Demonic Consultation

Demonic Consultation

Instant

Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.

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Trade

Have (1) metalmagic
Want (1) UnknownXD1234

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Casual Legal
Commander / EDH Legal
Limited Legal
Vintage Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Demonic Consultation Discussion

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

6 days ago

PotatoJed: Spellseeker is a card I really like but I think it's best in decks that are running blink effects to trigger it multiple times or Demonic Consultation combo lines. If I was still running Dramatic Scepter lines I'd probably playtest it but as things are I don't think its a good fit.

Instead of Rule of Law I'm trying out Archon of Emeria which is functionally the same thing with an added bonus of slowing down non-basic lands. Thank you for all the ideas, I appreciate it!

enpc on Isochron scepter and dramatic reversal …

1 week ago

Got beaten to the comment. The joys of not being in NA :P

jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.

Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.

It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.

Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.

CaptCreek on Kenrith's Campaign

1 week ago

calu

Well, if budget is taken out of the picture...

Mana Crypt goes in for sure. Fast mana is incredibly important to get Kenrith out as fast as possible. Arcane Signet too even though it's pretty accessible.

You can also replace the cheaper mana dorks with the higher end ones like Noble Hierarch and Bloom Tender. They're expensive for a reason, and are very nice options.

Cyclonic Rift is an obvious inclusion as it clears off the board, and Sylvan Library should be in the list as well since it's very reliable draw.

Tutors are also very important to increase consistency. Basically any of the Demonic Tutor and Vampiric Tutor and the like will make it much easier to get the exact answers you want.

Your mana base is also very important here. All the fetch lands (or OG duals if you really like to spend money, though you can absolutely get by without them) can go in to make it much easier to get your colors online quickly. Lands that tap for any color are also good, like Forbidden Orchard and City of Brass.

If you want to go more competitive/combo focused, Dockside Extortionist, Emiel the Blessed, Demonic Consultation, and Thassa's Oracle should also be on your radar. Emiel can go infinite with Dockside to make infinite mana, and to be honest any infinite mana combo is good enough, so you can run multiple for consistency. Consultation and Oracle are popular wincons in CEDH, and I'd advise you to look at how the combo works if that's the direction you want to go.

Assassin's Trophy is effective and cheap mana cost wise, and any of the good expensive counter spells like Force of Will will also do good work.

I also forgot to mention Training Grounds as it is also amazing here.

That's what I could think of off the top of my head, but I hope that helps you out a little!

Cornelius_1216 on Aminatou: Social Distancing 101

1 week ago

Why do you run Teferi, Time Raveler? It means that only you have the option to interact with your opponents, and you are only running three counterspells. Also, why only run three counterspells? Why Counterspell over Mana Drain? Competitive decks, even stax-focused ones, generally should run more than three. Negate, Spell Pierce, Flusterstorm, Fierce Guardianship, Delay, and Force of Negation are all common good ones. Why are you running Windfall but not/instead of Timetwister? I don't see your deck caring about its graveyard. Since you have a subtheme of wheels, why not run Smothering Tithe and Alms Collector? Or Whispering Madness for extra density? Furthermore, you deck needs a real, tangible, hard win condition. Simply locking your opponents is not enough to win at a competitive table. Why not include Demonic Consultation and/or Tainted Pact and Thassa's Oracle and/or Jace, Wielder of Mysteries? Solid wincon that doesn't require long games to win, but works just fine in them.

goldlion Wishclaw Talisman is probably in there because of its interaction with Aminatou. -1 Aminatou targeting Talisman, activate Talisman in response, then Aminatou's flicker resolves. Unlimited tutors that cost {1} apiece. Avarice Totem is bad.

Roryesquire on New EDH player please Help!

4 weeks ago

Thank you so much for your response, I'm 100% sure it's four cards to his combo that nets him the win, 2 off those pieces being Demonic Consultation / Thassa's Oracle

jaymc1130 on New EDH player please Help!

4 weeks ago

Sounds like a fairly standard Consultation line, or maybe a Doomsday set up.

Usually these wins revolve around cards like Demonic Consultation, Tainted Pact, Doomsday, Thassa's Oracle, Jace, Wielder of Mysteries, and Laboratory Maniac.

There are a number of ways to punish this line of play that are very effective.

Angel's Grace will prevent him from winning and he won't be able to interact with Angel's Grace when it's cast. This will, at a minimum, give your group a turn cycle to come up with an answer to his board state, or result in him killing himself outright if he used Thassa's Oracle.

Trickbind works similarly, it's got split second so it can't be interacted with on the stack, and it counters the triggered ability of Oracle or the activated ability of Jace, but doesn't really affect Lab Man. Again, with Oracle he just dies on his next turn, but with Jace this option buys the table a turn cycle to find a way to kill the Jace.

Mental Misstep is an excellent answer to Demonic Consultation.

Dispel is a good way to interact with both of the Forbidden Tutors (Demonic Consultation and Tainted Pact). Many other counterspells are also excellent in this role. The key is being prepared for him to attempt his line of play and then busting out the countermagic you were saving for that situation.

Spell Snare hits both Oracle and Tainted Pact.

Geier Reach Sanitarium can be used to force him to draw with an Oracle etb trigger on the stack, but is less useful against Lab Man and Jace. Any spell that can force him to draw at instant speed while an Oracle trigger is on the stack will cause him to lose as well.

Torpor Orb, Hushbringer, and Hushwing Gryff are cards that prevent creature ETB triggers and can be good answers to the Oracle.

Any form of instant speed creature removal is an excellent way to answer Lab Man while he has a draw trigger on the stack that would draw on his empty library and win the game. Lab Man will die, he will draw, then he will die.

Despark, Assassin's Trophy and other instant speed universal removal can be an excellent answer to Jace's draw ability trigger. Jace will die, he will draw, then he will die.

Meddling Mage and other cards that prevent him from playing important pieces of his line of play are also good solutions but can be vulnerable to removal.

ChrisNicolella on $500 Budgeted Alela

4 weeks ago

The video didn’t work on mobile. Are there any other win conditions aside from Demonic Consultation or Tainted Pact and Thassa's Oracle?

Queen_Lulu on Search Your Feelings

4 weeks ago

The combo this deck is aiming for has changed. Thassa's Oracle is used in place of Lab Man because even if it's removed, you still win the game from its ability going on the stack. Doomsday is also not used much anymore because Demonic Consultation and Tainted Pact win you the game faster and with fewer cards and less mana. I like this deck a lot but (no disrespect to you I'm just trying to help) I feel it good be better. If you're looking for an example of what I'm talking about, please check out my Dralnu deck.

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