Void Snare


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Void Snare


Return target nonland permanent to its owner's hand.

Price & Acquistion Set Price Alerts



Void Snare Discussion

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

3 weeks ago


what Soren841 said is correct. grixis as a color combination is severely lacking in enchantment removal as selesnya colors are where that is a mechanic. the best and perhaps only answers to enchantments are Counterspells and bounce spells.

Chain of Vapor is a card that ive been trying to squeeze into mainboard for some time and i would recommend it for sure

Cyclonic Rift is a must have in this deck, it hard Answers almost everything and works stupdily well with wheels,

other answers you could run not seen here are Annul, Negate, Countersquall, Boomerang, Repeal, Void Snare, Disperse, Blink of an Eye, Cryptic Command, Into the Roil, Crosis's Charm, and Grixis Charm

Flooremoji on Better Bigger Bluerer Eraserer

3 weeks ago

Probably Void Snare if anything. If your wincon is Mill, 1 life won't matter. On the other hand, bouncing a Titi with -1 life could be fatal. Unsummon is a solid choice

OniOfTheWest on How to Piss Players Off On A Budget

4 months ago

Those are some pretty good sideboard ideas. I have also thought about adding at least 3 Void Snare; one player I know of in my FNM, whenever he plays, uses Gideon of the Trials. It's really the only reason why he won against my other deck a few times.

Bchong on Cracking a Hurricane

8 months ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

LikeSpider943 on Breaking Day's Undoing On A Budget

8 months ago

The reason I put Lava Spike in the sideboard originally was because I didn't really know what else to put but upon further inspection I realized an additional Void Snare was much more beneficial. I wanted to have Spell Pierce as a counterspell because it was cheaper, allowing me to do more on my turns, seeing that I am trying to kill really fast. I didn't think I needed the extra creature removal, with all of the burn spells and bounce effects (although I did eventually decide on 2 Spell Pierce and 2 Mana Leak). I had Delver of Secrets  Flip in the sideboard for leyline matchups to get a more creature based approach. I completely forgot that Thing in the Ice  Flip existed, and it's a much better SB card that is much less narrow

KuraiU on Wait One Moment

9 months ago

Nope: https://magic.wizards.com/en/game-info/gameplay/formats/pauper

Unsummon would be good as a tempo play along with Send to Sleep and Void Snare

In the case of enemy fliers that you can't get rid of, Slip Through Space

soliced on i need a second opinion

9 months ago

yah Witchbane Orb and Leyline of Sanctity are why i need a way to ever remove them or to go around them with tokens. again thanks everyone your being a great help. i do have Void Snare in my side board maybe if i got a 2 mana version of it i could just search for it and abuse it with Isochron Scepter infinite return to hand

TheSurgeon on [Primer] - Altar of the Heartless Duskcrank

10 months ago

XieLong- Inquisition and Seize are troublesome for the deck, putting it anywhere from 1-5 turns behind. I have an 8-Rack variant that I've put it up against, and luckily, I've been able to Muddle the bulk of the cards that really screw me up.

Playtesting is still in progress, and I'll post some stats (with nice visual charts too) as soon as I get enough data worth posting. But as it stands, best 2/3 with no sideboarding, against each of the following:
Modern Burn-: 2-0
Modern burn variant: 2-0
Modern Zombie Midrange: 2-0
8-Rack: 2-0

Playtesting, of course, will continue with Modern Merfolk, Eldrazi, and if I can find someone with Naya Burn. these would be interesting matches.

It's played more games than this on a casual level, and the current version hasn't been beaten by my particular playgroup yet.

Gonna SB some Void Snare to get rid of pesky Leyline of Sanctity and Chalice of the Voids.

Thanks for the feedback! Keep it coming!

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