Sakashima the Impostor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Sakashima the Impostor

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

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Recent Decks

Sakashima the Impostor Discussion

Last_Laugh on If Only I Had Thorns Like a Thistle

4 hours ago

I gots me a few suggestions. First I'll start with budget options and move into the not-so-budget suggestions.

Budget:Flayer of the Hatebound, Ogre Battledriver, Anger, Dack's Duplicate, Dimir House Guard, Aura Thief (if you play against many Ghostly Prison effects), Falkenrath Aristocrat, Grim Haruspex (omg, get this in here!), Living Death, Metallic Mimic, Venser, Shaper Savant, Urabrask the Hidden, and Jokulhaups (kinda douchey, but very effective).

Not budget: Sneak Attack (should be #1 on your expensive acquire list, it's worth it), Spellskite (redirect the same spell as many times as needed), Mikaeus, the Unhallowed, Phyrexian Altar, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Fulminator Mage, Toxic Deluge, and Grave Pact

He_Who_Hungers on Budget Mairsil

2 days ago

Awesome list! Just starting out on my own Mairsil list, if you want I can drop you a link to it when I have a list up (haven't created the deck yet at the moment of writing). Mostly here looking for inspiration. There's some great ideas in yours!I'll leave you with some of my own ideas:

  • Helldozer because Wizards kind of directly told us they wanted us to play Non-basic land removal with Ixalan.

  • Mirage Mirror because it is always nice to turn into a Mountain when Wrath of God is raging.

  • Deadeye Tracker because Mairsil hates every graveyard that isn't your own. No, wait, even your own. We want things in cages, not in graves.

  • Dark Impostor because getting rid of things is good. Unfortunately it doesn't copy its static ability, which would've been even better.

  • Sakashima the Impostor because Mairsil doesn't have any friends, so we need another one so he can be his own friend.

  • Syndicate Trafficker because, well, you're going to have that artifact in your graveyard in order to exile it with Mairsil anyway. Hey look there's Wrath of God again. Hi, Wrath of God!

  • Captivating Crew because it's always nice to look for some mates.

  • Soul Conduit because we take what we want. Sometimes, what we want is peoples' lives.

  • Grimoire of the Dead because Wizards like to read. Then kill themselves and come back with some friends.

  • Tatsumasa, the Dragon's Fang ticks the same box as some of the cards you already have included. But becoming a dragon seems like a thing a wizard would do. Also if you don't want to become a dragon, you can stab people with it. You can't stab people with an Argent Sphinx.

  • Hisoka, Minamo Sensei because you might as well throw those expensive card into your 'yard before you put them in a cage. And if you get to counter something with it, so much the better.

  • Honor-Worn Shaku I have not quite found a use for yet. But if you find something which gets a kick out of Mairsil tapping or untapping, this will be your combopiece. Thought I'd throw it in.

You can hopefully tell Mairsil makes me very happy.

ThallionDarkshine on We're Gonna Need a LOT of Dice

3 days ago


I do like the idea of Command Beacon, and I've been considering going up to 36 lands for a while. Probably in the next update I'll cut something for that, since it seems like a great effect to have, especially on a land.


Currently I'm running Hornet Queen over Avenger of Zendikar because I don't have all that many fliers, so getting 5 flying blockers could be very relevant. However, I haven't been seeing as many dragon decks in my meta lately, so I could see making the swap.

I'm not a huge fan of Wild Beastmaster, since it doesn't give trample, and honestly I don't actually have that many creatures out most of the time. I could see running Pathbreaker Ibex because it gives trample, but for now I'm sticking with Dragon Throne of Tarkir because it can pump your team the turn you play it (although it takes a ton of mana).

I like the idea of Sekki, Seasons' Guide in theory, but I feel like in practice it would just leave too many decisions up to my opponents, and after they durdle around not letting it make that many tokens, just die to a board wipe. If anything, I think I would run Pentavus as another expensive token generator.

Edric, Spymaster of Trest was in a previous version of the deck, and didn't do enough in my opinion. Since then, I have cut even more token generators, so I think it isn't quite good enough.

Unfortunately, Sakashima the Impostor is a bit out of my price range, and even if it was, I feel like developing an extra Ezuri would just be a huge overextension. If anything, I might consider running Vizier of Many Faces as my clone effect, simply because I have it on hand.

I really like your suggestions on things to cut. Praetor's Counsel feels like it just costs too much mana for what it does, and Magus of the Library definitely is clunky a lot of the time. Maybe if the magus had a slightly easier cost I would consider keeping it in. Those two will definitely be coming out of the deck in a future update. I do, however, think that Tezzeret's Gambit is worth it. The card draw is helpful, and I feel that proliferating is very powerful. Until I find another decent piece of card draw or two, I think it will stay in to help with that aspect of the deck.

elgosu1337 on We're Gonna Need a LOT of Dice

3 days ago

Pathbreaker Ibex and Wild Beastmaster should help pump the whole team and push damage through. Avenger of Zendikar should give more tokens than Hornet Queen. Sekki, Seasons' Guide could even be worth it as an unkillable spirit generator in this deck. Edric, Spymaster of Trest could help with card draw. Maybe Sakashima the Impostor as a second copy of Ezuri or Rashmi or something? I feel like Praetor's Counsel and Tezzeret's Gambit are droppable. Magus of the Library seems a bit clunky.

Suns_Champion on Anything you can do I can do Better(Ikra +Ludevic

3 days ago

Good thoughts. I understand.

How is Restore working for you? Are there enough fetches in your meta to make it usable?

I personally dislike the cards that also give opponents mana. Unless group hug is a theme it seems dangerous to give, I dunno, the Mono red or Boros players so much mana, shoring up their weaknesses. I'm a Boros/red player so someone dropping an early Collective Voyage seems like a dream come true haha! Just my opinion!

Good to have a better knowledge of the deck philosophy.

I'm sure you've considered them, but may I ask where Mercurial Pretender, Sakashima the Impostor, Vesuvan Shapeshifter, and Vizier of Many Faces are? They all seem better than Clone at the very least, able to bounce themselves(repeated ETB effects) or in the case of Vesuvan Shapeshifter, get out before the creature you want to copy, allowing you more utility and better timing.

Mirage Mirror will be great and was probably my best suggestion, looking back haha!

Etali, Primal Storm steals cards, not amazing but more of a "fun card" suggestion.

Now, I won't give suggestions on this quite yet, but your deck is seriously lacking some instant speed interaction. To really make this work in multiplayer(especially on Game Knights, where a lot of crazy stuff happens and there's a lot of interaction), you'll need some removal and/or counterspells I think. you'll have to sacrifice some theme for some consistency.

You might also like more recursion, as this is a creature based deck, you'll probably like to get them back from time to time.

Last_Laugh on Marchesa, the Black Rose

6 days ago

I run a very similar deck. Feel free to check it out for ideas.

Marchesa, The Roses' Thorn

A few cards I'd suggest. Venser, Shaper Savant (another way to get rid of pesky enchantments etc. Gross with sage of fables), Sakashima the Impostor (double dethrone is great, copy Marchesa!), Sadistic Hypnotist (hand hate closes games), Jokulhaups (douchey but extremely effective.), Corpse Augur (life loss + card draw on an aggressive body), Dimir House Guard (finds sneak attack or it's a sac outlet, win/win.), Disciple of Bolas (a little lifegain is needed), Falkenrath Aristocrat (hastey sac outlet is gud), Fulminator Mage, Gray Merchant of Asphodel (alt win-con and emergency abusable lifegain), Grim Haruspex (omg why isn't this in here?),

Last_Laugh on Marchesa the Cheesy Winner

1 week ago

Oh, 1 more 4 drop I'd suggest is Sakashima the Impostor. This is the only clone in mtg that you can clone your own legendaries because the creature stays named Sakashima. 2 Marches and double dethrone is disgusting.

Lil_Kalki on Should I Pretend This Or That?

2 weeks ago

Ive updated mine a fair amount too. Mostly I started focusing on 1-2 combos and support to keep Mairsil alive. Im thinking that the most general undoing of this deck (with specific undoing tactics being things that hose Mairsil by shutting off activated abilities, though in many cases spot removal and Sakashima the Impostor do well to besmirch those hosers) is mass land destruction, though, so since my main playgroup does use that every so often now, I may need to find room for a Crucible of Worlds (and you might want to a well!). :)

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