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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wand of Orcus
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
1 month ago
haha, it was a pretty throwaway suggestion so I don't know. I would hesitate to cut the Bastion since it gives some wrath detterence. Expedition Map seems the most out of place in the deck, I don't see any lands really worth tutoring for.
Also not helpful but Wand of Orcus also scales with Minthara's anthem
3 months ago
Some new Zombie cards to consider!
Just a few thoughts, I still remember this deck being a lot to deal with either way!
6 months ago
I feel like there is an underlying issue here because as you said you have a lot of the suggested cards so you should be able to generate quite a few tokens already.
Regardless here are some synergies to look out for. Massacar's infinite loop paired with a good chunk of cards in your deck will give you a win so I won't bother with the potential infinite combos as that is self explanatory (Gravecrawler + Phyrexian Altar = Infinite Etb, Cast, and Death Triggers)
Crowded Crypt + Ashnod's Altar/Phyrexian Altar + Headless Rider or Wilhelt, the Rotcleaver: At the end of your opponent's endstep sacrifice your nontoken zombies to either altar assuming you have enough creatures to generate . Each creature you sacrificed will net you a 2/2 zombie from wilhelt or headless rider. Activate Crowded Crypt using the mana you obtained from sacrificing your creature's which will basically double the amount of tokens you have. So assuming you had six zombies in play at the end you will have twelve 2/2 zombies.
Fleshbag Marauder Equipped with Blade of Selves + Wilhelt, the Rotcleaver: Assuming you have three opponents when each Felshbag Marauder token enters the battlefield they can sacrifice themselves to their own etb. This nets you three 2/2 zombies with decay and your opponents must sacrifice three creatures.
Some sac-outlets to consider:
Some Card Draw:
These are just a few affects to give you an idea on what to look for.
7 months ago
8 months ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker
9 months ago
Liliana, Dreadhorde General in the best Lilly for zombies in my opinion.
Living Death to clear the board. Just sacrifice your own stuff before you cast it for maximum profit.
Noxious Ghoul is another amazing way to clear the board
Shepherd of Rot can be good early or late game and does a ton of damage to everyone with enough zombies in play
Here’s the link to my list if you want to check it out. It’s a little more competitive but still very casual to play if you ignore the combos. Scarab God and his undead apostles
10 months ago
In the words of Shrek, "onions have layers"
In this case, everything is applied during layer 6, so time stamp is relevant. For Vizier of the Scorpion and Poppet Factory, it's a matter of which one starting doing it's thing first. If Vizier has entered since the Factory transformed, your zombie tokens will have death touch, otherwise, they will not. Now, Wand of Orcus's trigger happening during combat will mean that it will grant deathtouch, unless the Factory is somehow transformed after the Wand's trigger has resolved (as Stitcher's transform trigger happens on your upkeep, that is unlikely, but noteworthy).
Relevant rules as follows:
613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that say an object can’t have an ability are applied.
613.3 Within layers 2–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)
10 months ago
The result is going to be determined by timestamps with more recent effects overriding older effects. Permanents receive a timestamp when they enter. Transforming double faced cards get a new timestamp each time they transform. Continuous effects created by the resolution of a spell or ability have a timestamp of when the spell or ability resolved.
This means that in general your zombie tokens will have the deathtouch from Wand of Orcus (unless you find a way to transform into Poppet Factory during combat). The interaction between Vizier of the Scorpion and Poppet Factory will depend on if the Vizier entered more recently or if Poppet Stitcher Flip transformed into Poppet Factory more recently.