Wand of Orcus

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Wand of Orcus

Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Coward_Token on Experience Absolute Power

1 month ago

haha, it was a pretty throwaway suggestion so I don't know. I would hesitate to cut the Bastion since it gives some wrath detterence. Expedition Map seems the most out of place in the deck, I don't see any lands really worth tutoring for.

Also not helpful but Wand of Orcus also scales with Minthara's anthem

Panzerforge on Heaven's Happy Horde of Horrors!

3 months ago

Some new Zombie cards to consider!

Champion of the Perished instead of Cryptbreaker.

Wand of Orcus in favor of the niche Just the Wind.

and maybe Necroduality instead of Tidings?

Just a few thoughts, I still remember this deck being a lot to deal with either way!

Necrosis24 on dimir zombie token engines

6 months ago

I feel like there is an underlying issue here because as you said you have a lot of the suggested cards so you should be able to generate quite a few tokens already.

Regardless here are some synergies to look out for. Massacar's infinite loop paired with a good chunk of cards in your deck will give you a win so I won't bother with the potential infinite combos as that is self explanatory (Gravecrawler + Phyrexian Altar = Infinite Etb, Cast, and Death Triggers)

Champion of the Perished + Wand of Orcus or Ghoulcaller Gisa: Assuming Champion of the Perished has a decent amount of counters you can easily get a threatening board state especially with lords in play.

Ghoulcaller Gisa + Headless Rider or Wilhelt, the Rotcleaver: Any creature you sacrifice will generate an additional zombie token. If both are in play even better.

Crowded Crypt + Ashnod's Altar/Phyrexian Altar + Headless Rider or Wilhelt, the Rotcleaver: At the end of your opponent's endstep sacrifice your nontoken zombies to either altar assuming you have enough creatures to generate . Each creature you sacrificed will net you a 2/2 zombie from wilhelt or headless rider. Activate Crowded Crypt using the mana you obtained from sacrificing your creature's which will basically double the amount of tokens you have. So assuming you had six zombies in play at the end you will have twelve 2/2 zombies.

Tormod, the Desecrator + Gravecrawler + Ghoulcaller Gisa: Will net you three zombies a turn (Even more with lords in play or Headless Rider/Wilhelt, the Rotcleaver).

Necromancer's Stockpile + Bone Miser: Each creature you discard will net you two zombie tokens. Hopefully you draw into Zombie Apocalypse to get them all back.

Fleshbag Marauder Equipped with Blade of Selves + Wilhelt, the Rotcleaver: Assuming you have three opponents when each Felshbag Marauder token enters the battlefield they can sacrifice themselves to their own etb. This nets you three 2/2 zombies with decay and your opponents must sacrifice three creatures.

It seems like the deck does not have many sac-outlets or recursion to take full advantage of your commander's ability.

Some sac-outlets to consider:

  1. Viscera Seer
  2. Nantuko Husk
  3. Carrion Feeder

Some Recursion:

  1. Command the Dreadhorde
  2. Rise of the Dark Realms
  3. Living Death
  4. Thrilling Encore

Some Card Draw:

  1. Graveborn Muse
  2. Plumb the Forbidden
  3. Erebos, Bleak-Hearted
  4. Undead Augur
  5. Smothering Abomination

These are just a few affects to give you an idea on what to look for.

Zuacamole on

9 months ago

I would suggest cutting some lands for some more mana rocks. 41 lands is to many in my opinion. You could use Dimir Signet Talisman of Dominance Fellwar Stone Bontu's Monument

Also you can run counterspells Counterspell Negate Mana Drain Pact of Negation to protect your zombie hoard.

Black as gotten some good removal recently Infernal Grasp Murderous Rider maybe even Ravenform

You should have Wand of Orcus this card is a powerhouse in my zombie deck. The Scarab God can be fun in the 99 although I use him as my commander personally.

Phyrexian Altar to go infinite with Gravecrawler

Liliana, Dreadhorde General in the best Lilly for zombies in my opinion.

Living Death to clear the board. Just sacrifice your own stuff before you cast it for maximum profit.

Noxious Ghoul is another amazing way to clear the board

Shepherd of Rot can be good early or late game and does a ton of damage to everyone with enough zombies in play

Cabal Coffers + Urborg, Tomb of Yawgmoth is insane ramp the. Throw down Zombie Master and everything you control is unblockable.

Here’s the link to my list if you want to check it out. It’s a little more competitive but still very casual to play if you ignore the combos. Scarab God and his undead apostles

Dracoson on How does card:Poppet Factory interact …

10 months ago

In the words of Shrek, "onions have layers"

In this case, everything is applied during layer 6, so time stamp is relevant. For Vizier of the Scorpion and Poppet Factory, it's a matter of which one starting doing it's thing first. If Vizier has entered since the Factory transformed, your zombie tokens will have death touch, otherwise, they will not. Now, Wand of Orcus's trigger happening during combat will mean that it will grant deathtouch, unless the Factory is somehow transformed after the Wand's trigger has resolved (as Stitcher's transform trigger happens on your upkeep, that is unlikely, but noteworthy).

Relevant rules as follows:

613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that say an object can’t have an ability are applied.

613.3 Within layers 2–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)

Gidgetimer on How does card:Poppet Factory interact …

10 months ago

The result is going to be determined by timestamps with more recent effects overriding older effects. Permanents receive a timestamp when they enter. Transforming double faced cards get a new timestamp each time they transform. Continuous effects created by the resolution of a spell or ability have a timestamp of when the spell or ability resolved.

This means that in general your zombie tokens will have the deathtouch from Wand of Orcus (unless you find a way to transform into Poppet Factory during combat). The interaction between Vizier of the Scorpion and Poppet Factory will depend on if the Vizier entered more recently or if Poppet Stitcher  Flip transformed into Poppet Factory more recently.

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