Sakashima the Impostor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa Rare

Combos Browse all

Sakashima the Impostor

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

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Sakashima the Impostor Discussion

SteelSentry on Mairsil, The Pretender Ideas?

6 days ago

geekmp3 If a card references itself, anything that gets that ability will get that effect. This works for Marsil, Necrotic Ooze, Sakashima the Impostor, etc. This is because there is not a name check attached to the ability, you can replace any instances of a card referencing its own name with "this card"

Rzepkanut on Scarab God's Horde

3 weeks ago

I think the specific appeal to those cards is that they count as creatures in your graveyard so you can "eternalize" them and then once they come into play you can copy more interesting things, not because they get around the legend rule. The best ways around the legend rule that I know of are Mirror Gallery and Sakashima the Impostor.

PurePazaak on EzurggroTech

3 weeks ago

Hey there! Congrats on choosing the best commander of them all :D

[cracks knuckles] Let's get started! ;)

  • Manglehorn is good, but I like ol' Reclamation Sage a little better. At least in my playgroup, I find the option to remove an enchantment is very valuable. You will, of course, lose the second ability of Horn, but honestly I think it's worth the swap.

  • She may be a little slow for you, but I think every Claw player should consider Sakashima the Impostor. Copying Ezuri is just bonkers, with each creature giving you two experience, and having your counters distributed twice each combat. Value! She can, of course, copy anything else. But usually, your general is the target.

  • Also a little slow but extremely effective is Cultivator of Blades. She was mentioned earlier by someone else, so I wonn't go into too much detail. If you decide not to include her, then you should consider Wild Beastmaster. I feel that card is far inferior, but its cmc may be more pleasing to you.

  • Especially in your aggressive build, Champion of Lambholt needs to be included. This card is simply bonkers! He will get surprisingly big. And yes, most of your creatures already have evasion. However, some do not - and it's never a bad thing to have a little redundancy in EDH.

  • Speaking of aggro, you should consider Invisible Stalker. Dump some counters on this guy, and you've got yourself a threat that can only be dealt with by wiping the board. This is good for two reasons. The obvous one is that he will likely stick around for a while and, with Ezuri's help, deliver some serious damage. The second and less obvious reason is that he can draw out your opponent's boardwipes. Even if your opponent has a hefty board presence, they will be tempted to destroy/exile/bounce everything, just to make sure the aren't being stalked by some invisible creep.

  • Defense of the Heart is a stellar card, but is perhaps less effective in this aggressive, non-toolbox meta. Still, something to consider.

  • You currently run Hidden Herbalists. Now, I have not seen your deck in action, but I feel that it may not work as well as something else could. Take, for example, Fertilid. This guy is crazy good. Reusable ramp is great, and you can use it the turn he comes out. Yes, it is one more mana (I'm having a hard time suggesting things that are more aligned to your curve xD), but his effect is more reliable and can even fetch you an Island, if you're hurting for blue.

  • I know Doubling Season is not out of your budget (cough Gaea's Cradle cough cough), but it may be a little high of a mana cost for you. If so, I would recommend running Hardened Scales. It doesn't seem that flashy, but in the early game, the aggro player's realm, this is a powerhouse of a card.

  • He doesn't play with counters very much, but Trygon Predator is one of the most powerful creatures Simic has to offer. Artifact/enchantment removal that can trigger every combat is just stupid good.

  • Something else that doesn't synergize with counters, yet is very valuable indeed, is Abundance. I can't tell you how many times this card has won games for me, and I suspect it would be even better for you. Starved for mana? You're guaranteed a land. Flooded? Never fear: lands are no longer part of the equation. If you're still not convinced, I don't blame you. This is a card that can be hard to grasp until it is seen in action. However, there is a reason why every Naturalize-ish effect my opponents play will target this.

  • You have a hefty (and expensive cough cough) counterspell package, but not much by way of removal. Some good cards I would recommend: Beast Within, Pongify, Rapid Hybridization, and Reality Shift, which is especially good against decks that are light on creatures. I've seen Reality Shift take out a Mizzix of the Izmagnus and manifest a Capsize, effectively removing that card from the game. In addition, Nature's Claim is great for artifacts/enchantments. The lifegain is negligible, and seeing the one green mana in the corner is a thing of beauty :)

  • You mentioned putting in Panharmonicon, but I don't see it in your list. Was it too slow for you? I have found that card to be utterly and completely broken in my build. With it out, along with Ezuri and Sakashima the Impostor, when i cast Cultivator of Blades or Whirler Rogue, I get One creature, Four tokens, and TWENTY experience counters. I don't know how effective it will be for you, but i would certainly playtest it, if you haven't already.

I share because I care! You told me your deck would be far different than I expected and uhyup, it was! But it is a fun, innovative, and seemingly effective build. Props be unto you, my friend! Make it a good one! :)

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

DarkSlate on Keranos, God of "wait, what just happened?!"

1 month ago

Another option you could add is Sakashima the Impostor. It would let you double up your commander or any other creature in play as a copy, except with a different name to circumvent the legendary rule, plus it has an escape tool.

holybreep on Draw till you die!

1 month ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

LeoSushi on Derevi Tokens

1 month ago

A pet card for my derevi deck is Reconnaissance. On the end of combat step, you can use it to untap your creatures, Also, Sakashima the Impostor keeps her name, so you can have 2 derevis... leading to double derevi triggers.

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