Land — Island
(: Gain .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
- Ghostly Flicker + Mystic Sanctuary
- Cryptic Command + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Kefnet the Mindful + Mystic Sanctuary
- Flooded Strand + Mystic Sanctuary
- Mana Breach + Mystic Sanctuary + Summer Bloom
|Commander / EDH||Legal|
Latest Decks as Commander
Mystic Sanctuary Discussion
2 weeks ago
ellie-is: here is the update from today:
- Game1 Esper Control: Got good starts in both Matches
- Game2 AspiringSpikes Jeskai Wildfire:
-- Match 1: Mulligand to 5 with still 1 Land -> Conceded turn 3 to opponents Teferi, Time Raveler with only 1 Land myself
-- Match 2, the good case happened: Got 4 Birds out of Battle Screech Turn 4 and won Turn 6 with them :)
-- Match 3, the bad case happened: Got my board cleared with Supreme Verdict, played but was not able to flash back Battle Screech afterwards and then lost the game to Cryptic Command + Mystic Sanctuary + Jace, the Mind Sculptor :(
- Game3 Temur Taking Turns:
-- Match 1: Opponent was able to keep his head above the water with Uro, Titan of Nature's Wrath's Lifegain and Cryptic Command-Tap my Team. Did not draw any "Virtues" and lost to the combo with 13 1/1 creature tokens onboard
-- Match 2: Opponent got down a turn 1 Wrenn and Six due to Gemstone Caverns and was able to ping down my early tokens, played an Anger of the Gods turn 4, slowed me down with Jace, the Mind Sculptor & Chandra, Torch of Defiance and won with his combo turn 7
Conclusion: the games where overshadowed by my lack of sideboard cards against control and not by Battle Screech alone and I need more playtests, do you have any suggestions ?
The MonoW manabase felt a lot better than the Orzhov manabase indeed
I don't think that cutting on the 2-Drops is a good idea due to the low landcount and Windbrisk Heights coming into play tapped (sometimes turn 3) , it would be possible to run a split between Battle Screech, Spectral Procession and Lingering Souls.
3 weeks ago
3 weeks ago
Mystic Sanctuary and Opt are both solid considerations. Sanctuary can get back things you need like Sphinx's Revelation later on to seal the deal, Verdict to survive or Approach of the Second Sun if it gets countered/discarded.
Opt helps with the whole cycle theme that the original deck's intention was (draw about 1000 cards and shuffle back with Elixir), while helping to hit lands and being an instant which is important for control.
1 month ago
Hello, There's a lot of really interesting cards that have been printed into modern with the release of Zendikar Rising, and one of the cards that I liked that hasn't really seen any decks built for it is Wayward Guide-Beast. Now it clearly isnt very good in an aggro deck, but there's something that it does that I think makes it worth looking at: You can play it in later turns, where it can be a quick clock while also being a decent engine and control piece.
Being a 2/2 with haste and trample, you can cast it with interaction up, and start swinging. While you are doing this, you are returning lands to your hand, which I think you can leverage into card advantage. You can draw Lightning Bolt every turn with Mystic Sanctuary, Use Searing Blaze, maybe attack and then replay a card:mutavault to block, take advantage of unique etb triggers for lands such as that of Bojuka Bog or Radiant Fountain. It just seems like there's a lot if stuff that yoy can do with this card. When it works, it seems like an excellent clock and control piece. If you have any ideas for a fleshed out list let me know. I have been thinking of doing a delver shell and including flip lands for higher frequency of delver flips and more card selection that you can use with later Wayward Guide-Beast. Another idea I had was to play Molten Vortex to have a lot of extra reach in the late game.
While Im at it, I started a little project to go through all of the modern legal sets and just noting down all remotely playable cards. This would be a deck building tool for anyone who likes brewing decks. If you are interested, you can find that here.
Anyways, any comments are appreciated. Thanks for reading.
1 month ago
I like this deck, I've always wanted a red/blue wizard deck and this one has a lot of potential. So I do want to disclaimer and say that my suggestions are not criticisms, and also I did not consider your budget or your collection lol. Lastly this is suggestions with just a cursory glance. Azami, Lady of Scrolls is pretty amazing in any wizard deck. Sol Ring, Izzet Signet, Arcane Signet, Fellwar Stone, Wayfarer's Bauble, and Talisman of Creativity are all low cost mana rocks that will help your deck ramp quickly. Mystic Sanctuary, Steam Vents, and Reliquary Tower are decent utility lands. Counterspell, Cyclonic Rift, Vandalblast, Expansion / Explosion, Blue Sun's Zenith, Chaos Warp, Curse of the Swine, and Fact or Fiction are all really good answer cards (I know rift is 20$ but it's still a staple). Baral, Chief of Compliance, Adeliz, the Cinder Wind, and Vedalken AEthermage are amazing utility creatures. Thousand-Year Storm turns all your spells into storm spells. Primal Amulet Flip helps mana costs and then copies spells. There's a few more things I can't really think of any, but my sources indicate that x spells do real well in a deck like this. Hope some of these help.
1 month ago
Thank you man. Honestly, I'm leaning into a heavy Heroic Intervention Shatter the Sky combo. As it's cheaper to pull off to one side the board. At six mana it's very doable. Radha, Heart of Keld is another option. As it takes lands off the top or "spells" for that matter. It's pretty easy to cut cards for this to have singelton DFC's and possibly another copy of Nylea's. Valakut Exploration would send this over the top also. As you can use the Mystic Sanctuary with Dryad and that, stacking the triggers Valakut then Sanctuary, Sanctuary returns a spell to top, Valakut Exiles it to play, then put it back in the graveyard if you don't play it, just 3 colors. Ugh. It's going to take some very precise math. I know Dryad allows to tap for red, I just don't want to have dead cards in hand if I don't have it.
1 month ago
Just going by Scryfall (even going as deep as <0.90c in terms of value rather than the full dollar) there are quite a few that spring up that I'd be interested in seeing made on such an extreme budget:
Rashmi, Eternities Crafter -- Simic Control/Tempo is something I'd be super interested to see on a budget, not gonna lie.
Tasigur, the Golden Fang -- Recursive politics on a budget?
Oviya Pashiri, Sage Lifecrafter -- Only because I have a budget plan for her myself, I'd be interested in seeing another take on it!
Darigaaz Reincarnated -- This is more of a pet idea for me, I love Darigaaz.
Sachi, Daughter of Seshiro -- If you're looking for a tribal commander, Shamans are a very unique tribe.
Those are just some that spring to mind for me looking over the list, whether you run with any of them or not I hope you enjoy the process of budgeteering! I know I do whenever I get the itch!
1 month ago
I just saw your comment on RoaringBunny's list, and you mentioned wanting to try Thousand-Year Storm as a win condition.
Not sure if you're still wanting to try it, but I did the same thing with my list, if you want to check it out.
Idea is to storm off with Thousand-Year Storm and Summer Bloom and ping people down with Oboro, Valakut, and a prismatic omen effect. Also works well with Mythos of Illuna (which I see you're running as well), especially in conjunction with Mystic Sanctuary.