Ruin Raider

Ruin Raider

Creature — Orc

Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put it into your hand. You lose life equal to the card's converted mana cost.

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Trade

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Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Historic Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Arena Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Ruin Raider Discussion

Frankomancer on A Bottle of Rum

1 month ago

Ha, I like the consistency to theme with your sideboard. I think Deadeye Tracker, Kitesail Freebooter, and Dire Fleet Daredevil would be very good additions to it that still go with the pirate motif, though. I'd also personally replace the Dire Fleet Neckbreakers with Ruin Raider or more Fell Flagships to make your deck even more grindy and durable to control!

multimedia on RRRRRRRRRRRRRRR

3 months ago

Hey, nice budget version of Brass.

Cards a $1 or less each to consider adding:

Lands

Pirates

Repeatable Draw

Evasion

Command Tower is one of the best lands for multicolored decks in Commander and it's $1. Pirates have to do combat damage to a player to trigger Brass this makes Pirates who have flying/other evasion important because they can more easily attack and not be blocked thus do combat damage to a player. Wonder can give all your Pirates flying as long as it's in your graveyard and you control one Island. More Pirates with flying/other evasion makes Bident and Mission good repeatable draw since for each Pirate who does combat damage to a player you draw a card.


Cards to consider cutting:

  • Walk the Plank
  • Cancel
  • Heartless Pillage
  • Thaumatic Compass
  • Vance's Blasting Cannons
  • Dusk Legion Dreadnought
  • Lightning-Rig Crew
  • Storm Fleet Swashbuckler
  • Headstrong Brute
  • Rigging Runner
  • Storm Fleet Aerialist

Good luck with your deck.

multimedia on A Pirate's life, Pilfer, Pillage and Plunder

3 months ago

Hey, good start, nice Dockside Extortionist and Vampiric Tutor :)

Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.

Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.

Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.

Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.


Adding some more ramp can help game play:

Some budget lands (each $5 or less) to consider adding:

These are budget land options, but of course there's many other better options for lands that are more expensive.

Good luck with your deck.

multimedia on Karlov/Sorin Blessed

5 months ago

Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.

When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.

You've recent update is good, other cards to consider cutting:

  • Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.

  • Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.

  • Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.

  • Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.

  • Ray of Distortion: not needed because you have Heliod's Intervention and/or Crush Contraband, two better cards for the instant effect of destroying an artifact or enchantment.

  • Mire in Misery: sorcery speed makes this a lackluster removal spell.

  • Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.

  • Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.

  • Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.

  • Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.

  • Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.

  • Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.

  • Kaya's Wrath: has too difficult to make colored casting cost.


Some upgrades to consider:

Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.

Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.

If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.

Roo182 on Karlov/Sorin Blessed

5 months ago

So LordBlackblade - in summary:

Also: There is a myriad of creatures I need to find ways of adding:

If you were me, what would you do? :D

Roo182 on Karlov/Sorin Blessed

5 months ago

Ok multimedia - work is done, time for some brewin'!

For $25 you can make big upgrades to the manabase.

I added all of those, but unsure what to remove. If I had to swap out 4 other lands:

Consider a few more low CMC creatures who have interaction with Karlov?

  • Suture Priest - This was a hard cut for me as it does combo really well with Sanguine Bond and Exquisite Blood, what do you suggest removing in its place?
  • Mother of Runes - Decided to cut this based on having other protection but happy to hear suggestions
  • Vizkopa Guildmage - He's part of my combo/loop category there, but again had to trim one card from all areas to keep it balanced.
  • Ayli, Eternal Pilgrim - At first I was going to skip her, but as you mentioned below with Phyrexian Reclamation, she's OP with her ability to Sac Karlov + exile non-land permanents. Suggestions on what to remove to fit her in? (She's on Maybeboard right now)

Walking Ballista with Heliod, Sun-Crowned and Phyrexian Reclamation is a combo with cards that are individually better vs Exquisite Blood

Hmmmm I am on the fence here too. I did have Ballista, and took it to cut some costs, and I see that if Exquisite is out, it has so much value and can trigger so many times in EDH. Do you have some good scenarios outside of those two cards? And what would come out for it if I wanted to keep both eventually? I can see how it can just pop-off and get huge though...

Phyrexian Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone.

Agreed, I actually didn't know you can opt to let your Commander hit the Graveyard, so I have added Phyrexian Reclamation but not sure what I can remove to fit it in? Gotta remember that Sorin, Vengeful Bloodlord has a similar ability to retrieve from Graveyards too. One other thing I added which I need feedback on is combining Curse of Fool's Wisdom with Geier Reach Sanitarium - If this isn't worth it, it saves 2 card slots. For now I just removed a swamp.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel.

This one of the ones I do see value in, but I feel like it will overly complicate the deck and the mechanic doesn't appeal to me as much. I might bench this as a future upgrade or potential modification for now, and try use it with Krrik's Phyrexian mana ability, Aetherflux and Serra Ascendant.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

  • Ruin Raider / Dark Tutelage - these appeal to me but I am very stuck on what I can take out for these.

  • Swords to Plowshares - although I see how it can be useful, I think the removals I have work better. Is there a way to use this with Karlov but bounce him to anywhere EXCEPT exile?

  • Generous Gift - I already have cheap removals, so I might pass here unless there's other ways I can save some $?

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

I would LOVE this! That's the hardest part!

multimedia on Karlov/Sorin Blessed

5 months ago

Hey, currently your deck doesn't have an official Commander. In the deck editor after 1x Karlov of the Ghost Council text put the CMDR tag.

1x Karlov of the Ghost Council *CMDR*

Doing this shows Karlov card in the deck list and officially makes Karlov the Commander of your deck. I also suggest turning off the competitive meter. Which can be done in the deck editor by unchecking show competitive meter. The meter is not an accurate gage of how competitive your deck is. It's currently at 22% competitive which if it was accurate is not good, but it being false low is a distraction right now for your deck building. The lands in the manabase are a big reason for the low % of competitive.


I like your version of Karlov and you've decided to go the extort direction which is unique, good choice.

The first thing I do when building budget decks is allocate enough of the budget for good lands in the manabase. Sometimes this requires using more of the budget than I would like, but I figure I need good lands to actually consistently cast cards. For $25 you can make big upgrades to the manabase. Dual lands that can ETB untapped are wanted with Karlov because he's a two drop and you want to be able to consistently curve white one drop into white/black Karlov which will be difficult without more good dual lands.

Consider a few more low CMC creatures who have interaction with Karlov?


I see Exquisite Blood and if you're wanting to add an expensive price card for a combo then Walking Ballista with Heliod, Sun-Crowned is a combo with cards that are individually better. In my opinion Exquisite is not worth $32 and Ballista can have many more scenarios where it's good outside of the combo. Ballista can also be more easily recurred with Phyrexian Reclamation which is in the Mystery Booster set, that version is $1. Good source of repeatable value using life for some resiliency.

Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone. Ayli, Eternal Pilgrim + Karlov is good with Reclamation and life gain being able to recur the creature, Karlov, you sac. Karlov can exile creatures with his ability, but Ayli as long as you have 50 life can exile a nonland permanent which as a repeatable ability is powerful in multiplayer Commander.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel. Necro is a great way to use life for value and is one of the best sources of repeatable pseudo draw in Commander. It's definitely worth $17, it's good with Krrik's Phyrexian mana ability and Aetherflux. For $32 instead of Exquisite you could get Necro and dual lands or Serra Ascendant. Ascendant is a one drop 6/6 flying/lifelink creature in 40 starting life Commander.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

Good luck with your deck.

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