AEtherize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs Kiora (DDO) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

AEtherize

Instant

Return all attacking creatures to their owner's hands.

Price & Acquistion Set Price Alerts

IMA

C15

GTC

Ebay

AEtherize Discussion

Frytrix99 on Jalira, Master Polymorphist

2 days ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

Frytrix99 on Jalira-San

3 days ago

Why playing Docent of Perfection  Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).

You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.

I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)

Domineering Will is amazing with Jalira. As well as See Beyond, that let you put back a big monster from your hand into your deck.

Some board wipe effect like : AEtherize, Evacuation, Whelming Wave, Scourge of Fleets, Engulf the Shore, Cyclonic Rift.

I hope it helps !

Craven183 on Sphinx Tribal

1 week ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

apavel on Kess, Dissident Mage

2 weeks ago

Take out every cheap, niche counterspell you have, and also think of a better card than AEtherize. None of those synergize with Kess.

Illusificate on The Very Wicked Witch ($3 and it actually works)

2 weeks ago

mrmoo Hi! I'm currently making a sideboard which will consist of Tidehollow Strix, Some kind of non-sac card draw instead of Altar's Reap and maybe Coat with Venom or something like it. AEtherize is another card I'm considering for the sideboard. Oh yeah, the deck is now $3 on TCGPlayer when you hit optimize cart.

legendofa on Bystander Mode Activate

4 weeks ago

First thought is that if you have the budget, switch out Cancel for something else; it's been outclassed pretty hard. Disallow and Overwhelming Denial are both good options, and the latter has good synergy with Rewind.

Consider some Fog effects: Ethereal Haze, Kami of False Hope, and Riot Control are all effective. I haven't seen a Spirit-based Turbofog deck, but it might be doable.

Angel of Flight Alabaster gives your spirits a second chance if something goes wrong.

Supreme Verdict is a huge sweeper. AEtherize is pretty good bounce as a budget option.

Jarman_Kell on MAKE NEKUSAR TIER 2!!!!!!!!!

1 month ago

Hajalak1 hey man I appreciate the suggestion I thought that Forcefield was a pretty good defensive option myself and this deck really doesnt like big-hit and this card makes them small dudes. Small guys are no big deal because this deck is made for not losing life

However I do have to say I really really do like AEtherize and will have to find a place for it in the deck thanks so much for the suggestion!

Illusificate on Now you See Me ...

1 month ago

Neat idea, but I'm not sure you have a good enough certain damage outlet. Since you're running blue, maybe use cards that can give unblockable or bounce creatures off the field, the latter probably being more effective in this deck as you could use them to blink your creatures as well. Vapor Snag and Unsummon can help you get an attack in, or save you on defense and Slip Through Space can draw you a card and guarantee you a hit with your commander. AEtherize is another card I'd reccomend. Judge's Familiar is a nice 1/1 flying blocker and his ability is a nice extra. Also, note that Ephara's ability can only activate once per turn and won't necessarily net you too much card draw, though obviously 2x the cards each turn is really good.

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