|Commander / EDH||Legal|
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|Mirrodin Besieged: Phyrexia||Rare|
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Creature — Zombie Knight
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Crusader Discussion
1 week ago
Ok, first off, your deck has 2 too many cards, you'll need to cut those. Secondly, I think you'll find you have too few lands to be consistent. Next, I believe there are better zombies. Here's a few. I don't know what your budget is, so some of these may be a bit pricey.
Other card suggestions.
Skullclamp If you have Gravecrawler, it's a 2 mana draw 2.
Dictate of Erebos A good way to keep opponents locked down.
Thornbite Staff Combined with Gisa, you can keep pumping out zombies at a MUCH faster rate
Coat of Arms The ultimate buff to a tribal deck.
Hope that helps!
2 weeks ago
I have been testing a BW Zombies list and have been wondering whether the green splash for Collected Company is worth it or not. Maybe there is some merit in testing that out.
Your deck is obviously geared to win via combat, by playing a full 7 lords to buff your creatures. I have tried that before but found little success with that line. Creature decks like ours are quite easy to disrupt and all they need to do is to save their removal for the lords and our X/1 or X/2 zombies are usually not going to attack through goyfs and what-not.
Another two lines of play that have been provided by recent sets is to go wide with Zombie tokens (Cryptbreaker and Diregraf Colossus) instead of going large with lords, and/or also drain strategies (Wayward Servant and Plague Belcher). Your list plays a full 4 Wayward Servant, which provides you at least some hope of winning through board stalls, but is really awkward in a deck that is geared towards combat. Like you said, it's fragile and it can't swing in.
Another weakness, as you have pointed out, is that there is no sacrifice outlet. For that reason, I am playing Viscera Seer, the premium black sac engine, in my own list. He 1. enables the Tidehollow Sculler forever exile trick, 2. saves your creatures from exile effects like Path so you can get it back from the graveyard later, 3. gives you a scry for every creature that dies, which fixes your draws. If you have a Gravecrawler in play with a Viscera Seer, you will effectively have 'B: Scry 1'. Add a Wayward Servant or Plague Belcher to the mix, and you have 'B: Scry 1 and Drain 1'. Add a Diregraf Colossus to the mix, and you have 'B: Scry 1 and create a 2/2 zombie'. If you have a Relentless Dead in play, you no longer need to chump block with it or attack in and hope it dies to be able to use its graveyard recursion ability, simply sac it to Viscera Seer.
As an aside, Plague Belcher also works well with Geralf's Messenger by removing its +1/+1 counter. Messenger is basically a 'lose 4 life' with a Seer in play. A drain deck is super resilient to board wipes, sometimes even happy to see one.
You'll definitely need a full playset of Sculler because your deck doesn't run enough hand disruption. I even had to play a few copies of Fleshbag Marauder for extra removal. Also, Phyrexian Crusader is an auto-win against certain decks that just can't deal with it, remember to sideboard him for that reason alone. Lastly, a Cavern of Souls wouldn't go amiss in a tribal deck. I used to even play some copies of Mutavault as they count as Zombies as well. Tapping itself and then sacrificing it for the last points of drain is always hilarious.
To summarise, Sac: Viscera Seer; Recursion: Gravecrawler, Relentless Dead; Tokens: Diregraf Colossus, Cryptbreaker; Card Advantage: Relentless Dead, Cryptbreaker; Disruption: Tidehollow Sculler, Fleshbag Marauder; Drain: Wayward Servant, Plague Belcher, Geralf's Messenger. You can give it a try if you already have the cards mentioned. You might find it a more effective strategy than the combat route.
1 month ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
1 month ago
I said I would get back to you on cuts and here they are...
Phyrexian Crusader, I have never gained any momentum from playing him in a non-infect deck. Unless you are pumping him and giving him double strike, he's not usually seen as a threat. Also, infect draws hate. When people see one infect card they assume you have others.
Adaptive Automaton, this seems like a cop-out. It's a vanilla tribal king that doesn't play into any particular strategy except buffs. I'd rather have something like Corpse Harvester or Unbreathing Horde on the draw in the late game.
Thassa, God of the Sea, great card in a lot of respects but the unblockable for a few creatures doesn't carry as far when you are attacking with a horde. For evasion, try Wonder, Eldrazi Monument, or Akroma's Memorial. For card advantage, try Rhystic Study, Graveborn Muse, or Disciple of Bolas.
1 month ago
A lot of the creatures with Wither can also be useful. Boggart Ram-Gang comes to mind.
The same goes for Infect. Glistener Elf, Phyrexian Vatmother, Ichorclaw Myr, Inkmoth Nexus, Phyrexian Crusader, Flensermite, and Phyrexian Hydra are probably the ones on-curve. I'd be wary of Infect, though, because it means you're trying to win via both poison counters and regular damage. You could also fall into the trap of being just a really bad Infect deck. Glistening Oil might offset this to some degree, but it's not very good on its own compared to just jamming in more creatures.
2 months ago
You might be better off running blue and black. Phyrexian Crusader is too slow for modern infect decks, but I have seen Sultai infect that splashes blue and black only for Blighted Agent and Plague Stinger as well as Thoughtseize (or in this case, Inquisition of Kozilek) usually in the sideboard. I'd recommend looking up Ari Lax's infect deck from Pro Tour Return to Ravnica.
2 months ago
That's an easy one:
- stinger has lower cost, you can drop it 1 turn sooner
- stinger has flying so it cant be blocked by 90% creatures
- crusader cant be blocked by 40% of creatures
- crusader cant be hit with Lightning Bolt, Lightning Helix, Path to Exile, but:
- both die to Fatal Push and Dismember
- crusader requires two black mana, which is harder for sultai
2 months ago
Dumb question, but why no Phyrexian Crusader?