|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
Combos Browse all
Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Dark Salvation Discussion
4 days ago
Since your plan is to establish an overwhelming board state with buffed zombies, I suggest you look up the following creatures:
Undead Augur - Very cheap card and an additional draw engine for your deck.
Butcher Ghoul and Putrid Goblin - These serve as fodder to carrion feeder or suicide squad for augur card draw. Then you can bring them back to your hand with Relentless Dead, re-cast, rinse and repeat. Very cheap cards.
Lazotep Reaver - Same as the two above but it instead of waiting for the death trigger, this gives you 2 bodies upon resolution. Very cheap.
Geralf's Messenger - Reanimates itself, good ETB x 2, good for devotion, kinda expensive though.
I haven't really looked into Throne of Eldraine, but man Murderous Rider is good! I think you should have at least 3 copies.
I limited my suggestions to <3 CMC. If you want your deck to be more competitive, lower your average CMC. Also, try to stay away from stuff that exile cards from your graveyard. I suggest you cut those.
I have paper monoB zombie tribal as well, started with more or less the same build as yours. I think you have too many lords, you only need Death Baron to control the board. Lord of the Accursed is a "win more" card, it will only slow you down. The Reaper will slow you down as well. Though it can answer graveyard problems, I prefer sideboarding Withered Wretch for that effect.
Hope this helps. Good luck on your build.
1 week ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
1 week ago
Hey dude, looking great so far. However, I think there should be a bit more card draw, and since you are self milling, getting the land drops you need could make your mid to late game difficult. Here are some suggestions:
Phyrexian Arena - this is a great engine for card draw (2 cards every turn is huge) Esper Charm - Great versatility, card draw when needed. Diabolic Intent - Great tutor for your deck that fits theme and can sac small zombies. Phyrexian Altar - Works well with the effects of other zombie triggers and creates mana fixing/ramp when needed Crucible of Worlds - This is a great card as you can tutor it, cheap cost, and play ALL discarded/milled lands from your graveyard. Graf Harvest - One drop that gives all zombies menace and creation of zombies mid game. Crypt of Agadeem -This land is super OP in your deck as most creatures you have are black. Terramorphic Expanse - land tutors are good for 3 colors IMO. Fetid Pools - card draw through cycling and mana base. Dark Salvation - awesome effect and single target creature removal as well.
2 weeks ago
Geralf's Messenger is a great value three drop zombie. But aside from Diregraf Colossus , three drop slots are reserved for lords. Colossus is stiff competition against Messenger for value three drop, but in a true tribal shell the payoff of Colossus simply outmatches Messenger. Considering we can take advantage of the combo of Carrion Feeder + Gravecrawler with Undead Augur , Colossus is another value piece that plays with that sac engine.
Plague Belcher in interesting in that you can loosely mimic Arcbound Ravager / Walking Ballista by combining with Carrion Feeder and dump your board on your opponent’s life. But like Diregraf Colossus to fill that role. He can be big on his own and also puts more pressure less directly on our opponent’s life.
3 weeks ago
The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.
Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.
I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.
Some relatively cheap suggestions to replace them with:
1 month ago
Things to remove and why:
Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out
From Under the Floorboards - no way to activate madness which is what makes it good
Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures
Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.
Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.
Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.
Things to add:
Altar of Dementia swap that one out for Ashnod's, it's better in this deck
Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.
Helm of Obedience is a pricey card but definitely would do work here
Millstone if you took that one out
2 months ago
Additions to consider - Lim-Dul the Necromancer - Field of the Dead - Cemetery Reaper - Army of the Damned - Zombie Master - Dark Salvation - Noxious Ghoul - Noosegraf Mob - Risen Executioner - Corpse Connoisseur - Gempalm Polluter - Mausoleum Secrets - From Under the Floorboards - Graf Harvest - Call to the Grave - Cabal Stronghold
4 months ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
Dark Salvation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%