Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all


Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

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Recent Decks

Fatespinner Discussion

IAmTheWraith on Breaking Maralen Together - Community Deck

2 days ago

Also Fatespinner, while nice for you, is also nice for your opponents, as they can just skip their draw phase as well, therefore not losing 3 life on their turn.

Also, Sorin, Grim Nemesis does the same thing as Twilight Prophet without needing the extra permanents, although the 6 CMC hurts a bit.

MRDOOM3 on Oloro's Throne

1 month ago

A nice pillowfort enchantment, especially in a 3-color deck, is Collective Restraint. You can also consider Meishin, the Mind Cage.

Aurification, Dissipation Field, and No Mercy are all nice as well.

Fatespinner and Peacekeeper are also good.

Control aside, some cards that are nice with Oloro are Drogskol Reaver and Paradox Haze.

Suns_Champion on Arbiter of Keeping Things Fun

1 month ago

I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.

Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists

Lockdown: Martyr's Bond, Arcane Laboratory, Winter Orb, Ethersworn Canonist, Angelic Arbiter, World Queller, Static Orb, Icy Manipulator, Rule of Law

Escape Lockdown: Teferi, Temporal Archmage, Land Tax, Daze, Rewind, Rhystic Study, Luminarch Ascension

Misc: Leyline of Sanctity, Cloud Cover, Teferi, Mage of Zhalfir, Dovescape

Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!

Tomagotchi on

1 month ago

The card I was talking about yesterday: Fatespinner

MRDOOM3 on Gwafa Hazid, Profiteer

2 months ago

Yeah, I know that feel, how TappedOut always requires a description. I always just put "..." for my description until I feel creative enough to write one.

Anyway, I'm gonna go ahead and assume that you want a pillowfort control. Collective Restraint, while not as good in 2-color decks than in 3-color decks, is still another nice pillowfort enchantment. Peacekeeper is another decent option, and, in my opinion, is a better alternative for Blazing Archon. Dissipation Field may not work as well here, but Aurification can deal with those creatures that you can't bribe.

Fatespinner and Torpor Orb are both annoying cards that I would put in here as well.

Supreme Verdict is another good sweeper with an added uncounterable perk.

Rhystic Study is definitely a staple for any EDH deck with blue.

I would write more, but I unfortunately have class in 2 minutes.

acscreamholy on Inalla, Wizard's Carnival Host

2 months ago

So i've been considering getting Cryptic Gateway and Sundial of the Infinite cause the shenanigans that this allows for is absolutely ridiculous. Gonna explain a few quick scenarios so that way this hopefully makes sense.

As you can see Cryptic Gateway allows for tapping and playing creatures. Lots of fun with this deck. You could cheat out the infinite turn combo by around turn 5 (assuming you draw 1 land in the first four turns) with the perfect opening hand like this:

  • **Opening Hand** 3 basic lands to pay for creature, Sol Ring, Goblin Electromancer or Harbinger of the Tides, Wanderwine Prophets, Cryptic Gateway.
  • **Turn 1** Play land, cast Sol Ring.
  • **Turn 2** Play basic land, durdle if you've drawn anything good. In the event you manage to draw a Sundial, this is the turn to do it.
  • **Turn 3** Play basic land, cast Cryptic Gateway for 5
  • **Turn 4** Play basic land, Tap 2 lands and pay for creature, pay 1 to make copy. Tap both copies of creature to cheat out Wanderwine Prophets. Pay 1 to make copy, Champion original, Move to Combat with the Copy, If attack succeeds, sac the copy, pay 1 to make copy again, move to end step, copy fizzles, pay 1 again to make new copy that lasts into next turn and then go infinite. In the event you got Sundial and played it, you can also pay 1 to end the turn instead of going to end step and it has the same effect.
It was pretty well covered in the last section how useful this card is for your infinite combo shenanigans. However, theres a much larger implication with this card. Cast something like Goblin Electromancer and make a copy of it and end your turn with Sundial. Surprise, your instants and sorceries now cost 2 less. Two Docent of Perfection  Flip's isn't a bad thing either. Two Fatespinner's. Imagine the abilities you could create.
    It's extremely situational but example of how this card can absolutely break games and be a stax piece honestly. I was test playing it against my Zombie Deck and had the weirdest stuff happen. I had Sundial and Intruder Alarm on the battlefield already, and I played Puppeteer Clique and copied it. I took Lich Lord of Unx and Gravespawn Sovereign from the graveyard and made 3 tokens with Lich Lord. Tapped the five of them and took every single creature out of both graveyards and suddenly had a field of about 20 creatures. Making copies of any wizards along the way.

MRDOOM3 on Sen Triplets

3 months ago

Fatespinner and Peacekeeper are two nice pillowfort cards (I say Fatespinner is pillowfort because with her, your opponents can choose to skip their combat to play cards or draw cards).

For some more control, you can consider Grand Abolisher and Angelic Arbiter, maybe Jin-Gitaxias, Core Augur, although he's a little on the expensive side of things.

For some combos, Leyline of the Void interacts very, very nicely with Helm of Obedience. There's also Energy Field + Rest in Peace to basically prevent you from taking damage until either one of the two enchantments are removed.

For an even longer term wincon, you can try out Omniscience followed by a Enter the Infinite. Draw and play the nonland cards of your library all in one turn.

JoeMoMo499 on Baral, Chief of losing friends

4 months ago

SirFowler, I am planning on adding Kira, Great Glass-Spinner, Fatespinner, and Jace, Unraveler of Secrets. The two problems with that being budget, and removing things from decks being a weakness of mine.

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