Void Snare

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

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Set Rarity
Magic 2015 (M15) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Void Snare Discussion

Gattison on Prague-Rock

1 week ago

Giorgiod: First of all, thanks for your interest, and please let me know how playing the deck works out for you. =D I'd love to get feedback on the deck in a different meta.

As for a sideboard. Tbh, eh not really, lol. I play mostly casual/kitchen table, plus I literally have over 50 pauper decks built so I don't get to play them all as much as they deserve.

That being said, were I to bring this deck to a LGS and play it, I would probably swap Stoic Rebuttal for straight-up Counterspell as Daarkest suggested above, and leave maybe one or more Stoic Rebuttals in the sideboard for counter-wars with other blue decks.

I only have the one copy of Welding Jar or else I'd have more in the deck also, so put some of those in the sideboard too.

Apostle's Blessing is one of the best defense spells in pauper imho, so if you face a lot of removal, there's that.

Echoing Truth is versatile enough to hit any permanent, so kind of a board wipe, but can also get rid of Treasure, Food, etc. depending on what you face.

Beyond that, I usually go very general with my sideboards, so creature removal (Searing Light, Smite, Celestial Flare), artifact removal (Fragmentize, Dispeller's Capsule) and enchantment removal (Demystify). And sometimes you can double up the effects on one card to "save space" in your sideboard, as you can see. =)

Finally, there's always the old trick where you Unsummon/Void Snare something, and then Counterspell it when they try to cast it again.

Hopefully that jumble of ideas provides some help to you! =D Have fun, and let me know how you like the deck and if it needs any major adjustments or whatnot! Thanks!

ChrisHansonBiomancin on

1 month ago

I like the control direction this is heading in, but I think you're a bit overloaded with counterspells while missing a couple key control elements.

One strength of playing control is that your opponent's removal spells become dead cards, but that means that your win condition needs to be resistant to removal since your opponent will likely be loaded with removal by the time you play it. AEtherling is practically untouchable once it resolves with a few mana up, and can quickly finish an opponent with its various abilities. Shimmer Dragon is another interesting idea if you went harder into an artifact strategy.

You'll probably want a little more board interaction as well to catch things that get by your counterspells, and ideally have something that can act as a board wipe. Perilous Vault is slow but reliable, and AEtherspouts is probably better than bounce-to-hand effects since your opponent will have to sacrifice their draws if they decide to put the creatures on top, giving you some card advantage. Void Snare might be better than Unsummon despite being a sorcery, as it can hit noncreatures as well.

Lastly, you might want a big, top-of-curve draw spell to give you a little more than just Witching Well for card advantage. Dig Through Time is probably the ideal option, but for a budget choice you could look at Precognitive Perception or Finale of Revelation . Also consider adding in 4x Radiant Fountain to your land base to get a little life gain in there (hard to find in Blue) - it would combo nicely with Disappearing Act.

Gilbobaggins on Competitive Modern Mill

3 months ago

I gotcha. I see your point about using several cards to fight off one card. Since I dont run Visions of Beyond I can just incorporate 4 Void Snare easily into my deck. I'm in the process of tweaking my deck hopefully I will be ready to post it in the next day or so and I'd like to see your opinion about it.

Peisistratos on Competitive Modern Mill

3 months ago

I am persuaded you don't want etb tapped land except for Shelldock Isle wich is great. Void Snare is a solid option against a lot of Leyline of Sanctity decks. Nonetheless, it is a much worse card than any other popular sideboard card to the extent that I rarely end up including it in my 75s. Finally, I am against needing to put together multiple cards in order to have a chance against Leyline of Sanctity .

Gilbobaggins on Competitive Modern Mill

3 months ago

Also my work around for Leyline of Sanctity and company is Void Snare into either Thoughtseize or Thought Erasure .

kamarupa on Budget(ish) Modern Elemental Tribal

4 months ago

With 3 colors, it will be harder for you to decide what to cut than it will to find means of dealing with big creatures. I suggest you start adding responses to you sideboard for starters, and after a bit of testing, you can work an appropriate number of copies into your mainboard. 31 is a lot of creatures. You can probably afford to cut up to 6 and still be pretty creature heavy.

With blue, you can 1) counterspell threats with budget stuff like Mana Leak , Essence Scatter , etc. You should try to choose such a spell on effectiveness and versatility. 2) bounce threats back to opponent's hands after they lose summoning sickness with things like Vapor Snag , or Void Snare . These options are easier to cheaper to cast, but aren't as permanent. Similar and more fun, there's stuff like Turn to Frog and Polymorphist's Jest which can be very effective after opponent's Declare Attackers phase. 3) Fight their creatures with stuff like Prey Upon . This option is great if you have a creature with deathtouch. 4) Destroy their creature (or anything else) with Beast Within . There's also Pongify , but that's less useful and more pricey. 5) Enchant their creatures into non-threats with stuff like Lignify or Imprisoned in the Moon .

There's also always Fog , which can set you up for lethal backswing and shouldn't be underestimated.

So you have a lot of options.

Silverdrake on Izzet Modern

8 months ago

Stormchaser Mage , Pteramander , and Enigma Drake could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'. Flame Slash and Lava Coil are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like Sweltering Suns or Anger of the Gods . Spell Snare , Logic Knot , and Cryptic Command are some of the most popular counterspells that you're missing. Remand , Counterflux , Disallow , and Supreme Will are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts, Ral Zarek , Clout of the Dominus , Frostburn Weird , and Void Snare will all probably struggle to pull their weight in the deck.

Whatever you decide to do, good luck and have fun!

killer_eye on 4C Bridgevine

1 year ago

hi! nice list, i like the idea of izzet charm. for suggestions would you like the idea of staying in grixis color to further simplify the manabase?

maindeck: Stitchwing Skaab as an additional discard engine and threat.

sideboard: any bounce spell in place of assassin's trophy to handle Leyline of the Void like Void Snare.

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