|Commander / EDH||Legal|
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Creature — Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Price & Acquistion Set Price Alerts
3 weeks ago
Sorry! I have been off since the 22nd until today, so here is a Christmas Present!
I think I actually showed you these drops:
Tide of War, Scrambleverse, Warp World, Risky Move, Grip of Chaos, Savage Beating, Chandra's Ignition, Mystic Retrieval, Wild Ricochet, Fury Storm, Wild Wurm, Molten Sentry, Ral Zarek, Helm of the Host, Bottle of Suleiman, Crooked Scales, Sorcerer's Strongbox, Fatespinner, Search for Azcanta Flip, Twincast, Reverberate, Reshape, Counterflux, Squee's Revenge, Chaos Wand, Goblin Lyre, Fling, Chaotic Strike, Aleatory, Winter Sky, Fighting Chance.
1 month ago
Hey if you are playing casually, it doesn't really matter.
Drops for casual fun:
Tide of War, Scrambleverse, Warp World, Risky Move, Grip of Chaos, Savage Beating, Chandra's Ignition, Mystic Retrieval, Wild Ricochet, Fury Storm, Wild Wurm, Molten Sentry, Ral Zarek, Helm of the Host, Bottle of Suleiman, Crooked Scales, Sorcerer's Strongbox, Fatespinner, Search for Azcanta Flip, Twincast, Reverberate, Reshape, Counterflux, Squee's Revenge, Chaos Wand, Goblin Lyre, Fling, Chaotic Strike, Aleatory, Winter Sky, Fighting Chance, Mana Clash.
2 months ago
add Commander's Sphere, Darksteel Ingot, you want a few mana rocks since ur not green you dont have mana ramp Pearl Medallion also at least 3 counter spells Render Silent Psychic Corrosion Wrath of God Dovin Baan Cyclonic Rift Supreme Verdict Baird, Steward of Argive Azor, the Lawbringer Detention Sphere Wall of Denial Isperia, Supreme Judge Fatespinner Reflector Mage Future Sight Authority of the Consuls Suppression Field
2 months ago
But then, if youre playing commander its a 4 player games in a 100 deck setup, meaning there will be approximately 40-50 spells with a recurring castable commander per player (35+- lands, 10+- mana rocks), thus the game would have a maximum of 200++ spells. A 15 counter spell, well 30 if you can bounce it back with Snapcaster Mage or ect, seems redundant no?. a different story if you play 1v1 commander or if you're playing Baral, Chief of Compliance as the commander.
So essentially counterspell is great if you used it at the right time on the right spell, but over counterspelling spell in a commander deck might be a waste of card slot.
a few suggestion comes to mind,
Build a fortress:
Might give you time by minimizing incentive for opponents to attack you,
Be the threat or be full control until you have your combo pieces
How about playing storm count instead, since Niv-Mizzet, Parun says whenever you play spell you draw a card than deals 1 damage. Storm is a spell on its own meaning if your storm counter is 5 you get a copy of that spell 5x, thus niv will proc 5 times, and if your friend want to counter the spell they have to use 5 counter spell thus niv will proc 5 more times.
Keep in mind Braids of Fire only give you that mana on upkeep, not throughout your turn.
i cant fully explain everything in the comments but heres my niv deck Niv-Mizzet, the Wizard Lord, it evolve in a way throughout my commander career.
Hope it helps, Go Izzet league!!!!
PB80 on Surrak test
4 months ago
Guided Passage Surprising fun card, but a no go in this deck
Traverse the Ulvenwald I like it, but need the room for something else
Bloodbraid Elf I am a fan, but in the new build it just hits too many cards
Clever Impersonator I am a big fan and he will return, but not right now
Fatespinner I like this card a lot, but lacks aggression in this deck
Feldon of the Third Path He will probably return, but for now I need slots for testing
Sakura-Tribe Elder Normally an auto include when I play green, but want to try something else
Thrummingbird Was a good card in the first build, but with the changes I think he will lose much of his value in the deck
Treasure Keeper but thinking hard about this one. With the new build he seems less productive
Venser, Shaper Savant I like this card and always will, but right now a no go
Vorinclex, Voice of Hunger for now a no go, too much mana and with the new idea’s just out of the range I want to go. Maybe in fase three