Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Arena Cards (ARENA) Common
Premium Deck Series: Slivers (PDS) Common
Morningtide (MOR) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Distant Melody Discussion

channelfireball12345 on All My Friends Are Dead

1 week ago

Coastal Piracy is strictly worse than Reconnaissance Mission. It's probably worth including both though. Oh, and Distant Melody is pretty sweet; as I'm writing this, I've realized that I should probably check to see if it's already in the list, and I see you've got it in your maybe board, so I'll just say that I strongly suggest finding room for it in your build. Sure, it's not always great because boardwipes do exist, but given the rapid tendency of this deck to be able to build/rebuild its board, I'd think you wouldn't have to worry too much about that. Long story short, Distant Melody is just a value play that's right at home in a deck like this one.

multimedia on HELP with budget Ur dragon

3 weeks ago

Hey, for less than $150 you've done well with your version. You clearly know how to build a Commander deck with a low budget.

Cards that are $3 or less each to consider adding:

Scion of the Ur-Dragon is a very good Dragon as a repeatable Dragon tutor and it combos with Teneb, the Harvester + Bladewing the Risen to reanimate the Dragons you tutor for. Consider cutting some of the least good Dragons for a few creature tutors that can search for the better Dragons?

Temur Ascendancy does a lot for a three drop, haste for all creatures you control and repeatable draw when most Dragons ETB including Dragon tokens with 4 or more power. These land suggestions would add five more lands that can ETB untapped meaning they could replace five lands that always ETB tapped. Cascading Cataracts is helpful with Jodah/Fist letting you for five mana of any colors plus tapping Cataracts to cast any card.

Cards to consider cutting:

Even on a budget the Vivid lands are not good unless you have proliferate to put more counters on them and I don't recommend adding proliferate just for the Vivids.

Good luck with your deck.

Pikobyte on Snakes need wheels, they don’t have feet *Primer*

1 month ago

Heya TriusMalarky, I have tested effects like bident of thassa before and they didn’t work too well.

Distant Melody however is a card I never thought of. It may be a nice replacement for wheel and deal but I have to test that. It seems really solid in a 1v1 scenario but might kill me in a 4 player game. Having more snakes than cards in my library isn’t uncommon. But I’ll give it a test and see how it performs, looks promising.

TriusMalarky on Snakes need wheels, they don’t have feet *Primer*

1 month ago

I don't know how relevant these are, but I saw Bident of Thassa and Distant Melody and thought they were pretty cool. Drawing 20+ cards for only a little bit of mana seems pretty powerful to me. Or are they too slow?

Also.... Windfall/Archivist with those would be pretty friggin good. 60 some-odd snakes for 7 mana, yes please.

Thoughts?

itachi5464 on Budget Crab Commander

1 month ago

Coat of Arms Door of Destinies Kefnet's Monument Distant Melody High Tide Kindred Discovery Adaptive Automaton

You can check out my version https://tappedout.net/mtg-decks/14-09-20-PGZ-time-for-crab/

Peoni on Bear Hug, like Group Hug but with BEARS [Primer]

1 month ago

Distant Melody or Steely Resolve?

Also do you ever have trouble with not having enough mana? Maybe your high card draw makes up for the lack of ramp but I'd be worried about not having enough mana to be able to cast your precious bears.

Cute deck! I like it a lot. :^)

biggestmtgnerd on Goblin over run

1 month ago

Some ideas:

If you have the budget, are willing to splash black, and are fine with combo, you could lean into Conspicuous Snoop and include Kiki-Jiki, Mirror Breaker, Boggart Harbinger, and Sling-Gang Lieutenant. That way, you won't need to outlast the opponents because you can combo win on one turn.

You could splash blue for Distant Melody or green for Collected Company. If you want to stay in mono-red, Goblin Ringleader and Goblin Matron can give you some nice card advantage.

If you're just playing casually and aren't too picky about modern legality, you can play Muxus, Goblin Grandee, perhaps with Skirk Prospector to help get him out early.

Also, both Mogg War Marshal and Goblin Instigator are better than Krenko's Command because they can be played through snoop or warren.

Hope this helps!

VampiricTooter on

2 months ago

My suggestion (as an avid elf summoner) is to add blue. Either Edric, Spymaster of Trest

Or

Kinnan, Bonder Prodigy, in the command zone.

All of the elves that tap for multiple mana and all of the one costed dorks.

Then you want the ones that tutor or draw cards and the rest of the lords.

Now for the fun part!!

Staff of Domination Intruder Alarm Concordant Crossroads Umbral Mantle Sword of the Paruns To give you haste and infinite Untaps/mana with you various mega mana dorks, priests of Titania and their ilk.

Add

Lifecrafter's Bestiary Guardian Project Zendikar Resurgent Vanquisher's Banner Distant Melody Shamanic Revelation For some serious card draw.

Toss in and alt win con, in the form of Altar of Dementia to sac infinite pumped elves on and mill the table when combat is not an option.

Fill the rest of the slots with your favourite utility elves and removal. And guess what!!!??

No Sol Ring!!! Honestly it just slows the elves down. 35 land mostly green and decent quality untapped duals, 4/5 Islands and maybe a creeping renaissance to get your goodies back in a pinch. Maybe not a top tier cedh build but you will be able to win consistently (in a vacuum) pull out turn 4/5 victories, often by combo mill but easily with a flood of hasty murderous pointy ear kill squad.

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