Distant Melody

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Pauper Legal

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Set Rarity
Premium Deck Series: Slivers Common
Morningtide Common

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Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

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Distant Melody Discussion

Forkbeard on Sliver Overlord: Slivers Gone Wild

1 week ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

Pal00ka on Welcome to the Bouncehouse

1 month ago

This looks pretty controlling but I like that it is all about bouncing, my favorite form of control in blue! Not sure if I'm excited to play against this, haha, but it'd be a fun challenge once you get it tuned (Zada's horde might cry).

To use Heidar's ability sooner and multiple times I'd add Thousand-Year Elixir, Magewright's Stone, Fatestitcher, Retreat to Coralhelm, and Lightning Greaves.

You said draw could be better so why not do a wizard sub-theme? This obviously means including Azami. But guys like AEther Adept, Aven Augur, Barrin, Master Wizard, Cephalid Constable, Echo Tracer, Profaner of the Dead, etc. play well within a bouncing theme. They can give you the bounce control you need until Heidar is up and running and be draw/chump blockers before/after that.

Distant Melody, Rush of Knowledge, and Flow of Ideas could net 5+ cards most times.

Archaeomancer, Snapcaster Mage, and Scrivener to get back some of your spells for another round of fun.

If going the wizard tribal route the adding of Coat of Arms, Door of Destinies, and Docent of Perfection  Flip will quickly close out an empty board.

I know there's a bunch of pet cards in here that I'm unaware of so let me know if you want me to suggest cuts and I will. I realize too I'm suggesting altering your deck a bunch but I think it'd be more consistent this way while still being quite unique compared to other tribal wizard builds.

Firnblut on Elf Ball

1 month ago

Okay, after playing the deck for some games I figured, that Kaervek's Torch was the better choice if we can play Priest of Titania in Turn 2 and have Quirion Ranger either on our hand or on the battlefield.

Mob Justice is way more vulnerable, but allows to finish without an active priest in T3 if we get an early Lys Alana Huntmaster and Distant Melody.Both cards have their pro and cons, but since the priest is removed with ease, mob justice will be the better choice in most cases.

Anyway:

I decided to run only 9 forests and 4 Land Grant, no Sylvan Ranger, 3 Springleaf Drum and 3 Wellwisher. Added 2 Elvish Harbinger and 2 Feldon's Cane.

A Harbinger can find a missing Birchlore Rangers to get access to offcolor-mana (makes up for te missing rangers and the missing island).Feldon's Cane allows insane recovery after a massremoval, als long as you got few elves and a Distant Melody. It also allows to reuse Mob Justice if it gets countered.

KingMathoro on Sliver Spree

1 month ago

Hey there!

I saw your forum post and I thought I might chime in. You see I am a sliver fan myself. I am also working on my own sliver deck that is in its heavy play testing phase right now. With that in mind there are a few things I believe should be brought to your attention based off of my experience thus far. Cards that I have gotten a lot of use out of are things like: Patriarch's Bidding, Paradox Engine, Chromatic Lantern, Coalition Relic, Rhystic Study, Virulent Sliver, Homing Sliver, Basal Sliver, Training Grounds, Heartstone, Farseek, Prismatic Omen, Descendants' Path, Distant Melody, Intruder Alarm, Darksteel Ingot, Amoeboid Changeling, Unnatural Selection. They have been amazing at times. Now for what I would recommend removing would be Boundless Realms because you do not have that man basics, Beseech the Queen, because when will you have that many swamps, Archangel's Light I don't necessarily get why this is here, I understand why you picked Mycosynth Lattice but I think if someone blows up all artifacts then you are in trouble. Maelstrom Nexus seems unnecessary really and would be a dead draw until you have many fixing. Kozilek, Butcher of Truth seems way out of place in a sliver deck. Far Wanderings is just a less powerful Kodama's Reach or Cultivate. Buried Alive again is a card that I do not know why it is here. Cruel Ultimatum and Conflux are cards that will be difficult to cast and only have very very late game usage. Behold the Beyond is kind of in that boat too, very large to cast and won't be useful until late game. I would love to hear your thoughts and have a conversation on the above discussed, until then, cheers!

jesse on BIRBS

1 month ago

Memes. Also maybe try Distant Melody over collective unconscious, since you are bird tribal isnt it the same thing for 2 less mana?

Moonrasor on Changeling....or Dragons....or Ilusions!!!!!!!

1 month ago

Changelings always leads to slivers sadly. Slivers offer the best tribal synergy.

If you are looking to avoid this here are some cards to look into. WARNING I have no idea what's legal and not.

Distant Melody Door of Destinies Coat of Arms Vampire Nocturnus Captivating Vampire there are more that I can't think of the names.

You can also add allies.

I hope this helps.

Guildsofravnica on Deigenesis -- Karona God Tribal

1 month ago

First of all you have way more mana ramp then you need. Second you should add some tribal support like Obelisk of Urd, and Distant Melody. As well as something to up you devotion. I would recommend the lorwyn block cycle of lieges. I.E Thistledown Liege or, Deathbringer Liege.

hoardofnotions on Angel Tribal

2 months ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

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