Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.
|Have (2)||Benniator , metalmagic|
|Want (2)||Jblakerey , Phorro|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Demonic Consultation occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Demonic Consultation Discussion
1 day ago
So i get that Reanimate is part of the intuition pile (that also fetches Thassa's Oracle and Demonic Consultation) but is it taking up an unnecessary slot in the deck because either Underworld Breach or Yawgmoth's Will can be fetched instead of it and fulfil the same job as Reanimate does. Or do we still run reanimate because of the mana efficiency on our combo turn?
3 days ago
Instead of adding Jace/Labman add Demonic Consultation and Thassa's Oracle. Two card combo for the win and demonic consultation can act as a hail-Mary tutor for a black at instant speed for a card to hand.
6 days ago
As for a win-con you are in good colors for some infinite combos. You could consider Demonic Consultation with Thassa's Oracle, Bloodchief Ascension with Mindcrank, or Cephalid Aristocrat with Lightning Greaves and some empty library win-con.
With a couple combos, then you should win most of the time with your ninja's but have the added bonus of sometimes going to an infinite win or having a second way to win. Also, with a bunch of small creatures out and access to green you could just throw in a End-Raze Forerunners and/or Overwhelming Stampede
1 week ago
Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.
Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.
The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.
Hopefully that explanation makes sense.
1 week ago
wouldn't having discard cards that affect everyone be better then ones that target one opponent? and whats the reason for Tainted Pact and Demonic Consultation, is there a Laboratory Maniac type of card in rakdos?
2 weeks ago
My recommendations :
I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.
MANA COST TOO HIGH
I would first add better ramp, better draw, potential Stax, tutors and then other win cons.
Verity Circle (good against dorks)
Plunge into Darkness (a good Impulse)
CONSULT COMBO Demonic Consultation
AD NAUSEAM COMBO Angel's Grace
Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose
Heliod Walking Ballista
Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander
Didn't look at landbase
2 weeks ago
2 weeks ago
Thanks for the comments. Glad you found it informative, which is the goal!
The reason Giver of Runes is excluded is exactly what you noted, cannot give itself protection, so it takes away the ability to block, and then for protection. It also means itself can be removed fairly easily.
In addition, once I have a Mother of Runes in play to protect Kaalia of the Vast or make her unblockable (by a single color), I don't want a duplication of that effect. Imagine a starting hand with 2x Mother of Runes, wouldn't be good.
Mother of Runes is certainly an optional choice as well, a well timed Silence into a haste Kaalia of the Vast can be more effective, and a Silence has better modularity. I like Mother of Runes because it breaks up the CMC for Silence which allows to go 1 turn earlier in some cases. Again it's subjective.
Easily could be subbed out for other synergy cards too, like a Children of Korlis to enable Razaketh, the Foulblooded or Doom Whisperer opening into Infinite win-con lines, or Thassa's Oracle interaction like Abeyance or Hushbringer. Even with Flash (Protean Hulk) banned, Thassa's Oracle + Tainted Pact or Demonic Consultation still require interaction. Evaluate if your losing because Kaalia of the Vast gets target removed, or if your losing because others are winning first, will help you decide if Mother of Runes and/or Giver of Runes is the right choice, or if you need a stronger interaction package like Red Elemental Blast/Pyroblast which I would highly recommend in a dominated format.
If you prefer Giver of Runes because you need the protection from Colorless, she can replace Mother of Runes, if you don't need that, then Mother of Runes has better modularity and protection. If your getting hit with target removal, double up and run both (or a Silence).