|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Rare|
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Sakashima the Impostor
Legendary Creature — Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
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Sakashima the Impostor Discussion
1 week ago
ddizzle94, looking this way... I really like some cards.
Brago, King Eternal , nice, love the Flicker ideia.
Brago, King Eternal , cool, maybe I dig some space for him.
Eternal Witness , its like a "must". Something I was thinking is the recover option, bad that will need a flicker for fully fuction.
Sakashima the Impostor , very nice! But to much expensive. ^_^'
Sakiko, Mother of Summer, this one have a nice abilily, but is a little high.
Sakura-Tribe Elder , Im running one copy of him.
Temur Sabertooth , really good. I sure will get one for use it. I just love bounces.
Tomorrow, Azami's Familiar , nice, but I wont run one for two reasons. its high. And at same time you can see what to draw, you may dump some really good cards to put on game. The test ideia is cool, but the dump of cards isnt.
Trophy Mage , I dont know. That dosent sees to be here her place.
Apreciete yours suggestions, I will look for make some changes, I really will look for have some of them.
1 week ago
Brago, King Eternal - flickers our defenders drawing us a card for each one if arcades is out and also untapping them if you activated abilities or attacked
Edric, Spymaster of Trest - we will always have a few defenders out attacking and drawing a card for each one will ensure we keep a hand full of defenders to play
Eternal Witness - gives the deck a chance to recover from destruction and with the flicker effects in this deck it can be repeated
Sakashima the Impostor - strictly a copy of arcades, removes the legendary text on it so they can both exist on the field at the same time drawing us 2 cards per defender and allowing one of them to be destroyed and still have redundancy
Sakiko, Mother of Summer - whenever you cast this card it will be free after combat due to all of our attackers having 3+ toughness to attack with, if we deal 6 damage (extremely easy) then its free, any more damage than that sets up our main phase 2 so we can flood the board
Sakura-Tribe Elder - early game ramp, vital for this deck, you need your commander out by turn 3 at the latest
Temur Sabertooth - a great way to bounce creatures and i haven't tested it yet but i believe with cards like Sakashima the Impostor in play and concordant crossroads this could produce infinite mana and infinite draw
Tomorrow, Azami's Familiar - basically changes our commanders text to read, whenever a defender enters the battlefield, look at the top 3 cards of you library and pick the best one. this allows us to not stall when going for the win due to the crazy amount of cards your looking through (this card could be cut due to how long it can take when drawing a lot of cards, people don't like to see that happen)
Trophy Mage - with wild pair in the deck a lot of cards total 4 when u add the power and toughness, this is a 2/2 so it falls in that category// this card allows you to win 1 turn early with the wild pair method because you can grab thousand-year elixir, giving activated abilities haste and allowing you to untap a mana producer ( this is also a flex slot that im still testing out due to low synergy with the deck as a whole because its not a defender and im only running 1 3 cost artifact.)
1 month ago
So buy 80 of those or whatever and wait on them to get really expensive xD
1 month ago
Honestly, foil Japanese Sakashima the Impostor
2 months ago
I might actually make a filthy casul Sakashima the Impostor deck instead. I could go all-in copying and stealing things. Also it would be weeb as heck which makes it top tier imo. I feel like every game would be interesting because the deck's performance would depend on my matchups too.
2 months ago
Update 19.02.08: Played about seven or eight games now with this deck, and it has won around four times.
Cuts & Additions after play -
2 months ago
2 months ago
The answer is different depending on whether the Sakashima in your example is currently copying something else. If it isn't copying anything then the answer also depends on whether you choose to copy something or not.
First example - Sakashima is copying something: Let's say Sakashima the Impostor is pretending to be a Bear Cub , meaning it's a Legendary Creature - Bear named "Sakashima the Impostor" with no other abilities. Helm of the Host will create a copy of that creature and remove the Legendary supertype, resulting in a Creature - Bear named "Sakashima the Impostor" with no other abilities. The legend rule won't apply because it's not legendary.
Second example part 1 - Sakashima is not copying anything and you choose not to copy anything with the token: Sakashima is currently a Legendary Creature - Human Rogue named "Sakashima the Impostor". Helm of the Host will make a copy and remove the Legendary supertype. If you choose not to copy anything as the token enters the battlefield then it results in a Creature - Human Rogue named "Sakashima the Impostor". The legend rule won't apply because it's not legendary.
Second example part 2 - Sakashima is not copying anything and you do choose to copy something with the token: Sakashima is currently a Legendary Creature - Human Rogue named "Sakashima the Impostor". Helm of the Host will make a copy and remove the Legendary supertype. If you choose to copy Bear Cub with the token as it enters the battlefield then the token's copy effect will add the Legendary supertype (Sakashima's current Oracle text has been clarified a bit to say "it's legendary in addition to its other types"). It results in a Legendary Creature - Bear named "Sakashima the Impostor". The legend rule will apply and you need to choose one Sakashima to keep and get rid of the other one.
Sakashima the Impostor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%