Return all attacking creatures to their owner's hands.
|Want (4)||BaconTrail , Etinifni , nconiglio , MikeyCantStop|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
AEtherize occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
3 hours ago
Nice idea. I’ve always wanted to make a Sea-creature deck. I foresee some issues with protecting your krakens as well as protect yourself during the early game though. You don’t have a lot of cheap bounce/counter, and not a lot of cheap creatures. I don’t know what you’re budget is, you may want to consider Thing in the Ice Flip. Early drop. Transforms into a powerful kraken while also sweeping the board. Cancel is a little too expensive for a counter. I would suggest Stubborn Denial. Cheaper way to deal with your opponent's killspells. Hard counter if you got a kraken down. You may want to consider Whelming Wave or Engulf the Shore as a way with dealing with large armies. AEtherize relies on your opponent Attacking you. Good start to a deck. Good luck with it.
1 week ago
I would drop:
- Fleeting Distraction
- Grip of the Roil
- Obsessive Search
- Radical Idea
- Reach Through Depths
- Spell Syphon
- Twisted Image
- Slip Through Space
- Apprentice Wizard
- Deranged Assistant
- Hedron Crawler
- Sea Scryer
- Prismatic Lens
One reason is that you have a lot of cards that do nothing but draw one card. Which is usually fine in 60 card 1v1 as they function as almost running fewer cards. This lets you draw into your business spells with more consistency. However, in EDH multiplayer, I feel like you want cards with more impact. I kept in cards that let you scry or let you decide card quality because those have more impact.
The other reason is that you really aren't accelerating into anything big, so why do you need a bunch of mana ramp cards? You definitely want to hit all your land drops, but your 2-for-1 and 3-for-1 draw spells should keep filling your hand with lands. You want more business spells that keep you in the game long enough to get Talrand into play and start beating down.
I know Talrand tempts you to play a bunch of cantrip spells to have a sort of combo finish. However, in my experience it is better to have a more solid lock down of the game and win with inevitability than just trying for an alpha strike. A few 2/2 flyers can go a long way.
I would go up to 36-38 lands to make sure you keep getting those land drops.
Then I would add a few more counters:
Then some more bounce (although you have most of the good ones in there already):
Then maybe a couple more recursion spells:
Just to give you some card advantage in other ways or to get back powerful spells that you were forced to use early.
Blue shenanigans can be hard to play. Sometimes you want to be aggressive with your countermagic and bounce to stall your opponents. Other times you want to hold back and wait until the more opportune time.
Hope this helps.
2 weeks ago
1 month ago
Maybe I've just had a string of weird luck, but I'm seeing a lot of monogreen devotion in my testing. What's your out for when Ghalta hits? Consider AEtherize , which I've used for a while in my Modern mill deck and is in the (work in progress) Pioneer version.
on Hoot Hoot
2 months ago
Barbarian_Sun_Pope I love the idea of splashing W (Jeskai is my jam). Rule of Law looks right up my alley, I'm adding that to the Maybeboard and will be working that in soon. Interaction, I've taken in BCN_BuildsDecks 's suggestion and adding Lightning Bolt cuz ya gotta do what ya gotta do ya know. AEtherize looks great as well. I think after a couple of games I'll be able to tell more easily if I can get away with a cheaper bounce effect or need to go up to Evacuation .
2 months ago
First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.
You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).
Commit / Memory is also slow and I recommend cutting it.
Additions/Cards to consider:
Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .
2 months ago
Sweet deck, I used to run U/W Netsuke deck focused around limiting the number of spells they can play. Have you considered Deafening Silence , Aura of Silence , or Rule of Law . These should be pretty cheap, easy to splash in, and allows for easier countering. Paradox Haze could also speed things up considerably. I do agree with Riskybiznu that there's not enough interaction in this deck, you might consider AEtherize or even Evacuation since you have very very few creatures and it keeps their hand full =).
2 months ago
Another thing I just realized I forgot to mention, Engulf the Shore is really bad for you. It is going to return all of your creatures to your hand to and slow you down. You have 1 creature that could potentially not got back to your hand and only 1 copy of that creature. AEtherize would be MUCH better. The only way Engulf the Shore is going to work for you is if you get some much stronger ETB effects.