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Creature — Orc
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put it into your hand. You lose life equal to the card's converted mana cost.
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Ruin Raider Discussion
3 weeks ago
Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.
I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.
I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.
In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.
And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.
1 month ago
Hey, big reason to play Zombies in Standard is the up to 12x lords you can play: Death Baron, Lord of the Accursed and Liliana's Mastery. I see both Accursed and Mastery in the sideboard consider them main deck especially Mastery it gives you a lot of Zombie goodness for five mana. Graveyard Marshal is the another reason to play Zombies his ability is really good at being resilient and keeping a battlefield of Zombies. A 3 power two drop Zombie is nice with all the lords.
You don't need 12x ways to get back creatures from your graveyard, this is overkill. Liliana and Marshal are the only cards you need for this effect. Both can do something else as well as do their effect more than once. Gravedigger is a fantastic limit card for M19 draft, but being four mana is not worth it in Standard especially since Liliana is also four mana and a much better card.
Consider this list:
- 4x Diregraf
- 4x Dread Wanderer
- 4x Marshal
- 4x Baron
- 4x Accursed
- 1x Belcher
- 1x Josu
- 3x Liliana
- 4x Mastery
- 4x Push or Down
- 3x Contempt or Never
- 20 Swamp
- 4x Ifnir Deadlands
This example list looks completely different than your current deck because it's using a different strategy. With Zombies you want to be aggressive because this plays very well with all the three drop lords. The strategy is to swarm with Zombies and drop a lord. Take advantage of 8x 2 power one drop Zombies with the lords.
Mastery is a good curve topper for Zombies because it's an anthem that pumps Zombies the turn it's played. This is good if you already have an established battlefield of Zombies as a way to go over the top with your army. Mastery is also a good follow up five drop play after a board wipe. It lets you rebuild your Zombie army giving you two new 3/3 Zombies right away.
In the example I've cut back on both Belcher and Josu. These cards are fine, but don't stack up to the other three and four drops options. Belcher is just not as good as any of the three drop Zombie lords. Josu at four mana conflicts with both Liliana and Contempt which are both much better than it.
Three very good sideboard cards for black are Duress, Arguel's Blood Fast Flip and Doomfall. They're all excellent in control matchups which are the matchups you should plan the sideboard for. The example main deck is good vs both aggro and midrange, but weak to control. Other strong sideboard cards for Zombies are The Eldest Reborn, Ruin Raider, Demon of Catastrophes and Reckoning.
Consider this sideboard:
- 4x Duress
- 2x Blood Fast
- 2x Raider
- 2x Doomfall
- 1x Reborn
- 2x Demon
- 2x Reckoning
This sideboard example is planned for control matchups with Duress and Doomfall to take board wipes or Planeswalkers, Blood Fast and Raider can be draw engines and Reborn can be Planeswalker removal as well as give you some advantage. Demon and Reckoning is for aggro and midrange matchups. Aggro as well as midrange can have a hard time stopping a 6/6 flier four drop. You can have a lot of fodder for Demon especially Wanderer which makes it a good option with Zombies.
Good luck at Standard Showcase :)
1 month ago
What I have played mono B zombies I didn't like Aethersphere Harvester because 8 creatures + marshals tokens come tapped to the field and I found it meh, Liliana, Death's Majesty doesn't impact the board enough for its mana cost
From mainboard I could suggest taking Cabal Stronghold out because you have many non swamp lands and in most situations it doesn't do anything and would suggest adding another memorial or Scavenger Grounds (<- 2 recommended) because having the ability to counter The Scarab God Gift decks and torrentials is really valuable. Also you can play with 24 lands instead of 25 but that is only based on what you like.
My suggestions for main would be 1 or 2 extra Scrapheap Scrounger for 1 lands and 1 Liliana, Untouched By Death because even though she is amazing having 3 may be too much because with out zombies she does less. Scavenger Grounds I explained
For side I would recommend adding The Eldest Reborn because it hits your opponent from many angles and gives you something from any grave I would also recommend 2 Ruin Raider because they give card advantage against control or other stall decks or 1 or 2 Plague Mare because it makes trading easier against aggro or token decks. I would recommend taking out both Liliana, Death's Majesty both Aethersphere Harvester and Josu Vess, Lich Knight. (Also really random but I like playing 1 Demon of Catastrophes in my side because red decks have hard time trying to get rid of it)
Even though I recommend these cards they aren't necessary because playing styles differ and these are just based on my experience of mono black zombies
1 month ago
NestedEgg Thanks so much for the feedback!
In regards to your splashing of red: I'll probably make a Grixis vehicles deck with the release of Core 2019. I've been following spoilers daily and am very excited for the set.
1 month ago
Hey, cool deck!
Walking Ballista's are good, but since the deck doesn't really focus on counters or mana-ramp, maybe 1 or 2 of?
Was just thinking, if you wanted to splash Red, you'd have access to Nicol Bolas, God-Pharaoh and Nicol Bolas, the Ravager from Core 2019 for more win-cons, as well as more removal in Abrade, Magma Spray, Lightning Strike, and Shock.
PS Thank you for your input on my Deck :D
2 months ago
modern jund keeps its mana curve low for 2 reasons. Dark Confidant, and the fact that modern is a fast format. Ruin Raider imo isn't really a good replacement for Dark Confidant, and standard is generally much slower than modern. in general i actually think the best way to run jund in standard right now is dinosaur tribal, possibly with Tetzimoc, Primal Death.
2 months ago
As much as I love Glint-Sleeve Siphoner as a pseudo Bob. It doesn’t make sense in a deck that isn’t all in on energy like GB Constrictor. Maybe cut them for Jadelight Ranger and swap Ruin Raider for Dusk Legion Zealot? That gets around the life loss and still gets you an instance of card advantage. Sort of. Better yet, let the Ripjaw Raptor and Jadelight Ranger take care of card advantage and run 2 Walking Ballista instead of Ruin Raider.
2 months ago
Chasmolinker, thanks a ton for the upvote and the suggestions!
Now, regarding Jadelight Ranger, you may very well be correct, but I don't know what to replace for it... What would you take out for it I'm concerned about getting rid of 2 Ruin Raider for 2 Ripjaw raptor , because I would like to keep the mana curve somewhat low, like Modern Jund. This is especially true for liliana, death's majesty, since Ruin Raider revealed Liliana could really be painful in a lot of spots, and this deck does not have ways to gain any life, aside from the Deathgorge Scavenger. I think I might take out Aether Hub and Harnessed Lightning for the Lightning Strike and some other lands as you suggested.
I would like to hear more about ways of improving the deck and making it more "Jund"-like. So if any other ideas come to mind, they are more than welcome!