|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Kari Zev, Skyship Raider
Legendary Creature — Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.
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Kari Zev, Skyship Raider Discussion
1 month ago
Wee Dragonauts? +2/+0 is really good. Also, Sage of Epityr has pseudo Ponder, which can be useful. Also, why is Kari Zev, Skyship Raider in here? She’s not a wizard, and doesn’t seem to have that much synergy here. Oh, and finally, Swiftwater Cliffs is strictly better than Izzet Guildgate. Guildgates are just bad.
1 month ago
Imminent Doom is a weird card to play around with. In an EDH deck you'd definitely get value out of it. Here... probably not so much.
Wizard's Lightning would be more consistent damage. Kari Zev, Skyship Raider, maybe. Fanatical Firebrand, Zurgo Bellstriker, Thunderous Wrath, Searing Spear, Incinerate, Flame Javelin, Collateral Damage are all fun cheapish burn spells and doods. Reverberate+Insult would just be brutal but you'd need the mana to pull it off.
I like what you're trying, I'd just probably take out the imminents.
1 month ago
nrwinning you've got some good synergies going on, but part of me feels like you should splash some BLACK for Mardu Control. It would give you access to more removal spells like Cast Down, Fatal Push and Vraska's Contempt. Fatal Push works really well with Kari Zev, Skyship Raider and Tilonalli's Summoner(if you don't have Ascend - The City's Blessing). Sheltering Light and Queen's Commission really doesn't do anything for you. I also concur with chuckaw1977 in using Magma Spray over Shock.
1 month ago
Upon thinking about it, ignore my comment about Doomfall.
Also Id say cut the Heart of Kiran or put it in the sideboard. You are going to want more creatures.
Heart of Kiran would just slow it down, its nice for its utilitarian approach, but unless you want to crew your heavy hitters (Rekindling Phoenix, Scrapheap Scrounger, Glorybringer, Goblin Chainwhirler, Hazoret the Fervent...) or to use a loyalty counter from Chandra, Torch of Defiance. but in general you might want something a bit faster. id suggest the Aethersphere Harvester if you had more 1/1's, however just dropping both kiran for a Bomat Courier and a Unlicensed Disintegration might help you out, as you will have a better chance at those 1 drops in your first hand AND more chances for removal since you have a playset of unlicensed and a full playset of bomat. you would want that card advantage and want to beable to use unlicensed disintegration with its trigger for the extra 3 damage. If ya mainboard a Angrath and side one in the side board, id keep the Kirans, as THEN it would be more viable, and even more so in game 2 or 3.
also Arguel's Blood Fast might not be a good idea for the sideboard, it is a bit costly for aggro, yeah the card advantage might be nice but by the time you are down to 5 life, you are going to need more and more creatures to bring back scrapheap scrounger. Arguel's is best with decks that use recursion such as mono black ones or specifically zombies, Embalm or Eternalize.
Lastly, Kari Zev, Skyship Raider is a bit too slow, id opt for Khenra, atleast in early game his ability will allow you to get in additional damage, AND hes great for late game, even when discarded by Hazorets mana ability (which is a good idea in my opinion to get your hand down to one or less AND to get the 4/4 with the power 4 cant block ability the next turn).
This is what I am running for a Rakados build. its basically what you are doing but a little more consistent
1 month ago
Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.
to be consistent id suggest the sideboard be
Many decks use both.
2 months ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
3 months ago
Keep the Champion of the Flame they do massive work in your deck, definitely splash white it is so worth it. You can take out Fanatical Firebrand for more Kari Zev, Skyship Raider and maybe a couple Shocks
3 months ago
I like the idea of using Blackblade Reforged I am just wary of it being dead if I don't have Valduk, Keeper of the Flame on board. I will play some games with it added to the deck to see how it goes. I could remove some Champion of the Flame and put in more Kari Zev, Skyship Raider though. Thanks for the suggestions. If you think there may be something better to remove let me know.