Kari Zev, Skyship Raider
Legendary Creature — Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.
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Kari Zev, Skyship Raider Discussion
2 days ago
Tokens that don't have a special name are named after their creature types.
If a player controls multiple permanents with the same english name, he choses one of them and puts the rest into his graveyard. This is a state-based action and has nothing to do with sacrificing these permanents!
In your case, your opponent choses one Spirit, one Elf Warrior, and one Elf Druid tokens and puts the rest into his graveyard.
3 days ago
Great list, even if as many said before, you should moove this deck to a modern format (but you still can play it in legacy). If it's an aggro deck, maybe you can put Kari Zev, Skyship Raider in it?
1 week ago
Not sure about Archwing Dragon. It seems to mana intensive to recast it every turn. I use Thunderbreak Regent in Zurgo in Barbados. No haste but even if it is removed it deals 3 damage. I could be wrong. The one hit with Archwing Dragon could be the difference between winning and losing. I like Kari Zev, Skyship Raider Reckless Bushwhacker and Lathnu Hellion and must see if I can include some of them. I don't own a Goblin Bushwhacker but will obtain one if I choose to add the Reckless Bushwhacker.
1 week ago
1 week ago
@WrathofCod So, after 3 weeks I finally have the time and energy to actually read and write letters and words and have them make some amount of sense. Hopefully. SO. Getting a board early was indeed rather difficult. I felt like Kari Zev, Skyship Raider and Dragon Fodder didn't really fit what the deck was going for and therefore got replaced by Stormblood Berserkers and Monastery Swiftspears , which provide pretty solid early pressure. Although Soul-Scar Mage might be superior to the swiftspears since I prefer to aim my bolts at creatures and the wither effect seems quite delicious. As for Kiln Fiend, I don't think I like it very much right now. Especially now that I am (as much as it breaks my heart) slowly drifting away from the Flamewake Phoenix being the center of attention plan, and with only 13 ways to trigger the buff and no way of providing evasion, I would rather go with the less phoenix-friendly berserker. At least for now.
Browbeat is a great suggestion and I thank you from the bottom of my heart for bringing it up, since I had no idea it was reprinted as timeshifted. It's much better than tormenting voice, especially if the opponent chooses poorly out of fear of further burn.
With the loss of token generation, Purphoros became even worse than before, and since the deck didn't have a great source of red devotion, he and the fanatics got replaced by Thunderbreak Regents, as big enough and potentially very painful to remove dudes in the air. I'm going to try to trade for koth, but he seems rather rare in these parts.
Finally the sideboard - I like the tips, but I think other than Sowing Salt and graveyard hate, they don't have much application in the local meta from what I've seen so far (= 1FNM). Although to be honest, my original sideboard didn't do much either since I thought I was going to be beset on all sides by affinity and the occasional burn and ended up using the artifact hate only against eldrazi tron and the claw never left the bench.
TL;DR - Thank you again for your suggestions and help and even though I didn't necessarily use as many of them this time around, I think they helped me look for flaws in the right spots and might get used later. Have a glorious day.
EAGLExCORe on RDW
4 weeks ago
sloth.the.holy yeah, I was actually running 4x Lathnu Hellion (which was down from 3 in my original list) until early this week. I moved 2x Lathnu Hellion and 1x Kari Zev's Expertise to the SB, cut 2x Kari Zev, Skyship Raider and 1x Mountain in order to try 4x Bomat Courier and bring 2x Magma Spray into the MB.
Basically, as you can see in my description, the deck is in a crappy place against Aetherworks Marvel decks. In those matchups I generally always go into 4x Magma Spray to break through their mana dorks and into the redzone. I wanted to be able to facilitate that transition.
Another thing with Lathnu Hellion and Kari Zev, Skyship Raider was that at 19 lands, I don't always get to 2-3x Mountains on curve. So I found they were too slow for the deck. I decided to try Bomat Courier increasing my 1 drop creature count and moving away from 3 drops as much as possible until post board.
As a side note Bomat Courier has been pretty awesome at refilling my hand!
1 month ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.