Prosper, Tome-Bound
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Prosper, Tome-Bound

Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token. (It's an artifact with ", Sacrifice this: Gain one mana of any colour.")

Recommendations View more recommendations

Crow_Umbra on Terrenos de Don Windgrace [Retired]

3 months ago

Thank you Profet93, I appreciate it. I'll definitely update the deck and primer as I get more reps in. There are already a few new cards from Murders at Karlov Manor that look like they would be right at home here:

If this deck doesn't end up being my cup of tea, I've already brewed up an Ognis, the Dragon's Lash deck that will end up becoming a successor mashup of this deck, my Prosper, Tome-Bound, and Goro-Goro and Satoru decks. I have the nagging feeling there will be a cool Jund Legend in Outlaws of Thunder Junction I'm going to end up liking.

Hi_diddly_ho_neighbor on Wilds of Eldraine

8 months ago

Welcome to the eternal formats Beseech the Mirror.

Eriette is pretty damn cool. Definitely considering building that one. It's a shame that you can't run Smoke Spirits' Aid with her.

Rowan has some interesting synergies.

Lich-Knight's Conquest looks pretty solid

Insert "this will go in Prosper, Tome-Bound" comment for Decadent Dragon

Syr Ginger has amazing flavor design, especially when you consider the old Eldrain trailer.

Ashiok's showcase(?), borderless(?) art is a thing of beauty.

DreadKhan on Super Juri-o Galaxy

8 months ago

Have you thought about Prosper, Tome-Bound in here to make Star Bits/generate card advantage? People usually use it as a Commander, but I suspect it'll do work in the 99 too. Any reason (price comes to mind, I missed my opportunity on these) you don't use The Ozolith? It seems like it has huge synergy with your Commander.

There is a fair bit of Voltron that might work in here, Juri can get big enough for Mask of Griselbrand to be very useful (he'll have Lifelink when he dies if he was equipped, so you can just deal damage and gain cards instead of life), Dauthi Embrace is very good at helping any creature attack safely, yours or an opponents even, you might try out Shizo, Death's Storehouse and/or Shinka, the Bloodsoaked Keep, either works for Juri or another Legendary, but I think Witch's Clinic offering Lifelink, even if it's only to your Commander, will be quite useful. I also like Berserkers' Onslaught for Double Strike on your entire board, 5 mana to permanently double your attacking power seems like good value. Finally, there is the new (and fairly unusual) Scavenged Brawler, this is a way to put 4 +1 counters on Juri once the card is in the graveyard, but you also get a bunch of very powerful keywords that synergize very well with a +10 power Juri. Since you like to sacrifice stuff, if you choose to try out some of those voltron cards you might like Rite of the Raging Storm, it makes plenty of tokens, and they aren't coming your way. Rite really likes Exquisite Blood and Kothophed, Soul Hoarder, and both I would argue are independently playable. All of these cards do a surprising amount of work in my own Rakdos deck, and I think your Commander is also pretty beefy.

DonaldFuck on Production of any color in …

11 months ago

So, i wanna talk a little bit about that rule change a few years back about production of mana color. What i mean is that before 2016 (i think that was the year) when a land or mana rock/dork was tapped for mana of any color you could only produce color that was in your commander color identity. Let's say i use Prosper, Tome-Bound whose color identity is black and red. If he existed in 2016 (ignore, if date is wrong) my Treasure tokens would be able to produce only one these colors (black or red) but now they have the power to produce any color i wish. This can be useful to, for example, cast spells that i may have stolen from other players' decks or activate abilities of permanents i stole.

Isn't this a little silly? I don't really agree with this philosophy and rule change. I miss the old days when you could only produce the colors that you chose to play with. It somehow breaks the rules of commander. What comes next? Allow hybric color cards to be legal in decks that have at least one of the colors in check?

What are your thoughts on this matter?

Is this rule change a good or bad thing?

kirbysan on [Primer] Helming the Host of Heaven *Update*

11 months ago

Perilous_Percival

Ah, I guess spoilers don't work in comment boxes, that's annoying.

1. Guardian of Ghirapur IN Angelic Curator OUT

After nearly a year of playtesting, I'm not the biggest fan of the low CMC angels, especially Angelic Curator. While it's a 1/1 flying angel body for 2, the protection for artifacts is more of a hindrance than a help. It helped defend against a Blightsteel Colossus once but being unable to equip it hurts more. By turn 3 when we want to drop Angelic Curator we would rather want to drop a 3-4 CMC angel or an impactful Artifact, Equipment or Enchantment.

Guardian of Ghirapur is a far superior body to Angelic Curator at 3/3 for 3. Initially there weren't that many blink targets for this deck but I've tweaked it to have more relevant targets and provide some outs to accelerate our gameplan. Typical targets would be Stoneforge Mystic, Recruiter of the Guard, Inspiring Overseer, Karmic Guide, Sanctuary Warden, Bruna, the Fading Light  Meld.

2. Karmic Guide IN Angelic Page OUT

Following the same logic as Angelic Curator, Angelic Page simply doesn't do enough when it hits the board. Karmic Guide was initially pulled due to lack of use as 5CMC is a lot for simple recursion and the deck was more focused on mana efficiency. However, with the re-introduction of tutors and blink mechanics it may have a place again.

3. Recruiter of the Guard IN Mangara, the Diplomat OUT

Mangara has proven its worth in a few games if opponents continue with their strategy and play through it. However, like Smuggler's Share, if opponents decide to play around it, it's kind of a dead card on board. The first ability generally doesn't do much since opponents aren't swinging into our board and depending on the deck they can cast one big spell on their turn and save their instants for opponents. Recruiter of the Guard was in my initial build but pulled in favor of more angels. Typical line would be Recruiter of the Guard into Stoneforge Mystic to grab either Lightning Greaves for protection or Sword of Hearth and Home for protection, ramp and blink shenanigans. While it seems like adding 1 card for a maybe synergy seems inefficient I was able to pull it off in 1/3 games so it's not as inconsistent as it seems.

4. Firemane Commando IN Angelic Sleuth OUT

While the clues generated with Sleuth have saved me before, I would much rather have more consistent draw to keep my hand topped off rather than wastinga turn after a wipe to refill my hand. Firemane serves double duty as not only being a solid 4/3 angel body but also provides "free" draw through attacking which we want to do. It also helps direct combat decks towards opponents if they want the draw.

5. Invasion of Dominaria  Flip IN Thorough Investigation OUT

In the same theme as Sleuth, Thorough Investigation provides draw for later with the added benefit of going through the dungeon. I've completed dungeons twice before with this card but the benefits haven't been as strong as I hoped. Invasion of Dominaria  Flip provides lifegain and draw immediately and as long as we have 2 angels (Giada and 1 other) then we can defeat this battle the turn we drop it providing a 6/6 Serra Angel. When you staple all 3 together then that's incredibly efficient. Late game when we're trying to close out the game we may choose to not swing at the battle but instead go for lethal but the option remains.

6. Invasion of Gobakhan  Flip IN The Ozolith OUT

In the dozens of games I've played with Ozolith I've only had it successfully work once. Late game it may seem like a dead card as it sort of hinges on either an opponent playing a board wipe and us refilling the board to swing again or using Pyre of Heroes on a stacked angel to grab something relevant. I much prefer Gobakhan as it slows down an opponents gameplay, easy to flip and provides benefits right away by buffing our board the same turn it comes out and also has "free" protection for later.

7. Conjurer's Mantle IN Mask of Memory OUT

Mask has been pretty great overall but sometimes slows down the game too much by making us filter. While there's a recursion package, it's not always guaranteed, so pitching relevant angel bodies early can be detrimental for late game, especially against graveyard exiles like Bojuka Bog. Yet, we'll still want to draw our cards so the discarding is necessary. Mantle is great not only because it costs the same, has a buff and vigilance and grabs relevant bodies off the top 6 without having to discard.

8. Clever Concealment IN Cosmic Intervention OUT

Cosmic seems good on paper but exile effects like Farewell or Merciless Eviction can make it useless. It also doesn't protect the angel tokens which can sometimes be the main body of threat. Concealment allows us to not just protect the tokens but lets the vigilant angels tap for a surprise protection. Oftentimes opponents will check untapped mana before blowing everything on a boardwipe so the convoke mechanic is super relevant for a well timed protection spell. Depending on the success of this swap I may consider Wand of the Worldsoul as well for some sneaky convoke shenanigans.

9. Chivalric Alliance IN Tome of Legends OUT

In the same line of thinking as Firemane Commando, "free" draw is better than costed draw. They both cost the same but having to pay for Tome of Legends can slow us down as well as if Giada is removed too much in the beginning. At most we'll ever get 1 draw per turn anyway so this swap was pretty simple.

10. Land Tax IN Smothering Tithe OUT

I've loved Tithe for awhile thinking it's a great ramp card. While it is good, it hinges on the decks it's played against. I've been most successful against my friends Jhoira's deck which colored my view when bringing it into pub matches. After reflecting on it for a year, it simply isn't worth it in mid to high powered casual decks that don't use draw as part of their strategy. In 90% of games I'll get 3-6 treasures before it gets removed or the game ends. Figuratively, you would drop it on turn 4 and if no one pays the tax then by turn 6 you'll have at most 6 treasures which is only net +2 mana. If the game lasts till turn 7 then you could have +5 mana but at that point opponents would either have game ending spells or plenty of open mana to pay the tax. Land Tax on the other hand can come down T1 before Giada even hits the field, thins out the deck while filling the hand with relevant plays and synergizes well with Emeria Shepherd or Emeria, The Sky Ruin. It was in the initial build of this deck before but was taken out along with the other artifact ramp to add more angels in.

11. Plains IN Bonders' Enclave OUT

As one of the few available card draws in mono-white, Enclave was a land for hail-mary draws. I've only ever used these abilities in 1 game when I was desperate for any card draw and it felt terrible. Paying 4 to draw a single card is terrible use of mana. Also, there were too many colorless sources from lands so I was struggling early game to play 2 relevant white cards in one turn.

12. Mistveil Plains IN War Room OUT

Same line of thinking as Enclave. Mistveil's ability is more of an experiment as tap lands are generally too slow. Typically recursion would just put the creatures back on the battlefield but Mistveil can possibly help with the Blink/Tutor package we've introduced.

Considering Wand of the Worldsoul and Excise the Imperfect

Opponents: Sigarda, Host of Herons & Lathiel, the Bounteous Dawn

Starting hand: Windswept Heath, Fabled Passage, Path of Ancestry, Bruna, the Fading Light  Meld, Folk Hero, Righteous Valkyrie, Invasion of Dominaria  Flip

Game lasted only 20 minutes as this hand curved out nearly perfectly.

T1 - Path of Ancestry tapped, drew Lightning Greaves

T2 - Plains (drew) into Lightning Greaves

T3 - Myriad Landscape tapped into Giada, Font of Hope, equipped Lightning Greaves swung with Giada

T4 - Windswept Heath into Plains into Folk Hero, swung with Giada, cast Righteous Valkyrie, drew a card

T5 - Mutavault (drew) into Invasion of Dominaria  Flip and swung both Giada and Valkyrie into the battle flipping it to Serra Faithkeeper  Flip to gain 8 life this turn and triggering Valkyrie's +2/+2 anthem

T6 - Cast Herald of War and equipped it with Lightning Greaves.

T7 - Cast Lyra Dawnbringer and Invasion of Gobakhan  Flip. Equipped Lyra with Lightning Greaves. Swung in for lethal ending the game.

Lightning Greaves did work this game as it not only protected Giada from early single target removal but also accelerated combat damage each turn. While I did draw into both battles this game I didn't have a chance to test out Invasion of Gobakhan  Flip except making a Krosan Grip more expensive which likely helped my Folk Hero or Lightning Greaves survive till the end.

Opponents: Sigarda, Host of Herons, Lathiel, the Bounteous Dawn & Wilhelt, the Rotcleaver

Starting hand: Cavern of Souls, Scavenger Grounds, Mutavault, Guardian of Ghirapur, Folk Hero, Winds of Abandon, Battle Angels of Tyr

Initially I believed this hand was amazing as I had draw, removal and aggro all in one but failed to realize I had 0 colored mana except for angels. It ended up working out as the 2 Selesnya players ramped hard in the beginning allowing Tyr to do some work.

T1 - Cavern of Souls

T2 - Mutavault into Giada, Font of Hope

T3 - Scavenger Grounds into Battle Angels of Tyr, Giada sworded by Lathiel

T4 - Ancient Tomb into recasting Giada, swung with Tyr drawing a card and generating a Treasure token

T5 - Plains into Folk Hero and Herald's Horn and swung again with Tyr and Giada drawing a card and generating a Treasure token. Using the 3 open mana I cast Recruiter of the Guard fetching Stoneforge Mystic.

T6+ Cast Stoneforge Mystic to fetch Lightning Greaves but Stoneforge was promptly exiled. I had originally planned to use Guardian of Ghirapur to chain blink Stoneforge into Sword of Hearth and Home but instead used her on Recruiter of the Guard to fetch Thraben Watcher. I finished the game by casting Avacyn, Angel of Hope and equipping it with Lightning Greaves to give my board protection and started swinging away with indestructible vigilance angels.

I was nearly knocked out by the Sigarda player in the second to last turn because she was equipped with Sword of Hearth and Home making her unblockable as well as a Kaldra Compleat and finally a flashed in Sigarda's Vanguard for double strike. Luckily I had left mana open for Oblation and targeted the Sword of Hearth and Home allowing me to block with Ghirapur and Giada preventing lethal damage.

Opponents: Prosper, Tome-Bound, Sliver Overlord & Muldrotha, the Gravetide

Starting hand was pretty slow with only 2 tapped lands but I figured Luminarch would win me the game provided I wasn't attacked early game.

Starting hand: Kabira Takedown  Flip, Windbrisk Heights, Luminarch Ascension, Invasion of Gobakhan  Flip, Herald's Horn, Bruna, the Fading Light  Meld, Generous Gift

Prosper started off the game insanely fast with a T1 Dark Ritual into Bucknard's Everfull Purse where he rolled 4 to cast Prosper on T1. They proceeded to dominate the game with a Reckless Fireweaver and later a Storm-Kiln Artist draining us to the low 10s. They attempted to finish us off with a Delayed Blast Fireball to wipe our board and swing with lethal. However, Slivers flashed in a Spiteful Sliver and Sliver Overlord to deal 30 damage back to Prosper bringing them down to 3. I used Luminarch Ascension to drop 2 angels before Giada died and got a 7/7 & 8/8 body that survived the fireball. While Slivers could have knocked me out with the Spiteful Sliver they had no real way to deal with Prosper after the fireball so I was able to knock out both players on my turn. Muldrotha had no answers so was dead on my next turn.

kirbysan on [Primer] Helming the Host of Heaven *Update*

11 months ago

All,

Grabbed all my 3+ pod gameplays and the recent MOM gameplay and swaps and posted it on my own decklist. I'll keep commenting on Guerric page as it gets more traffic. Let me know your thoughts and if my thinking is sound. Thanks!

Help Me Giada, You're My Only Hope

March of Machine Upgrades (x12) - Blink/Tutor Show

Game 1 (3-man Pod vs. Sigarda Voltron & Lathiel Lifegain) Show

Game 2 (4-man Pod vs. Sigarda Voltron, Lathiel Lifegain & Wilhelt Zombies) Show

Game 3 (4-man Pod vs. Prosper Exile, Sliver Tribal & Muldrotha Reanimation) Show

Crow_Umbra on Salty Commanders!

1 year ago

grumbledore, yes exactly! Basically any effects like Light Up the Stage, Prosper, Tome-Bound (everyone's favorite non-Simic, Simic commander), Neyali, Suns' Vanguard, Jeska's Will, etc.

Red still has plenty of its Faithless Looting effects for draw, but it definitely seems like the impulse/exile draw is the new design space they've been pushing over the past couple of years.

Lastly, is there any way to be a bit more discerning regarding combo pieces? I've noticed quite a few decks will have combo scores even if they only have 1 piece of a combo, but not the rest. In the combo section some of those decks will list the complete combo, and get scored for it, even if the other piece(s) aren't in the deck. I understand that may be challenging to pull off, but just thought I'd put it on your radar.

Thank you again for putting this tool together!

Gleeock on What is Gruul to you?

1 year ago

I dislike that they tried to go with impulse/exile-&-play as their "new direction". Such a fail IMO, when you have Prosper, Tome-Bound already doing that way better in a color pair that is way better for it. That is dunderhead, lack of creativity in a color pair that has been a bit of a red-headed stepchild for game design.... Even gets more attempts at true creativity, & that is saying something.

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