Kari Zev, Skyship Raider

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Tokens

Kari Zev, Skyship Raider

Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

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Kari Zev, Skyship Raider Discussion

CaptSillva on Ascension to the Throne

1 week ago

Here are a few cards you could consider for your Sunforger Package Crackling Doom, Kolaghan's Command, Hide / Seek, Wear / Tear, and Utter End.

Steelshaper's Gift and Relic Seeker are both really cost effective ways to get the equipment you're looking for. You could also run Masterwork of Ingenuity to double up on a good equipment.

Brass Squire is a cheap way to get past equipment costs.

Akiri, Line-Slinger, Kari Zev, Skyship Raider, and Swiftblade Vindicator are cheap minions that hold weapons very well.

cdkime on Most hardcore coubter to kari ...

2 weeks ago

Kari Zev, Skyship Raider. You have to put the card’s full name and double brackets in order to link it:

[[Kari Zev, Skyship Raider]]

One option is prison/Stax. Aggro and burn count on having lots of creatures/spells very quickly. Slow them down and they tend to fall off in the later game.

Grand Arbiter Augustin IV ramps you and taxes your opponents. It also gives access to Blue’s counters and White’s Ghostly Prison, Leyline of Sanctity, and other tax cards.

eatmygender on Rakdos Budget Newb

1 month ago

Hey there! I'm here to try and help your deck grow and develop a strategy, because at the moment your deck looks like a Singleton Creature-Only deck, no offence intended.

First off, Angrath is a terrific include, try and run 2 more. What I think you should develop here is a light control build that forces players to Discard while you swing in to bring the win in. You need some more consistency, so try and run 4-3 of each copy I suggest. First off, Playset of Blightning. It'll keep your opponents down and deal some damage. Inquisition of Kozilek is good, but a tad pricey, so save up for a playset too. Cryptborn Horror looks like it could really be the star of the show here. Essentially your strategy would be to deal tons of damage in a single turn while your opponents doesn't have anything to respond with (Due to you forcing them to discard), and then play Cryptborn Horror and have a huge threat your opponent can't deal with. To make Cryptborn work, you'll want to run 4 Lightning Bolts, and some creatures that hit in for damage very quickly, something maybe like Reckless Bushwhacker. Duress could be good too if you can't afford Thoughtseize. Remember, the information that these cards give you by letting you see your opponent's hand is very important, because you can anticipate what they'll do. Run more of Kari Zev, Skyship Raider, she's great in this. Okay, so you'll want more removal than just Lightning Bolt, so putting in a playset of Fatal Push will be a good idea. Other than that, running Dragonskull Summit and Graven Cairns will mean you won't have troubles with the wrong color of mana.

GoblinsBeatElves on Wizards

3 months ago

Wee Dragonauts? +2/+0 is really good. Also, Sage of Epityr has pseudo Ponder, which can be useful. Also, why is Kari Zev, Skyship Raider in here? She’s not a wizard, and doesn’t seem to have that much synergy here. Oh, and finally, Swiftwater Cliffs is strictly better than Izzet Guildgate. Guildgates are just bad.

ArrestedSnow on Guttersnipe's Burning Rage

3 months ago

Imminent Doom is a weird card to play around with. In an EDH deck you'd definitely get value out of it. Here... probably not so much.

Wizard's Lightning would be more consistent damage. Kari Zev, Skyship Raider, maybe. Fanatical Firebrand, Zurgo Bellstriker, Thunderous Wrath, Searing Spear, Incinerate, Flame Javelin, Collateral Damage are all fun cheapish burn spells and doods. Reverberate+Insult would just be brutal but you'd need the mana to pull it off.

I like what you're trying, I'd just probably take out the imminents.

hydrothermia on form of the dinosaur

3 months ago

nrwinning you've got some good synergies going on, but part of me feels like you should splash some BLACK for Mardu Control. It would give you access to more removal spells like Cast Down, Fatal Push and Vraska's Contempt. Fatal Push works really well with Kari Zev, Skyship Raider and Tilonalli's Summoner(if you don't have Ascend - The City's Blessing). Sheltering Light and Queen's Commission really doesn't do anything for you. I also concur with chuckaw1977 in using Magma Spray over Shock.

Daggerfella on

3 months ago

Upon thinking about it, ignore my comment about Doomfall.

Also Id say cut the Heart of Kiran or put it in the sideboard. You are going to want more creatures.

Heart of Kiran would just slow it down, its nice for its utilitarian approach, but unless you want to crew your heavy hitters (Rekindling Phoenix, Scrapheap Scrounger, Glorybringer, Goblin Chainwhirler, Hazoret the Fervent...) or to use a loyalty counter from Chandra, Torch of Defiance. but in general you might want something a bit faster. id suggest the Aethersphere Harvester if you had more 1/1's, however just dropping both kiran for a Bomat Courier and a Unlicensed Disintegration might help you out, as you will have a better chance at those 1 drops in your first hand AND more chances for removal since you have a playset of unlicensed and a full playset of bomat. you would want that card advantage and want to beable to use unlicensed disintegration with its trigger for the extra 3 damage. If ya mainboard a Angrath and side one in the side board, id keep the Kirans, as THEN it would be more viable, and even more so in game 2 or 3.

also Arguel's Blood Fast might not be a good idea for the sideboard, it is a bit costly for aggro, yeah the card advantage might be nice but by the time you are down to 5 life, you are going to need more and more creatures to bring back scrapheap scrounger. Arguel's is best with decks that use recursion such as mono black ones or specifically zombies, Embalm or Eternalize.

Lastly, Kari Zev, Skyship Raider is a bit too slow, id opt for Khenra, atleast in early game his ability will allow you to get in additional damage, AND hes great for late game, even when discarded by Hazorets mana ability (which is a good idea in my opinion to get your hand down to one or less AND to get the 4/4 with the power 4 cant block ability the next turn).

Daggers Rakdos Aggro

This is what I am running for a Rakados build. its basically what you are doing but a little more consistent

Daggerfella on

3 months ago

Id say remove Cut / Ribbons and 1x Abrade to put in 2x Fatal Push

Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.

to be consistent id suggest the sideboard be

For a moment i am a bit torn between using Pia Nalaar & Kari Zev, Skyship Raider instead of Ahn-Crop Crasher & Earthshaker Khenra

Many decks use both.

also is there a reason to be using 4x Rekindling Phoenix and 2x Hazoret the Fervent? just a little curious.

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