|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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For each attacking creature, its owner puts it on the top or bottom of his or her library.
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1 week ago
Mindbreak Trap: I suppose you have to just cross your fingers on the first two spells not being too important, otherwise I like Summary Dismissal more or just something else that's cheaper.
Desertion: has it ever happened that this turned into a five mana cancel? I can imagine it could. This is also the only card in your deck that takes things from opponents, so its not neccesarily on theme either.
Djeru's Resolve/Tidal Bore: I debated Untap spells with my Ojutai deck as well, ultimately I decided against it. It runs counter intuitive to a vigilance themed deck in my mind, and I can picture quite a many scenario where a counter would do the job more cleanly. You are not wrong saying they are like counters, but I think they are deceptively narrow counters that at times will not help at all because Ojutai will not need to tap.
Ghostly Prison- I've generally only see this paired with propaganda, it's odd to run one and not the other. I'd say that if you only want one you're probably better not running either. It's a both or neither kind of card pairing in my view.
Settle the Wreckage: This card I am very on the fence about. 4 mana gets into AEtherspouts territory, and one can argue the latter has less downside, but isn't exactly a great card either. Exiling creatures without targeting them is sweet. However, the stipulation that they must be attacking is irksome, and won't help at all against decks that don't win through combat. Not to mention the cases where you could end up ramping out all the basic lands an opponent has. That all being said, if its good removal for your meta then keep it in. Just another card that could prove of less value when other options are considered. Like Austere Command for instance.
On a sidenote, I am somewhat amazed at how few lands you run with a 5 CMC commander. Our respective decks have a close average Cmc, should I be running fewer lands? Do you just always hit ramp? You don't run a particularly large amount of ramp cards, though you do have some powerful ones. Feel like I am missing something.
1 month ago
Maybe another mass-bounce spell like AEtherspouts would help? A Curse of the Swine? A Curse of Bounty or a Curse of Verbosity to incentivize attacking a different player? A Curse of Echoes on a spell-heavy deck or something like an early Plea for Power or Split Decision to play some politics?
Propaganda is probably not budget enough here, but maybe War Tax is? If you plan to land one big threat per turn later in the game, something like Mana Maze might help or maybe a Well-Laid Plans to protect your blockers.
After that, perhaps a Rashmi, Eternities Crafter would keep you in card advantage for the mid- and late-game.
1 month ago
Depending on the colours you run and how much you're wanting to build a deck just to combat that specific token threat, there are lots of answers to pesky token-making decks.
WHITE: Path to Exile Krenko, Wrath of God, Day of Judgment, Fumigate, Planar Outburst, Lightmine Field, Magus of the Tabernacle, an Elesh Norn, Grand Cenobite will stop him playing anything ever again, Magus of the Moat, Ghostly Prison, Leyline of Sanctity stops all burn spells
Or play dirty and play RED back against him; Blasphemous Act, Volcanic Fallout, Pyroclasm, Anger of the Gods, Scouring Sands, Circle of Flame, Mob Rule and take all the goblins and kill him with them!
3 months ago
Feel free to check out my deck Talrand and His Minions of Flying Doom if you want any more ideas.
4 months ago
Yeah i had AEtherspouts but swapped it out for Evacuation! I totally forgot there was a 4 mana AEtherspouts!! Thanks for the help! Really do appreciate it! I like BSZ because of the recursion+ shuffle, have you thought of putting in a Psychosis Crawler in here with all the draw? And how did the amonkhet blue god work for you?
4 months ago
Except that two Knight Exemplars do grant each other indestructible, so neither die to Anger of the Gods. In order to lose your board state your opponent would need to play exile (like Settle the Wreckage or Vraska's Contempt), bounce (like Unsummon or River's Rebuke), sacrifice (like To the Slaughter or All Is Dust), or return to library (like Condemn or AEtherspouts).
5 months ago
Thanks for your comment! I'm glad you like the name - I just think Kami of the Crescent Moon is such a trickster it felt right to be a little goofy. Also happy to hear that this deck and play style fits your play group!
I had considered AEtherspouts and will add it to my notable exclusions in the removal pane for discussion. It very well could warrant inclusion, as it's a great card. The reason I currently don't have it in the list is because I feel it is just slightly worse than my other board wipe type effects. It doesn't return to hand, which is actually desirable in a lot of cases for this deck, and I prefer the wipe effects I've included to hit everyone, as usually once you draw aggro it is table wide.
That being said, sometimes you'd rather not wipe the whole board so it is worth talking about for sure! In a heavy aggro meta game I think you are totally right it needs to be in there.
5 months ago
I was genuinely curious about the deck name when I saw it on the front page. It suits Kami perfectly. I feel like our playgroups could get along quite well honestly, I really like the idea of home ruling infinites to 5 cycles only. I find infinite combos quite dull as well.
As for the rest of the deck it looks pretty solid all around, the only addition I would consider with the deck as it is would be AEtherspouts to assist in protecting you but honestly Sunstone + the rest of your bounce might be plenty. Depends on how aggro loving is your play group.