Mystic Sanctuary

Mystic Sanctuary

Land — Island

(: Gain .)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

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Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all


Format Legality
Leviathan Legal
Highlander Legal
Standard Legal
Brawl Legal
Duel Commander Legal
Pauper EDH Legal
Arena Legal
Unformat Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pre-release Legal
Pauper Legal
Frontier Legal
Block Constructed Legal
Vintage Legal
Historic Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Pioneer Legal
1v1 Commander Legal
Modern Legal
Magic Duels Legal

Mystic Sanctuary Discussion

altec on Tatyova, Benthic Druid *Primer*

1 week ago

If you add Trade Routes, Meloku the Clouded Mirror, or any other card which lets you bounce a land to your hand, you can add an additional infinite turns combo by bouncing Sanctuary and playing it over and over.

Walk the Aeons (or any non-exile extra turn spell) + Mystic Sanctuary + Trade Routes (or anything else to bounce a land to your hand)

MrMortifex145 on UB Sanctuary

3 weeks ago

Balaam_ Thanks!!! Yeah the mana base was probably the most challenging part, but in the caos that it seems there is some form of reason. Before Mystic Sanctuary I used to run 4 Dismal Backwater. However I really liked Mystic Sanctuary and Tragic Lesson so much I wanted to put it in my deck. So having only 7 islands and no consistent fetching needed to change. Terramorphic Expanse kind of fills the gap since it works as a tapped land (like the backwater you can really use it the next turn you play it) and it can count as the basic land you need. However you lose the versatility of having a two color land. Dimir Aqueduct is great because basically all the black spells cost 1B so for each one on the field you can cast a black card and it generates UB mana. Plus it can bounce back Mystic Sanctuary if you played it without having 3 islands, or Radiant Fountain to gain life, particularly annoying for the faeries player. Also the fetch lands have the advantage of shuffling your deck if Augur of Bolas top-decks a needed Gurmag Angler. It actually works pretty good, I took inspiration from a friend who plays UB delver and has a similar manabase, except he has 20 lands of which 8 are "fetch lands". Regrettably the times I lost were when I got mana-screwed, but also that's because I chose risky starting hands. So in brief I had good results with the mana base as long as I was smart enough to analize carefully my starting hand. Also you need to know when to be aggressive and cast creatures and when to just take the damage to keep open lands for counterspells and removal or playing card draw at instant speed. Plus with Mystic Sanctuary you can lock people out of games by recurring counterspells and bouncing the land back.

butcher234 on SuperFogles

1 month ago

Your list craves Mystic Sanctuary

Helps alleviate demand for fogs and plays well with Deprive

Flooremoji on Wood Sage & Persistent Petitioners

1 month ago

Mystic Sanctuary could add a nice angle to the deck.

ghostofsparta on Mono-Counterspells

1 month ago

If you're gonna mill 'em out, why not use Didn't Say Please or Thought Collapse? Then you don't have to mull to six. A couple of Mystic Sanctuary can help as well, returning spent counters to your library and ensuring that you can, in fact, counter everything.

lagotripha on Jeskai monks

1 month ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

Sylvarion on Bitter Hollow

1 month ago

I liked some of your suggestions. I especially like Mystic Sanctuary and I added 2 of those, and some more Cryptic Command as well. I also added more Thoughtseize while removing the Faerie Seer copies. and one Liliana of the Veil.

PurePwnage on Bitter Hollow

1 month ago

Also, if you want to troll adding Mystic Sanctuary can create a soft lock with Cryptic Command and that land is fetchable.

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