Gush

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Common
Mercadian Masques (MMQ) Common

Combos Browse all

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.

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Gush Discussion

Hutz on Handsize Matters

1 week ago

Hey Marcus_Licinius_Crassus! Adding 2 Gush will definitely fitt, certainly this is card advantage as its best and combined with Empyrial Armor I could pump creatures with instant speed, but a full playset is to much in a 2 coloured deck. Maybe instead 2 Perilous Research. Thanks for suggestion!

Marcus_Licinius_Crassus on Handsize Matters

1 week ago

If hand size matters you should be running Gush. With gush you can up your hand size +4 and dig deeper into deck by +2. You can always float the mana before you gush the islands. THIS IS PAUPER SO YOU CAN RUN THE PLAYSET.

redtwister on BR Land Destruction Control

1 week ago

Trying Faerie Macabre. Seems really good against Tron and graveyard decks. Kind of want more in the side. Trying to decide if the Duress ought to be +1 Pyroclasm and 2 of something else.

Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.

I'm also not sure about the 4th Gurmag Angler. It actually feels like it is too much. I almost want some kind of board wipe instead. Maybe a 1-of Pestilence with the tweaked mana base.

miracleHat on KIngWiggins

2 weeks ago

Toss in a Gush and you'll have a deal. Email me at taptrade.miraclehat@gmail.com

AlwaysSleepy on The EDH Doomsday Primer

3 weeks ago

kilgore

For LED-less piles, using Unearth and Predict will get the job done pretty well. Try exploring those cards in a pile! Here is something:

  1. Predict
  2. Laboratory Maniac
  3. Gush
  4. Unearth
  5. Gitaxian Probe

This pile works with predicting LabMan or predicting incorrectly.

Kess, Dissident Mage is a fine DD commander. She lets you do some things which may not be possible otherwise, but she's not required. Her Yawgmoth's-like ability is pretty great.

HauntinYou on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

I'm currently running Firestorm in my own Locust God deck. Whenever you are in an infinite draw combo and you're about to deck yourself, you can cast this and discard your hand (probably with Kozilek, Butcher of Truth). You will definitely have enough legal targets (because tokens) and you can just burn your opponents faces for 70 damage. As long as your opponents don't have hexproof, this is a very strong wincondition.Turbulent Dreams can work similarly (just bouncing all of your opponents permanents), and can even work very well in conjunction with Firestorm because you can use it to bounce permanents that give hexproof. This however does require Quicken for when you go off with Kindred Discovery .

Another wincondition (less combo-ish, so I'm not sure if it will fit) is Tears of Rage. You will often be finding yourself attacking with 10+ flyers, so they will deal a ton of damage with this card.

As for combo protection; Force of Will and Pact of Negation are very good, but I'm not sure about the Mana Drain (especially as you mentioned you were building on a budget). Instead of that, you can run cards like Commandeer, Foil or Disrupting Shoal. You have enough cards in hand anyway ;)

Lastly: what about Gush? You don't seem to be so fond of lands anyway.

Hope these suggestions were useful.

PrinceofPauper on Erratic victory

1 month ago

Have you considered Gush. Super powerful and has a relatively high CMC.

Also, why the one-off Firebolt? It's a good card, no doubt, but seems a bit out of place. Maybe swap for Magma Jet instead? Same Shock-effect, but helps Scry on top of that.

Either way; spicy brew, my friend.

Sgtpopnfreash on Kess Dissident Storm Wizard

1 month ago

Well first for the good news. You got most of the expensive cards out of the way, so that's good. Te thing is that this is both an Ad Nauseam deck and not an Ad Nauseam deck and its not a storm deck in its current state. So if you wanted to lean into both Ad Nauseam and storm (which I think you should) You would need to remove a bunch of the spells that cost more than 3 mana and include some free spells and other large instant speed card advantage spells. These are the staples of storm decks. It isn't flash, it isnt Tendrils of Agony, its cards that help you cast many spells.

Cards that Need to go. Deadeye Navigator, Mulldrifter, Dig Through Time, Gush-unless you add Doomsday which you should, Future Sight, Leyline of Anticipation, Rhystic Study-its way too slow for this strategy, Tendrils of Agony, Treasure Cruise, Gilded Lotus, Vedalken Orrery, and Tezzeret the Seeker

Other cards that should be though about hard before including.
Guttersnipe, Peregrine Drake, all the red rituals-do you really have enough red to make use of them?, Turnabout-its expensive for the effect and usually there are better choices, Same for Paradoxical Outcome, without all the expensive cards As Foretold will probably be very lackluster when it comes out especially since you are trying to win fast, Past in Flames is the last one, it's very expensive when you have access to Yawgmoth's Will and usually 1 of these effects is good enough.

Now I have some suggestions on replacements. Helm of Awakening would be great for Mind's Desire and Hurkyl's Recall. It allows all of your 2 drop signets and talismans to be mana neutral which allows you to build massive storm counts. It also turns cards like Snap and Frantic Search mana positive. Speaking of that put in all 3 signets and both the talismans. Then add some card advantage, cards like Thirst for Knowledge and Fact or Fiction and Night's Whisper are far better than Rhystic Study. With all the untapping of lands a High Tide package would be good but you would need to add like 6-9 more islands but its very worth it. I have been play testing with Into the Roil and Remand as well. I find them to be super good at raising my storm count when I use them on my own spells/permanents. The last bit of advice I have is change Faithless Looting into a Dack Fayden. He combos super well with Notion Thief and can help you ramp.

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