|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Return target nonland permanent to its owner's hand.
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Void Snare Discussion
2 weeks ago
Those are some pretty good sideboard ideas. I have also thought about adding at least 3 Void Snare; one player I know of in my FNM, whenever he plays, uses Gideon of the Trials. It's really the only reason why he won against my other deck a few times.
4 months ago
Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.
And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...
these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.
4 months ago
The reason I put Lava Spike in the sideboard originally was because I didn't really know what else to put but upon further inspection I realized an additional Void Snare was much more beneficial. I wanted to have Spell Pierce as a counterspell because it was cheaper, allowing me to do more on my turns, seeing that I am trying to kill really fast. I didn't think I needed the extra creature removal, with all of the burn spells and bounce effects (although I did eventually decide on 2 Spell Pierce and 2 Mana Leak). I had Delver of Secrets Flip in the sideboard for leyline matchups to get a more creature based approach. I completely forgot that Thing in the Ice Flip existed, and it's a much better SB card that is much less narrow
5 months ago
In the case of enemy fliers that you can't get rid of, Slip Through Space
6 months ago
yah Witchbane Orb and Leyline of Sanctity are why i need a way to ever remove them or to go around them with tokens. again thanks everyone your being a great help. i do have Void Snare in my side board maybe if i got a 2 mana version of it i could just search for it and abuse it with Isochron Scepter infinite return to hand
6 months ago
XieLong- Inquisition and Seize are troublesome for the deck, putting it anywhere from 1-5 turns behind. I have an 8-Rack variant that I've put it up against, and luckily, I've been able to Muddle the bulk of the cards that really screw me up.
Playtesting is still in progress, and I'll post some stats (with nice visual charts too) as soon as I get enough data worth posting. But as it stands, best 2/3 with no sideboarding, against each of the following:
Modern Burn-: 2-0
Modern burn variant: 2-0
Modern Zombie Midrange: 2-0
Playtesting, of course, will continue with Modern Merfolk, Eldrazi, and if I can find someone with Naya Burn. these would be interesting matches.
It's played more games than this on a casual level, and the current version hasn't been beaten by my particular playgroup yet.
Thanks for the feedback! Keep it coming!
6 months ago
I think you should cut the 4x Sower of Temptation down to 2x Vedalken Shackles. This will give you 2 free slots for better stuff but also there is just too much against Sower. It dies to every relevant 1 mana kill spell in the format, it doesn't have flash, it's a 2/2 body for 4 mana, and in this style of deck you're not going to want to pay for a creature spell until you have mana up to protect it.
I suggest you fill the free spots with Think Twice, it's great to draw a card when you hold up mana to counter but don't need to. Or Spreading Seas MB mana hate is quite strong. Repeal/Cyclonic Rift/Void Snare/Reality Acid/Echoing Truth to answer noncreature threats that slip through counters and stuff like Choke. Or Telepathy, this card is just awesome all around and makes a huge difference.