Kari Zev, Skyship Raider

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Aether Revolt Rare

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Tokens

Kari Zev, Skyship Raider

Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

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Kari Zev, Skyship Raider Discussion

lagotripha on Orc Tribal (Mardu)

2 days ago

I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.

For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc

Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.

Good luck!

s9837374h on Tempo BOROS

1 week ago

Edited it accordingly-Seems more balanced with the Gust Walker and removed Kari Zev, Skyship Raider. Thanks much!!:))

PrismaticSparx on Tempo BOROS

1 week ago

Your game plan sounds interesting. I don't think the deck needs to run a full playset of Kari Zev's Expertise, but perhaps that's specific to your play group. Also i don't think that Kari Zev, Skyship Raider adds much to the deck. I'd probably swap her out for two more Honored Crop-Captain. Also on the theme of exert creatures, Gust Walker is not to be underestimated, a lot of decks have trouble dealing with a flyer in the early game. Overall though I like the idea, so good luck with it.

Qolorful on Rakdos Fast Stuff

1 week ago

honestly, if you are trying to be fast and aggressive, you probably want to win by 6 or maybe 7 at the latest, in which case, most of the time you shouldn't worry about defending. as such, pia might be better off if replaced with the more aggressive Kari Zev, Skyship Raider, it takes 3 creatures to block it, and if you throw built to smash on her, it can end up being a fantastic swing. Perhaps I'm wrong, I haven't playtested your deck. Just a thought though

Leatherankh on Burn With Me! Mono Red Deck

1 week ago

Since you're going creature heavy, here's a list of some from earlier sets that you should take a look at.

If you want some ideas, I have a deck on my profile called RDW 2017, take a look at it. I 3-0 my local FNM with it last week. Good luck!

viperfang4 on Mono-red weenie speed deck ($25 budget)

3 weeks ago

i feel like it wouldn't be that hard to reach delirium in this deck with bomat courier, multiple discard outlets, and a decent variety of card types. 2/2 double strike for 2 mana is nasty. Possibly even a couple tormenting voice thrown in there. I do still think 1 Kari Zev, Skyship Raider would help.

razelfark on Always Exerting

3 weeks ago

patbou Thanks for the invite to the forum. I will try to check it out when I get some spare time. Also Thanks for the suggestions and you are correct about me being greedy on my mana, but that was more because I was trying to get a quick list to stick that I could edit. I think I will sit the deck at 22, but I don't think I will go any higher then that. I know that I run a risk of coming up short lands with the few 5 costs that I am playing, but I really dislike running too many lands in a deck designed like this. I have some weird ability to flood out a lot if I go higher.

As for your suggestion to not use the Harsh Mentor, I want to take a chance to see how they play out since I already have a playset (got some lucky pulls) and wish to assess them myself. So far my little bit of testing says they are a good card to have in the side deck at least since it hurts mardu vehicles and energy snake deck. The card shows promise vs most energy based decks because they have to choose to now pay 2 life for a small bonus that is not always permanent. I know he can be killed by almost every kill spell in the standard format at the moment, but that doesn't make him any less valuable then other cards in the 2 cost slot since they are equally vulnerable (most are at least). Mostly singing its praise because it has won me games because my opponent couldn't afford to crew in a set and it kept a Walking Ballista in snake deck from walking all over me.

I am still poking around with the deck and will likely see changes to it over the course of the month as I figure out what the deck really needs for a good balance while keeping my own flair. Current deck list is what I am testing except the Glorybringer is currently Kari Zev, Skyship Raider, because I have not managed to get any copies of the dragon yet. (deck updated)

On a personal note, Bloodlust Inciter has been putting in some big time work that I wasn't truly expecting. Strong 1 drop option I must say to help make every turn that much faster. If you lose him to a kill spell it usually doesn't hurt much because that means they don't kill the creatures you want attacking faster. He can set up scary attacks by giving haste to Hanweir Garrison on turn three while you have Honored Crop-Captainfrom your second turn attacking with it for a total of 10 damage spread across 4 creatures. It also can make a surprise play from Combat Celebrant turn very lethal if there is no instant speed answers.

Feel free to ask me any questions if what I am doing doesn't make sense and I will try to see if I can explain it or admit I am making a mistake with my planning; likely me with planning at the moment since I have not been to invested in researching cards before throwing this list together haphazardly. All comments and suggestions are welcomed. I do my best not to ignore or dismiss comments without trying them to some extent. So if you feel you have some suggestion that is good, I will test it out if I am able and get back to you on it.

majin_shinsa on R/B Aggro

3 weeks ago

I wanted Kari Zev, Skyship Raider to work so much when the set was released. She has always been terrible but I still play 1 in my aggro deck. Also Yahenni, Undying Partisan only pumps when an opponent's critter dies.

Swap Night Market Lookout and Bomat Courier for Dread Wanderer and Cryptbreaker. Relentless Dead really likes fellow zombies. If you add Cryptbreaker, Prized Amalgam becomes a bundle of fun.

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