|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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For each attacking creature, its owner puts it on the top or bottom of his or her library.
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|Have (23)||ironax , Fiolek , Lucretian , Wazerwifle , burnedbread , duff87 , mziter501 , ForeverLoading... , saj0219 , techneil , webdokkeren , ChrisH , Kleptozaniac , Venser_the_Sojoner , bakeraj4 , , Pumpkinking913 , PTsmitty , xXThormentXx , Ellyreia , ThisIsBullshit , joshw335 , frederiklw|
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3 weeks ago
I thing coolest thing to do here is add flash speed spells. Leyline of Anticipation, and Vedalken Orrery. Are both really strong here other spells that fit right in are Aethersnatch,Commandeer, Counterlash, Gather Specimens, Kindred Summons, Mirror Match, Nexus of Fate, AEtherspouts, Desertion, Mystic Confluence, Spell Swindle
I would also look into artifact ramp with unwinding clock to untap them to put more mana in the pool. Cards like Victory Chimes are perfect
1 month ago
Also, while these probably don't belong on the list, cards that do damage to all attacking creatures seem like a potential add. Such as - Wind Shear and Sandstorm I'm sure there are lots others, but I won't continue since they don't really fit.
1 month ago
I tend to agree. With 3 (or more) opponents, Planeswalkers rarely stay on the battlefield for a turn cycle unless you're playing a dedicated Planeswalker deck. While there are definitely times they can win games, without White's board wipes, I don't think it's a good idea. Feel free to test it though; Ral is a powerful planeswalker and I could definitely be wrong.
1 month ago
2 months ago
Yeah, I just tested it out, and it's still really inconsistent. You've got a lot of ways to slow down the opponent, but you don't have enough ways to answer the threats your opponent manages to get out during those turns where you cast Fraying Sanity or Jace, Memory Adept, and you don't have enough card draw to always counter the opponent's threats when you hold those until you have enough mana to play them plus a counterspell.
Cut the Overburdens and Winter Orbs - they're not helping you mill the opponent or draw enough cards. Propaganda might help slow down the enemy, but you might consider a mass bounce spell (like AEtherspouts, Engulf the Shore, or Displacement Wave) to deal with threats that have already hit the board, allowing you to use one card to counter 4-5 of your opponent's cards (unlike the 1-for-1s that counterspells always are). Maybe run an Ensnaring Bridge instead of propaganda too, just to slow them down further?
3 months ago
Hmm... Dire Undercurrents is a card advantage engine, so that is never bad. It is a card that does nothing when it hits the field but it can provide a good stream of cards :)
That's how i usually evaluate cards. Based on their immediacy, reliability, and impact. This deck looks like it's shaping up! Let me know after you've had a couple of games with it for any potential holes you may encounter, and on what cards have under or over-performed for you :)
4 months ago
Saheeli Rai can tutor at ult, while also dealing damage and moving cards you don't want out of the way as you + her. Also, Tezzeret, Artifice Master produces tokens (which you want), draws cards (yes please!), and his emblem is just game breaking ridiculous.
4 months ago
I think there is a lot to like about this shell, the main thing I would change is replacing some of the sorcery speed plays you have, like creatures, with instant speed plays so that you can react to the game state and stay under the radar. Currently, this is more of a midrange list, which is totally cool! However, if you want a control deck, some of these less impactful value creatures would probably be better served swapped for more interactions like counterspells and removal at instant speed. At first glance the easiest cuts in this department would be Azorius First-Wing, Cosi's Trickster, Chasm Skulker, Windborn Muse and Master of Predicaments. Cutting some of these early to midgame creature threats should help you stay under the radar, only removing or countering things that directly effect you and letting other people beat each other up in the meantime. Instant speed wrath effects also help this, preventing you becoming 'the bad guy' for always wrathing when things get out of hand. Instead you only need to wrath when you personally are attacked. AEtherspouts and Settle the Wreckage are great for this, although the latter is a still a wee bit pricey.
Good luck with the deck, some really sweet cards in here!