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Demonic Consultation Discussion
1 day ago
I think you can do away with . Aside from Angel's Grace and using white so you can use Zur to fetch Necro, is there ant other reason why you think white is necessary? already has enough tutors to ensure you get ad nauseam by turn 3.
Also, have you ever considered using Demonic Consultation?
I second the Scroll Rack and Boseiju suggestion. The deck doesn't seem to be really fast so I doubt the said cards will be too slow for it. Besides, counterbalance will work a lot better with the rack in play.
Lastly, what role does Turnabout have in the deck?
2 weeks ago
I'm running Demonic Consultation in my
but I've found it hurts more than helps, can anyone explain the advantages of this card to me?
2 weeks ago
Dark Ritual and Cabal Coffers Would speed up your game plan. Maybe a little hand disruption in Hymn to Tourach or Duress to help protect your own game plan. Butcher Ghoul and Sultai Emissary seem better for your gameplan. they can block twice essentially, and can be used as a sac outlet in a pinch twice!
I like the deck idea though, an interesting combo with the Eon Hub.
1 month ago
@Edit: No idear.
Scroll Rack: I want this so bad it hurts, but I can never seem to find a seller. Ah well, that's what TCG is for.
Mana Crypt, Mana Vault: Would definitely have been added but I have a thing against playing with super $ proxies, and having a couple of Alpha's makes it pricy enough. I'm considering Mana Vault though.
Tainted Pact....isn't the only exit condition Swamps? If that's true, this is amazing and I want this card that can give me 8 cards potentially before a 2nd swamp. If I'm reading this right.
Demonic Consultation hurts survivability and adds a niche weakness to the deck. Considering it.
Imperial Seal: Aaahahahahaha, that price is nearly 60% of the deck.
1 month ago
I take it everything that should be on this list that isn't is because of budget? Regardless of budget constraints: I'd like to see Phyrexian Arena, Underworld Connections, Scroll Rack, Mana Vault, Mana Crypt, Grim Monolith, Grim Tutor, Cruel Tutor, Dimir House Guard, Tainted Pact, Diabolic Tutor, Demonic Consultation and Imperial Seal.
Nothing really to forward the game plan but just general tutors and mana rocks to consider that I've found really useful in a competitive EDH setting.
EDIT: There's this new-fangled "already been considered" function. When did that get into the T/O system?
2 months ago
Prodigal Sorcerer + Aphetto Alchemist + Illusionist's Bracers = infinite direct damage. Bracers are good in your deck anyway, so put that in.
Azami + Mind Over Matter = loot your entire deck at instant speed. Throw in an Eldrazi to shuffle things back in and you can filter to any card you want and shuffle the rest if need be. Throw in a Laboratory Maniac and you can just straight win the game on the spot. Also, you can use Temple Bell instead of Azami, which forces your opponents to draw their entire decks at instant speed, one card at a time, eventually killing them if they don't find an answer. If you're going to run Maniac, you might as well also run Demonic Consultation. You can name something you don't have like Sorrow's Path and exile your deck for one mana. Only do that when your opponents can't kill your Maniac, obviously, then draw a card, hopefully at instant speed, to win the game. More Tutor effects should be played to find these combo pieces if you go this route. Diabolic Tutor, Planar Portal, Vampiric Tutor, Cruel Tutor, Grim Tutor, and Fabricate come to mind. I suppose Tezzeret the Seeker as well, since it's just a good EDH card in general because it's so good with Mana Vault, Basalt Monolith, Sol Ring, Worn Powerstone, etc. Also, you need a bunch more artifact acceleration. Not a ton, since your curve is actually pretty low for an EDH deck, but you should always have at least one accelerator in each game you play. Generally that means you want 9-10-11 in your deck to statistically make it likely that you'll have one in the first few turns where jumping ahead helps the most.
Duress, Thoughtseize, and all singular targeted discard spells are not good in the format. Imagine drawing Thoughtseize right after your opponent casts Insurrection. D'oh. Myojin of Night's Reach, Amnesia, and Wit's End are much more worthwhile if you need discard, and cheap counterspells are even better. Dissipate and Desertion are the best.
I know you want to play Wizards, but they're not a tribe you should build a deck around just because you can. You're much better off playing Aboshan, Cephalid Emperor and Evil Twin than Esper Stormblade or Windwright Mage, which are nowhere near the power level of the format. Same goes for Esper Sojourners, Architects of Will, etc. You're a blue deck, so you have basically no shot against resolved giant Eldrazi creatures, so you should play some Clone effects to catch you up and ways to steal their gigantosauruses like Control Magic, Bribery, and Treachery, the latter two being mentioned above. Don't do Sower of Temptation just because it's a wizard because it has a classic case of DTE, Dies To Everything disease. The one tribal card that I would advocate playing is Sage of Fables.
You need some additional draws and filtration, since right now you're playing off the top of your deck with really no card selection. I guess Information Dealer is a Wizard, so that might be useful. It's certainly better than Disruptive Pitmage and Mundungu. Respect for Mundungu, though. That's a deep cut. It just isn't good since it dies to every sweeper in the game and soft counters are bad in EDH. Your green opponent will not care if their Kamahl costs 7 instead of 6. They'll have the mana every time. You'll want to get Land Tax + Scroll Rack, Sensei's Divining Top, and Monastery Siege to help filter your draws and Phyrexian Arena and Mind's Eye. Thassa is a good start, but right now, it's very lonely.
Death Grasp costs too much mana to be useful. It takes an entire turn to kill something, and that's just inefficient. Your deck is rarely going to be able to just torch somebody out by going to the face. Karn Liberated is better. You need a few large game-ending threats. Kozilek, Butcher of Truth, Wurmcoil Engine, Ulamog, the Infinite Gyre, Jin-Gitaxias, Core Augur, Mindslaver + Academy Ruins, what have you. You're not going to beat a hoard of dragons with Patron Wizard beatdown. That's why I'd also push those combos, since you're unlikely to win through conventional combat.
3 months ago
I playtested your build, and I almost went with it. My biggest issue was that it was entirely dependent on a good hand to pull it off (especially true in EDH; it's easier to do in 60-card decks). It may well be inherent in Storm decks, but it seemed draw dependent (and I hate Demonic Consultation).
Good try though; I almost went with it, so that's something. :)
4 months ago
Brain Freeze I think is a card to bring in for a control match-up. My thought process is that in the middle of a counterspell/removal war, Brain Freezing the opponent can be huge. To mill out a total deck you would need 14 spells on the stack. The lower their deck gets the better Brain Freeze gets. Same with my own. I can juke and Freeze myself. It's really cute, and I see it in a matchup against another control-esque deck. Or Hyper-Aggro. Pretty much anything I can value it against.
I don't like Personal Tutor.
Abolisher is now in the board.
I think Cunning Wish is what I want to do with this deck. Hahaha.
Not legal in any format
Printings View all
|Masters Edition II||Uncommon|