Tormod, the Desecrator

Tormod, the Desecrator

Legendary Creature — Zombie Wizard

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)

Tormod, the Desecrator Discussion

asparling_tappedout on Tormod & Ramirez Gravewakers Mill

2 days ago

Have you considered Havengul Lich? It synergizes well with a mill strategy - as you can cast from both your graveyard and your opponents' - and it triggers Tormod, the Desecrator to boot.

multimedia on Hercules23

2 months ago

Hey, I tried to post a comment at MoxField, but it didn't work because I think the comment was too long. I kind of have a problem with long comments :)

Instead I'll post the comment about your Scarab deck here.


Nice updated version of Scarab. To answer your question because you have Phyrexian you could cut Ashnods. Although, I don't think I would since Ashnods is better than a few cards here because it's a combo piece and the ramp can help to pay for Scarab's embalm. Dementia being a win condition for opponent mill or repeatable opponent mill throughout the game is nice, but it's dangerous as self-mill enabler because you risk milling nonZombie combo pieces which you currently can't reanimate or recur. Honestly, I would play all three of the combo artifact sac outlets because of so much self-mill you don't have control of.

Because of self-mill Academy Ruins would be worth including to recur Phyrexian or save Phyrexian when in graveyard from being exiled. Since it's a land it doesn't take a valuable deck spot for this effect. One of the main reasons to play Phyrexian Reclamation is it can save creatures especially Gravecrawler and Wonder at instant speed from being exiled by graveyard hate which can be a big problem. Mystic Sanctuary is helpful since it's an Island for Wonder and as a bonus it can potentially recur an instant or sorcery which is good with self-mill.

Temple of the False God is not a good land here because without Urborg it's unable to tap for mana until your turn five or six and that's if you make all your land drops. Necromantic Selection is a high CMC card that you don't really need because you have Kindred Dominance which is the same mana cost, but more powerful board wipe effect especially with Zombie tokens.

Training Grounds can be a powerful card for combos, but it's not doing that here therefore it doesn't do enough only affecting three creatures: Scarab, Cryptbreaker, Accursed. I don't think it's worth taking a deck spot for Grounds just to reduce the cost of Scarab or be able to reduced cost of activated abilities of opponent's creature you may embalm. Ashnods mimics what Grounds does by sacing a creature you make two colorless which can be used to help to pay, better yet to cast or activate anything else.


By increasing your budget then you could add other black tutors and more tutors are very helpful when you want an artifact to combo. Diabolic Intent and/or Profane Tutor are two more two drop tutors to consider adding. Consider more tutors that can get Wonder or Gravecrawler such as Entomb or Unmarked Grave ?


Shambling Ghast is a new one drop Zombie for combo with Rooftop + Havengul because when it dies it creates a treasure. With any sac outlet such as more convenient Carrion Feeder Ghast mimics Phyrexian Altar . With Rooftop, Feeder + Ghast can replace Phyrexian and being able to remove one nonZombie combo piece from the combo with Havengul is a huge upgrade. Ghast + Phyrexian combos with Havengul without needing Rooftop for infinite casts/dies/leave graveyard of Ghast which can make Havengul combo faster not needing six drop Rooftop.


Acererak the Archlich is another new Zombie for combo with Rooftop since you don't have to enter Tomb of Annihilation dungeon instead you can enter one of the other two dungeons which results in bouncing Acererak back to your hand to cast again for free and repeat. Instead of venturing into Annihilation you can enter one of the other two dungeons and go to their rooms for value as many times equal to cards you have in your library. Lost Mine of Phandelver has Dark Pool room which as long as you have more cards in your library than each opponent has life can be a true win condition.

The way the Dungeons work is once you have completed one you can then right away venture back into that same dungeon again which lets you repeatedly enter Phandelver and it's rooms. In this combo with Phandelver each card in your library equals in order: 1 scry, 1 treasure, gain 1 life and each opponent loses 1 life, draw a card, that's powerful. Storeroom room instead of Dark Pool room can make Scarab huge for a big Commander damage attack.

Acererak the Archlich --> Loyal Subordinate


Pair Gravecrawler with a sac outlet such as Feeder and it's ability to leave your graveyard with Tormod, the Desecrator for another repeatable Zombie token source to create a 2/2 Zombie for one black mana as many times as black mana you have to really fuel Scarab's upkeep trigger. This combo makes infinite tapped 2/2 Zombies with Phyrexian + Gravecrawler that forces an opponent to wrath the board or you win at your next upkeep. Tormod also triggers when you embalm your own creatures with Scarab.

Zombie Master is a Zombie evasion source, pair it with Urborg. Wonder will be a target for graveyard hate when it's in your graveyard therefore having other evasion sources especially from a Zombie is helpful.

multimedia on Zombie Drain Deck

2 months ago

Hey, well done on a low budget.

Some budget cards to consider adding and then I'll explain why I'm suggesting these:


Master of Death and Carrion Feeder is a casual budget self-mill engine to get Zombies into your graveyard to embalm them with Scarab. Master of Death surveil 2 each time it ETB which is you look at the top two cards of your library and choose to put them into your graveyard (self-mill) or keep them on top of your library in any order. Carrion Feeder is the one drop Zombie repeatable sac outlet who grows in power with a +1/+1 counter each time it sacs.

Carrion Feeder sacs Master of Death who can at your next upkeep return to your hand for the cost of 1 life. Master of Death returns and you repeat the interaction by casting Master for three mana. Having a Zombie sac outlet is also helpful to sac any Zombie who's going to be exiled by an opponent such as from Swords to Plowshares , one of the most popular instant creature removal spells in Commander. By sacing the Zombie in response to exile it dies and goes to the graveyard instead thus you can embalm it with Scarab.


You can take even more advantage of Master of Death being saced by Carrion Feeder and by Master able to return itself to your hand from your graveyard. Each time you cast Master of Death you create a 2/2 Zombie with Diregraf Colossus making Master a repeatable Zombie source to cast. Each time Master of Death is saced by Feeder it dies which triggers Undead Augur and Midnight Reaper to draw a card for repeatable draw. Each time Master of Death leaves your graveyard to return to your hand or you embalm a Zombie with Scarab it triggers Tormod, the Desecrator to create a 2/2 Zombie.

Self-mill from surveil can also get Wonder into your graveyard which when that happens and you control just one Island then all creatures you control have flying. Wonder gives Scarab and all Zombies flying evasion to make it easier to attack and do combat damage to your opponents. Unmarked Grave can tutor for and put Wonder or any other nonlegendary card into your graveyard which is powerful with Wonder. Self-mill can get many Zombies into your graveyard to then cheat many Zombies onto the battlefield at the same time with mass reanimation from Patriarch's Bidding . Bidding is also excellent quick recovery from an opponent's board wipe.

If interested in any of these suggestions then I offer more advice including cuts to consider, some other budget card upgrades and budget land options. Good luck with your deck.

Gobboleone on PDH Tormod/Halana

2 months ago

Hi again Nanten91, thanks for your new suggestionen!  

I considered running mass removal and if I would, Crypt Rats  and  Pestilence would certainly be my first choices. But since I am the one who tries to have the widest boardstate with this deck, I found a boardwipe would hurt me most too often. Also the deck is very dependent on Tormod, the Desecrator being alive, so I do not want to kill him myself.

The Everflowing Chalice is in my opinion better than the other options, because it scales better with the later phases of the game by helping to activate Halana, Kessig Ranger or pay for commandertax. Most people in PDH prefer mana rocks like  Arcane Signet  because they can tap immediately, but with this deck, I assume the green sorceries suit me better, because they leave a card in the graveyard afterwards. Oh an I just hate Wayfarer's Bauble , I feel its an overhyped and pretty bad card.

On another topic: If you like my Deck and are interested in PDH, why don't you join us on the discord? you can find the link on this site: https://www.pdhhomebase.ca/

There are a lot of people to discuss decks or play online with there....

1empyrean on Zombie/Mummy Commander

2 months ago

Alright, with an egyptian theme and no blue, the options are a bit narrower. What you need for the egyptian theme to work is white (white zombies are Amonkhet's thing). Zombies also need black, and, for a 3rd color, green is decent for zombies.

Kathril, Aspect Warper looks a bit like a scarab beetle, which could work for theme, but you'd have to get creative with the deck to have it work as a zombie deck (not a bad thing).

Nethroi, Apex of Death might fit the egyptian love of cats, and this definitely works for zombies.

Sidar Kondo of Jamuraa and Tormod, the Desecrator is also a perfectly viable option.

Dumannios on Syr Konrad's grave mistakes

3 months ago

TheMeadiator Thanks! I haven't gotten a chance to try it out yet, but I've spent a considerable amount of time brewing and it went to two other builds. Started as group mill, into aristocrats and finally this. Tormod, the Desecrator was one of the final cards I cut and I wasn't even sure about it. Mostly because I reasoned I moved away from token making (Also why the tomb wasn't included anymore). I want to re-add him as well, but I have no idea what I would cut... ^^;;

TheMeadiator on Syr Konrad's grave mistakes

3 months ago

This deck looks like a lot of fun, and I don't play mono-black at all. I do have two decks that run Tormod, the Desecrator though, and he's really amazing. The value he generates I believe makes him worthy of a spot in the 99 instead of the sideboard.

Another fun little piece I love that can synergize well with Syr Konrad is Desecrated Tomb . But I'm not sure if you'd want to replace any of your more potent artifacts with it, since it just makes 1/1s.

TheMeadiator on Rise of the Dead Horde

3 months ago

I'm very happy to see Tormod, the Desecrator in here! He is one of my favourite cards from that set. I have him in two different zombie decks (one of which he is a partner commander) because I love his effect so much.

There are a few other things that will give you bonuses for removing things from your graveyard. I'm not sure how much they fit your theme, but Syr Konrad, the Grim is fun for the ping damage, and Desecrated Tomb gives you bats!

If you do end up including these, I would definitely recommend Zombie Apocalypse too for the combos you could get off.

This looks like a fun deck, either way. Good job!

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