AEtherize

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

AEtherize

Instant

Return all attacking creatures to their owner's hands.

AEtherize Discussion

the_unseen89 on The Sea is Woke - Noyan Dar Control

1 week ago

thom-le I will go take a look at your deck and let you know how the button works.

I'm so glad to hear that you have tested my deck out. I think it runs very well and I appreciate the suggestions to enhance some of the cards already in the deck. I think AEtherize and Flood of Recollection are great cards and I have thought about adding them in the past. I'm to that point where it is hard to cut cards. But I will say that the one card I was thinking about cutting was Land Equilibrium. Not that it doesn't help but its tough to spend turn 4 casting that card. It really does "get" the ramp decks which is great but it can also be a card that just does nothing.

Settle the Wreckage is also great, but I hate ramping my opponents. Having Land Equilibrium out would be necessary for me to want to cast that. I think there is enough bounce in the deck that it isn't necessary but that might just be my meta. It is still a great card and would make sense to play over other cards if you own it.

Balance effects draws so much hate in my area that I stay away from those cards but they do work with this deck seeing as how you are usually not ramping at all.

I also love the idea of Shimmer but I'm trying to keep my instant and sorcery count high so I tend to avoid enchantments. See... Metallurgic Summonings .

thom-le on The Sea is Woke - Noyan Dar Control

1 week ago

You're welcome. At the moment I'm also trying to work on this button, would you be so kind and check, if my upvote-button in the description section of my Saheeli's Ironworks (KCI) does work?

But I'm not only here for your coding, I've also tested your deck. I think it does work well in a multiplayer-game. You're never the main threat on the board (for your opponents) until you get in the position of dealing high damage. I'd recommend Settle the Wreckage , it works well with your Land Equilibrium , maybe Magus of the Balance or an early Restore Balance . Shimmer would definitely create some hate against you, but could be useful. Standstill is very effective for control decks, because in normal case you'll get some card draw for cheap and also hinder some opponents in their board development. In the Maybeboard put something in against Graveyard-decks like Remorseful Cleric , but this depends on your play group.

For another instants or sorceries maybe consider AEtherize against attacking creatures. Flood of Recollection gets you any spell back to your hand.

Icbrgr on Brain Getting Too Big

2 weeks ago

nicely done! maybe Silent Arbiter to slow incoming attacks? or Darkness / AEtherize ? Remand is pretty nice with puzzle box.

Technique_Student on Riku Copy/Paste

3 weeks ago

with Biovisionary as a major win condition, it's easy to see that there's a lot of Copying and Pasting and it almost looks like a Roon of the Hidden Realm deck, but more powerful. with cards like Evolutionary Leap , Eyes of the Wisent , Forgotten Harvest , Ground Seal , Oath of Druids and Ooze Garden , AEtherize , AEtherspouts , Cloud of Faeries and Portal Mage Demanding Dragon , Thunderous Wrath , Wildfire Eternal and Grapeshot , Past in Flames would be good additions to your deck. (and Enter the Infinite if you want) continue working on this deck because it can and will be better.

TheRedGoat on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

Still an impressive piece of work I see.

Smuggler's Copter and Scroll Thief seem like they take up slots better served by more utility or control effects.

Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):

AEtherize and Inundate as board wipes or Dissipation Field or Crawlspace as rattlesnake cards (for multiplayer mind you).

Hidden Strings , Last Thoughts , or Hands of Binding for control/utility purposes.

Sakashima's Student feels like a two mana clone effect in your build. (for that matter, Ninja of the Deep Hours should equally be treated as a two drop).

Teferi's Veil or Siren Stormtamer for creature protection.

Prying Blade as completely unnecessary ramp.

Military Intelligence or Verity Circle as card advantage.

Murmuring Mystic or Psychic Corrosion (note, the enchantment represents any milling here) as win cons.

and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."

Pal00ka on Atlantis!

2 months ago

Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.

Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger  Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.

I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.

In addition to your pillowfort pieces I would also consider AEtherize to bounce an attack and Equilibrium to bounce threats as you play your merfolk.

Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.

APPLE01DOJ on Control Freak

2 months ago

1x Telepathy for the side.

As for creature ramp AEtherize or Dissipation Field are quite useful.

Load more

AEtherize occurrence in decks from the last year

Modern:

All decks: 0.01%

Blue: 0.05%

Commander / EDH:

All decks: 0.09%

Blue: 0.73%

G/U (Simic): 0.11%

U/B (Dimir): 0.09%

U/R (Izzet): 0.37%

GWU (Bant): 0.07%