Kari Zev, Skyship Raider
Legendary Creature — Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.
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Kari Zev, Skyship Raider Discussion
19 hours ago
More Janky than infinite Ragavan tokens with Kari Zev, Skyship Raider I love it
1 day ago
Nice deck and I like the sideboard plans I will use some of them for my own RW human deck aswell. I was wondering how Kari Zev, Skyship Raider is working for you? I am hesitant to play it because I think she lacks some power, it gets compensated by the monkey but still...
1 day ago
That should be the card you're referring too.
2 days ago
I like that it's budget friendly. My one complaint is that Sky Skiff just doesn't cut it when going up against more competitive decks. I'd try putting some more humans in like Hanweir Garrison (a card I personally love and I'm sad it doesn't see more play, especially since it combos SOOO well with Thalia's Lieutenant). Some other considerations could be Hanweir Militia Captain Flip since you're going wide, Kari Zev, Skyship Raider, or Aether Chaser since you have energy and token synergy.
3 days ago
Hey, been tinkering with Grenzo myself recently, but I already had a goblin tribal deck so I tried more general tokens/synergistic stuff, because I also wanted to exile +6 cards :) Here's a link: Mono-Red Grenzo Beats. So far my favorite effects are things that make more dudes on attack; i.e. Hanweir Garrison, Kari Zev, Skyship Raider, and Captain's Claws.
Finally, if you just want more hate for combo decks, I'd suggest Widespread Panic, Planar Chaos, Grip of Chaos and maybe Price of Glory, depending on how many annoying instants are in your meta. Word of Seizing is also a nightmare for combo, because split second can stop a combo in its tracks.
on Naya Humans
3 days ago
BLEATH : Thanks! Someone else suggested it and I've been thinking about it especially with Kari Zev, Skyship Raider now in the deck. I'm going to play with the deck a little bit and see how Repel the Abominable feels, then replace it if I feel like I need it.
1 week ago
Hi berryjon, I think you have a point here. I think some other thing is eternal as well: the way WotC regards the different colours.
In the section below, I picked some randon examples, others could be listed. I started thinking, and that soon shifted to melancholia, about the different colours. I was wondering: why is Red always the underdog? I love Red: love the feel, the aggresiveness, the passion. I love that people don't expect you to win. And they have a point: Red certainly has direct damage, but no card draw (and, arguably the Wheel effects aside, not without some draw back) and even green has Aid from the Cowl. No Wipes (trust me, tapping a lot a mana and dealing damage to get rid of creatures is not the same as Wrath of God or its dark side version Damnation). Or, alternatively, no bounce effects (yep, those enchantments are here to stay). And now, look at the new Kaladesh / Aether Revolt sets: Padeem, Consul of Innovation vs Kari Zev, Skyship Raider or card draw and hexproof vs a 2/1 monkey? It is clear who will win a match up I think. Sram, Senior Edificer vs Pia Nalaar, or massive card draw vs a thopter (and some boosting) Sram should be able to win any day...and that's Pia of the revolution we're talking about. Red has Incendiary Sabotage sure, but white has Fumigate, Black has Yahenni's Expertise, a way around indestructability, and point removal. Green has the opposite of destruction: boosting the own creatures to be bigger and better via +1/+1 counters and Durable Handicraft. The Implements cycle? I'm not even going there, forcing an opponent to discard, drawing cards, handing out +1/+1 counters is virtually better than doing one damage (yep, unless he is resting there at one). I know, I know, there are exceptions. But those are precisely that: exceptions.
But hey, that's where some crafty deckbuilding comes into play, right? ;)