Void Snare


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Void Snare


Return target nonland permanent to its owner's hand.

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Recent Decks

Void Snare Discussion

TheSurgeon on Altar of the Heartless Duskcrank

1 week ago

XieLong- Inquisition and Seize are troublesome for the deck, putting it anywhere from 1-5 turns behind. I have an 8-Rack variant that I've put it up against, and luckily, I've been able to Muddle the bulk of the cards that really screw me up.

Playtesting is still in progress, and I'll post some stats (with nice visual charts too) as soon as I get enough data worth posting. But as it stands, best 2/3 with no sideboarding, against each of the following:
Modern Burn-: 2-0
Modern burn variant: 2-0
Modern Zombie Midrange: 2-0
8-Rack: 2-0

Playtesting, of course, will continue with Modern Merfolk, Eldrazi, and if I can find someone with Naya Burn. these would be interesting matches.

It's played more games than this on a casual level, and the current version hasn't been beaten by my particular playgroup yet.

Gonna SB some Void Snare to get rid of pesky Leyline of Sanctity and Chalice of the Voids.

Thanks for the feedback! Keep it coming!

APPLE01DOJ on Mono Blue Control

1 week ago

I think you should cut the 4x Sower of Temptation down to 2x Vedalken Shackles. This will give you 2 free slots for better stuff but also there is just too much against Sower. It dies to every relevant 1 mana kill spell in the format, it doesn't have flash, it's a 2/2 body for 4 mana, and in this style of deck you're not going to want to pay for a creature spell until you have mana up to protect it.

I suggest you fill the free spots with Think Twice, it's great to draw a card when you hold up mana to counter but don't need to. Or Spreading Seas MB mana hate is quite strong. Repeal/Cyclonic Rift/Void Snare/Reality Acid/Echoing Truth to answer noncreature threats that slip through counters and stuff like Choke. Or Telepathy, this card is just awesome all around and makes a huge difference.

Flooremoji on The illusions of modern blue aggro

3 weeks ago

Maybe a Vapor Snag Instead of your Void Snare, unless you want to return artifacts and enchantments. Maybe even a Unsummon?

TheSurgeon on Azorious Sanity

1 month ago

Take out Startled Awake  Flip and 1x compelling argument for 3x Mind Sculpt.
Why- milling 13 is cool and all, but not for 4 mana. And forget transforming it, it's a waste of time. You can do better by milling half early and casting another after a Fraying Sanity hits the board.

Concerning Argument, the card is tempting because of Cycling, but there's never a time you should choose draw over your archetype; erego Sculpt does more for you.

I would also consider cheaper bounce cards like Void Snare and perhaps Set Adrift for a sort of workaround removal of unwanted boardthreats.


TheSurgeon on Millstomp

2 months ago

Why not Void Snare for removal of Wheel or any other troublesome card? Milling 1 doesn't really seem worth the extra mana when ur facing a T1 Wheel, Pithing Needle or Leyline.

I run a deck that has this combo so I know you need to combo out asap, and you need all the mana available. That being said, you may want to consider Aether Vial you can combo out t3 with it.


supersalamandar on SuperBait181 V2

2 months ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

Basuei on Mesmeric Mind Melt

2 months ago

Really neat, I'm learning about modern and discovering Crypt Incursion was very exciting. I playtested your deck against one of mine a few times, and unboarded it completely decimated it. Archive Trap is actually insane, it was very difficult to play around with the mana base I had. Leyline of Sanctity is a pretty feelsbad card, obviously. Not sure if that is something you'd consider boarding for Void Snare seems like an efficient way to shut it off or Into the Roil for more flexibility. Another thought I had was running a couple Laboratory Maniacs to turn the mill plan on yourself :P probably more silly than effective.

kamarupa on Modern-Illusions

3 months ago

1xBuried Ruin can make your Vials tough to get rid of.

1xKira, Great Glass-Spinner (because it's legendary)

1xJace, Cunning Castaway?

Am I missing something, or is there almost no point to Spreading Seas, especially with a full set of Ghost Quarter? I think something like Imprisoned in the Moon, Pongify, Vapor Snag, or Void Snare or some other more direct means of disruption would be more useful.

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