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|Premium Deck Series: Slivers (PDS)||Common|
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Distant Melody Discussion
3 days ago
Once again thank you for the amazing feedback. Alright i might have misread that then, but i think i will primarily work with untap effects, unblockable and a very little sub theme with +1/+1 counters to utilize other effects and gain more damage since the merfolks don't have crazy power so the attacks with unblockable will be more effective. I have never really worked with these themes before and they synergies perfectly with Kumena :)
Deepchannel Mentor I agree that the CMC takes it down some places, and with the multiple islandwalk merfolk, its effect is not out of the world. Altough it has done some work for me in my playtesting against my own decks, so once i have gotten the cards around release i will see how it plays out in my Meta. But it is on my possible cuts list, altough it's one that is a bit higher on the list to might stay.
Fallowsage: It has already done a lot of work for me in my playtesting and i really like it, so i think this one will stay. Its perfect when you drop this on curve with Kumena and then tap it to make kumena unblockable and draw a card at the same time. I do see the strong potential in Sage of Fables and if i find enough things to cut, it is going right in. Maybe swap it with either Triton Shorestalker or Mist-Cloaked Herald, although i do like these one drop unblockables :)
Grimoire Thief: Good point, i will take it into account, i am trying to run a lot of untap abilities so it might turn out to be good. Intially i thought i could use it in a responds to a board wipe, but i might have blanked for a second when i read it the first time :)
Riverwise Augur/Silvergill Adept: I agree, Riverwise Augur has already been cut for some of your previous suggestions to increase the potential of Islandwalk. Suprisingly Silvergill Adept has done very little work in EDH, i often draw it before i have my engine up and running and as the only merfolk in hand so here it is useless at least, so i think it will be cut very soon once i figure the number of cuts and adds :) But then i can use it in a standard deck i might want to try out :)
Time Warp/Savor the Moment: Yes, i kinda wanted to try out some extra turn plays as i have never done that before with my limited play of blue, but i do have Wanderwine Prophets who will likely do some of that work very excellently, and then i could maybe use them in a heavy control EDH build i am thinking of building :)
Neurok Stealthsuit: It would be an interesting include, but i have realised it does not synergies very well and you are right about the mana cost as well. I hope i can find my copy of Plaxcaster Frogling somewhere, cause i really like this one as a utility creature :)
3 days ago
Glad you liked some of my suggestions! As I said, I wasn't sure which route you wanted to take so I summed up some options for different strategies. In regards to cuts you could make, I'd consider the following cards:
Deepchannel Mentor: This card has not pulled its weight for me in my Sygg, River Guide deck so I've taken him out after almost a year of testing it. It seems like a heavy investment to me when I have other options like Lord of Atlantis and the likes. If anyone had a different experience with this card I'd be glad to hear them out, but until that time, I'm not convinced.
Fallowsage: You really need an enabler to repeatedly tap/untap it. This card does nothing in and on itself, unless you attack. Not to push you, but Sage of Fables enables you to draw cards indefinitely, either pulling counters off creatures that are leaving the battlefield or using it during an Opponents EOT in Tandem with Kumena's 3rd ability.
Grimoire Thief: The ability is a nice finisher but I wouldn't count on it to do much milling unless you really focus on a tap/untap strategy. Unless you can consistently go infinite with this I wouldn't play it.
Triton Shorestalker: there's enough evasion enablers in this deck to cut this. This could also count for River Sneak, but sneak's secondary ability makes for some explosive plays if you have the right cards.
In regards to the Maybeboard:
Neurok Stealthsuit: with all due respect to chadsansing, stealthsuit does offer protection, but at UU in a Bi-colored deck, I'dd rather have something like Plaxcaster Frogling. it's a colorshifted semi-Sygg, River Guide, it works at instant speed, It synergizes with the deck and its ability costs colorless mana, which offers you more flexibility.
I've already started in taking apart Edric and rebuilding UW Sygg, I will post the results in my decklists.
1 week ago
If you want to go in two colored approach there are some nice interactions between some cards you already use there:
in gerneral: Distant Melody
3 weeks ago
1 month ago
Now, onward to DiabeticFire's questions about their deck and card choices -
The incorporation of filterlands are an excellent start, incredible lands for the price. However, I think you're missing out on the Shocklands, Dual colored cycling lands and Battle Lands. They're all far more affordable than original duals and on top of that they are all typed. That means you can get the most out of your Skyshroud Claim or Nature's Lore.
As for your individual card suggestions, i'll address them all one by one:
Mana Drain => Arcane Denial: I'd consider Forbid over Arcane Denial, the one thing i'm always weary of is giving my opponent cards. Sure, they'll be less salty towards you when you counter one of their wincons, but giving them options isn't always a good thing.
Vampiric Tutor => Demonic Tutor: Aw come on. $10 more and you'd have the vampiric. Honestly, in this case...why not both? But I can understand that it's painful to pay so much for just two cards. Another less costly option would be Wargate, Infernal Tutor or Worldly Tutor.
Engineered Explosives => Blasphemous Act: so the idea here is to have some surgical mass removal. Originally, Harsh Mercy took this slot but it was not very effective. Now given the surging popularity of tribal decks, that card is even less useful. I'd suggest In Garruk's Wake. Also you have the bonus of picking up a sweet promo art version of it.
Mana Crypt => Fellwar Stone: Fellwar was originally in this deck as well. Honestly, I'd suggest you try and acquire a mana crypt anyway due to it's relatively recent printing in eternal masters. I know it's expensive, but the recent re-printing brought the price down to the cheapest i've ever seen. I honestly think that Prismatic Geoscope should take the slot here though.
Scroll Rack => Prismatic Geoscope: So the point to Scroll rack is to have top deck manipulation. Something to get you to the right card at the right time. Geoscope isn't going to do that. Some suggestions would be Crystal Ball, Darksteel Pendant or even Future Sight. That last one was a bit out there, maybe go with the ball.
Sensei's Divining Top => Distant Melody: So, Sensei's is strictly top deck manipulation while Distant melody is all about card draw. Melody is the strictly worse option here due to it being dependent on creatures being in play. A well timed mass removal event can make Melody utterly worthless to you. I'd go for something like Kindred Discovery if you want to go in on draw.
Hope my suggestions were useful to you. If you think any of my thoughts were bad or good, let me know! I always enjoy talking about about Slivers and magic. But mostly Slivers :P
1 month ago
So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.
Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.
Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.
Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)
Any thoughts would be greatly appreciated thanks!
1 month ago
1 month ago
So... The Locust God offers an obscene amount of card advantage. Distant Melody, Slate of Ancestry, Kindred Discovery and not to forget Mind Over Matter/Dream Halls gives you an insanely good opportunity to draw and then cast your entire deck (Laboratory Maniac, etc