Fatespinner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Fatespinner

Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Fatespinner Discussion

pedroedmarcos on Damia, sage of stone trigger

3 months ago

Hey there

I just started to try to build a EDH Damia deck and I have some questions:

For this questions let's say that I have 3 cards in hand.

1- If I control Damia and a spark double that is a copy of Damia how many cards will I draw? Will they both check the ammount of cards at beginning of my upkeep or when they try to resolve?

2-If I have a Damia and my opponent have a Fatespinner . Can I choose drawstep even If I control Damia at the time?

3-If I have Damia and Words of Waste and activate it 4 times, This will replace all the Damia Draws that turn right?

Capt_telnet on the Evil Azami that will get me banned from my lgs

3 months ago

Hello my dude, I also have an Azami list that everyone hates and can give you some advice.

If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.

As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.

On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.

You might want to upgrade your counter-spell list aswell, Negate , Abjure , Arcane Denial , and Forbid are some that are cheap and good.

Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.

Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.

Tzefick on Temporal bargain

3 months ago

Like aholder7 says, there's not many phases in a turn. There's 5:

  • Beginning (Untap, upkeep, draw step)

  • Precombat Main Phase

  • Combat Phase

  • Postcombat Main Phase

  • End Phase

So... I get that the card in question is likely not broken because it gets increasingly more difficult to utilize the card's effect, the higher value X is. Although copy spells would effectively make multiple gains with only minimal disadvantages to it. Let's say you cast this at X = 1 and gets to copy it 2 times for a total of 3 instances. Your opponent is forced to select the same phase each time or risk giving you turns with no handicap.

I'm not sure how this would interact with cards that grants you additional steps and phases, like Combat Phases, Upkeep Step ( Paradox Haze ).

As for gameplay, I don't think you would ever cast this for anything other than X = 1 and maybe X = 2. You need some serious rule breaking stuff going on before this makes much sense, as most people will cap your Beginning (and Combat/Ending phases). I'm tempted to say it is too conditional in a lot of ways for it to make sense to make as a card that isn't straight Savor the Moment .

Interesting design but I think it falls into a category of "requires too much setup" to make sense to print as a card.

I think you would need to make it a bit more boxed in to make it feasible.

Something like

Alternative Show

A more strict casting cost when scaling as even if you put in X = 100, you still get Upkeep and End step, so it has a purpose.

By handpicking the modes on the spell (like Fatespinner you allow a more interesting choice, whereas before very few people would not ask you to skip the Beginning Phase, as it's here you get Untap and Draw. Basically with this model you ask your opponent, what do you not want me to do? Untap permanents, draw cards, play sorcery speed, or attack? Untap is by far the worst step to skip for the caster, but they may get around it by other means, like Vitalize , Intruder Alarm or Wilderness Reclamation .

I didn't make it exile itself, which may be a mistake, but I don't see how you misuse it in a fashion that is already available in eternal formats in a much better way.

Since this card messes with steps and phases I would think it would be fitting to throw it in a non-standard set, so Modern Horizons 2?

SakuraStorm on

3 months ago

Have you considered Plea for Guidance or Academy Rector ?

I don't see too much stuff besides Mana Echoes to get a decent amount of mana for a kill, so getting it seems pretty importamt here. Also useful in assembling the pillowfort you desire.

I'd take out Fatespinner and/or Mana Leak . Not a huge fan of counters in multiplayer and the spinner draws an unnecessary amount of hate, for not that great of an effect.

Davinoth on Urza's Gamble

4 months ago

Thanks for the suggestions KongMing! Most of the Untap-effect artifacts I'll be avoiding in the interest of keeping the deck a bit more casual. I run a Winter Orb strategy in my Kaalia's Calamity deck and I think my playgroup would have a collective aneurysm if I introduced another haha.

Originally this was a Memnarch deck that used Freed from the Real with Aphetto Alchemist & Fatespinner as well as Gilded Lotus or Astral Cornucopia , but so far the amount of mana Urza produces is really gratuitous, so even multiple untaps on something like Master Transmuter just seems unnecessary.

Naban, Dean of Iteration is another card I looked at as well, but came to the same conclusion. In a future with more Wizards, perhaps it might merit an include.

BlackShads on Kami of the Moon Croissant

4 months ago

Hi, looks like a fun deck!

Forced Fruition is a fun card in these types of decks, but is better in mill decks and doesn't really synergize with your self-mill wincon.

Consider Fatespinner as another form of pillow-fort. Maze of Ith is very good against many decks as well.

Leyline of Anticipation is another Vedalken Orrery.

Chasm Skulker is another threat you could run that builds up quickly. Toothy, Imaginary Friend as well, plus it draws you even more when it gets removed.

I don't get Evolving Wilds in mono-colored decks, it's just a tapped basic? Consider Myriad Landscape for ramp instead.

Good luck!

Hi_diddly_ho_neighbor on Modern Horizons Announced

5 months ago

Whoah...Morophon is really cool. Best Werewolf commander to date! Plus you could now run white and blue prohibiting effects like Fatespinner or Eidolon of Rhetoric .

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Fatespinner occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%