Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.
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Demonic Consultation Discussion
3 weeks ago
3 weeks ago
Hi here are some budget cards that I know of that can help filter or directly search for what you want.
Demonic Consultation is a sweet option and probably my favorite. You don't have to pay any life, but you do run some risk of missing the card you want if it is in your top six cards. So it would be better to use this to grab something that you have in multiples like a Shallow Grave or an Exhume.
Spoils of the Vault very similar to the above card, but you have to pay life. This card can be somewhat of a gamble, could just kill you.
Demonic Tutor might break the budget but it is incredible.
Rhystic Tutor is much worse than the demonic version and possibly worse than Diabolic Tutor and Dark Petition, but can be cost sooner than those last two. Depends on what kind of decks you think you'll be facing. If you think you'll have time, it might be better to go with more expensive, but more consistent tutors.
Peer Through Depths can find most of your relevant cards.
Pieces of the Puzzle is similar to Peer Through Depths, but I think the extra mana is worth it here because it grabs two cards AND if there happens to be any creatures in the five, it dumps them right into the graveyard. You'll have to test it to see if the mana cost is too prohibitive, I don't think it will be because you have rituals and lotus petals.
Ideas Unbound can draw into what you need while providing a discard outlet for creatures. Risky, and costs UU so it might not have a place here.
My top three to possibly replace or augment Lim-Dul's Vault would be: Demonic Consultation, Demonic Tutor, and Pieces of the Puzzle. Some number of these cards should help with consistency. Good luck!
2 months ago
Besides the cards you mentioned (fow, opal, led), have you thought about running Demonic Consultation? It's legal in EDH for some reason and it fits any deck running maniac as alt win con (it can find you tendrils too or a permission spell if you are going to lose the game). Tidespout Tyrant seems a bit awkward manawise and Cloud of Faeries requires mana doublers to generate just a small number of additional mana. You might want to consider Dark Confidant and Snapcaster Mage in their place. Candelabra of Tawnos is way better than Cloud of Faeries but hard and expensive to find in paper. Same goes to Imperial Seal. Mana Drain is ridiculously good. You probably do not need to run Grapeshot--Tendrils of Agony is almost always enough (just remand it if you need to kill multiple opponents or use recursion spells).
2 months ago
Very interesting build. +1!
2 months ago
Alright, So in order to increase your combo potential, youll have to add in a Phyrexian Altar, and maybe a Treasonous Ogre and an Earthcraft if you want. The altar combos with parallel lives and Ashnod's Altar. Cards to add that you can combo with for an instant kill would be, Blood Artist, Zulaport Cutthroat, Falkenrath Noble, and Impact Tremors. Not all of those are necessary, but you can run them all if you want. Card draw is another important thing for consistency and speed. Cards like Smothering Abomination, Fecundity, Sylvan Library, and Phyrexian Arena all work well. More cards that can win with tokens on the battlefield would be, Craterhoof Behemoth, Avenger of Zendikar, Ogre Battledriver, Hammer of Purphoros, Fervor, Goblin Bombardment. You can also run a few cards that combo other than prossh, such as Kiki-Jiki, Mirror Breaker and Zealous Conscripts, and Melira, Sylvok Outcast, and any creature with persist. If you add kiki and zealous, then you could probably also add Tooth and Nail to win the game whenever you want. A few more tutors may also do you well. These will increase your decks consistency, and speed. So cards like Rune-Scarred Demon, Sidisi, Undead Vizier, Tainted Pact, Diabolic Intent, Vampiric Tutor, and Demonic Consultation are all pretty great. You dont have to run that many if you dont want to. I do because I want to combo off every game consistently as that is my only win con. If you dont mind your friends getting annoyed at you for winning all the time, then by all mean run all the tutors.
Lastly, if you want to make the deck faster, more ramp is always good. I run 24 ramp cards in my prossh deck, but that may be a little excessive. You can just look at my decks custom categories if youd like to see what kind of ramp you could add, if you wanted to add more.
Sorry I was a bit late on the response, I typed this up, but just forgot posted it. My bad. Hope this helps though!
2 months ago
3 months ago
If you play Demonic Consultation with labman in play and name laboratory maniac, you mill yourself so you can win.
4 months ago
Pretty tight list. Especially like Demonic Consultation effects that I wasn't even aware existed. I'm sure there's some bad break stories accompanying them, but that's the price for such powerful effects I suppose.
The goblin tutoring package is also pretty nifty. Part of me thinks its perhaps a little too cute. Would be interested to hear how well it usually works out for you.
Since you're so all-in combo oriented, I think there's a few ways to further streamline the list. My initial thoughts:
The effect from Pendelhaven probably doesn't matter. Obviously cradle would be the go to replacement, but on the affordable scale perhaps Phyrexian Tower since it can ramp, Reflecting Pool for rainbow, or Strip Mine to deny a color or punish a poor draw from an opponent. Even a basic forest seems like it would be better since it would work with arbor elf and orcish lumberjack.
Dark Petition seems slow. I know its only 2 net mana with the spell mastery, but needing 5 upfront kills it for me. Can understand personal call though.
Sidisi, Undead Vizier is along the same lines, but worse. The creature doesn't matter when you're combo killing. I would even go so far as to say Diabolic Tutor would be better than sidisi for your deck since its less mana, and we both know diabolic tutor isn't good enough to play.
No Grim Monolith? You think you're too colored mana dependent to make it worthwhile? Other less broken, but still powerful, mana artifacts to consider Coalition Relic, Worn Powerstone, Everflowing Chalice, Khalni Gem (all cheaply ramp multiple mana for a single card).
On the subject of ramping, Joraga Treespeaker is the 1cmc mana-producing elf you're missing (other than Boreal Druid which I'm not going to advocate for). Its slower, but makes up for this by netting 2 ramp for one card.
Wall of Blossoms I'm assuming there's a metagame story to accompany this (which I'd be curious to hear)? Otherwise, whaaaaaat? Even with a metagame justification, this is a hard sell imo. A 0/4 body is irrelevant, and there are better ways to draw cards like Skullclamp, Dark Tutelage, etc. Same deal with Elvish Visionary. I suppose them being creatures is significant, but is that enough to justify a card slot?
Burning-Tree Emissary is basically a dead card that serves almost no point. A free 2/2 doesn't matter to the combo-kill game plan. The opportunity cost of having this card use a slot over something that could matter means it should go.
Sylvan Ranger doesn't ramp. This slot would be better used by something that does ramp.
Sensei's Divining Top I'm on the fence about. Obviously a very powerful card. However, you're trying to win so fast that the card selection benefits don't get time to impact the game. Combined with it taxing a mana per turn to get any benefit at all makes me wonder if its good enough for you.
I think there's room for a little more redundancy in your kill condition as well. Currently you have blood artist, purphoros, goblin bushwhacker, and zulaport cutthroat (and beastmaster ascension though that's a turn slower for the combo kill). Could add Goblin Sharpshooter and/or Goblin Bombardment. Ogre Battledriver maybe over beastmaster ascension since its a creature and lets you win turn of the combo.
|Commander / EDH||Legal|
Printings View all
|Masters Edition II||Uncommon|