|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs Kiora||Uncommon|
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Return all attacking creatures to their owner's hands.
Price & Acquistion Set Price Alerts
2 weeks ago
2 weeks ago
You have very few cards that cost 2 or less, in fact, almost half of your list costs 4 or more (counting lands!) That's an extremely high curve, and you will usually be glacially slow as a result.
Also, 26 planeswalkers seems slightly too many. I would cut down to 20 or so, and make room for some more cheap accelerators and tools to protect yourself. Your gameplan needs to be survival until the advantages gained by Atraxa and your Planeswalkers win you the game. So you need cards that help you cast your value engines quickly, and cards that protect them and you, then winning should be trivial.
That said, i would add: Fellwar Stone - since you are 4 colors, it will usually provide 2-4 of your colors. I like it more than Darksteel Ingot and other 3cmc rocks, since it ramps into your powerful 4cmc cards like Atraxa a turn early. Similar cards are Carpet of Flowers (It works almost all the time, and is just fantastic if it works. People play lots of islands!), Nature's Lore, Farseek, Chrome Mox and Signets.
Toxic Deluge, Snuff Out, Dismember, Moment's Peace, Swan Song, Stubborn Denial, Unexpectedly Absent - cheap interaction. The cheaper your interaction, the easier it is to cast it when you really need it to protect your planeswalkers from harm.
Vampiric Tutor, Wargate, Enlightened Tutor, Tezzeret the Seeker - a few more tutors to ensure you find the right tool exactly at the right time.
Blind Obedience, Meekstone, Maze of Ith - lockpieces that help defend you.
The cards i like the least and would therefore suggest to cut are Deploy the Gatewatch, AEtherize, Ob Nixilis of the Black Oath, Nahiri, the Lithomancer, Sorin, Lord of Innistrad, Lightmine Field, Tamiyo, Field Researcher, Dovin Baan.
4 weeks ago
Here are my thoughts on some cards I'm not too big on:
Bearer of the Heavens - it has to die, which this deck isn't great at enabling. It looks to me like a board wipe that can be activated most easily by your opponents which is not super optimal.
Desolation Twin - this is just me personally not really liking the card, is all. Too easy to chump block. But it's not terrible.
Dissipate and Void Shatter - they are fine, but because Jhoira's ability costs 2 it makes sense to have more 2 cost counterspells or something. Plus 2 cost counterspells are generally better, and you are running quite possibly too many counters at the moment. So these are the ones I would cut because they are the least good. Oh, and Negate.
Thought Reflection is meh in my opinion. Draws you some cards but it may be too late by that time for it to be useful. Some better draw options might be some of the sphinxes that let you draw replacing some of your vanilla beaters? Not sure. Thought reflection just feels a tad underwhelming.
In general, I would suggest running a couple more lands. I would also include one or two bigger ramp artifacts like Hedron Archive or Dreamstone Hedron, replacing some of the cheap ones. Not super necessary but plan B if Jhoira gets countered too many times is to hard cast massive eldrazi, so it might not hurt. Your call though, since Jhoira can do her thing the turn she comes out.
I would also say that you might want to run a couple more effects similar to Dissipation Field that discourage people from attacking you, like Propaganda or AEtherize. When you suspend a board wipe and a fatty you get scary fast, and those things might help keep you alive.
A bit more removal might be nice (Control Magic? Not sure).
I like where this is going! I would prioritize getting some eldrazi titans with more utility than some of the creatures you currently have, and maybe a couple huge extra turn spells. Those are expensive upgrades though, so that will take some time. Also, Temple of Enlightenment is a powerful and pretty inexpensive dual land.
Keep in mind that I don't play or know much about Jhoira, so take my advice with that in mind. If you've read other stuff that contradicts, that could definitely be correct.
4 weeks ago
Small suggestion: AEtherspouts is 1 mana more than AEtherize the benefits outweigh it by a ton. Your opponents have to decide if they want to draw those medium creatures the following turns or completely "remove them from the game" by putting them on the bottom of their library.
And be fair, you don't really have mana issues so you can spare that 1 mana ;)
1 month ago
Any blue bounce deck begs to play Gilded Drake.
My brew is about to be overhauled in the coming weeks but feel free to check it out.
Commander / EDH*
SCORE: 17 | 16 COMMENTS | 3281 VIEWS | IN 7 FOLDERS
1 month ago
I'm pretty content with my curve at the moment so the higher mana suggestions I'm not really considering but if I ever need to tone the deck down Colossal Whale seems like a good way to do it. AEtherize is something to think about though...
1 month ago
Ok so here are a few suggestions. You take what you want from it
- Archetype of Imagination is better then islandwalk and pairs very well with Stormtide Leviathan
- Colossal Whale, has islandwalk and surprisingly is very good from my exp
- Lorthos, the Tidemaker, if you've seen what Yosei, the Morning Star can do to a player you would know this one is good too
- Scourge of Fleets is fantastic removal and for 2 more mana it's better then Aether Gale
- Shipbreaker Kraken isnt bad either
- Expropriate is such a good card should find room for this card
- Mind's Dilation is another great card
- AEtherize and AEtherspouts are great too
1 month ago
Hey Lissie, I saw your video and wanted to share my own experiences. I love these partners and think your deck is good, but still to much focused on Atraxa than Reyhan. My deck Witch-Maw | Khan and Deciple Counter Bonanza! explains what im about to say and more too, but here i go anyway.
For ramp i would add Ordeal of Nylea as it instantly resolves once Reyhan attacks.
Allot of your removal resolves on removing or exiling every creature, which sets you back as well. Possible even further then others since you need to grow back while other just throw big things on the field. But blue actually has allot to solve that! Curse of the Swine, AEtherize and Cyclonic Rift are examples i also use and work very well. Also Living Death is a must as it actually works with Reyhan's trigger to "paste" counters on your reanimated creatures after living death's trigger is finished! Finally Selfless Squire while not removing, prevents and creates counters!
Going on Reyhan can break the legend rule with Mirror Mockery. When enchanting Reyhan, he can now place 3 counters on 2 target creatures every attack as the copy "enters the battlefield with 3 counters". And after this copy "entered play" we have to sacrifice one Reyhan instantly since the Legend rule states we can't have more than one. But this is exactly what we want to avoid that exile effect on mirror mockery.
Now imagine a Rite of Replication and Strionic Resonator on a Corpsejack Menace or a Deepglow Skate ;). And if that was good, imagine the replication on Reyhan with the same explanation as with mirror mockery. But now we have 6 Reyhans. 5 which needs to be sacrificed, all on which 6 Reyhan abilities trigger and they all have 3 counters....... urgh all this math, my brain hurts.
The last issue i usually face with these partners is getting through an opponent. It's big fun having this big 80/80 Ishai but once you tap it, it can get blocked and eh... Which is where i added Jarad, Golgari Lich Lord and Ghoulcaller Gisa. So now we sacrifice Ishai, so something which isn't blocked gets these 79 counters, or we create 79 zombies or we just do 79 lifeloss.. so much alternate wincons!
Have fun on playing! I hope this helps!