Demonic Consultation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Demonic Consultation

Instant

Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.

Demonic Consultation Discussion

SynergyBuild on Who would you partner with ...

2 days ago

Realistically I'd partner it with Hermit Druid and go for an obvious OP cEDH deck with Druid in the CZ and 4 colors to abuse it.

Outside of that easy pick, there are a few other ones that would be hilarious, such as Laboratory Maniac and just run the Tainted Pact / Demonic Consultation win or perhaps a Notion Thief in the CZ and using basically a better Leovold deck.

I mean, those three would be oppressive to the point of banning, but just imagine having any of 100 other staple powerful creatures in there, Seedborn Muse would have a million combos, think running Winter Orb and Static Orb or even Stasis while you untap your permanents every player's turn holding up for countermagic even when you tapped out the turn before!

Or what about Narset, Parter of Veils and the wheel package from Notion Thief , or just add it to any current cEDH deck?

Zur the Enchanter now has access to green? Sylvan Library , mana dorks, etc?

Godo, Bandit Warlord now has all 5 colors and has the instant win in the CZ?

Urza, Lord High Artificer has access to 3 more colors? Fun!


Point is, Atarka isn't close to reasonable in terms of the busted nature of this card.

Leptys on Aluren Yarok

1 week ago

@MrDimir:

Gilded Drake is easily one of the best creatures in the deck and in competitive EDH metagames in general. Stealing generals which run away with the game like Gitrog, Zur, Urza, Thrasios and others is just too good to pass up on. Sometimes I even joke about the real general of this deck being anything your opponents are playing as you have all the tutors that fetch Drake, often even directly into play. Drake also is borked with Yarok contrary to popular belief, as you get to do a 3-way switch, stealing one creature and forcing opponents to swap between Drake and one other creature (you also choose each target as you control Drake when it enters play).

@Dragonalex1112:

You can play infinite mana outlet draw spells if you like. This Yarok list just emphasizes on putting most if not all of the required draw outlet cards into ETB-creature form, which can be tutored with the same creature tutors that fetch combo cards like Cloud of Faeries and Shrieking Drake . These ETB creatures also work as decent topdecks and get amplified by Yarok's extra triggers and bounce engines, allowing you to save deckslots by not really needing any X draw spells to go off consistently. One of the main appeals of Yarok lists arguably is precisely the fact that they don't require any "dedicated" outlet cards to win games, save for the occasional Laboratory Maniac or Jace, Wielder of Mysteries which are just too good win cards to not include in many lists ( Demonic Consultation / Tainted Pact + Lab Man win lines are the meta right now in most stalled games where there are many stax pieces out and counterspells ready to fire).

@Proa21:

Lim-Dul's Vault is not included mainly due to personal preference; I like to use its slot to playtest other cards almost as a baseline. You can definitely run it in your deck, and that list would most likely be better for it.

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hi weezel,

Update from this weekends cEDH tournament.

Won all rounds, but probably should have lost to a Kess, Dissident Mage in round 2, had a Glen Elendra Archmage resolved. I managed to Toxic Deluge it but then they Thoughtseize my Grim Tutor so was waiting for a tutor to pull a Swords to Plowshares . Then they tapped out on casting a Pact of Negation on my Bloodgift Demon (At the time, I only had Reflecting Pool (luckily they had played a Urborg, Tomb of Yawgmoth which enabled it to be ) and they were trying to mitigate my draw. (Note: I kept a 0 land hand in that round because I had Mana Crypt , Arcane Signet , and Dark Ritual in hand. Soon as they had no , successfully resolved my combo (again), they had already Force of Will cast on me earlier.

Anyways, never used the Worldgorger Dragon at all, drew the Bogardan Hellkite in the last round, never played him. Each round got there the same way, Buried Alive + Reanimate . The last round I resolved a Razaketh, the Foulblooded , sac'd Kaalia of the Vast realized I didn't have enough , so had to wait a turn, then cast Kaalia of the Vast again, resolved an Avacyn, Angel of Hope , sac'd Kaalia of the Vast to pull a for Goblin Bombardment (post-combat) sacrifice all the Restoration Angel after casting Buried Alive + Reanimate .

Post the tournament, realized Demonic Consultation was too much of a dead draw, going to replace it with Plunge into Darkness , saw it played a couple times was not horrible, worst case just pulls a tutor usually.

Also worked that evening on replacing Worldgorger Dragon and Bogardan Hellkite but came up with nothing. I primary win-con all rounds, never went to Leonin Relic-Warder which is far safer secondary than Worldgorger Dragon . Still thinking a Doomsday is a better way to go, could do Doomsday + Night's Whisper and build a stack:

Night's Whisper

Faithless Looting

Leonin Relic-Warder (discard with Faithless Looting )

Animate Dead

Goblin Bombardment

That's CMC7 though .

Also was thinking maybe Silence or more of an interaction package, Red Elemental Blast + Pyroblast (probably the right ones). Also went down a though process on T1 enabling like Simian Spirit Guide .

What I really need is another Buried Alive best I can think of is Final Parting >> Leonin Relic-Warder + Animate Dead (to hand), but then still need a Goblin Bombardment . So the combo would be Final Parting + Goblin Bombardment or Animate Dead . So would be CMC9. Better than Doomsday CMC7 (stack) + = CMC10, and doesn't require a same turn enabler like Street Wraith . Still not right though. Hmm.

Cheers!

gmorrison1 on Varina Doomsday Zombies

1 month ago

If you add Lotus Petal , Dark Ritual , and Demonic Consultation you have the possibility of a turn 1 win if you have a land that produces blue or black, Laboratory Maniac, and Gitaxian Probe.

king-saproling on Suicide is Badass

1 month ago

Wish I could +2 this because I love the Always Sunny reference and because Circu is such a rad general!

You might like these: Oblivion Sower , Mirror of Fate , Trinket Mage (finds Sensei's Top), Dizzy Spell , Treasure Mage (finds Bolas's Citadel), Laboratory Maniac , Aetherflux Reservoir , Doom Whisperer , Demonic Consultation , Mana Severance , Tunnel Vision , Necrologia , Future Sight .

I also think Salvaging Station could be an interesting inclusion since you have Codex Shredder and Lantern of Insight. Salvaging Station + March of the Machines is fun!

Pervavita on C-C-C-C-Combo Breaker!

1 month ago

Deflection + Demonic Consultation , Yes the combo doesn't work but that didn't stop me from building the deck and having a ton of fun milling my opponents out before I learned that I could not.

Many years latter Magistrate's Scepter (when I opened it Mercadian Masques I just loved it but had no real way to make it work) and then Contagion Engine was printed and I had found it's home. Slow, bad, but so much fun.

dingusdingo on Why isn't Aetherworks Marvel played ...

1 month ago

Holy moly I don't even know why I post on these forums sometimes.

Alright, lets take a peek at the arbitrarily linked and now tangential Scute Mob . I'll even give us the benefit of the doubt that we untap on turn 3 with 5 lands to trigger the ability. Its unlikely you will get a turn 3 trigger for scute mob, as scute mob takes your turn 1, and there are no ramp cards that give 3 lands into play for 2 mana (with one small exception Summer Bloom but that means you're holding 1 scute mob, 1 bloom, and 5 forests in starting hand, or that you draw them by start of turn 2, so 7 specific cards of a 9 card hand).

  1. You play scute mob
  2. You swing with a 1/1, you've dealt 1 damage
  3. You swing with a 5/5, you've dealt 6 damage.
  4. You swing with a 9/9, you've dealt 15 damage.
  5. You swing with a 13/13, you've dealt 28 damage
  6. You swing with a 17/17, you've dealt 45 damage.
  7. You swing with a 21/21, you've dealt 66 damage.
  8. You swing with a 25/25, you've dealt 91 damage.
  9. You swing with a 29/29, you've dealt 120 damage.

So assuming no blockers, no combat tricks, and no pumps from you, as well as getting the trigger starting turn 3, its taking 9 turns to kill the table. This also assumes your damage spreads all nice and evenly with no damage being wasted as overkill on a player.

Now compare to

  1. Pass turn
  2. Pass turn
  3. Play Laboratory Maniac
  4. During your upkeep, play Demonic Consultation and win on draw step.

And a bonus one

  1. Pass turn
  2. Pass turn
  3. Deceiver Exarch or Pestermite or Village Bell-Ringer
  4. Pass turn
  5. Kiki-Jiki, Mirror Breaker , combo and win.

Yeah dude, Scute Mob is a noobtrap card, just like Sunbird :/ Its a threat, but its such an inefficient and bad threat that other people will win faster and easier than you with either of these cards. That's why its removal bait.

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Demonic Consultation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%