Mothdust Changeling

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Morningtide (MOR) Common

Combos Browse all

Mothdust Changeling

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

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Mothdust Changeling Discussion

Rhadamanthus on Dimir Doppelganger Question

3 weeks ago

It's hard to tell whether this is part of what's going on, but just in case: being a shapeshifter is not the same as having the Changeling ability. Dimir Doppelganger is just a shapeshifter, not a sliver or anything else. Mothdust Changeling and similar cards only count as all creature types because they specifically have the Changeling ability.

ChaosNomad on Tetsuko Umezawa, Fugitive EDH

4 weeks ago

Hello again, I was just thinking you could probably cut your Mothdust Changeling for a Hypnotic Siren. It has a very similar feel to it, but does give you a bit of late game reach if you draw it later.

generalbobby on Unesh Sphinx Flashback Tribal

2 months ago

Shapeshifters, like Mothdust Changeling and Shapesharer, count as sphinxes and are cheap to cast. Flicker and/or blink effects work wonders.

Snap157 on "My God! It's INFINITE MANA!"

3 months ago

Looks awesome! What are your thoughts on Stonybrook Schoolmaster, Intruder Alarm and Mothdust Changeling for infinite merfolk? Add in Lullmage Mentor to counter any spell!

RazortoothMtg on More combo help!

5 months ago

Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.

For the Impact Tremors, you have Altar of the Brood kind of.

Tap for Token: Marrow-Gnawer (requires another rat to start), Skirsdag High Priest (requires Morbid and 2 other creatures to start)

Tap outlets: Galecaster Colossus, Hair-Strung Koto, Mothdust Changeling, Patron Wizard, Opposition,

Other cards that could be good: Wake Thrasher,

rothgar13 on

6 months ago

Borderposts are slow and subpar. If you're looking to accelerate Merfolk onto the battlefield, your best option is Stonybrook Banneret. I'd also recommend the full playset of Harbingers, and something like Mothdust Changeling or Triton Shorestalker at the 1-drop spot as a stopgap. Nykthos is also a massive win-more - one of the things Merfolk sometimes struggles with is not having good mana sinks, so that sort of ramp card does next to nothing here. Ghost Quarter's a better use of the spot. Kopala, Warden of Waves is cheap and pretty good, so he should be in here.

Hyperalgialysis on Modern Casual Sphinx Tribal

6 months ago

Chengeling is the answer for tribal support. In Mothdust Changeling Shapesharer and the like are decent filler since they are also sphinx. There are white ones as well like Mirror Entity. Unfortunately, from they way your deck appears to be built you are focusing on them flying more than anything. You may have better luck gearing it towards the sphinx tribe, as just flying creatures with buffs are much cheaper with Gravitational Shift being the top end. Archetype of Imagination would be good.

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