Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Printings View all
|Modern Masters (MMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mothdust Changeling occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mothdust Changeling Discussion
1 week ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
3 weeks ago
You do not have enough evasive creatures nor do you have enough ways to make it difficult to block onboard ninjas. I've been fiddling with a Yuriko deck since her release so I'll point you to some true gems in the evasion category.
Cover of Darkness: Not only thematic but very effective at making it difficult to block ninjas.
Key to the City: Make target creature unblockable for 0 mana. Yuriko decks draw like mad so discarding a card won't hurt as usually we have to discard to hand size at end of turn anyway. More fuel for delve too.
Smoke Shroud: 0 mana evasion that's recurable for a ninja. Pitch it from overdraw but honestly 2 mana is still cheap if you have to cast it.
Bitterblossom: Expensive to purchase ($30...) but an unlimited source of 1/1 flyers come in handy for chump blocking and sneaky ninjas into play. Faeries also play a lot of tricks and are sneaky so they kind of fit into the deck seamlessly.
Trickery Charm: This card was MADE for Yuriko. Every mode is good at a different point in the game.
Wonder: Have you ever seen the Kung Fu movie Hero? There's a scene where two guys are fighting while dancing on water and it's super cheesy but I love it. Pitching Wonder to overdraw is not hard and you get to make all the flying ninja sounds you want when you attack now!
Tetsuko Umezawa, Fugitive: Lots of ninja's and evasive creatures have power or toughness 1 including Yuriko. Even using him as your unblockable to shuttle in ninja's isn't so bad at 2 mana.
Wingcrafter: More flying ninjas, what's not to love!? It's cheap and can give another ninja evasion so it's a strong card in my opinion. It's decent on T1 without flying even because you only need one opponent open to swing at and it's doubtful each opponent will drop a creature.
Faerie Seer: Reusable Scry 2 on a flyer that sets up Yuriko triggers beautifully.
Mothdust Changeling: Is it a bird? Is it a plane? Well its a ninja. Keep away from bright lights.
Siren Stormtamer: Cheap flyer that protects your stuff later in the game.
Baleful Strix: A very annoying card for our opponents to play around unless they have flying tokens.
Thalakos Seer: Might as well read unblockable.
Cloud of Faeries: Essentially a 0 mana 1/1 flyer. Ninjitsu is a mana hog so deploying our evasive creatures for free is extremely valuable.
Spellstutter Sprite: Plenty of 1 CmC spells are played in EDH like Swords to Plowshares, Chain of Vapor, Sol Ring, Nature's Claim, etc. With more faeries out it can start hitting bigger spells but sometimes its just nice to flash in a flyer at EoT to get psuedo haste.
Nether Traitor: Probably the best creature printed with Shadow. Haste and it's recursion ability make it invaluable. Not a bad card to pitch to overdraw either and just sit with a up waiting for the inevitable board wipe.
1 month ago
I really dig the Changeling Dragon theme. I've seen this deck, it was fun to watch, and it's neat to see the insides. Do your 1 and 2-drop changelings make a difference? How well have the planeswalkers worked out?
Cards to consider (14): Kindred Dominance, Heirloom Blade, Omnath, Locus of Rage, Blood Tribute, Forerunner of the Legion, Metallic Mimic, Dregscape Sliver, Harmonic Sliver, Necrotic Sliver, and Kindred Discovery. Also with over 40 creatures having more effects that trigger with creatures entering the battle field seem useful: Aura Shards, Cathars' Crusade, Guardian Project, Soul of the Harvest, and Chulane, Teller of Tales.
I don't personally like creatures that reduce costs. I'd rather play a mana dork, or rock. How often do you empty your hand? Would wheel spells be useful? I personally like Lifecrafter's Bestiary. You currently have 16 shapeshifters (w/o Crib Swap, Shields of Velis Vel). I don't know how much you want to play with that number, but I wonder how good some of the cards are (Changeling Outcast, Fire-Belly Changeling, Impostor of the Sixth Pride, Mothdust Changeling, Woodland Changeling).
2 months ago
Just suggesting some cards you might consider.
Mothdust Changeling : One card to tap them all (for one)
Hidden Strings : It's not that good with the synergie but i just feel it might have some potential.
3 months ago
Hi! I would recommend cutting Halimar Depths and didn't say please.
4 months ago
5dollarMTG I originally built a deck not long after Avacyn Restored came out which ran Mothdust Changeling to get the turn one changeling out. It was RUG, and ran the original Eldrazi Titans, with Descendants’ Path to get them out (also gets the cast trigger because it’s cast without paying its cost). Cream of the Crop is really effective for digging for the next big creature. The prices on both seem high on other sites (between $4 and $10 each) but I remember Cream of the Crop being less than 30¢ on TCGplayer. Right now they’re updating the site, so I can’t check either of them, but I will definitely be checking that later. If I’m right about the price, they might be a good budget option.
4 months ago
Cool deck! You might like these: Winter Orb (tap it with your general before your turn starts, and you get to untap all your lands while everyone else only untaps 1), Static Orb, Storage Matrix, Drift of Phantasms (finds Verity Circle), Muddle the Mixture (finds either piece of the Illusionist + Greaves combo), Merchant Scroll / Spellseeker (finds Muddle the Mixture), Urza's Incubator, Birthing Boughs, Riptide Replicator, Amoeboid Changeling, Mothdust Changeling, Shapesharer, Quicksilver Fountain
5 months ago
Two things. One, Mothdust Changeling, and Rogue's Passage are cards you might consider playing, mothdust to be both a cheap flyerand trigger ninja synergies and passage to force your bigger ninja's through one they're on the board. Two, you have this marked as standard when I think you want commander. Like the deck.