Demonic Consultation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Demonic Consultation

Instant

Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.

Demonic Consultation Discussion

99LandOTK on Mulling over 'Drotha

4 hours ago

If you are running the Mad Lab Man, who I adore, you should definitely also run Demonic Consultation , and name Mountains or something on your opponent's end step.

rores28 on Judith cEDH

1 day ago

I think there's at least a few auto includes youre missing here

Auto Includes
1. Toxic Deluge
2. Fire Covenant
3. Blood Moon
4. Magus of the Moon
4. Pyroblast Functional clone of Red Elemental Blast and a better version of some of your other red counter spells
5. Gamble This downside isn't always all downside because of the GY focus of deck

Should Strongly Consider
1. Dark Confidant You have very low avg CMC so this will never be a problem
2. Demonic Consultation
3. Reanimate
4. Praetor's Grasp
5. Imperial Seal
6. Blood Artist Has a lot of synergy with your combos
7. Rakdos Signet
8. Talisman of Indulgence
9. Cabal Ritual
10. Cursed Totem
11. Pyroclasm

Other possibilities
1. Rolling Earthquake
2. Dark Petition
3. Azra Oddsmaker
4. Pestilence
5. Infernal Darkness
6. Contamination
7. Anger of the Gods
8. By Force
9. Animate Dead
10. Phyrexian Arena
11. Mindblade Render

IIITheJManIII on Consultation Kess: a Primer

4 days ago

Due to Tainted Pact requiring a singleton mana base one is more or less forced to choose Doomsday and all of the support cards (that layer better with storm, including a bunch of basic Islands) or eschew them in favour of the arguably more resilient and compact lines with the Forbidden Tutors that Kess' ability allows us to leverage in a uniquely powerful way by turning them into 1 card wincons. Doing so frees up a few slots and makes us less vunerable to hate - and that's pretty much it. Doomsday / Storm is still a good build for Kess, and these lists can still take advantage of Demonic Consultation , but Storm is hit by a lot of hate pieces. It's ultimately a meta call.

DiverDown on The Deckwatch [Home Base]

5 days ago

hkhssweiss I run Shadow of Doubt as a fun little pet card in Tasigur control. In practice, it has proven to be one of my favorite "counterspells", often punishing greedy players who start with a two land opener, and one of them being a fetch land. When they decide to crack it, they won't find a land and stay mana screwed on one. It also shuts down just about every tutor aside from things like Lim-Dul's Vault and Demonic Consultation .

dingusdingo on Sen Triplets Stax/Control

5 days ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

hkhssweiss on The Deckwatch [Home Base]

1 week ago

This is response to Darkshadow327 for how my tournament went.

Pretty much played 3 different decks my Tuvasa, Kess, and Meren.

Tuvasa won two games out of three, was in a pod against GAAIV, Nikiya, and Omnath. First game lost to Omnath due to GAAIV controlling the board and having Sol Ring start that went into a Damping Sphere and Sphere of Resistance T2, Nikiya popped all artifacts, but Omnath had Lotus Cobra shenanigan and dumpstered the board. Game two Tuvasa went all nuts and blackjacked Omnath T3, than GAAIV T4, than Nikiya the turn afterwards. Last game I went infinite mana with Bloom Tender / Pemmin's Aura and proceeded to have an unbeatable board state and nuked everyone. It was great.

Kess won two games out of three as well, in a pod against new Kozilek, Wrexial, and Numot. Game one I comboed out with Labman / Demonic Consultation on T4. Next game lost to Kozilek due to him having T1 no land but playing Crypt, Sol Ring, into a Metalworker and casting Kozi T2 and smashing everyone in the face. I died first that round :')...Next game Kess was unhappy with that loss as I drew the most bull**** hand, went T2 Ad Nauseam into Labman win ^^

Meren won all three of her games, it was lit. Went against Nekusar, Vannifar, and Kumena. First game had sick synergy plays. T1 casted GSZ into Dryad Arbor , T2 cast Culling the Weak sac'ing Arbor to cast Meren and Entomb into Life from the Loam . End step trigger brought back Arbor. Dredged on T3 into Protean Hulk and played Phyrexian Tower , Reanimate targeting hulk and proceeded to gain value while locking the board down with Plaguecrafter . Game two was an attrition game Nekusar had an early start with mana crypt and signets into a T2 Nekusar, but on T4 I Mindslicer everyone with Meren on board and proceeded to lock the board down not letting anyone have hands, eventually picking up devotion and draining everyone with Kokusho and Gary . Game three was a doozy, mulled down to 5 and pretty much shafted. Vannifar was going off but Kumena was able to stop the combo multiple times and smash Vannifar in the face. Nekusar player also got shafted due to me blowing up all his artifact/enchantments with Reclamation Sage and Caustic Caterpillar . Got lucky with a Living Death after being countered three times. Eternal Witness was MVP of that game.

That was how all my matches went!

SynergyBuild on Cedh:any final parting combo?

1 week ago

With kess you can fetch Laboratory Maniac & Demonic Consultation xD

Animate Dead & Worldgorger Dragon too.

Probably a hulk reanimation line, idk.

AlwaysSleepy on Paradox Scepter Thrasios

2 weeks ago

Kiyomei

Combined Cursed Totem + Stony Silence / Null Rod would be pretty tough. Depending on the build it'll be your call to see which is most effective based on the build. PST was made to go in and out of losing to one or the other (or both). Tax pieces can also be pretty annoying, but doable. No one piece would be the perfect one, but I listed what I think are the strongest ones. Trinisphere is also fairly good, but the deck can still go off through it if the Scepter makes 6+ mana with untaps. It's not played much, but Damping Sphere does completely halt the infinite mana combos with Scepter. But not Grim/Power if they are available. Laboratory Maniac + Demonic Consultation combos are tough to stop stax wise, since they are made to play through those effects. Creature removal and counterspells are best here.

With regards to Prelate, both are fine. 2 is more immediate of a stopgap, but then the deck has 1 CMC things to remove it. Vice versa. Take you pick based on the pod at large, since both are fairly effective - PST has a low curve.

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Demonic Consultation occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

U/B/R (Grixis): 0.08%

BUG (Sultai): 0.07%