Demonic Consultation

Demonic Consultation


Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (2) Littledude7654 , MichiganMTG

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all


Format Legality
Highlander Legal
1v1 Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
Unformat Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Demonic Consultation occurrence in decks from the last year

Latest Decks as Commander

Demonic Consultation Discussion

GingerHobbit2 on Slow and Steady Wins the Race

2 weeks ago

Awesome deck. Some suggestions I have: You could consider running Sensei's Divining Top instead of Ponder if you have the funds, as it's basically just a repeatable ponder. Your deck could also easily slot in Demonic Consultation/Tainted Pact, as you're already running Thassa's Oracle, Jace, Wielder of Mysteries and Spellseeker, but that might be boring. Is there a reason for running Swiftfoot Boots instead of Lightning Greaves? And likewise, Tormod's Crypt over Soul-Guide Lantern?

SynergyBuild on Opposition Agent needs a preemptive …

2 weeks ago

EleshNornsFs Chances are, I'd try to abuse a manabase capable of supporting Tainted Pact, so you can run that and Demonic Consultation to make it easier to abuse the opposing Thassa's Oracle's you'll try to use. I assume cards that are instant speed removal would be useful, Disfigure, Dismember, Deadly Rollick, Fatal Push, Ulcerate, etc. to deal with opposing Drannith Magistrates and Opposition Agents. Dark Confidant, Necropotence, Ad Nauseam, and Bolas's Citadel can get you card advantage w/o drawing cards, and rituals like Dark Ritual and Cabal Ritual help get you the pieces together faster after a big draw turn. Remember with Opposition Agent, Instant Speed Removal, and instant speed rituals Necropotenceing for a lot could let you sort of storm off some decent number of cards on your endstep, not winning, but getting close to the lock.

UpperDeckerTaco on Opposition Agent needs a preemptive …

2 weeks ago

jaymc1130 I think you misunderstand how the Consult Oracle line plays out with Agent...

Demonic Consultation doesn't "search" neither does Oracle, so therefore, Agent has no effect on those cards. Also, if an Agent is in play, nothing is stopping people from Drawing answers or wincons using "Wheel" effects or just blatant card advantage commanders such as Thrasios and Tymna. All Agent decks will still be running Consult Oracle because it's probably the fastest way to win currently in cEDH.

In order to be truly oppressive, you would need both Hullbreacher and Agent, which you have stated to be ridiculous, but now you're talking about tutoring for the pieces yourself, if you don't have them in hand already, which slows you down and might allow the opponent to just go for the win, because you are expending resources (mana) to find answers, and at most, it will cost you 4 mana, but when players can go off on Turns 1 through 4, you have very little time to put the Breacher and Agent together to lock someone down unless your deck is actively aimed at slowing everyone down, and a single stax deck at a table struggles against hyperfast combo decks, even if it slows them a turn because most stax decks run pieces that affect everyone, even themselves.

So...YES...Agent and Breacher are amazingly good cards, and yes, if played correctly, it can bring the game to a sheer halt...however, acting like no one can do anything about these 2 cards is absurd. You stating you can just FoW someone's removal can be easily said the other way around, FoW your Agent...?

While both cards are very good, the only issue I see is that cEDH will become more focused on Agent and Breacher to the point, everyone runs it, but hell, everyone is running ThOracle Consult packages and those that don't, more times than not, lose to it.

Only time will tell, but there are definite answers to these cards and ways to get answers outside of tutoring. The only thing that might see an uptick in play since these two cards being printed is creature removal, which is fine because cEDH has felt like a very spell based deck and everyone is just OK with Tymna smacking people in the face over and over.

Hawke15379 on List of all infinite combos 2.0

2 weeks ago

You have Mana Severance + Balustrade Spy as well as Mana Severance + Undercity Informer as infinite mill of ANY player...but mana severance can only remove your lands so how is that supposed to mill another player? Just curious what I'm missing. (I'm pretty new to mtg). I could see if you used both those combos on yourself and then played Thassa's Oracle then you could instant win the game but there are easier combos for that (Demonic Consultation + Thassa's Oracle or Tainted Pact + Thassa's Oracle for instant wins)

casual_competitive on Mana Avalanche

3 weeks ago

xFreezyx how competitive are you thinking? i just use Demonic Consultation as a cheap tutor tbh and thanks man i will.

DraconixCB on Make No Gravetide Image (cEDH Muldrotha Primer)

1 month ago

CarlosHentze I'm not OP, but I've been enjoying playing Muldrotha for a little while now.

Your first port of call will be trying to remove whatever it is that's causing you to not have access to Muldrotha, through whatever means are relevant. The combos in this list, at least, all rely on Muldrotha as a combo piece, and as such you'll not get too far without access to her.

If this proves impossible for whatever reason, your next best bet will likely be going on the Beatdown, using cards such as Razaketh and Nezahal to pressure people's life totals whilst using the rest of the deck to control the board as you usually would.

Depending on who you're playing against, and how the game has gone thus far, you might be able to use your Reanimate effects to win using other people's combo pieces. For example, if you're lucky enough to up against a Razakats player, you may be able to steal their Auriok Salvagers and use it to make infinite mana, winning the same way as normal. Obviously this will only be an option some of the time, but it's worth keeping in mind as a possibility should you need it.

If you're not following this exact list, then it's fairly easy to add other wincons such as Demonic Consultation and Thassa's Oracle, but those depend on how you wish to build to personal taste.

K1ngMars on What would you change? (cEDH)

1 month ago

As aforementioned, a good deck description can go a long way.

It seems your win condition is some kind of Jace, Wielder of Mysteries and Demonic Consultation. There are no major mana sinks, so I don't see the point of infinite mana. I moreover see that you're trying to achieve your win condition by different paths, be it hermit druid or others. I think this approach, albeit good on paper, has been taken too far. You're sacrificing interaction for redundancy. Redundancy is important, but is better achieved with tutors. One or two copies of the same effect are more than enough in most cases.

Look to improve on the small things: try to substitute sorceries with instants that do the same thing like Fragmentize with Nature's Claim (which is better overall). Be patient and you'll do it!

TriusMalarky on Nicky B and his Pro-Life Posse

1 month ago

On the lands(vivid, Wilds/Expanse) cut em for basics. If you like the depletion lands cut some basics for them in the future.

Demonic Consultation plus Thassa's Oracle and/or Jace, Wielder of Mysteries is an 'I win'. Easy include if you just add Jace and Consultation, as Jace is on-theme.

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