Admiral Beckett Brass


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Admiral Beckett Brass

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target non land permanent controlled by a player who was dealt combat damage by three or more pirates this turn.

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Admiral Beckett Brass Discussion

gebell on Salty Sea Dogs

2 days ago

I don't know how this deck plays, so not sure what to take out, but Fathom Fleet Captain is a beast. He does require a bit more mana, but he works really well with Admiral Beckett Brass, but even without it, he is a turn 2 drop that must be dealt with.

What about Walk the Plank over Subtle Strike? Although the mana base may not support the double black cost very well.


Ranthar on Activated abilities of stolen permanents.

6 days ago

If my Commander is Admiral Beckett Brass and I user her ability to gain control of a permanent with an activated ability outside my color identity (i.e: Akroan Jailer), could I use a card like Chromatic Lantern or Mycosynth Lattice to use that ability?

silastheguardian on U/B Pirate Control

1 week ago

You can't resolve Admiral Beckett Brass. You need a red source.

Argy on Help with Strengthening Grixis Pirate ...

1 week ago

I tried using Admiral Beckett Brass in my Standard Pirate deck and he was HOPELESS.

I think he's meant to be used as a Commander, rather than in Standard.

My take on Pirates was to stick to , and primarily use them to interrupt tempo. Then come in with Flying Vehicles in the mid to late game.

Cards like Supernatural Stamina and Siren's Ruse help to protect your Pirates, with Siren's Ruse being especially good as it can flicker Hostage Taker, which allows you to capture and cast another Creature, while letting you draw another card.

Supernatural Stamina can also allow you to bring Hostage Taker back to the field, if timed right, once again to grab and cast another Creature.

You can view my deck here, if you are interested in seeing how I came up with my final brew:
Ahoy, Me Hearties!

Make sure you read the notes under "How to Play", to understand how the various cards synergise together.

CaoJin on Help with Strengthening Grixis Pirate ...

1 week ago

Hello everyone!

I am currently trying to get a Pirate tribal deck working with my local playgroup as I love the theming and flavour of the tribe but it is proving pretty difficult to get started mainly due to how difficult it seems to be to get Admiral Beckett Brass's effect off. The decks I normally wind up against are creature heavy Atraxa, Praetors' Voice or very streamlined Krenko, Mob Boss, a very fast wide Edgar Markov or tall Karlov of the Ghost Council, A beatstick toolbox The Ur-Dragon or Meren of Clan Nel Toth, A Human Tribal Sigarda, Heron's Grace or Kalemne, Disciple of Iroas and some form of heavy blue/Dimir or Bant control, usually Talrand, Sky Summoner or Derevi, Empyrial Tactician, though there is talk of a mill/control Scarab God in the works.

I'm not looking for hard counters, just giving the idea of the meta I'm playing in. We don't use infinite combos or mass land destruction, maybe one or two single target spells to remove things like Maze of Ith or other utility lands.

I usually keep running into the problem of not being able to keep enough creatures up and not being able to break through the lines to begin to steal things and get going, most creatures that come out tower above mine and I just can't keep up the pace when an opponent has a large enough field of creatures.

Are there any parts of this strategy I am overlooking or potentially new strategies I could pursue that would open up my options and make it easier to have an impact on the game.

Below is the upto date deck list, I would appreciate any feedback or suggestions either in this thread or on the deck comments.

Thank you all for your time!

Loir on Piratosaurus

3 weeks ago

Blo Aaerys

Thanks for the input, I will try both. This was just a goofy idea I threw together a few days ago.

My basic plan was dino ramping into pirate abilities along with Admiral Beckett Brass and Regisaur Alpha for buffing.

The ideal set up is to make everything pirate and dino. From what little playtesting I've been able to do it will work with one Arcane Adaptation just making everything a dino if I can't get 2.

There are a few things in here like Star of Extinction and Vraska's Contempt which I'm probably going to move to sideboard.

Rhadamanthus on Question About Insurrection + Admiral ...

4 weeks ago

@Monomanamaniac: The reason that doesn't work is because there are two different steps in the End phase: end and cleanup. Admiral Beckett Brass triggers at the beginning of the end step, but "until end of turn" and "this turn" effects don't wear off until the cleanup step. The opponent won't have regained control of any of the stolen creatures at the time Admiral Brass triggers. Sundial of the Infinite also doesn't work because it skips the turn straight to the cleanup step (causing the control-changing effect to end).

Neotrup on Question About Insurrection + Admiral ...

1 month ago

Admiral Beckett Brass will trigger and require you to target a nonland permanent controlled by the player you dealt damage to with your three pirates. That player should not control any creatures, thanks to your Insurrection, so you'll have to target an artifact, enchantment, or planeswalker. If they control no nonland permanents, the ability will be removed from the stack because you could not choose a legal target. You cannot choose a creature that they own but do not control, though you could (in a different situation) choose a creature they control but do not own.

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