|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Kari Zev, Skyship Raider
Legendary Creature — Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.
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|Have (22)||DHermos , rikertchu , tragic_slip , ZombieFood , Lindough , Ellyreia , Nemesis , Spinalripper , sirbar , Snydog17 , philktoken8998 , KB2187 , darthnuchi , orzhov_is_relatively_okay819 , GeminiSpartanX , Lucretian , RPG_FOX , gildan_bladeborn , golgarigirl , Vasbear1 , rakdos24 , firemind12|
|Want (2)||Psycheretic , mlouden03|
Kari Zev, Skyship Raider Discussion
a few seconds ago
4 days ago
This deck feels a little too crowded with different cards with different ideas. I agree with the previous commenter that this deck looks aggro and I think it probably would be best as an aggro deck with some small control elements to allow for damage to get through and to keep damage coming, as opposed to shutting down your opponent's deck. Lightning Strike is a must have for a red deck in standard right now and at least some of them is always good to have. Right now the deck doesn't seem to have a clear finisher and so I would recommend either more Admiral Beckett Brass or more Hostage Taker. Both of those cards are amazing 4 drops and they help control the early and late game and are excellent cards for an aggro strategy. Cut / Ribbons should be a sideboard card as it is much better if you see you're going against a slow creature heavy deck and is not a great main deck card for aggro. You should be running a 4th Unclaimed Territory for a tribal deck, it's that good. Siren Stormtamer is the second best uncommon in Ixalan just for its controlling ability. I don't think you need a full playset but two can help you especially with board control with one drops. One and two drops are much more important if you're trying to go an aggro route and with flying too it can hit for easy damage frequently.Kari Zev, Skyship Raider is a great two drop which allows for you to easily hit for damage early which also can help Ruin Raider go off. You may also want to think about dropping Captain Lannery Storm as she is legendary and isn't great in an aggro deck. If there were lots of treasure cards she could be good but as is she seems like a not ideal three drop, with Ruin Raider being much better, or even a pirate token from Fathom Fleet Captain. You may want to add more 4x of cards and take out some of those smaller cards like adding a Dire Fleet Captain or Fathom Fleet Captain while taking out Captain Lannery Storm. Hope this helped somewhat and gave you some different ideas about your deck
1 week ago
2 weeks ago
I played with my ramunap deck for the late august and full september and I got awesome results (I like aggro, midrange and control, but I love when an aggro deck performs like ramunap). I don't have Chandra, Torch of Defiance either because I saw the red decks destroying in day 1 of the HOU PT and I ran to buy my Hazoret the Fervent right before they spiked :D
I'm using 24 lands, the only difference being 15 mountains and no Hostile Desert because I think it's not worth since it's not easy to get lands in the yard. If you are already using Ramunap Ruins you are probably almost winning anyway.
I run 3x Hazoret the Fervent and 3x Kari Zev, Skyship Raider. There's no questions to be made about the Crashers, Bomats and Khenras, all of them need to be a full set. With the rotation, I'm testing 3x Soul-Scar Mage and 4x Rigging Runner, but I'm not sure if wouldn't be better to invert the quantities. The reason for 4x Runners is that there's a lot of energy decks in my local store and this little dude don't care about thopters and if he's a 2/2 they can't block with thopters, Rogue Refiners and Servant of the Conduit.
I feel my deck became much better when I replaced one of my Shocks (used to play 4) for one Glorybringer. The deck has enough lands for that and you actually have a gap in those decks between casting the 4-drops and having 6 mana to eternalize Earthshaker Khenra, so the 5 mana dragon was a great adition and served me so well in multiple game 1's (people usually don't play around it). My experience with this decks makes me think you can even run 2x Glorybringer if you will be using Captain Lannery Storm.
I don't have Captain Lannery Storm yet, but I playtested with one in my deck (tecnically it was a Yahenni representing her :P) and I got a very aggressive start with her on turn 3. I had a Glorybringer in hand, but didn't draw any land for the rest of the game. But imagine the forth land + a treasure into GloryB on turn 4. With 24 lands it's rare to get stuck into 2-3 lands.
So those are my 26 creatures. That plus 24 lands leave the deck with 10 slots for other spells. Before rotation I was playing 4x Abrades, 3x Shock and 2x Collective Defiance (the versatility of that last card was the big lost of this deck - all 3 modules are amazing. Lost count of how many times I played for 4 to deal 3 damage to the face and take a creature out of the way. The first one fixed my hand a couple of times, ditching extra lands and 1-drops into more treatening cards) With that build I was using 27 creatures, but now I'm testing 3x Lightning Strike, 3x Shock, 2x Abrade (other 2x made into the sideboard), 1x Repeating Barrage (with the same ideia of having a way to spend 5 mana) and 1x vance's blasting cannons .
I only played with the deck in that playtest and the last FNM. Unfortunately I didn't casted the Barrage neither the Cannons, so I can't avaliate. I was never a fan of Incendiary Flow because it is a sorcery, and Repeating Barrage is also a sorcery, but I'm giving a chance because the recursion is theoricaly good in stall boards. (As a natural Control player you might agree with me not liking sorceries :P).
Well, these are my contributions and notes. The list is fine, the only thing that surprised my is the lack of Abrade even in the sideboard. As I mentioned, I was even using 4 of them, dropping to 2 maindeck only because my store is floaded with temur energy, therefore the artifact destruction becomes less relevant.
Good luck running over your opponents :D
2 weeks ago
Looks fun to play. I'm not sure about Rigging Runner here. It's not great past turn 3. Conversely i think Marauding Looter might be too slow for a deck like this. I think cutting these and going up to 4 Siren Stormtamer would be more in line with a tempo strategy. That also gives you room for the 4th Hostage Taker which is looking like one of the better cards in new standard. Also adding Fell Flagship would get you another lord. And don't forget about Kari Zev, Skyship Raider. Other cards to consider for a true tempo style:
2 weeks ago
with Kari Zev, Skyship Raider you could use Anointer Priest and Anointed Procession. i think you'd also do well to add more Pathmaker Initiates in. otherwise, in general, you should even out your mana curve a little bit, you're really heavy on 2 mana cards right now
3 weeks ago
Hey there, I just drafted an Ixalan deck very similar to this. One thing I can tell you is that it is much more powerful and fun that it seems (I still wouldn't say it's competitive, but definitely a strong casual deck). The first piece of advice I can give you is to reduce your number of 4+ cmc cards down from 24 to about 10 or so. Yes you can ramp with treasures, but you currently don't have many treasure making cards that are low on your curve.
I would suggest starting by cutting Deadeye Plunderers as it seems slow and a bit underwhelming. Replacing a few Spell Swindles with Lookout's Dispersal is probably a good idea as well. You probably want to go with the full playset of Opt, the card is just too good. cutting a few of your ETB pirates for Siren's Ruse is a great way to reduce your cmc without reducing the number of ETB triggers. It's also good evasion and draws you a card which is nice. Another card to consider with all your treasures is Herald of Anguish.
Finally, the most important piece of advice I can give you here is to consider using red. By far the best card in the deck I drafted was Makeshift Munitions. Revel in Riches just seems too slow for standard (EDH is a whole different story). Red also gives you access to Captain Lannery Storm, Wily Goblin, and Kari Zev, Skyship Raider which is pretty cool with Prying Blade. To be clear, I am not saying you should follow all of my advice here. I encourage you to be original and try new things, but this is what I have to say given the experience I had playing a similar deck. If you would like to see what my version of the deck would look like, check out Pirate Booty.