|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mothdust Changeling Discussion
2 months ago
Hey, I play Yuriko myself and just wanted to give some advice. You should have more than six 1 drops so you can have a consistent Yuriko turn 2. I would cut back on the 2 drop unblockables and would add in Shapesharer and Mothdust Changeling . Sakashima the Impostor is also a must add because you double up your Yuriko Triggers. Also if your going a more competitive route you should run more Turn cards, they deal at least 6 on the flip and give you another combat. Hope this helped, good luck with Ninjas.
3 months ago
+1 I always have a soft spot for Merfolks!
You may wish to consider Mothdust Changeling as he's a very handy merfolk tap outlet for just .
Door of Destinies is always a handy card for Tribal beatdown decks.
Coincidentally, I made both a Merfolk deck (helmed by Derevi) and a Tatyova Spellslinger deck.
Commander / EDH
SCORE: 10 | 3 COMMENTS | 562 VIEWS | IN 5 FOLDERS
Commander / EDH
SCORE: 7 | 8 COMMENTS | 379 VIEWS | IN 1 FOLDER
Leaving both decks here so we can trade pointers!
3 months ago
There are better pay off cards that can cost less.
Necropolis Fiend is neat.
Set Adrift is awesome.
Dead Drop, could be too much, but may be worth a shot.
4 months ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
5 months ago
Saturdays at my LGS are pretty casual, although it is still expected you follow any rules from the rulebook or Gatherer. Since WOTC has explicitly stated that Spawnsire of Ulamog can pull any number of owned cards in non-sanctioned events, the strategy should be perfectly legal. I can't imagine anyone will be that upset either since, as you said, Battle of Wits is a very unreliable way of winning games. Originally, I had planned on using Wretched Gryff since they can combo with each other in the event that I lose BOW and Lore Weaver to removal. However, the whole idea was to make a jank deck that suddenly goes from 60 cards to 300+ and surprise wins with BOW. Consequently, I figured choosing a less powerful card to grab would be more enjoyable. I figured the simplest card to pull would be a 1 mana 1/1, so I reduced the options to Blisterpod, Salvage Drone, and Mothdust Changeling. As a dedicated token player, Blisterpod ended up as my choice. As of now, I only have 20-ish copies. Acquiring the rest shouldn't be too hard, seeing as the card is cheap. I am a man that spent $70 on 1000 green wolf tokens XD
6 months ago
One or both of these might be worth slotting in. Combined with Sygg you can basically make yourself immune to being attacked by a color of creature or direct damage. Only problem is colorless creatures, and giving protection from white creature damage since that would cause pariah to fall off. Though the shield still works. But Pariah can also be useful in a pinch to drop on some opponents indestructible creature to be immune to damage for awhile and is also a lot cheaper.
Aquitect's Will One Mana to cycle into another card while setting them up for easy island walking shenangins. Also triggers some merfolk tribal.
On that note Quicksilver Fountain could be fun for setting up island walk, in addition to slowly hosing decks that aren't mono blue by turning their lands to island. They're even stuck as simple islands if Quicksilver Fountain is removed. Only way to save them is to let all lands become islands.
Bident of Thassa Card Draw and fun combat manipulations.
If you're not worried about going too hard on the infinite combo I'd throw in an Intruder Alarm. Sets you up for infinite counterspells with lullmage mentor, or infinite tokens with the schoolmaster, or just gaining a shit ton of life with Judge of Currents. Though to maximize that I'd swap out your tap engine for Drowner of Secrets and Mothdust Changeling. Drowner of secrets, in addition to offering infinite mill potential combos as well, is just a nice card to easily dick people over whenever they vampyric tutor or otherwise search for a card to put on top of their library.
As for how to make room for shit, I've been eternally cursed to shit on all attempts to voltron. Also with how low the deck's mana curve is, you could slim down on mana rocks and maybe at the same time put in some Stony Silence or other artifact hate.
Maybe bring Dovescape back again, since you can still do tons of merfolk shenanagins with it in play.
7 months ago
It's hard to tell whether this is part of what's going on, but just in case: being a shapeshifter is not the same as having the Changeling ability. Dimir Doppelganger is just a shapeshifter, not a sliver or anything else. Mothdust Changeling and similar cards only count as all creature types because they specifically have the Changeling ability.
7 months ago
Hello again, I was just thinking you could probably cut your Mothdust Changeling for a Hypnotic Siren. It has a very similar feel to it, but does give you a bit of late game reach if you draw it later.