Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.
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Demonic Consultation Discussion
1 day ago
Very interesting build. +1!
5 days ago
Alright, So in order to increase your combo potential, youll have to add in a Phyrexian Altar, and maybe a Treasonous Ogre and an Earthcraft if you want. The altar combos with parallel lives and Ashnod's Altar. Cards to add that you can combo with for an instant kill would be, Blood Artist, Zulaport Cutthroat, Falkenrath Noble, and Impact Tremors. Not all of those are necessary, but you can run them all if you want. Card draw is another important thing for consistency and speed. Cards like Smothering Abomination, Fecundity, Sylvan Library, and Phyrexian Arena all work well. More cards that can win with tokens on the battlefield would be, Craterhoof Behemoth, Avenger of Zendikar, Ogre Battledriver, Hammer of Purphoros, Fervor, Goblin Bombardment. You can also run a few cards that combo other than prossh, such as Kiki-Jiki, Mirror Breaker and Zealous Conscripts, and Melira, Sylvok Outcast, and any creature with persist. If you add kiki and zealous, then you could probably also add Tooth and Nail to win the game whenever you want. A few more tutors may also do you well. These will increase your decks consistency, and speed. So cards like Rune-Scarred Demon, Sidisi, Undead Vizier, Tainted Pact, Diabolic Intent, Vampiric Tutor, and Demonic Consultation are all pretty great. You dont have to run that many if you dont want to. I do because I want to combo off every game consistently as that is my only win con. If you dont mind your friends getting annoyed at you for winning all the time, then by all mean run all the tutors.
Lastly, if you want to make the deck faster, more ramp is always good. I run 24 ramp cards in my prossh deck, but that may be a little excessive. You can just look at my decks custom categories if youd like to see what kind of ramp you could add, if you wanted to add more.
Sorry I was a bit late on the response, I typed this up, but just forgot posted it. My bad. Hope this helps though!
1 week ago
1 month ago
If you play Demonic Consultation with labman in play and name laboratory maniac, you mill yourself so you can win.
1 month ago
Pretty tight list. Especially like Demonic Consultation effects that I wasn't even aware existed. I'm sure there's some bad break stories accompanying them, but that's the price for such powerful effects I suppose.
The goblin tutoring package is also pretty nifty. Part of me thinks its perhaps a little too cute. Would be interested to hear how well it usually works out for you.
Since you're so all-in combo oriented, I think there's a few ways to further streamline the list. My initial thoughts:
The effect from Pendelhaven probably doesn't matter. Obviously cradle would be the go to replacement, but on the affordable scale perhaps Phyrexian Tower since it can ramp, Reflecting Pool for rainbow, or Strip Mine to deny a color or punish a poor draw from an opponent. Even a basic forest seems like it would be better since it would work with arbor elf and orcish lumberjack.
Dark Petition seems slow. I know its only 2 net mana with the spell mastery, but needing 5 upfront kills it for me. Can understand personal call though.
Sidisi, Undead Vizier is along the same lines, but worse. The creature doesn't matter when you're combo killing. I would even go so far as to say Diabolic Tutor would be better than sidisi for your deck since its less mana, and we both know diabolic tutor isn't good enough to play.
No Grim Monolith? You think you're too colored mana dependent to make it worthwhile? Other less broken, but still powerful, mana artifacts to consider Coalition Relic, Worn Powerstone, Everflowing Chalice, Khalni Gem (all cheaply ramp multiple mana for a single card).
On the subject of ramping, Joraga Treespeaker is the 1cmc mana-producing elf you're missing (other than Boreal Druid which I'm not going to advocate for). Its slower, but makes up for this by netting 2 ramp for one card.
Wall of Blossoms I'm assuming there's a metagame story to accompany this (which I'd be curious to hear)? Otherwise, whaaaaaat? Even with a metagame justification, this is a hard sell imo. A 0/4 body is irrelevant, and there are better ways to draw cards like Skullclamp, Dark Tutelage, etc. Same deal with Elvish Visionary. I suppose them being creatures is significant, but is that enough to justify a card slot?
Burning-Tree Emissary is basically a dead card that serves almost no point. A free 2/2 doesn't matter to the combo-kill game plan. The opportunity cost of having this card use a slot over something that could matter means it should go.
Sylvan Ranger doesn't ramp. This slot would be better used by something that does ramp.
Sensei's Divining Top I'm on the fence about. Obviously a very powerful card. However, you're trying to win so fast that the card selection benefits don't get time to impact the game. Combined with it taxing a mana per turn to get any benefit at all makes me wonder if its good enough for you.
I think there's room for a little more redundancy in your kill condition as well. Currently you have blood artist, purphoros, goblin bushwhacker, and zulaport cutthroat (and beastmaster ascension though that's a turn slower for the combo kill). Could add Goblin Sharpshooter and/or Goblin Bombardment. Ogre Battledriver maybe over beastmaster ascension since its a creature and lets you win turn of the combo.
|Commander / EDH||Legal|
Printings View all
|Masters Edition II||Uncommon|