Creature — Orc
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put it into your hand. You lose life equal to the card's converted mana cost.
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Ruin Raider Discussion
2 days ago
2 days ago
Ruin Raider is not competitively playable by any Stretch. And If you build around him you get good yank at best.
Also "kills goyf instead of Scavenger" just illustrates that the card isn't great. If your 2drop is more threatening than your 3drop something's wrong.
Look, if you believe the card is good, put it to the test. I'd be happy to be proven wrong.
2 days ago
For a time i have been toying with a "madness" deck that abused 8x pseudo dark confidant effect - in the person of 4x Asylum Visitor & 4x Blood Scrivener.
And when there are multiples on the field, its just insane.
Of course the problem is you have to empty your hand every turn for them to be active.
But now that Mr. Ruin Raider is able to join Dark Confidant i don't think that its unlikely that a similar archetype could become a powerhouse in modern. (that of course doesn't guarantee anything, but the possibility is there imho)
The goal is to draw so much cards to not have to give a fuck if some of your plays are destroyed by blockers - however this way of play requires lifegain.
(And i think people are much more likely to focus removal on stuff like Tarmogoyf, than Deathgorge Scavenger)
3 days ago
In my humble opinion Liliana, the Last Hope is a novelty item, and a win more card that will fade out with standard rotation from jund lists like, Huntmaster of the Fells
Flip, Olivia Voldaren, Courser of Kruphix did.
Ruin Raider - is a likely contender to be Dark Confidant 5 & 6. Since Dark Confidant is a removal magnet, and one of (if not THE) best card in the deck, playing 6 would be ideal.
Since we are discussing the potential of cards, i think its stupid to "name decks" that play it and have large meta share, for a card that just entered standard.
Not to mention that while its true "cards with large meta share are powerful", its contra positive is not. ("cards that don't have large meta share are weak" - which is false)Thus when discussing the potential a freshly printed card, i would try to look and think farther than the typical "its shit if its not in T1 lists".
4 days ago
I would recommend taking out the Deadeye Tracker as it is not an effective card for the kind of control you're looking to do. Main decking 2 Ruin Raider and another Fathom Fleet Captain would honestly be better for the deck as Deadeye Tracker is at best a slow draw or scry spell that costs 2 and can slowly be buffed. For how fast this deck is clearly trying to be, I think these changes may help get you more advantageous results as the Fathom Fleet Captain is good if you have nothing to dp because you can get a 2/2 menace which is great for aggro and the Ruin Raider gives effective card draw plus because all of your cards are very low cmc you are likely to take very little damage.
4 days ago
Interesting. It's like you're trying to do a bigger version of mono black agro. I don't hate it, I like black cards, I do have a couple suggestions though.
Ruin Raider is an awesome card, but it needs to be in the right deck. Since you're running Noxious Gearhulk and Dire Fleet Ravager, it seems too risky to play. The agro list would basically remove Gonti, Lord of Luxury, Dire Fleet Ravager and Noxious Gearhulk in exchange for Dread Wanderer and Vicious Conquistador.
I know that doesn't sound too appealing, as you'd be sacrificing power for speed, but as it stands you have 12 cards mainboard and 4 sideboard that will drain you for four if you hit them off of your raider. The reason Dark Confidant is so good in modern is because he's only played in deck that top their curve at 3, with only the occasional 4-drop. So I would certainly suggest going in the more aggressive rout. If you do, you'll have access to constantly recurring threats that come back from the graveyard and cause nightmares for your opponents. It's quite fun.
Whichever direction you choose to go in, I will say that you probably have too much removal. I would suggest going from 12 removal spells to about 8, 10 if you're trying to play control, which this deck currently isn't doing. Essence Extraction is also a consideration if you're looking for a removal spell that will draw even on life if you find it on end step.
5 days ago
How are the Glint-Sleeve Siphoners working out for you? I imagine they are not bad if drawn early, but have issues drawn late because you don't generate energy outside of them.
Maybe try Ruin Raider if the energy is a problem. Nice thing about them is that they trigger if anything attacks, so you don't have to risk them in combat if you don't want to. The creature will also give you a draw trigger the turn you play it if you were able to attack for instant satisfaction instead of every other turn draw.
6 days ago
This deck feels a little too crowded with different cards with different ideas. I agree with the previous commenter that this deck looks aggro and I think it probably would be best as an aggro deck with some small control elements to allow for damage to get through and to keep damage coming, as opposed to shutting down your opponent's deck. Lightning Strike is a must have for a red deck in standard right now and at least some of them is always good to have. Right now the deck doesn't seem to have a clear finisher and so I would recommend either more Admiral Beckett Brass or more Hostage Taker. Both of those cards are amazing 4 drops and they help control the early and late game and are excellent cards for an aggro strategy. Cut / Ribbons should be a sideboard card as it is much better if you see you're going against a slow creature heavy deck and is not a great main deck card for aggro. You should be running a 4th Unclaimed Territory for a tribal deck, it's that good. Siren Stormtamer is the second best uncommon in Ixalan just for its controlling ability. I don't think you need a full playset but two can help you especially with board control with one drops. One and two drops are much more important if you're trying to go an aggro route and with flying too it can hit for easy damage frequently.Kari Zev, Skyship Raider is a great two drop which allows for you to easily hit for damage early which also can help Ruin Raider go off. You may also want to think about dropping Captain Lannery Storm as she is legendary and isn't great in an aggro deck. If there were lots of treasure cards she could be good but as is she seems like a not ideal three drop, with Ruin Raider being much better, or even a pirate token from Fathom Fleet Captain. You may want to add more 4x of cards and take out some of those smaller cards like adding a Dire Fleet Captain or Fathom Fleet Captain while taking out Captain Lannery Storm. Hope this helped somewhat and gave you some different ideas about your deck