Phyrexian Crusader

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged Rare
Mirrodin Besieged: Phyrexia Rare

Combos Browse all

Phyrexian Crusader

Creature — Zombie Knight

First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Phyrexian Crusader Discussion

midget_overlord on Corpses on Corpses

1 week ago

Ok, first off, your deck has 2 too many cards, you'll need to cut those. Secondly, I think you'll find you have too few lands to be consistent. Next, I believe there are better zombies. Here's a few. I don't know what your budget is, so some of these may be a bit pricey.

Lord of the Undead

Undead Warchief

Corpse Harvester

Geth, Lord of the Vault

Mikaeus, the Unhallowed

Relentless Dead

Phyrexian Crusader

Death Baron

Gravespawn Sovereign

Zombie Master

Risen Executioner

Scourge of Nel Toth

Other card suggestions.

Skullclamp If you have Gravecrawler, it's a 2 mana draw 2.

Dictate of Erebos A good way to keep opponents locked down.

Thornbite Staff Combined with Gisa, you can keep pumping out zombies at a MUCH faster rate

Coat of Arms The ultimate buff to a tribal deck.

Hope that helps!

zephyr_chang on BW ZOMBIES IN MODERN?!?!

2 weeks ago

I have been testing a BW Zombies list and have been wondering whether the green splash for Collected Company is worth it or not. Maybe there is some merit in testing that out.

Your deck is obviously geared to win via combat, by playing a full 7 lords to buff your creatures. I have tried that before but found little success with that line. Creature decks like ours are quite easy to disrupt and all they need to do is to save their removal for the lords and our X/1 or X/2 zombies are usually not going to attack through goyfs and what-not.

Another two lines of play that have been provided by recent sets is to go wide with Zombie tokens (Cryptbreaker and Diregraf Colossus) instead of going large with lords, and/or also drain strategies (Wayward Servant and Plague Belcher). Your list plays a full 4 Wayward Servant, which provides you at least some hope of winning through board stalls, but is really awkward in a deck that is geared towards combat. Like you said, it's fragile and it can't swing in.

Another weakness, as you have pointed out, is that there is no sacrifice outlet. For that reason, I am playing Viscera Seer, the premium black sac engine, in my own list. He 1. enables the Tidehollow Sculler forever exile trick, 2. saves your creatures from exile effects like Path so you can get it back from the graveyard later, 3. gives you a scry for every creature that dies, which fixes your draws. If you have a Gravecrawler in play with a Viscera Seer, you will effectively have 'B: Scry 1'. Add a Wayward Servant or Plague Belcher to the mix, and you have 'B: Scry 1 and Drain 1'. Add a Diregraf Colossus to the mix, and you have 'B: Scry 1 and create a 2/2 zombie'. If you have a Relentless Dead in play, you no longer need to chump block with it or attack in and hope it dies to be able to use its graveyard recursion ability, simply sac it to Viscera Seer.

As an aside, Plague Belcher also works well with Geralf's Messenger by removing its +1/+1 counter. Messenger is basically a 'lose 4 life' with a Seer in play. A drain deck is super resilient to board wipes, sometimes even happy to see one.

You'll definitely need a full playset of Sculler because your deck doesn't run enough hand disruption. I even had to play a few copies of Fleshbag Marauder for extra removal. Also, Phyrexian Crusader is an auto-win against certain decks that just can't deal with it, remember to sideboard him for that reason alone. Lastly, a Cavern of Souls wouldn't go amiss in a tribal deck. I used to even play some copies of Mutavault as they count as Zombies as well. Tapping itself and then sacrificing it for the last points of drain is always hilarious.

To summarise, Sac: Viscera Seer; Recursion: Gravecrawler, Relentless Dead; Tokens: Diregraf Colossus, Cryptbreaker; Card Advantage: Relentless Dead, Cryptbreaker; Disruption: Tidehollow Sculler, Fleshbag Marauder; Drain: Wayward Servant, Plague Belcher, Geralf's Messenger. You can give it a try if you already have the cards mentioned. You might find it a more effective strategy than the combat route.

Ulberth on Atraxa Control

1 month ago

Previous version



Land (30)
1xAcademy Ruins
1xAncient Den
1xBayou
1xBojuka Bog
1xCommand Tower
1xFlooded Strand
2xForest
1xInkmoth Nexus
2xIsland
1xMarsh Flats
1xMisty Rainforest
1xMurmuring Bosk
2xPlains
1xPolluted Delta
1xSavannah
1xScrubland
1xSeat of the Synod
1xStrip Mine
1xSwamp
1xTree of Tales
1xTropical Island
1xTundra
1xUnderground Sea
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xVerdant Catacombs
1xWooded Foothills

Instant (11)
1xAnguished Unmaking
1xCyclonic Rift
1xEnlightened Tutor
1xMystical Tutor
1xPath to Exile
1xPistus Strike
1xSwords to Plowshares
1xTainted Strike
1xUtter End
1xVampiric Tutor
1xVirulent Wound

Sorcery (8)
1xAustere Command
1xBribery
1xDemonic Tutor
1xExpropriate
1xLife from the Loam
1xMerciless Eviction
1xSeasons Past
1xYawgmoth's Will


Creature (24)
1xBlighted Agent
1xClever Impersonator
1xCore Prowler
1xCorpse Cur
1xCrystalline Crawler
1xEternal Witness
1xGilded Drake
1xGrand Architect
1xGyre Sage
1xHand of the Praetors
1xIchor Rats
1xMaulfist Revolutionary
1xNoble Hierarch
1xPhyrexian Crusader
1xPutrefax
1xScavenging Ooze
1xSkithiryx, the Blight Dragon
1xSnapcaster Mage
1xThrummingbird
1xTorrential Gearhulk
1xTreasure Mage
1xTrinket Mage
1xTrophy Mage
1xViral Drake

Artifact (19)
1xAstral Cornucopia
1xCauldron of Souls
1xChromatic Lantern
1xContagion Engine
1xCrucible of Worlds
1xDecimator Web
1xEverflowing Chalice
1xExpedition Map
1xGrafted Exoskeleton
1xInspiring Statuary
1xLightning Greaves
1xMana Crypt
1xMana Vault
1xParadox Engine
1xSol Ring
1xSwiftfoot Boots
1xThrone of Geth
1xTormod's Crypt
1xVoltaic Key

Enchantment (7)
1xCorrupted Conscience
1xGlistening Oil
1xMirari's Wake
1xPhyresis
1xPrismatic Omen
1xPrivileged Position
1xSylvan Library

chris.rodriguez358 on Scarab God's Lazarus Pit

1 month ago

I said I would get back to you on cuts and here they are...

Phyrexian Crusader, I have never gained any momentum from playing him in a non-infect deck. Unless you are pumping him and giving him double strike, he's not usually seen as a threat. Also, infect draws hate. When people see one infect card they assume you have others.

Adaptive Automaton, this seems like a cop-out. It's a vanilla tribal king that doesn't play into any particular strategy except buffs. I'd rather have something like Corpse Harvester or Unbreathing Horde on the draw in the late game.

Thassa, God of the Sea, great card in a lot of respects but the unblockable for a few creatures doesn't carry as far when you are attacking with a horde. For evasion, try Wonder, Eldrazi Monument, or Akroma's Memorial. For card advantage, try Rhystic Study, Graveborn Muse, or Disciple of Bolas.

No Mercy, it seems like this is the only purely defensive card here. Maybe remove for a sac outlet or a dedicated mill. Call to the Grave seems like it would better suit this slot.

sylvannos on Help with Black-Green AKH token ...

1 month ago

Devoted Druid and Kitchen Finks seem like other good starting points. I'd also consider playing some of the infinite combos with Melira, Sylvok Outcast and Viscera Seer.

A lot of the creatures with Wither can also be useful. Boggart Ram-Gang comes to mind.

The same goes for Infect. Glistener Elf, Phyrexian Vatmother, Ichorclaw Myr, Inkmoth Nexus, Phyrexian Crusader, Flensermite, and Phyrexian Hydra are probably the ones on-curve. I'd be wary of Infect, though, because it means you're trying to win via both poison counters and regular damage. You could also fall into the trap of being just a really bad Infect deck. Glistening Oil might offset this to some degree, but it's not very good on its own compared to just jamming in more creatures.

Other things include Crumbling Ashes, Dusk Urchins, Everlasting Torment, Blowfly Infestation, Fume Spitter, Scarscale Ritual, Serrated Arrows, and Woodlurker Mimic.

cadet500 on G/B Infect

2 months ago

You might be better off running blue and black. Phyrexian Crusader is too slow for modern infect decks, but I have seen Sultai infect that splashes blue and black only for Blighted Agent and Plague Stinger as well as Thoughtseize (or in this case, Inquisition of Kozilek) usually in the sideboard. I'd recommend looking up Ari Lax's infect deck from Pro Tour Return to Ravnica.

NieJacek on Sultai Infect (Modern B/U/G 2017)

2 months ago

That's an easy one:

Phyrexian Crusader vs Plague Stinger moden comparision

  • stinger has lower cost, you can drop it 1 turn sooner
  • stinger has flying so it cant be blocked by 90% creatures
  • crusader cant be blocked by 40% of creatures
  • crusader cant be hit with Lightning Bolt, Lightning Helix, Path to Exile, but:
  • both die to Fatal Push and Dismember
  • crusader requires two black mana, which is harder for sultai

Heretic_Dragoon on Sultai Infect (Modern B/U/G 2017)

2 months ago

Dumb question, but why no Phyrexian Crusader?

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