Tormod, the Desecrator
Legendary Creature — Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
Tormod, the Desecrator Discussion
2 weeks ago
Grave-troll and splinterfright are great for different decks, but in this deck I can reanimate everything at once, and then these two die right away. Besides, I need Doom Whisperer's type of mill to find and activate Second Chance and I don't have enough removal for artifacts/ench.
Skull Prophet adds mana to get me Muldrotha, and then "mill two cards" is effectively the same thing as "draw two cards". This makes up for the huge mana boost and discard enabling of the apprentice.
Foster is a really good mill card, but Tormod is better.
Torgaar is great against life gain decks, but they aren't very common and Jarad is effective against all decks.
Azusa is good, but she won't let me play more cards from the graveyard and Kodama of the East Tree lets me put lands from my hand into play whenever I put anything into play. I need the lab maniac for the Zegana win condition.
3 weeks ago
I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.
Here are some things I observed when I playtested the duo:
- most of the time one of them will be on the bf
- Armix scares your opponents and they try to remove it ASAP
- Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
- Ramirez is more likely to kill with commander damage
- Ramirez's evasion ability makes him almost unblockable. Especially during late game
- Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
- Two Ramirez dmg triggers if you give him double strike
Here's my list (includes only cards that i own irl)
Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.
I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)
Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.
4 weeks ago
Tormod, the Desecrator creates a 2/2 zombie every time you play a land or any spell from the graveyard.
4 weeks ago
Price of Fame works well with its surveil ability (you can discard creatures in graveyard and use them with your cmd), plus is an excellent removal.
1 month ago
1 month ago
1 month ago
That is a great idea, and I think abby315 has raised some great points and made very useful comments.
I would dare to suggest, as they initially did, that you rethink the commanders. If the goal is to abuse the Transmute mechanic with DiPietro, I notice that the cards involved have no green in them, you are using green mostly to ramp. If I were to build this deck, my second commander would be Tormod, the Desecrator, so every time you activate DiPietro you get a Zombie.
Also, in order to be efficient, DiPietro has to deal combat damage. The space vacated by green would of course need to be filled by some form of ramp, but also evasion. Cards like Aqueous Form, Cloak of Mists or Rogue's Passage would probably be more stable than relying on spot removal to clear the way for your Commander.
Of course that is completely a different deck and the victory conditions would have to be reevaluated.
Hope that is useful to your building process!