|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
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Return all attacking creatures to their owner's hands.
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3 days ago
1x Telepathy for the side.
4 days ago
shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!
Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.
Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.
Thing in the Ice Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.
On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.
The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.
Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!
Any more questions, or I can help, let me know!!
2 weeks ago
I would suggest a little more removal/board wipes. AEtherize and Whelming Wave are good on a budget. In Garruk's Wake Bontu's Last Reckoning and Decree of Pain are also good budget boardwipes. Also a few good targeted removal spells Hero's Downfall to deal with planes walkers and Malicious Affliction since you have a sacrifice subtheme. Nighthowler Mortivore and Eater of the Dead go good with mill theme. And probably good use some more cars draw Ambition's Cost Ancient Craving Treasure Cruise and Blood Divination are good on a budget.
1 month ago
First thing's first: "Why is this in the Rules Q&A thread?"
I decided to place this question within the main thread for two reasons.
1.) It will generate a bit more traffic to get a better answer since it's sort of an open-ended question as it embarks on both facts and opinions. By not putting it in the EDH or Modern thread, it allows players from both formats to enter the same thread and discuss the topic.
2.) We are actually talking about the ruling as to why it is banned in one format over another, and the interaction it plays within the two formats in general. I felt this was relevant enough to warrant this thread. I encourage any Mod / Admin who feels differently to please move this thread to a more appropriate section as desired.
So the question is why is Emrakul, the Aeons Torn banned in EDH but not in Modern? Obviously, having Em as a Commander is highly violent in nature. You could ramp into her via the plethora of stones and have a neigh unstoppable wrecking force.
But, at the same time when you consider the abrupt and vicious tactic of Nahiri, the Harbinger or an equally devastating Samut, the Tested if you can manage Haste with a quick spell / artifact, the game suddenly feels just as one-sided.
I'd actually argue she should be banned in Modern, and not in EDH. In Modern, you have one opponent, a smaller life total, a smaller pool of cards to build from, and your opponent could have not just four copies of her in their deck but also four copies of each method to draw her out. You could Goryo's Vengeance her out of your graveyard, you could Genesis Wave her from your library, you could Spawnsire of Ulamog her from outside the game - thereby effectively negating even the possibility of a Surgical Extraction if your opponent doesn't know what's going on.
But in EDH? If you manage to kill her via chump blockers, she's immediately going to cost a staggering , if not far, far more.
She has protection from colored spells, yes. But that resides in the realm of being targeted. To my understanding, protection acts a lot like Hexproof - If you aren't the "target", you aren't "protected".
Yes, a 15/15 flyer with Annihilator 6 is just the worst. But it's not unstoppable. Your opponent is the one who decides what is sacrificed, not you. So they could just keep a flyer or a creature with reach to chump block. If she doesn't have vigilance, all other opponent's will likely team up and take her down.
Now obviously I skimmed over the titanic Loxodon in the room (God, did I really just make THAT pun? Ugh...), and that is her extra turn she gives you.
But this is where my point is just even more honed in.
In Modern, where you have 20 life and games are usually violently quick, that 2nd turn may not even come up. Even if it does, it's essentially a 100% guaranteed win. If you don't have some sort of immediate answer, such as AEtherize, you are 100% losing the game unless you have tons and tons of life and tokens. In fact, Selesnya Tokens with some sort of lifegain buffer might just be THE BEST against her because you can shrug off both the damage and the Annihilator.
But in EDH? Well... You can wreak havoc against one opponent, then against the same opponent or another.
You're dealing a max of 30 damage. Yes, as a Commander that's lethal amounts. But she restricts you to a purely Colorless deck.
Meanwhile, as just a card in your main 99, you have to actually get her out and if you can't win in those next few turns, you bet you'll be taken down ASAP.
Let's talk about that 30 Commander Damage, by the way. You'd have to spend both turns attacking the same opponent to win. Thereby leaving two opponent's open to assault you. And if you spread the Annihilator around to wreak as much havoc as you can, you haven't actually beaten anyone - just set them back. No different than a Wrath spell, in that regards.
I feel like she's honestly too powerful for Modern, as she makes the game truly one-sided and doesn't even really need the 2nd turn in most cases. She deals nearly lethal damage just in one swing and destroys the entire boardstate along with it. Once she hits, it's game.
But in Commander, even if you manage to get her out it becomes less about EDH and more about Archenemy where IF YOU'RE LUCKY you can take out a single opponent during your second turn. Otherwise you just payed for a Wrath of God and a 2nd turn. Brutal, but not necessarily game-winning.
So what are your opinions? Do you agree? Do you feel differently? How so and why?
1 month ago
Also, while these probably don't belong on the list, cards that do damage to all attacking creatures seem like a potential add. Such as - Wind Shear and Sandstorm I'm sure there are lots others, but I won't continue since they don't really fit.
1 month ago
I don't know what your budget is, but "sweepers" are always good, even in token decks. If you can, definitely play Cyclonic Rift, and maybe River's Rebuke, AEtherize, Coastal Breach, Engulf the Shore, Evacuation, Inundate, Kederekt Leviathan.
2 months ago
Good job on keeping it 60 cards, and its good you're keeping a 24/36 land ratio.
I will say, if you are wanting to reduce the $ Cost, consider cutting bribery down to 2 copies and adding some Archaeomancer. You can expand on that tactic to include some Boomerang bouncing for both your creatures and threatening opponent cards. After you are finished getting the spell you need from it, you can use it as a chump blocker.
Your deck is very vulnerable to tokens and aggressive decks, so consider a Dissipation Field or some AEtherize. Much of your deck doesn't even begin to lay the groundwork for it's winning strategy until late game, so consider some cheaper mind control tech like Persuasion and Mind Control or quicker ramps with mana rocks like Sol Ring or fixers like Gauntlet of Power and Caged Sun. If you like artifacts, you can do some mean things with Mindslaver and Trading Post.
Carnage Altar and Ashnod's Altar are nice to use against an opponent who can destroy your enchantments/artifacts. May also consider Memory Plunder. Treachery Is expensive, and without a lot of card draw (think Fact or Fiction ), it'll be hard to make the second ability REALLY worth it. Save some time and put one of those 5 cost control enchants out there.
Have so much stealing, the opponent can't match up, be choosy about what you take, and use counterspells for things you just don't have another answer to. Like when your opponent brings out Martial Coup with plans to Burn at the Stake next turn.