Thousand-Faced Shadow

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thousand-Faced Shadow

Creature — Human Ninja

DreadKhan on The Quackening

1 year ago

I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.

Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.

On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.

Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.

The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.

Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.

If you like Whelming Wave, you might like Spectral Deluge as well.

Hope some of this helps, Big Dimir is a fun deck!

DreadKhan on A Vast Network of Spies

1 year ago

I'm going to suggest a few evasive creatures I use in decks that care about that feature, they're generally higher MV, which I gather is an asset to you! Hope they're not too high budget for your plan! Thieving Skydiver is an evasive creature that can steal a mana rock or Sword, it can even scale up from there. Another I truly love is Sower of Temptation, which steals a body until it dies. If the stolen creature dies you can maybe flicker it (you can also upgrade what it's stolen that way), but it's also a 2/2 flyer. Not necessarily good enough (but strong enough that I feel they're worth a look), Thalakos Deceiver can steal a creature if there is something worrisome (and it's just an evasive 1/1 if not), Thalakos Dreamsower can lock down a problem creature (less useful if people are big on Haste or Craterhoof, very good if they don't), and Thousand-Faced Shadow can copy a creature while offering an evasive attacker in a pinch.

I like Sporefrog a lot, I even run it alongside Dawnstrider in a Meren deck that tends to get targeted. You can easily afford to discard the card in Edric, and the ability can happen each turn.

Edric is a cool deck, interesting choice to build on a budget!

lcarl3035 on ETB EDH IDK

1 year ago

UncleLucky Thanks for the sugestions! Definitely putting in Dual Nature, Bramble Sovereign, Replication Technique, and Precursor Golem in.

Not sure about Thousand-Faced Shadow, though, because usually in other decks it has just died as a chump blocker early game as I have never achieved a good enough board state for it to be useful.

Scute Swarm was overlooked because I thought Yarok, the Desecrated said "creature or artifact," rather than permanent. That makes Avenger of Zendikar even easier to win with and opens up landfall possibilities.

Rite of Replication I don't like because it says "creature," rather than permanent, which means I can't copy lands for ramp or Panharmonicon.

Necroduality would only be good with Maskwood Nexus, which is hard to set up.

UncleLucky on ETB EDH IDK

1 year ago

Absolutely love the Wizard tribal subtheme here. Kudos. You could lean into clone tokens to really get some huge ETB triggers:

  • Dual Nature would make the game wild, giving two copies of every creature played, including your opponents. With your general, Naban, or Panharmonicon, each ETB trigger would effectively happen SIX times.
  • Minion Reflector and Bramble Sovereign are a little safer than Dual Nature, but require a little extra mana for each trigger. But getting more than one of these effects on the field will quickly overwhelm your opponents.
  • Necroduality is another copier once Maskwood Nexus is up. Unsure if it'd be worth it otherwise though.
  • Elvish Hydromancer and Thousand-Faced Shadow give ETB cloning tokens for some fun chain reactions.
  • Replication Technique can copy your ETB creatures but also make copies of Panharmonicon or other enablers.
  • Rite of Replication is just nuts if you kick it on a Priest of Gix or anything else really.
  • Precursor Golem can generate a ton of bodies and be a great target for your own buffs or shenanigans if you add stuff above.
  • Scute Swarm will quickly get out of control once you start making copies of itself. Each land effectively triples your total number of Scute Swarm after 6 lands.

thefiresoflurve on Kawarimi no Jutsu

1 year ago

What do you think of Thousand-Faced Shadow? It's a ninja, it can help copy other ninjas, and it has built-in evasion, too, so it's easy to bounce it back to your hand if you want to.

azja on Yuriko (Optimized) Primer

1 year ago

@Agieryna Apologies for taking so long to reply! I play edh less frequently these days, so I didn't have enough reps with my new Yuriko list to get back to you until now.

Starting with the ninjas, I've been very impressed by Moon-Circuit Hacker and Prosperous Thief; They have powerful combat damage triggers and cheap ninjutsu costs. I've also been liking Inkrise Infiltrator and Thousand-Faced Shadow which are easy to hard cast and evasive. I ended up cutting Dokuchi Silencer because I often didn't have a creature I wanted to discard, and if there is a problematic creature on board I'd rather just use a removal spell. I also found Nashi, Moon Sage's Scion pretty underwhelming, but I think it's reasonable to include if you play it with the Enter the Infinite/Thassa's Oracle combo.

I've also been pleased with Memnite and Phyrexian Walker. I didn't play them before because they don't have any evasion, but the tempo advantage they provide is so much higher than a 1-mana enabler that they're worth including. Network Disruptor has been amazing: A 1/1 flyer that also taps down a blocker is really powerful.

As for the evasion package, Cover of Darkness is much stronger than it used to be due to the higher number of playable ninjas, same goes for Wonder. And like you mentioned, Entomb is strictly for grabbing Wonder. I haven't run into the situation where I don't have a target for Entomb yet, but that's something you sign up for when you play a tutor that has only one good target.

I think that covers most of the new changes, let me know if you have any other questions/comments!

azja on Yuriko (Optimized) Primer

2 years ago

Hey Spirits, sounds like your games went well!

To add to your last comment, Mystic Sanctuary only triggers if you have 3+ other islands, so it's probably not worth it with a Tainted Pact mana base. Also, in my past couple games I've had issues with Sunken Hollow coming in tapped, so I think I'll replace it with City of Brass like you mentioned.

You're right about Thousand-Faced Shadow, it's been treating me very well so far.

Wash Away isn't bad, but there's just so many good counterspells in edh I don't think it makes the top 10-ish that we would want to run.

I'm currently trying 32 lands, and it's felt good so far. But I tend to run 1-2 more lands than most lists I've seen, so I think 30 is a good number too.

As for the extra turn spells, I don't have a sure-fire way to win other than tutoring Draco/Blinkmoth Infusion on top if my opponents are low enough. But I've found that the 2-3 extra Yuriko triggers you get by taking an extra turn put you very far ahead, even if the damage isn't enough to be lethal.

Spirits on Yuriko (Optimized) Primer

2 years ago

azja,

I've only played 5 cEDH games so far (won 2 lost 3).

If you ignore the ninjitsu ability on Thousand-Faced Shadow, it's really a better Mothdust Changeling.

Any thoughts on Wash Away? I really can't tell, to counter a commander, or anything impulse cast like s Jeska's Will or Dauthi Voidwalker etc.? Multi-use at MV3.

I'm at 29 lands, hasn't been an issue yet, thinking of going to 30? I'm also short an Imperial Seal really need that card in here unfortunately.

I run Doomsday only tried to win that way once, was counterspell though (too bad).

Temporal Mastery and Temporal Trespass have been great, is there any way to turn them into an immediate win though?

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