Fatespinner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Fatespinner

Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

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Fatespinner Discussion

moldycrow83 on Derevi Wizardball

1 month ago

Any thoughts of including Fatespinner into the deck?

KayneMarco on punisher

2 months ago

Uhh...Fatespinner can’t be in this deck. Just sayin’

leven110 on Niv-Mizzet Loves his Spells

2 months ago

Hi Tomagotchi, yup i do agree with Sinken, but my gosh thats the most anti fun playgroup i ever met XD.

But then, if youre playing commander its a 4 player games in a 100 deck setup, meaning there will be approximately 40-50 spells with a recurring castable commander per player (35+- lands, 10+- mana rocks), thus the game would have a maximum of 200++ spells. A 15 counter spell, well 30 if you can bounce it back with Snapcaster Mage or ect, seems redundant no?. a different story if you play 1v1 commander or if you're playing Baral, Chief of Compliance as the commander.

So essentially counterspell is great if you used it at the right time on the right spell, but over counterspelling spell in a commander deck might be a waste of card slot.

a few suggestion comes to mind,

Build a fortress:

Propaganda Curse of Opulence or Curse of Verbosity Fatespinner ect.

Might give you time by minimizing incentive for opponents to attack you,

Be the threat or be full control until you have your combo pieces

How about playing storm count instead, since Niv-Mizzet, Parun says whenever you play spell you draw a card than deals 1 damage. Storm is a spell on its own meaning if your storm counter is 5 you get a copy of that spell 5x, thus niv will proc 5 times, and if your friend want to counter the spell they have to use 5 counter spell thus niv will proc 5 more times.

A few storm card; Flusterstorm Grapeshot Hindering Touch Brain Freeze

Keep in mind Braids of Fire only give you that mana on upkeep, not throughout your turn.

i cant fully explain everything in the comments but heres my niv deck Niv-Mizzet, the Wizard Lord, it evolve in a way throughout my commander career.

Hope it helps, Go Izzet league!!!!

PB80 on Surrak test

4 months ago

Creatures:

Guided Passage Surprising fun card, but a no go in this deck

Traverse the Ulvenwald I like it, but need the room for something else

Bloodbraid Elf I am a fan, but in the new build it just hits too many cards

Captain of the Mists yes goes infinite, but Pestermite is enough

Clever Impersonator I am a big fan and he will return, but not right now

Fatespinner I like this card a lot, but lacks aggression in this deck

Feldon of the Third Path He will probably return, but for now I need slots for testing

Sakura-Tribe Elder Normally an auto include when I play green, but want to try something else

Thrummingbird Was a good card in the first build, but with the changes I think he will lose much of his value in the deck

Treasure Keeper but thinking hard about this one. With the new build he seems less productive

Venser, Shaper Savant I like this card and always will, but right now a no go

Vorinclex, Voice of Hunger for now a no go, too much mana and with the new idea’s just out of the range I want to go. Maybe in fase three

BMHKain on

5 months ago

Actually, I'm switching Fatespinner w/ Cloudblazer as Fatespinner allows the opponent the choice, not the user. Any thoughts on any of these?

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