Void Snare

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

Void Snare Discussion

Silverdrake on Izzet Modern

1 month ago

Stormchaser Mage , Pteramander , and Enigma Drake could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'. Flame Slash and Lava Coil are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like Sweltering Suns or Anger of the Gods . Spell Snare , Logic Knot , and Cryptic Command are some of the most popular counterspells that you're missing. Remand , Counterflux , Disallow , and Supreme Will are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts, Ral Zarek , Clout of the Dominus , Frostburn Weird , and Void Snare will all probably struggle to pull their weight in the deck.

Whatever you decide to do, good luck and have fun!

killer_eye on 4C Bridgevine

6 months ago

hi! nice list, i like the idea of izzet charm. for suggestions would you like the idea of staying in grixis color to further simplify the manabase?

maindeck: Stitchwing Skaab as an additional discard engine and threat.

sideboard: any bounce spell in place of assassin's trophy to handle Leyline of the Void like Void Snare.

patrickd117 on Artifactually Magnificent Future

6 months ago

I'd cut: Colossal Whale, Geode Golem, Inkwell Leviathan (I think this card is pretty mediocre at this point), Shipbreaker Kraken (you can't use Saheeli's cost reduction on the ability, so that's not gonna be active a lot of games and even if you do, it isn't great.) Vedalken Humiliator (This doesn't seem like it does a lot in your deck.) Void Snare (this would be the weakest card run in any deck in the entire playgroup by a decent margin.)

goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

7 months ago

_Arra_,

what Soren841 said is correct. grixis as a color combination is severely lacking in enchantment removal as selesnya colors are where that is a mechanic. the best and perhaps only answers to enchantments are Counterspell s and bounce spells.

Chain of Vapor is a card that ive been trying to squeeze into mainboard for some time and i would recommend it for sure

Cyclonic Rift is a must have in this deck, it hard Answers almost everything and works stupdily well with wheels,

other answers you could run not seen here are Annul , Negate , Countersquall , Boomerang , Repeal , Void Snare , Disperse , Blink of an Eye , Cryptic Command , Into the Roil , Crosis's Charm , and Grixis Charm

Flooremoji on Better Bigger Bluerer Eraserer

8 months ago

Probably Void Snare if anything. If your wincon is Mill, 1 life won't matter. On the other hand, bouncing a Titi with -1 life could be fatal. Unsummon is a solid choice

OniOfTheWest on How to Piss Players Off On A Budget

11 months ago

Those are some pretty good sideboard ideas. I have also thought about adding at least 3 Void Snare; one player I know of in my FNM, whenever he plays, uses Gideon of the Trials. It's really the only reason why he won against my other deck a few times.

Bchong on Cracking a Hurricane

1 year ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

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