Ruin Raider

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Ruin Raider

Creature — Orc

Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put it into your hand. You lose life equal to the card's converted mana cost.

Ruin Raider Discussion

ManyArrival on Greven off the Top Rope

2 months ago

Nerd_253 Thank you for the suggestions, I rather like Ruin Raider and will be adding him the what will probably be the ever growing maybe list of cards that need to find a spot.

pesmerga87 on Orzhov Knight Competitive

4 months ago

I built a very similar deck on MTGO, and it's been playing great. However, mine is far more aggro with a focus around Ruin Raider , doing it's best Dark Confidant impression.

Midnight Reaper is cool and has the knight synergy, but honestly he doesn't provide enough card advantage. And, with more card advantage, I think you can get away with 22 lands. So, I'd move both the Midnight Reaper to the sideboard and drop the Orzhov Guildgate all together in exchange for 3 Ruin Raider

As for dealing with big creatures. The Eldest Reborn is just flat out too expensive, and Oath of Kaya doesn't kill big blockers. I'd drop them altogether. Then, I'd move your Mortify and Moment of Craving into the main, and put 4 Vraska's Contempt or other unconditional removal in the sideboard. But, ultimately there is going to come a time in an aggro deck like this where you have to attack into a bigger blocker to get 2 or 3 other creatures in for damage. As long as you can put more creatures into play than you're losing, and make them leave a blocker(s) up every turn, than you're winning the race. I'd probably be playing both Ruin Raider and Midnight Reaper against a deck like that.

Also, four copies of either Seraph of the Scales or Sorin, Vengeful Bloodlord seems like too many, and Duress seems like an inefficient way snipe board wipes... I'd drop Duress and replace them with Unbreakable Formation to either board wipe protect or give you a late game push across the line... Then I'd take out 2 copies of both Seraph of the Scales and Sorin, Vengeful Bloodlord and put in 4 copies of Dauntless Bodyguard in their place... Being able to drop 2 power on turn one is where you want to be, and the late game ability to protect a bigger threat against removal or a wipe can't be undervalued either.

All in all: lower your curve, get more card advantage, use more efficient spells, and focus on pushing damage through in a way that will win the race even if you lose some creatures in the process.

musicman3310 on Ultra Budget Black Deck Wins (WAR Standard)

5 months ago

Do you think there's any room for removal here? I understand it's aggro but maybe dropping Diregraf Ghoul or Grasping Scoundrel for something like Cast Down or Bleeding Edge could work.

Plus I saw your need for draw power. Some things to consider are Midnight Reaper , Blood Divination , and Ruin Raider .

I also would say 22 lands are perfect.

Murphy77 on Black Judith

6 months ago

Hi gebell,

I don't think that there are too many players out there brave, or desperate enough to play Ruin Raider in any deck without a whole lot of life-gain - specially if you have more than 1 or 2 cards in your deck with a cmc of 4, or higher. Paying 4 life to draw 1 card just doesn't seem like a good idea.

gebell on Black Judith

6 months ago

I don't see why Ruin Raider isn't more discussed as potential card draw source. Seems like it should be in the conversation with Midnight Reaper and others.

multimedia on Admiral Beckett Brass

6 months ago

Hey, looks good for your first Commander deck.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Izzet Guildgate
  • Rakdos Guildgate
  • Submerged Boneyard
  • Evolving Wilds
  • Anticipate
  • Depths of Desire
  • Smelt
  • Unsummon
  • Power Sink
  • Pirate's Prize
  • Traitorous Instinct
  • Fevered Visions
  • Navigator's Ruin
  • Street Riot
  • Raiders' Wake
  • Aqueous Form
  • Encrust
  • Claim / Fame
  • Angrath's Marauders
  • Deadeye Plunderers
  • Lightning-Rig Crew
  • Prosperous Pirates

If you would like I offer more advice. Good luck with your deck.


kael243 on B/R Pirates

7 months ago

Fell Flagship 's quite a good situational card for my matches so far. Aside from its +1/+0 buff, I usually crew it for its discard effect and I usually do it so that creature spells I cast during my turn can technically attack. I don't rely on its discard effect much though since my goal is to get creatures out as fast as possible, but in matches against control/tempo type decks, it quite helps.

Yes, March of the Drowned is kinda slow for my deck, and it's only been useful for me in certain long game situations. I figured that since I can win games in 4 or 5 turns (based on my playtesting so far and with an ideal hand), I just need it to be more consistent by basically just adding more cheap creatures to my board as early as possible.

Run Amok was a card suggested (and given to me) by my friend as a replacement for Buccaneer's Bravado , and I find it to be a better combat trick in almost all situations since it gives +3/+3 AND trample while the latter only gives first/double strike with +1/+1. In my recent playtests I realized that trample fits my game more especially in dealing with chump-blockers, given that getting damage through as quickly as possible is the deck's goal.

I also replaced Captain Lannery Storm in favor of Ruin Raider , and I find its Raid effect to be more helpful than the former's treasure token production so Ruin Raider is now in my 3-drop spot. Hehe

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