|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Mercadian Masques (MMQ)||Common|
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You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
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1 week ago
3 weeks ago
I'd remove Bump in the Night to help your deck focus on protecting your creatures and getting more creatures into your deck altogether.
I'd cut those 6 and bring in: 4th copy of Vapor Snag, 3 copies of Mutagenic Growth to protect your creatures from burn and get in for more damage, 2 copies of Elusive Spellfist which has a mini-prowess effect and becomes unblockable when you play any non-creature spell that turn.
1 month ago
First off, love the deck, I've loved noyan dar control ever since I saw it win a couple months ago. I've been trying to build a similar deck (Mother, May I?) but I'm having trouble fine-tuning it, so I figured I could ask you for help? I'm not a control player at heart, so it's no wonder, I even used to hate counterspell and playing on other people's turns haha. Anyway I have some suggestions to make this deck stronger
Like Herald of Secret Streams v Abzan Falconer? Vanish into Memory/Gush v Glimmer of Genius? Vanish can stop attacks, combos, save noyan dar, and gush can save your lands (like kefnet can). Energy Arc v Riot Control? Energy arc is a hidden gem. It can ramp you a bit with enough awakened lands, it can fog, it can fog someone else if you want to bargain, and it can be a combat trick in so many ways.
I want to mention Godhead of Awe and Mirrorweave too. Awe can buff your creatures while controlling others, and mirrorweave is an instant, one-sided sweeper (each other creature becomes a 0/0 elemental). Oh, and View from Above and Tolaria West. Tolaria west can tutor for Inkmoth Nexus/Scavenger Grounds/Pact of Negation, and view from above can pump a land a bunch. Hope this helps!
1 month ago
Very competitive without being broken. I like it a lot. There's plenty of ways to play around your commander not sticking to the board and late game you can build up experience quickly to win that way anyway.
I was surprised not to see Gush on your list. Quick draw and that 4th counter as well as a way to draw out without using mana for your Enter the Infinite+Laboratory Maniac. Also, is there a reason you like Desperate Ritual over Seething Song? It seems to me that the Song gets you moving faster as 2 counters means your first reiterate costs 3 (going to 3 experience counters after Song is cast) still netting the one. Even with only One experience, you're looking at CMC 2 for Song and and 4 for Reiterate (wholy less than ideal, but still possible where as Ritual would get stuck here).
Finally, A lot of your win cons are 3 CMC. Have you considered Drift of Phantasms? It seems like an innocuous card, but as a nearly uncounterable tutor for Reiterate or Blue Sun's Zenith, it has done great work for me in my Oona, Queen of the Fae combo deck.
Keep up the great work! +1
1 month ago
So, what now you need is Mental Misstep and Gush... and a set of Force of Will and a few of those nice P9 cards (each of which has the value of a decent modern deck). And THEN you can get all that sphinx-based cardadvantage.
Shame about the diving top - it's just not funny at all. But if you play edh, you can always use at least one of them (it's still a good card).
Anyway, I think you should just focus on blue high-quality midrange creatures, with a bit of top-of-library shenanigans. In Modern. Where you don't need P9.
2 months ago
And I'm not spending five mana to play lands; I must have not explained it well enough; so I'll try an example:
There are seven lands on my board. I tap two Islands to activate Thassa, making Kefnet unblockable. Then I play Gush for free by bouncing the tapped lands. I now have enough cards in hand to attack, so I swing with Kefnet. Second main: I play land for turn and tap Temple of the False God and Terrain Generator to play another land. I now have five open mana. So in essence, I just tapped two lands to draw two cards and make Kefnet unblockable.
3 months ago
Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it
Flagstones of Trokair: if you have it play it, bur don't spend $20 on it
Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.
Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck
Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have
Consecrated Sphinx: this card is AMAZING, very very powerful
Isperia, Supreme Judge: Seems okay. But just okay
Solemn Simulacrum: Is always good, here is no different
Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:
Tithe: It is a good way to get lands
Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.
Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.
Forbid: Buyback counterspells, always good.
Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant
Capsize: Returning a permanent and buyback? Sign me up!
I would recommend removing:
Disdainful Stroke: There are just better cards
Negate: Limited. Might be good, but I doubt I would play it.
I would like to commend your inclusion of Render Silent.
As for artifacts:
Look at Mind's Eye, it works very very well.
ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.
Blatant Thievery is also fun
Possibly a Rout for instant speed wraths
Luminarch Ascension: Very good finisher
Future Sight: Always one more card in your hand.
Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.
Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.
DON'T SPEND $70 ON A CELESTIAL COLONNADE.