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Creature — Orc
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put it into your hand. You lose life equal to the card's converted mana cost.
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Ruin Raider Discussion
1 week ago
2 weeks ago
While I get the Ruin Raider plan, I'd honesltly rather cast a Phyrexian Arena, as enchantments are that much more difficult to remove and ticking a vial up to 3 feels like a bad idea- it'll help offset the card advantage issues that vial decks often face.
Unfortunately, due to the lack of pirate cards in modern its unlikely that it'll be tournament worthy- even with all the warrior type printings that tribe is tier 2.
Keep an eye open for any cards with a good split typing being printed- if there are a bunch of 'moonfolk matter' moonfolk-pirates printed, then a split tribal list might be playable- it just depends on the strength of that interaction how viable it is.
4 weeks ago
Okay, foxx2487 then I'd suggest you add some Divests to go along with your Duresses, once it goes Standard in October, I'd use Never Happened to replace your Lost Legacies. I'd also mainboard your Raiders' Wake and drop the Vampire Neonates for more Vicious Conquistadors. Bloodcrazed Paladin would be a good addition for board wipes. Cast Down will likely serve you better than Murder and I concur that you should invest in more Vraska's Contempt. Urgoros, the Empty One would be a better alternative to Vampire Sovereign even though it cost more. I believe Ruin Raider replacing Skymarch Bloodletter would give you more of a reason to have a Reliquary Tower.
1 month ago
That only happened one game for me since iv'e been playing it but yes it was devastating... The only reason i put Ruin Raider in this deck is because of the card draw and can't find any other good card draw in these colors.
1 month ago
Let me preface my negative comment with that I genuinely love the idea of this deck! Original, value town, goodness.
I'm really curious how many games you will just straight up be unable to come back from, from flipping Bishop of Rebirth off of Ruin Raider
2 months ago
Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.
I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.
I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.
In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.
And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.
3 months ago
Hey, big reason to play Zombies in Standard is the up to 12x lords you can play: Death Baron, Lord of the Accursed and Liliana's Mastery. I see both Accursed and Mastery in the sideboard consider them main deck especially Mastery it gives you a lot of Zombie goodness for five mana. Graveyard Marshal is the another reason to play Zombies his ability is really good at being resilient and keeping a battlefield of Zombies. A 3 power two drop Zombie is nice with all the lords.
You don't need 12x ways to get back creatures from your graveyard, this is overkill. Liliana and Marshal are the only cards you need for this effect. Both can do something else as well as do their effect more than once. Gravedigger is a fantastic limit card for M19 draft, but being four mana is not worth it in Standard especially since Liliana is also four mana and a much better card.
Consider this list:
- 4x Diregraf
- 4x Dread Wanderer
- 4x Marshal
- 4x Baron
- 4x Accursed
- 1x Belcher
- 1x Josu
- 3x Liliana
- 4x Mastery
- 4x Push or Down
- 3x Contempt or Never
- 20 Swamp
- 4x Ifnir Deadlands
This example list looks completely different than your current deck because it's using a different strategy. With Zombies you want to be aggressive because this plays very well with all the three drop lords. The strategy is to swarm with Zombies and drop a lord. Take advantage of 8x 2 power one drop Zombies with the lords.
Mastery is a good curve topper for Zombies because it's an anthem that pumps Zombies the turn it's played. This is good if you already have an established battlefield of Zombies as a way to go over the top with your army. Mastery is also a good follow up five drop play after a board wipe. It lets you rebuild your Zombie army giving you two new 3/3 Zombies right away.
In the example I've cut back on both Belcher and Josu. These cards are fine, but don't stack up to the other three and four drops options. Belcher is just not as good as any of the three drop Zombie lords. Josu at four mana conflicts with both Liliana and Contempt which are both much better than it.
Three very good sideboard cards for black are Duress, Arguel's Blood Fast Flip and Doomfall. They're all excellent in control matchups which are the matchups you should plan the sideboard for. The example main deck is good vs both aggro and midrange, but weak to control. Other strong sideboard cards for Zombies are The Eldest Reborn, Ruin Raider, Demon of Catastrophes and Reckoning.
Consider this sideboard:
- 4x Duress
- 2x Blood Fast
- 2x Raider
- 2x Doomfall
- 1x Reborn
- 2x Demon
- 2x Reckoning
This sideboard example is planned for control matchups with Duress and Doomfall to take board wipes or Planeswalkers, Blood Fast and Raider can be draw engines and Reborn can be Planeswalker removal as well as give you some advantage. Demon and Reckoning is for aggro and midrange matchups. Aggro as well as midrange can have a hard time stopping a 6/6 flier four drop. You can have a lot of fodder for Demon especially Wanderer which makes it a good option with Zombies.
Good luck at Standard Showcase :)
3 months ago
What I have played mono B zombies I didn't like Aethersphere Harvester because 8 creatures + marshals tokens come tapped to the field and I found it meh, Liliana, Death's Majesty doesn't impact the board enough for its mana cost
From mainboard I could suggest taking Cabal Stronghold out because you have many non swamp lands and in most situations it doesn't do anything and would suggest adding another memorial or Scavenger Grounds (<- 2 recommended) because having the ability to counter The Scarab God Gift decks and torrentials is really valuable. Also you can play with 24 lands instead of 25 but that is only based on what you like.
My suggestions for main would be 1 or 2 extra Scrapheap Scrounger for 1 lands and 1 Liliana, Untouched By Death because even though she is amazing having 3 may be too much because with out zombies she does less. Scavenger Grounds I explained
For side I would recommend adding The Eldest Reborn because it hits your opponent from many angles and gives you something from any grave I would also recommend 2 Ruin Raider because they give card advantage against control or other stall decks or 1 or 2 Plague Mare because it makes trading easier against aggro or token decks. I would recommend taking out both Liliana, Death's Majesty both Aethersphere Harvester and Josu Vess, Lich Knight. (Also really random but I like playing 1 Demon of Catastrophes in my side because red decks have hard time trying to get rid of it)
Even though I recommend these cards they aren't necessary because playing styles differ and these are just based on my experience of mono black zombies