You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
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1 week ago
As a fellow Rashmi player, you have a very solid deck. Your combo is strong, so I feel the only place for improvement would come from better support cards.
Guile-->Momir Vig, Simic Visionary: While Momir Vig and Rashmi are out, play a green creature spell, lets say of CMC 4. Rashmi and Momir will both trigger. Stack Rashmi's ability first, then Momir's so that Momir's will trigger first. Tutor for a creature of CMC less than the cast creature and put on top of your library. Now Rashmi triggers and you get to cast your creature off the top! Guile doesn't feel particularly strong in this build since you are only running six counter spells.
Vision Skeins-->Frantic Search: I'm not a fan of Visions unless your playing Nekusar or group hug. Since this deck is neither, Frantic allows you to draw at instant speed and then allows you to untap your lands so you can cast what you drew into!
Mind's Desire-->Mystical Tutor: I'm not sure how well Desire has worked for you, but I don't like the random aspect of it (and if you are using it to storm your entire deck into play, then chances are you can win by other means by that point). Mystical Tutor has excellent synergy with Rashmi. Play a spell to trigger Rashmi, in response to Rashmi trigger you cast Mystical Tutor. Search for an instant or sorcery of CMC less than the spell cast to trigger Rashmi to instantly cast it off the top of your library when her trigger goes to resolve!
Train of Thought-->Anything: Literally anything. If you copy this spell twice, you will draw 3 cards for six mana at sorcery speed. Opportunity draws you 4 cards at instant speed at a more flexible cost. Divination draws 2 cards at sorcery speed for one less mana than Train. Comparative Analysis draws 2 cards at instant speed for the same amount of mana. Train of Thought is a BAD CARD and you should feel bad! Try Gush instead. You can cast it for free, and it triggers Rashmi with a CMC of 5, which is pretty awesome for a free cast (same for Force of Will). You could also try Mulldrifter for the same reason.
Research/Development-->Displace: Since you aren't allowed to play Research/Development, why not replace it with a redundancy piece? Adding Displace will serve the same purpose as using Ghostly Flicker; make infinite mana with E.Wit and Palinchron. Having both means that you are more likely to hit your combo piece when you need it.
I have other suggestions, but they are more personal preferences at this point (I wouldn't run Fog Bank for example, and I found Yavimaya Elder to be lack luster). Your deck looks seriously strong, and I wish you the best of luck keeping your friends that play against it!
1 week ago
With all the other card excel, I feel like 4xGush is too many. I would also go -2xMutagenic Growth (I see the value in being able to pump Delver of Secrets Flip out of Lightning Bolt range but think the slots would be better used for a 3 damage burn spell).
3 weeks ago
DOOMSDAY COMBO FOR THE WIN
Doomsday and set up Abeyance, Predict, Laboratory Maniac, Unearth, Street Wraith. Needs 2UBW and 2 Life and has way better protection. Play with counter like pact of negation in hand and 1 cantrip for ultimate protection.
Opening hand contains the following:DoomsdayDark Ritual1 Swamp, or access to black.2 Island. or access to two blue.Turn 1 you play you Swamp, use the black to cast dark ritual, making mana to cast Doomsday and make the following pile:Careful Study, Mana Crypt, Gush, Gitaxian Probe/Street Wraith, Laboratory ManiacTurn 2 you will draw Careful Study. Play your second Island and add UU to your pool. Use U to cast Careful Study, drawing Mana Crypt and Gush, discarding 2 of your extra opening cards. Play Mana Crypt. Play Gush for its alternate cost to draw Gitaxian Probe and Laboratory Maniac. Tap Mana Crypt, 2U in the pool, cast Laboratory Maniac, cast Gitaxian Probe for the win.
3 weeks ago
I mean maybe Gush is better than I am giving it credit. On an engine turn it is potentially a free untap that draws two cards, which is pretty amazing. It sucks hittingnit with ad naus, but it also potentially lets us draw into a top deck tutor for free which cannot be ignored. Late engine turn getting to 5 shouldnt be that hard. Ill test it myself and let you know what I think.
1 month ago
This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.
Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.
This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant
And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage
This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,
1 month ago
1 month ago
_person_ - The list looks decent. Out of curiosity, why were things like Gush, Yawgmoth's Will, and Ad Nauseam not included? Also, you could shave the land count to incorporate Rituals to accelerate your kill speed.
1 month ago
Blisterpod can be an ok-strong opener for getting ahead of the mana curve, if Ashnod's is in hand or if you curve out into Birthing Pod turn 2 for an activation (just remember birthing pod is a tap ability).
For Yawgwin, you do have to play the cards as normal, similar to as if they were in your hand. So mana costs, or any alternate means of casting it (Gush), have to be paid.