|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Return target nonland permanent to its owner's hand.
Void Snare Discussion
3 months ago
hi! nice list, i like the idea of izzet charm. for suggestions would you like the idea of staying in grixis color to further simplify the manabase?
maindeck: Stitchwing Skaab as an additional discard engine and threat.
3 months ago
I'd cut: Colossal Whale, Geode Golem, Inkwell Leviathan (I think this card is pretty mediocre at this point), Shipbreaker Kraken (you can't use Saheeli's cost reduction on the ability, so that's not gonna be active a lot of games and even if you do, it isn't great.) Vedalken Humiliator (This doesn't seem like it does a lot in your deck.) Void Snare (this would be the weakest card run in any deck in the entire playgroup by a decent margin.)
3 months ago
4 months ago
what Soren841 said is correct. grixis as a color combination is severely lacking in enchantment removal as selesnya colors are where that is a mechanic. the best and perhaps only answers to enchantments are Counterspell s and bounce spells.
Chain of Vapor is a card that ive been trying to squeeze into mainboard for some time and i would recommend it for sure
Cyclonic Rift is a must have in this deck, it hard Answers almost everything and works stupdily well with wheels,
other answers you could run not seen here are Annul , Negate , Countersquall , Boomerang , Repeal , Void Snare , Disperse , Blink of an Eye , Cryptic Command , Into the Roil , Crosis's Charm , and Grixis Charm
5 months ago
8 months ago
Those are some pretty good sideboard ideas. I have also thought about adding at least 3 Void Snare; one player I know of in my FNM, whenever he plays, uses Gideon of the Trials. It's really the only reason why he won against my other deck a few times.
1 year ago
Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.
And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...
these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.
1 year ago
The reason I put Lava Spike in the sideboard originally was because I didn't really know what else to put but upon further inspection I realized an additional Void Snare was much more beneficial. I wanted to have Spell Pierce as a counterspell because it was cheaper, allowing me to do more on my turns, seeing that I am trying to kill really fast. I didn't think I needed the extra creature removal, with all of the burn spells and bounce effects (although I did eventually decide on 2 Spell Pierce and 2 Mana Leak). I had Delver of Secrets Flip in the sideboard for leyline matchups to get a more creature based approach. I completely forgot that Thing in the Ice Flip existed, and it's a much better SB card that is much less narrow
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