you are choosing to use. Additionally, most of your creatures already have flying - unless you've got your first striker out, Odric probably isn't adding too much value, not enough to have four of him anyway
  • Void Grafter and Stormrider Spirit are high mana cost and generally not particularly good - them having flash is nice maybe, but it doesn't really make up for their high mana cost compared to how useful and strong they actually are - I don't feel like they add anything useful to the deck and they don't work that well with Collected Company. Exchange them for another Reflector Mage and some other creatures that cost or less.
  • Depending on budget and so on, you may want to add Declaration in Stone or even planeswalkers like Gideon, Ally of Zendikar or Kytheon, Hero of Akros  Flip

Just some things to take into consideration and think about. Have a look at some other decks built around Collected Company and it will give you some inspiration.

deadgroove on SOI UW Spirit Control

8 years ago

Rattlechains is the key card if you're trying to make a spirit themed deck. Anafenza, Kin-Tree Spirit is also very strong. Declaration in Stone isn't cheap but very powerful removal. Remove cards like Niblis of Dusk, Stormrider Spirit, Emissary of the Sleepless and Silent Observer as they're over costed and do nothing in the long game. More cards to consider would be Dragonlord Ojutai, Reflector Mage and Ojutai's Command. Moving from the spirit theme I suppose but strong cards.

Mr.Dr.Professor on SOI SET REVIEW-Blue

8 years ago

Welcome to my set review for blue. I made a white set review yesterday and it got a good amount of views. Comment down below if you want me to continue to black!!! Enjoy!!!

WHITE: http://tappedout.net/mtg-forum/standard/soi-set-review-white/Blue: http://tappedout.net/mtg-forum/standard/soi-set-review-blue/Black: http://tappedout.net/mtg-forum/limited/soi-set-review-black/Red: http://tappedout.net/mtg-forum/limited/soi-set-review-red/edit/

Aberrant Researcher  Flip A 3/2 with flying for 4 is already playable. It doesn't matter if this card flips. If it does, then it adds TONS of value. This is a high end playable.

Daring Sleuth  Flip The strength of this card depends on how many clue generators you have. A LOT of cards make clues in the set so that shouldn't be that difficult to flip. The front side, 2 mana for a 2/1, is not good. If it does flip,Bearer of Overwhelming Truths  Flip, it becomes tons of value. The prowess makes it hard to block confidently, allowing it to connect for damage. This allows you to get a steady stream of card draw. Legitimate playable.

Startled Awake  Flip THIS CARD IS INSANE IN LIMITED. By the time you play this, most likely t4, each deck only has 29 cards or less. You're only going to need to use this twice to kill your opponent. Even if they do manage to kill the nightmare, they just wasted their removal on a mill spell instead of your 10/10 bomb.

Thing in the Ice  Flip If you have lots of spells, it's good. If you don't, it's bad. It all depends on how often you can flip the card. The set has a lot of filtering, so casting 4 instant/sorcery shouldn't be too difficult.

Uninvited Geist  Flip A 3 mana 2/2 with evasion is good and a 3/3 unblockable is great. Solid playable.

Broken Concentration Cancel is playable. This is playable. The madness bonus is a nice addition.

Catalog In a deck with 0 madness, I'd say this would get cut. In a deck with lots of madness,

Compelling Deterrence A normal bounce spell is good. Without the bonus this card would be playable. The discard is just added benefit on top of the bounce spell. Good playable.

Confirm Suspicions If cancel is good, then this is too. Even though this costs 2 more mana, it allows you to draw three cards. I think this is a above average playable.

Deny Existence The fact that it can only counter creature spells makes it a lot worse. It's a low end playable because of this. It is possible to side it in, against a creature heavy deck.

Drownyard Explorers A 4 mana 2/4 is just fine. If you give it an ability that replaces itself, then I'd say this is a good playable.

Drunau Corpse Trawler Another high end playable. It lets you clog up the board. The card makes two blockers that can threaten to kill anything.

Engulf the Shore BAD. I just don't like it. It doesn't get rid of the problem and it bounces your guys too. It's not even a 100 percent chance it bounces everything. I guess you could only play a certain number of islands to control which creatures you bounce, but that's not even that good.

Epiphany at the Drownyard Good card. It lets you fuel graveyard strategies and lets you to draw cards. The fact that this card scales with your mana is great too.

Erdwal Illuminator The 2 mana 1/3 in OGW was good and this is too. The fact that it allows you to get in for some damage, block, and draw cards, is great for 2 mana.

Essence Flux Eh. Just a meh card. It doesn't really do much. It saves your creature form a kill spell or from a block, but not much else. If you do happen to blink a spirit then I guess it's fine.

Fleeting Memories This will mostly likely just be 5 mana to mill 3. If you can build a deck around it, then it goes from bad to actually pretty good.

Forgotten Creation VERY GOOD CARD. A 4 mana 3/3 with evasion is great already. It also allows you to filter/fuel delirium.

Furtive Homunculus This is just a solid playable. It has evasion. Skulk will let it get through some damage on a filled board. In the early game this is fine too.

Geralf's Masterpiece A 5 MANA 7/7???? THIS CARD IS GREAT!!! At 5 mana you're not gonna have THAT many cards. Even if it's only a 5 mana 3/3 flier then that's ok. Anything above that is just great!

Ghostly Wings This is just value. It can turn your bomb into a bomb with flying. It can also act as a bounce spell for your opponents cards.

Gone Missing Time Ebb is good. this is just ok. 5 Mana for a 3 mana card is a bit much. It does allow you to get a card off of it, but I'm not sure that makes up for it. Low end playable.

Invasive Surgery Nope.....

Jace, Unraveler of Secrets BOMB!!! It is just sooooo much value. Jace protects himself and allows you to draw cards. If you ever get to use his ultimate you just win the game. Complete bomb in limited and maybe sees constructed play.

Jace's Scrutiny Just fine. This can act as removal, but it also provides value with the clue token.

Just the Wind Bounce is good and this is good. The madness is a bonus on an already playable/good card.

Lamplighter of Selhoff Meh. It just seems fine. It reminds me of the BFZ 5 mana 3/5 looter. Just playable, but not exciting.

Manic Scribe ??? Why would you ever want to mill your opponent? I mean if you can mill them fine, but I highly doubt that. BAD DONT EVEN THINK ABOUT PLAYING

Nagging Thoughts 23 card? It's not good for how much it costs. Just bad, but is good enough to be a 23 card.

Nephalia Moondrakes Not sure about this card. 7 mana for a 5/5 flier is ok. I guess this card will be ok because it can allow your creatures to fly over for the win.

Nibilis of Dusk The Jeskai version of this was good and so is this. It's just a great card. It has evasion and is a high end playable.

Ongoing Investigation This card's power is dependent. If you have lots of evasion then this is good, if not then.. It's ok in almost any deck, but good in a deck with lots of evasion.

Pieces of the Puzzle You will cast this and often times not have it work. Maybe playable for graveyard strategies.

Pore Over the Pages This is good. Card draw and madness enabling. Good high end playable.

Press for Answers This is ok... The fact it's sorcery is kinda bad. It does let you filter really slowly....... but I don't think it's good.

Rattlechains THIS THING IS VALUE. It's all upside. A 2 mana 2/1 with flying is good. If you add flash it's great. If you let it give your other spirits benefits it's amazing

Reckless Scholar Filter is good. This is good. The fact that it's in a madness set makes this great.

Rise from the Tides Really depends on the deck. If you have a lot of spells then this is good. If you don't then this is bad. It all depends on your deck.

Seagraf Skaab Bad. Don't play it.

Silburlind Snapper Meh. I don't really like this card. It's a fine blocker, but I feel like it will never be abel to attack. Maybe 23 card? If not I don't think this is playable.

Silent Observer Good blocker that can chip in damage on a stalled board. Just a fine average playable that can go into almost any blue deck. It shines the most in a slow clue based deck that just wants time to durdle around.

Sleep Paralysis This is good. Blue removal is always good. Play this.

Stitched Mangler Good card. A 3 mana 2/3 is just fine, but the tapdown lets it stay relevant in the late game. Good average playable.

Stitchwing Skaab GREAT. I'm guessing this is going to be REALLY annoying to play against. The fact that it has flying makes it good. You kill it and then you get it back. Seems like lots of value and an annoying threat.

Stormrider Spirit 5 mana 3/3 with flying is always good. If you add flash it's even better. Good high end playable.

Trail of Evidence This goes from unplayable to ok. Again it depends on how many instant/sorcery spells you have.

Vessel of Paramnesia This is bad in any other deck, but fine in a delirium deck. You can play this as a 23 type of card.

Welcomed to the fold IS INSANE!!! You can steal their bomb and then it's their problem to deal with it. Instant two for one and should always be played.

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