Admiral Beckett Brass

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Admiral Beckett Brass

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target non land permanent controlled by a player who was dealt combat damage by three or more pirates this turn.

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Admiral Beckett Brass Discussion

Boza on Opinions on Brawl

3 weeks ago

Funkydiscogod, yes, it is quite possible you can just slap the top 35 cards in your colors into the deck and call it a day, or say, put every single pirate in Admiral Beckett Brass and call it a day; but that is true for every format. I could choose any commander, go to EDHREC and pick the 65 most played cards in it and call it a day. I would be remiss if I weren't playing 4 Lightning Bolts!, 4 Lava Spike, 4 Monastery Swiftspear, etc. in my competitive Modern Burn deck.

What you describe is a valid deckbuilding approach for any format. Thus, it should not count against Brawl. Additionally, being a rotating format means that this is actually less pronounced here than in non-rotating formats.

Additionally, if I made a mono green right now, say Marwyn, the Nurturer, I probably would not include Sorcerous Spyglass or Blossoming Defense. The unique thing about brawl in paper is that it is both a 2 player and multiplayer format and those two cards have no place in a multiplayer format. Just because you consider something a staple, does not mean it is.

For example, on edhrec, Ghalta decks, which is the most popular mono green commander, use Spyglass 21% of the time, which is hardly a staple. Depending on how artifact heavy you make the deck, it is quite possible to not include Spyglass. Same for Verdurous Gearhulk - it is the 7th creature on the list behind things like Druid of the Cowl. Lists are pre-Dominaria, otherwise things like Steel Leaf Champion and Llanowar Elves would the gearhulk even further back. The only card you did hit with as a top card is Blossoming Defense.

I am not saying this is entirely scientific, but it is the only big, easily comparable database I could find.

Bloodytrailz on Edgar Markov's Vampire Horde [Primer]

1 month ago

Heya,

I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).

The List: Markov's Army of the Damned

Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify

I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.

Another board wipe, either Blasphemous Act or Merciless Eviction

Adaptive Automaton another 3 mana 2/2 vampire lord.

Reconnaissance we already know why this is a good card

Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)

Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster

Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.

Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.

That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.

NV_1980 on Marchesa, Lobbying for Power

1 month ago

I like what you're trying to do but considering your theme I feel like Admiral Beckett Brass seems a lot more logical commander.

magicsheep on Semi-Flying Pirates

1 month ago

Great deck, but I do feel that the red is forced in. Because Wandering Fumerole isn't standard legal, you would need to find a different land base which would make this deck more inconsistent. I think a better approach would be to add a small treasure theme with 4 Sailor of Means to give red to Admiral Beckett Brass.

cdkime on Figured out an Idea, Just ...

1 month ago

I agree with enpc--Copy/Steal decks are one of those concepts that sounds interesting in theory, but never quite works in practice.

That said, if you wish to take other people's creatures, there are three commanders for you to consider:

  1. Marchesa, the Black Rose: Using cards such as Act of Treason, you can take opponents' creatures, sacrifice them, and then return them to the battlefield under your control. At this point, they're your creature permanently--you do not have to return them at the end of turn. Cards such as Act of Treason tend to be at the 3 mana cost range, which is much easier to manage than more lasting control, such as Control Magic.

  2. Admiral Beckett Brass - I have never played with or against a deck helmed (no pun intended) by the Admiral, but he does what you want.

  3. Brion Stoutarm - steal their creatures with Act of Treason and its ilk then fling them at your opponent for damage and lifegain. This provides you a bit of a win condition.

PI3L0V3R on Brass Knuckles

1 month ago

Write CMDR next to Admiral Beckett Brass to set her as the commander, which will display her individually.

Freezingfist on Grixis Pirates

2 months ago

Cool build, ghgiunco.

In your post you mentioned that it's a little inconsistent. I think the problem is that you're going two directions. Which leads me to ask a question back to you...

Do you want to be aggro, or control?

Pirates can do both well. But if you want to do both, you may have to settle with a little inconsistency to have an answer for everything.

Siren Stormtamer Kitesail Freebooter and Warkite Marauder are great early control.

Admiral Beckett Brass and especially Dire Fleet Neckbreaker are great for top end aggro.

It's hard for the two of them to work together. Control wants to stay in control until you're ready to win. Aggro needs to keep up pressure and chisel away. But to switch strats in the middle of your curve makes neither as strong as it could be.

I think the deck has legs... even Sea Legs (sorry, bad pun), but I think until you decide which avenue you'd prefer, it makes it difficult to make a suggestion on what to sideboard, pull out completely, or add in.

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