Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.

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Have (3) PostContact , Azdranax , GeminiSpartanX
Want (2) TW015ANUMB3R , ArtyWitDaParty

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Duel Decks Anthology (DD3) Uncommon
Vintage Masters (VMA) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Mercadian Masques (MMQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Gush occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Gush Discussion

TriusMalarky on Why do people hate Blue?

5 days ago

magwaaf draw-go is one of my favorite archetypes. I have a $30 pile of way-too-good Blue cards just because I can. Gitaxian Probe, Treasure Cruise, Gush, Counterspell rounded out by Delver of Secrets  Flip and Brineborn Cutthroat is an amazing deck. I'm working on finishing a full meta of 8 $30 high-power decks(all of which should be balanced within the mini meta), so Mono- Pox and t2 Infect, as well as Rituals Red and Free Stompy will be coming along sometime(once I get the money), which all should beat it. But I built Blue first 'cos it's just so fun.

Gleeock I guess a lack of decent stax punishers is a problem... they could definitely print something like for an enchantment that says "At the beginning of each opponent's upkeep, ~ deals 1 damage to them. If you have one or fewer cards in hand and that opponent has 6 or more cards in hand, ~ deals 2 damage instead." and Hexproof would be pretty balanced.

Course, Stax in general is bad for the game. Any card that hates out Lantern Control or stupid stuff like Infinite Turns or Stax decks is fine by me. It wouldn't work well against tempo, but the best tempo cards got banned into oblivion so now nobody can use them.

SynergyBuild on Thassa's Oracle Doomsday (M25) piles

3 weeks ago

For Aminatou, use the following pile, layered top to bottom:

  1. Gush

  2. Frantic Search

  3. Thassa's Oracle

  4. Gitaxian Probe

  5. Reanimate

That pile should work. You can mix and match cards like Unearth, Lion's Eye Diamond, Lotus Petal, Night's Whisper, and protective pieces like Pact of Negation, Chain of Vapor (against Torpor Orb effects), or Silence style cards.

blfngl on Kykar's token spells

1 month ago

Hey! Sorry it took so long for me to take a look at your deck, but I finally got around to it. I'm not sure what direction you're looking to take the deck, but here are my initial thoughts on your list.

You have a relatively low amount of draw, you definitely want more. You're looking for cheap draw spells to chain in between your other spell casts, so I'd consider playing the classic blue cantrips:

Brainstorm is a great example of a classic, powerful blue cantrip, but without fetchlands to support it, I'd take it out. The real power from Brainstorm comes from its gleaning ability rather than raw card draw power. Despite that being said, Brainstorm synergizes very well with anything that says "when you draw a card", such as The Locust God.

Other very solid draw spells include:

I'd consider including ALL of the cantrips from the first list and at least one from the second (100% play Chart a Course).

Your removal suite is very robust, which is good. However, you're playing two unconditional wraths that will affect YOUR board in addition to your opponents. I think having Supreme Verdict is fine, but I'd take out Time Wipe. Lightning Bolt seems weak to me too, I'd play Path to Exile over it. The option to point it to the face shouldn't matter too much; you have plenty of direct damage with a huge Comet Storm, Earthquake, etc. Reckless Abandon seems meh to me as well, I think you could be playing a much more impactful spell in its slot.

Now let's talk about the creature suite you're running. With only eighteen instants and no way to give your spells flash, I think Wavebreak Hippocamp is rather weak. If you were playing Vedalken Orrery or Leyline of Anticipation in combination with the hippocamp I'd be more inclined to keep it. Apart from that, if you're happy with the creatures you've included I wouldn't make any other changes. However, you should consider these as possible includes:

Here are some miscellaneous notes I took while reviewing your list:

  1. I'd swap out the panorama lands. I think you have enough fixing to warrant their exclusion.

  2. I'd consider including the enchantments Impact Tremors and Shared Animosity. Both are insane with your commander's ability.

  3. I'd play Lightning Greaves over Swiftfoot Boots. I don't see you copying anything you want the greaves attached to. Correct me if I'm wrong though.

  4. I'd cut Approach of the Second Sun. It's slow and will paint a massive target on your head once cast. If your plan is to copy it as you cast it, I'd include cards like Dualcaster Mage or Ral, Storm Conduit.

  5. 100% include Aria of Flame; that card is bonkers in EDH. Just don't forget your verse counter triggers!

  6. Consider cutting Gush. The card is extremely strong but can be awkward to cast sometimes.

That wraps it up, I hope these observations were helpful! Don't hesitate to reach out with any questions, I'll do my best to be prompt the next time :P

papaoca97 on cEDH Patron of the Moon Infinite Landfall

1 month ago

Really cool deck! Here to suggest a few combos for anyone who doesn't know them already: -Unless i'm missing something, Oboro Breezecaller + Lotus Field + Patron of the Moon + any two lands , gives infinite mana and landfall. - Gush + Mystic Sanctuary + Amulet of Vigor gives infinite mana and infinite draw, and even without amulet of vigor you can draw two cards for one mana. - Mystic Sanctuary + Trade Routes + Twiddle + mana rock producing 3+ mana gives infinite landfall, and mana if the manarock produces 4+ mana (plus it's moon themed)

Spell_Slam on Suffering and Smiling: Grixis PDH

2 months ago

PDH needs a good grixis control deck.

I like a lot of the elements in your deck; mass discard, ETB creatures, board wipes and some of the most effective card draw and removal in Pauper.

Now, being in Blue and Black, I wonder about some of your card draw choices. You seem to play a lot of the rummaging spells like Cathartic Reunion when you could just be playing better Divination effects. Artificer's Epiphany seenms like a solid choice since you have a good number of artifacts. Compulsive Research is excellent for raw card draw. If you're going to rummage, you might as well be looting... for free. Frantic Search is great. I am not sure you run enough islands for it, but Gush is a busted card to have if you can pull it off. You could also run Hypothesizzle which does a lot of what you want to be doing. This deck in particular might be a good home for Krovikan Sorcerer. Also, no Mulldrifter? It seems perfect for this deck! I've been Probed a few more times then I'd like and I think your opponents would feel the same way. Tragic Lesson has a pretty soft drawback that you can actually take advantage of. Rhystic Study should be in your maindeck!

There's tons of good card draw out there, so it would be pretty easy to replace Cathartic Reunion, Wild Guess, Scarscale Ritual Tormenting Voice, Thrill of Possibility and Funeral Rites with basically strict upgrades.

So your main win condition is to kill the opponent with Commander damage on an empty board? You're scraping the bottom of the barrel for equipment to get there. Cranial Plating would be an excellent option for you. Copper Carapace is just as good as Vulshok Morninstar since you probably won't do much blocking and it can also be fetched with Trinket Mage. Giant's Skewer seems like it could be good with your first-striking commander. Neurok Stealthsuit is pretty much an auto-include in my deck as soon as I play Blue. Lastly Vorrac Battlehorns is great on a first-strike Creature and prevents you from being gang-blocked or chump-blocked, which is often equal to (or better than) a Bonesplitter effect.

Spell_Slam on Tatyova project

2 months ago

To be fair, Forbid is not a 3-for-1 because you get to keep Forbid in hand. I play this in a lot of my blue decks and it is usually really worth pitching 2 lands for an important spell. It can be very demoralizing for opponents when you have a huge hand to play with as well.

Praetor's Counsel is a great card to have that also gives you no max hand size.

Into the Wilds seems really weak for the deck. only getting one trigger just doesn't seem impactful enough for you.

Abundance could be really good in your deck to help you get whatever it is you need, land or otherwise. You can really cycle through your deck with draw spells and this.

Harvest Season can allow you to have some incredible combo turns in conjunction with something like Avenger of Zendikar, a bit like Boundless Realms.

Gush is a really strong draw spell for your deck.

Gattison on Tobias Fünke, Ana****ist

3 months ago

Spell_Slam: Great advice! Thanks for taking the time to check things out. I like all your creature suggestions, and you've inspired me to double-check, but it may be that I simply don't own some of those cards. Like Cloud of Faeries, and Gush....

Well turns out I don't own any Spellstutter Sprites or Rusted Slashers either, but the rest I found, as well as a couple other things, like Fathom Seer, to put in.

The noncreature suggestions are good too, and I'll be trying them out. Also, thanks for suggesting things to swap out, it helps making choices easier to have an outside opinion. =)

Spell_Slam on Tobias Fünke, Ana****ist

3 months ago

I like the deck a lot!

I personally would go even heavier on the X/1 side of things rather than splitting your creatures with 1/X creatures (except for the obvious good ones like Ophidian and Jhessian Thief, of course). Taking a quick look, you could think about including Phantasmal Forces and Rusted Slasher for raw power. I also really like Graven Abomination because it hits hard and also gets key pieces out of the graveyard, which your deck doesn't do very well. Otherwise, there's a ton of "high-flier" cards that are 3/1s with flying that can't block non-fliers. I imagine you excluded them because they aren't good enough, though. In terms of cuts, I would definitely think about taking out most of the equipment that pumps toughness.

I've never tried it, but Abjure seems like a decent hard-counter in your deck, considering that you're putting pressure on the opponent. Saving mana for more efficient plays by sacrificing a less-useful permanent seems worth it.

Considering you want to be the proactive player in combat, I think a great way to defend yourself would be Flood. It's mana intensive, but tapping down a few key creautres from the opponent could really swing the race in your favour.

Even if they're 1/1s, I think cards like Spellstutter Sprite and Cloud of Faeries would be great includes. They are still unblockable and hold equipment well.

Gush seems like a great option for card advantage in your deck. It also gives you stuff to loot away in the mid/late-game. I would definitely play it over Divination.

Mizzium Skin is a very effective way to protect your fragile creatures from certain board wipes like Electrickery or the occasional single-target removal.

It's hard to see a deck that is running Archaomancer and Peregrine Drake, but not Ghostly Flicker. You can get so much from just adding that last piece to your deck.

In terms of cuts, Sigiled Starfish, Proven Combatant, Select for Inspection, Storm Crow and Pardic Wanderer seem on the weaker end.

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