AEtherize

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

AEtherize

Instant

Return all attacking creatures to their owner's hands.

Price & Acquistion Set Price Alerts

IMA

C15

DDO

Ebay

Recent Decks

AEtherize Discussion

PhyrexianPreator on TempestDelverThing

3 hours ago

The best blue creatures for this style of deck generally are Snapcater Mage, Vendilion Clique, Nimble Obstructionist, Thing in the Ice, Cryptic Serpent, Delver of Secrets, Tempest Djinn, Mutavault (creature land), Faerie Conclave (another creature land), Glen Elendra Archmage, Mistbind Clique, Sower of Temptation and Spellstutter Sprite.

Essentially, the creatures you want have built in disruption or impact the game a certain way. Cryptic Serpent for instants may be a vanilla creature for the most part, but it is a big creature that can win you the game for two mana. The creatures you have right now are great. But you need cards like Cryptic Command and AEtherize to make the most of them.

Chill_Casual on Flight of the Thopters

3 weeks ago

LuciferHex, I am running echoing truth as a response to elf and goblin trbal decks in my local meta. they're the only ones who i would not be able to out token. Echoing Truth eliminates 30 goblins for two mana, whereas AEtherize only handles attackers for four. Seat of the Synod has synergy with the deck, but i don't feel it is needed, especially when Sai, Master Thopterist only gets thopters from cast artifacts, and i'm running enough tutors to get Mycosynth Lattice easily. Aether Spellbomb is good for three reasons; 1.) Low CMC (sometimes free) is good for slinging thopters, 2.) It has the utility of draw or disruption (for single target creature), 3.) I can tutor for it with Trinket Mage or recycle it with a Myr Retriever or Junk Diver. I had Hangarback Walker in my initial build, but decided that just slinging artifacts would be more efficient than dumping mana into a creature that doesn't give as much back as i want. I already am running Foundry Inspector. thanks for taking the time to look over my deck, i appreciate it. if you liked the rest, feel free to leave an upvote.

LuciferHex on Flight of the Thopters

4 weeks ago

Echoing Truth isn't that good of a card in commander. AEtherize is much better. Also why aren't you running Seat of the Synod? Aether Spellbomb is not that good of card, you'd be better off running Hangarback Walker. And why aren't you running Foundry Inspector?

Barookie on Nicol Bolas, the Card Ravager

1 month ago

felletje Thanks for the suggestions, I agree that replacing Talrand, Sky Summoner with The Locust God is probably better for the deck seeing as I don't need to cast spells to make small blockers, it just happens as I draw and if I have Nicol Bolas transformed into the Arisen, I could get three locusts a turn for free. I have also replaced AEtherize with AEtherspouts seeing as it can slow someone down a lot if they decide to put the stuff back on top of their library, and help me stall the game better too.

The reasoning for me using the other creatures in this deck is that a card like Kazuul, Tyrant of the Cliffs can completely shut down creature decks without flying and make a very large amount of tokens as a result of people attacking me. Neheb, the Eternal is here to help pool up mana for something like transforming my commander earlier on when there is an opportunity to do so as well as helping pay for some of the more expensive cards in my deck. Erebos, God of the Dead is in this deck to shut down any lifegain my opponents could have as well as give me a cheap card advantage over my opponents, the more options I have to respond with, the better I will do.

I've seen most of the creatures you have suggested but I just feel that some of them are too situational, or just, in my eyes, don't really help with what I'm trying to accomplish with this deck.

Thank you for the suggestions.

MegaMatt13 on 1st EDH Deck, Makeshift Merfolk

1 month ago

welcome to the format :)

as you're just getting started, I would suggest picking up some staples that could be put into later decks. They would all be great here:

Lightning Greaves Swiftfoot Boots Sakura-Tribe Elder Cultivate Kodama's Reach Beast Within Overrun Counterspell Tishana, Voice of Thunder Simic Signet Urban Evolution Shamanic Revelation AEtherize Evacuation

Hope these help! Also, you have multiple copies of some nonbasic lands. Only basic lands can have more than one copy :)

DjMuffinTops on Tetsuko Umezawa

2 months ago

Haven't played Tetsuko as a commander yet but I've been wanting to see a cool "deals combat damage" unblockables deck, this is a cool budget deck.(I tried with simic when I first started, might try again).

My suggestions for a strong late game would have to be centered at protecting your board from board wipes which if resolved will really set you back. Since you're in blue you're probably looking at adding a couple more counterspells for those boardwipes like Arcane Denial, Negate, and Cancel

On the other side of things you might also wanna run some spells to set back opponents who try to swing back. AEtherize is good against that full swing back at you. For more problematic boards Cyclonic Rift is the ideal option but its a bit pricey now, River's Rebuke is pretty good though at clearing the way of one person's non-land permanents.

I also think Chasm Skulker looks pretty good here, from the looks of it you've got a lot of card draw. 1/1 that makes more 1/1s would probably be pretty good here. And finally a cool pet card of mine is Day of the Dragons. If you've got a full board of weenies and this resolves around a turn it's a really good time. Hope this helps!

JKRice on My First Blue Deck

2 months ago

You have about the right amount of lands for a deck with an average mana curve. You have lots of high cost stuff, so your landbase is pretty good. However, the submerged boneyard and unknown shores dont seem to be doing anything, as your deck has only blue cards in it. I would reccomend switching those out for some more islands, or blue lands with abilities, like Faerie Conclave or maybe something like Lonely Sandbar. In the actual deck, you have a lot of decent cards, but no general theme to the deck and no win strategy other than to overwhelm them with creature. You did note that these are the only blue cards you have at your disposal, so im not sure how to change that, but you might want to get some cards that do the same thing for a lower mana cost. for example, instead of advanced hovergard or aven fisher, you might want something like Fog Bank for defense or Cloud of Faeries to replace them. Being able to play these cards two turns sooner than hoverguard and fisher will be better in the long run. Your spells seem pretty good, but a few of them are out of place, and i think you should add in another Rise from the Tides as that is your win condition. Roiling waters seems to be a bit too much mana, i would reccomend switching it for something like AEtherize as a mass boardwipe of their creatures when they attack you for much less mana. Again, as these are the only blue cards at your disposal, you probably wont be able to make these changes.

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