|Commander / EDH||Legal|
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Creature — Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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2 days ago
Also Fatespinner, while nice for you, is also nice for your opponents, as they can just skip their draw phase as well, therefore not losing 3 life on their turn.
1 month ago
1 month ago
I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.
Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists
Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!
2 months ago
Yeah, I know that feel, how TappedOut always requires a description. I always just put "..." for my description until I feel creative enough to write one.
Anyway, I'm gonna go ahead and assume that you want a pillowfort control. Collective Restraint, while not as good in 2-color decks than in 3-color decks, is still another nice pillowfort enchantment. Peacekeeper is another decent option, and, in my opinion, is a better alternative for Blazing Archon. Dissipation Field may not work as well here, but Aurification can deal with those creatures that you can't bribe.
Supreme Verdict is another good sweeper with an added uncounterable perk.
Rhystic Study is definitely a staple for any EDH deck with blue.
I would write more, but I unfortunately have class in 2 minutes.
2 months ago
So i've been considering getting Cryptic Gateway and Sundial of the Infinite cause the shenanigans that this allows for is absolutely ridiculous. Gonna explain a few quick scenarios so that way this hopefully makes sense.
- **Opening Hand** 3 basic lands to pay for creature, Sol Ring, Goblin Electromancer or Harbinger of the Tides, Wanderwine Prophets, Cryptic Gateway.
- **Turn 1** Play land, cast Sol Ring.
- **Turn 2** Play basic land, durdle if you've drawn anything good. In the event you manage to draw a Sundial, this is the turn to do it.
- **Turn 3** Play basic land, cast Cryptic Gateway for 5
- **Turn 4** Play basic land, Tap 2 lands and pay for creature, pay 1 to make copy. Tap both copies of creature to cheat out Wanderwine Prophets. Pay 1 to make copy, Champion original, Move to Combat with the Copy, If attack succeeds, sac the copy, pay 1 to make copy again, move to end step, copy fizzles, pay 1 again to make new copy that lasts into next turn and then go infinite. In the event you got Sundial and played it, you can also pay 1 to end the turn instead of going to end step and it has the same effect.
- It's extremely situational but example of how this card can absolutely break games and be a stax piece honestly. I was test playing it against my Zombie Deck and had the weirdest stuff happen. I had Sundial and Intruder Alarm on the battlefield already, and I played Puppeteer Clique and copied it. I took Lich Lord of Unx and Gravespawn Sovereign from the graveyard and made 3 tokens with Lich Lord. Tapped the five of them and took every single creature out of both graveyards and suddenly had a field of about 20 creatures. Making copies of any wizards along the way.
3 months ago
For some combos, Leyline of the Void interacts very, very nicely with Helm of Obedience. There's also Energy Field + Rest in Peace to basically prevent you from taking damage until either one of the two enchantments are removed.
4 months ago
SirFowler, I am planning on adding Kira, Great Glass-Spinner, Fatespinner, and Jace, Unraveler of Secrets. The two problems with that being budget, and removing things from decks being a weakness of mine.