Sakashima the Impostor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Sakashima the Impostor

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

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Sakashima the Impostor Discussion

The_Dehumanized on Etrata, the Silencer "Now you see me, now you ..."

23 hours ago

Mirror Gallery + Mirage Mirror or any clone effects is good. There is Sakashima the Impostor & Helm of the Host.

But why i didn't go for more Clone effect is because, i like the bounce effect a little bit more. Thats because i can respond to Removal and i can use it as removal. I like to go for a little bit more control.

carpecanum on Not Another Yuriko Deck

5 days ago

Sakashima the Impostor is $20. You may WANT it but you don't NEED it. Skeletal Changeling is a ninja and chump blocker with regenerate. I like that one.

There are several cheap enchantments to make a ninja unblockable after you get the first ninjitsu onto the board. Aqueous Form, Writ of Passage and Aether Tunnel are the cheapest. Flitterstep Eidolon can attack, ninjitsu then recast as bestow. Lots of mana but really flexible.

If you are married to the faerie theme try Knacksaw Clique or Puppeteer Clique for ETB, fly in, ninjitsu, recast for ETB all over. Bitterblossom provides chump blockers and fliers to ninjitsu off of. (Bitterblossom is expensive as heck though).

The biggest change i had to make to my deck after the first draft was Reliquary Tower, Thought Vessel, Library of Leng and anything to let me hold onto cards instead of discarding down to 7.

DangoDaikazoku on The Deckwatch [Home Base]

6 days ago

I can see some interesting things coming out of it, especially if you run Sakashima the Impostor, but honestly it feels a bit underwhelming in EDH.

I swear the suspense about Tajic, or idk literally any good Boros commander is killing me. If they're waiting this long on spoiling Tajic he better be really good.

Hi_diddly_ho_neighbor on Guilds of Ravnica: Spoilers and ...

6 days ago

Multiplayer does present an interesting challenge for her for sure, but I don't think it's getting enough hits in with her (there a ample cards that account for that). I think the bigger issue is how telegraphed she is and your opponent's choosing to not play creatures. I think you build her sort of like how you build Brudiclad, Telchor Engineer -> Abilities that give her flash or haste and plenty of counter magic. That way you only commit her when you are ready.

Honestly, you could probably build a near creature-less deck with her. Outside of Deadeye Navigator, Sakashima the Impostor, new Lazav, Dimir Doppelganger, and Phage the Untouchable (for laughs), what else do you really need? The rest could be filled with turtle effects like Propaganda, ramp, card draw, and mass bounce effects.

dbpunk on Guilds of Ravnica: Spoilers and ...

6 days ago

Except it is way easier than you think.

A) bouncing is pretty easy to do in UB edh. Especially considering most edhs run either Unsummon or some other 'return' to hand spell or a card like Deadeye Navigator, which would exile her at instant speed.

B) Instant speed sacrifice cards do exist. Having her in the grave is much easier to return than in the library. Especially considering you have access to cards like Phyrexian Reclamation

C) Even if you don't use either of those, you can easily just send her back to the command zone as a replacement for the library trigger in edh if she's your general.

Yes, you have to set up a bit. But all her set up is pretty easy to do over all, especially considering Swiftfoot Boots would probably end up making it not matter when you cast her.

Not to mention Helm of the Host, Sakashima the Impostor and Lazav, the Multifarious will probably be played along side her.

I didn't say invincible, I said some edh players are going to cry.

ManyArrival on Not Another Yuriko Deck

1 week ago

Hey, I play Yuriko myself and just wanted to give some advice. You should have more than six 1 drops so you can have a consistent Yuriko turn 2. I would cut back on the 2 drop unblockables and would add in Shapesharer and Mothdust Changeling . Sakashima the Impostor is also a must add because you double up your Yuriko Triggers. Also if your going a more competitive route you should run more Turn cards, they deal at least 6 on the flip and give you another combat. Hope this helped, good luck with Ninjas.

otters on Evening the Odds - An actual decent coin flip deck

2 weeks ago

I love these commanders and I have made a deck using them where I axed all of the coin flip cards that weren't good enough (i.e. all but a handful): 6.25% chance of victory each turn. It's great fun to play a deck that could possibly (although statistically improbable) draw every card and win in one turn. Frenetic Efreet is a must-have unless you think it's dirty. An interesting thing about Zndrsplt- if you bypass the legend rule and have two copies, they will see each other's flips for 4 times the value. If you have three, 9 times the value, and so on. Therefore I would recommend Sakashima the Impostor and Helm of the Host

otters on Coin Flips Outta Nowhere

3 weeks ago

Two suggested additions: Everythingamajig C: it's not technically legal, but my playgroup allows it and it's super efficient. Sakashima the Impostor: This is a weird one. it gets around the legend rule, so you can make it a copy of Zndrsplt and each will see each other's triggers, drawing you an average of 4 cards per turn with just those 2, or 6 with Okuan.

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