|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Admiral Beckett Brass
Legendary Creature — Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target non land permanent controlled by a player who was dealt combat damage by three or more pirates this turn.
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|Have (13)||Pyre_Vulpine96 , RubyStrings , Zhorus_The_Bauqret , Spinalripper , jdwork , chrishuffman95 , sepheroth119 , Epidilius , NivStormfront , Orypool , orzhov_is_relatively_okay819 , TheRealSpecialK , LeroyJones|
|Want (7)||Dragonsound , skoobysnackz , bolke , Der_Schwarzritter , GoldenAgeBatman , CK500 , PopeJonIII|
Admiral Beckett Brass Discussion
2 weeks ago
Chadowboy I had some first strike shenanigans in my Admiral Beckett Brass Ninja-Pirates, but its difficult to do (Red helps a bunch). In UB there is pretty much only Power Matrix. You don't want Equipments that cost more than 1 to equip, because you want Mana for Ninjutsu and possible playing your attacker again and static effects like Akroma's Memorial will not work either. In Beckett Brass i gained an additional trigger from first letting the pirates do damage before ninjutsuing them out. In this deck it's the question if you're gaining enough to jump through so many hoops.
3 weeks ago
McToters, it definitely seems to be playing better than when I used to run Admiral Beckett Brass as commander. I did remove Thassa, God of the Sea to put in Drana, Liberator of Malakir so that I can get counters attacking any player and not just highest life total. I've played this deck 3-4 times in my playgroup in the last month and it's fun, but I've yet to combo off with Deadeye Navigator or Marionette Master, which I envisioned as being my primary wincons. I have won with Insurrection and could easily see winning with Exsanguinate, especially with an infinite mana combo.
The one thing I'm definitely going to do,though, is look for ways to lower CMC. Diabolic Tutor will likely come out in favor of Diabolic Intent. I don't want to spend the $$$ for Demonic Tutor and saccing a creature with a counter is not bad with Marchesa out. I also really like the flavor of Spell Swindle, but holding up 5 mana is too much, I think. That will likely come out in favor of Swan Song.
3 weeks ago
Thanks for the input The_Cardinal. This deck is still kinda rough drafty and I was looking for input from dudes like you to improve upon it. I'll make note of your suggestions. I do agree that I need more creatures and was looking at some older pirates as that's what Admiral Beckett Brass calls for but they were just a tad to spendy at the time.
1 month ago
I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.
Width token makers
The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.
Obelisk of Creation Show
As Obelisk of Creation enters the battlefield, choose a color and a creature type.
: Add .
, : Create a tapped 1/1 creature token of the chosen color and type.
Comment: Derived from Volrath's Laboratory (which I feel is underwhelming by contemporary standards). Makes tapped tokens to avoid it becoming a blocker generator and to make it less attractive for established tribes - could also make it only work at Sorcery speed to e.g. avoid it being used for Rally triggers. I feel 2 is a good number here since you loose out on tapping it for mana. (Tap-based token making abilities seem to typically cost 3 mana)
Genesis Blade Show
Artifact - Equipment
As Genesis Blade enters the battlefield, choose a creature type and a color.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a 1/1 creature token of the chosen color and type.
Artificial Sire Show
Artifact Creature - Construct
As Artificial Sire enters the battlefield, choose a creature type.
Artificial Sire is the chosen type in addition to its other types.
Whenever Artificial Sire deals combat damage to a player, create a 1/1 colorless artifact creature token of the chosen type.
These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.
Familiar Likeness Show
As Familiar Likeness enters the battlefield, choose a creature type.
: Add .
, : Choose a creature you control of the chosen type. Create a X/Y colorless creature token of the chosen type, where X is the chosen creature’s base power and Y is the chosen creature’s base toughness.
Comment: Derived from Riptide Replicator (which I also feel is underwhelming by contemporary standards). Height version of Obelisk of Creation. The second ability is not targeted in order for it to be available to Illusion tribal as well. Could be used with Marit Lange to make 20/20 tokens (without flying or indestructible), but if you got her out and are playing Avatar tribal then I think you deserve it. Could base on current power/toughness, but I didn't want to deal with people abusing temporary bonuses from e.g. Hatred. This does cause e.g. Hydras to suffer though.
Kindred Colossus Show
As Kindred Colossus enters the battlefield, choose a creature type.
Kindred Colossus is the chosen type in addition to its other types.
Kindred Colossus enters the battlefield with X +1/+1 counters on it, where X is the total base power of each other creature you control of the chosen type.
If Kindred Colossus would be put into a graveyard from anywhere, reveal Kindred Colossus and shuffle it into its owner’s library instead.
A walking monument to a people’s glory.
Seal of Unity Show
As Seal of Unity enters the battlefield, choose two different creature types.
Creatures you control of either of the chosen types are both in addition to their other types
Comment: Meant for some linked tribes, e.g: Knights & Soldiers and Werewolves & Wolves. Dunno if the CMC is too low compared to e.g. Conspiracy and Xenograft. Also, could be problematic with e.g. Xathrid Necromancer.
Representative's Ring Show
As Representative’s Ring enters the battlefield, choose a creature type.
, , tap an untapped creature you control of the chosen type: Draw a card. Activate this ability only if you control at least three more creatures of the chosen type than any other player.
Comment: Meant to be more reliable for less popular tribes. Dunno if it's too strong right now.
Tribal Mantle Show
Artifact - Equipment
Equipped creature has “: Add two mana of any one color. Spend this mana only to cast a spell that shares a creature type with this permanent or to activate abilities of creatures that share a creature type with this permanent.”
Comment: Derived from Paradise Mantle, obviously.
Vesuvan Braclet Show
Artifact - Equipment
As Vesuvan Braclet enters the battlefield, choose a creature type.
Equipped creature gets +0/+1 and is the chosen type.
(new) Volrath's Implant Show
Artifact - Equipment
As Volrath's Implant enters the battlefield, choose a creature type.
Whenever Volrath's Implant becomes attached to a creature, change the text of that creature by replacing all instances of one creature type with the chosen type.
Whenever Volrath's Implant becomes unattached from a permanent, its controller sacrifices it.
Comment: Inspired by DragonMaus (see below) and derived from Vesuvan Braclet, New Blood, Captain's Hook and Grafted Wargear. The triggered sac ability was mostly included because I didn't know how I could revert the text change otherwise; it's a bit more throughout than Grafted Wargear's since it still works if someone else takes control of the creature, provided they don't also have Sigarda, Host of Herons. In that case the creature will still keep its altered text until it e.g. changes zones.
2 months ago
My biggest and only problem is always the 2v1 and the annoying Admiral Beckett Brass my pure hatecard. The most loses are triggered from my own cards when she theft them.
if you have some ideas go on :)
2 months ago
Maybe run less Admiral Beckett Brass, and run something else
3 months ago
Funkydiscogod, yes, it is quite possible you can just slap the top 35 cards in your colors into the deck and call it a day, or say, put every single pirate in Admiral Beckett Brass and call it a day; but that is true for every format. I could choose any commander, go to EDHREC and pick the 65 most played cards in it and call it a day. I would be remiss if I weren't playing 4 Lightning Bolts!, 4 Lava Spike, 4 Monastery Swiftspear, etc. in my competitive Modern Burn deck.
What you describe is a valid deckbuilding approach for any format. Thus, it should not count against Brawl. Additionally, being a rotating format means that this is actually less pronounced here than in non-rotating formats.
Additionally, if I made a mono green right now, say Marwyn, the Nurturer, I probably would not include Sorcerous Spyglass or Blossoming Defense. The unique thing about brawl in paper is that it is both a 2 player and multiplayer format and those two cards have no place in a multiplayer format. Just because you consider something a staple, does not mean it is.
For example, on edhrec, Ghalta decks, which is the most popular mono green commander, use Spyglass 21% of the time, which is hardly a staple. Depending on how artifact heavy you make the deck, it is quite possible to not include Spyglass. Same for Verdurous Gearhulk - it is the 7th creature on the list behind things like Druid of the Cowl. Lists are pre-Dominaria, otherwise things like Steel Leaf Champion and Llanowar Elves would the gearhulk even further back. The only card you did hit with as a top card is Blossoming Defense.
I am not saying this is entirely scientific, but it is the only big, easily comparable database I could find.
3 months ago
I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).
The List: Markov's Army of the Damned
Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify
I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.
Adaptive Automaton another 3 mana 2/2 vampire lord.
Reconnaissance we already know why this is a good card
Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)
Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster
Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.
Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.
That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.