|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mothdust Changeling Discussion
2 weeks ago
Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.
Other cards that could be good: Wake Thrasher,
2 weeks ago
Borderposts are slow and subpar. If you're looking to accelerate Merfolk onto the battlefield, your best option is Stonybrook Banneret. I'd also recommend the full playset of Harbingers, and something like Mothdust Changeling or Triton Shorestalker at the 1-drop spot as a stopgap. Nykthos is also a massive win-more - one of the things Merfolk sometimes struggles with is not having good mana sinks, so that sort of ramp card does next to nothing here. Ghost Quarter's a better use of the spot. Kopala, Warden of Waves is cheap and pretty good, so he should be in here.
3 weeks ago
Chengeling is the answer for tribal support. In Mothdust Changeling Shapesharer and the like are decent filler since they are also sphinx. There are white ones as well like Mirror Entity. Unfortunately, from they way your deck appears to be built you are focusing on them flying more than anything. You may have better luck gearing it towards the sphinx tribe, as just flying creatures with buffs are much cheaper with Gravitational Shift being the top end. Archetype of Imagination would be good.
1 month ago
Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster makes infinite mill and infinite merfolk tokens, if Judge of Currents is in play you get infinite life. ( Mothdust Changeling can be used in place of Drowner of Secrets for infinite tapping if need be.) Merrow Reejerey can untap Azorius Chancery for extra mana when a merfolk is played, even the same turn you play the chancery.
2 months ago
Some other options: Supreme Inquisitor, Kyren Negotiations, Crackleburr (can potentially both tap or untap your creatures, and return choice wizards to hand), Springleaf Drum, Crookclaw Elder, Sigil Tracer, Mothdust Changeling (a sneaky wizard), Aphetto Grifter. That should cover the most fitting cards for tapping your stuff.
3 months ago
Thanks ragnaerok, I think the first things are really solid sideboard cards. I'd like to make use of Mothdust Changeling because of how early it can buff Aurochs cards, and because of how it can make use of creatures I can't attack with.
However, I really like the idea of using Groundswell in place of Rancor Not only would it bring down the price of the deck, it would close out games faster. If Sakura-Tribe Elder were truly necessary, I think it would be better to cut Coiling Oracle though if you have a differing perspective, I'd love to hear it. Thank you!!
3 months ago
Personally, i'd replace Mothdust Changeling with Sakura-Tribe Elder for ramp and decent chump block. Rancor seems a bit redundant with the aurochs, i'd replace it with Groundswell or Might of the Masses.
3 months ago
Thanks Gattison! I'm really grateful for the advice. I agree about Wings of Velis Vel, I was mostly thinking about turning that Coiling Oracle into a friend that can swing in the air but your plan is much better and harder to avoid. Giant Growth will be added.
I thought about Crown of Vigor, but I chose to go with Crown of Ascension because it can give all of my creatures flying if I give it to Mothdust Changeling or Woodland Changeling, which usually closes out the game, or it means winning the following turn. I figured evasion might be more important in that case, but if you have any strong recommendations as to what to cut in place of it, I could definitely find a place if you think it'd make the deck better.
Additionally, thank you for the advice on lands. I would say I'm a bit of a rookie when it comes to brewing, and so it's super helpful to learn about the proportional things that can make my deck more fluid.
All in all I'm very happy with this feedback, thanks for helping out! Happy brewing and playtesting to you too!