Butcher Ghoul

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Butcher Ghoul

Creature — Zombie

Undying (When this creature dies, if it had no +1/+1 counter on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

ShiningEyes on juggling the health

4 months ago

Hiya! So a couple things One, enjoy playing casual. There's no need to actively push to change your deck if you don't want to. Two, welcome! Mtg is a blast, and I've been playing over 20 years now.

Now into actual feedback.

In Mtg, there are a couple of balancing acts a deck needs to perform. One of the most challenging ones for a new player to embrace is the idea of a Mana Curve. This is a much-praised concept that effectively says you want to be doing something on most turns of the game, and that generally you want to be doing the best stuff you can in a turn. This deck is missing 1-mana cards, and is running a lot of 5-6 mana cards for a deck that isn't trying to stop your opponent along the way. Here's some budget, casual low drops that I think you might really enjoy! Lightning Bolt is a classic card, and due to some recent reprints is currently a bargain at about $.50 per copy. On the creature side, you might consider Vampire Lacerator, since you've listed your goal as making bigger creatures than your opponents. Or, if raw damage potential is of more interest, you might consider Night Market Lookout.

Your removal cards, currently mostly sorceries, have solid upsides and also cost a lot of mana. You might find more success looking for a nimbler option. To keep things casual and also really high-quality, consider Terminate. Or, if planeswalkers are a problem for you, consider the similarly inexpensive and quality card Hero's Downfall.

Another balancing act that decks perform is consistency vs. utility. The fewer cards that are the same or have the same effect your deck is running, the less likely your deck is to play the same way from one game to the next. That said, if you play a bunch of copies of the same card (4 is the limit in a typical casual 60-card format), your deck will get to do the same game plan each game, but is likelier to run into a wall if your opponent is doing something particularly good against your strategy. Currently, your deck is really high variability, which is generally considered frustrating in a 60-card format. If you love that concept, look into the Rules of Commander. It's a popular casual format that encourages variability by saying anything other than a basic land, you may only have one copy in your deck.

There's also the challenge of balancing a theme, sometimes also called a tribe. Some decks run the best cards they have available. Others try to build around a particular theme, and make that theme run as smoothly as possible. The up and downsides here are much like with consistency, where the harder you commit to your theme the more likely it is to work, but also the more likely you are to run into problems you can't solve with the tools available to you. Right now, the deck is a little scattered. For example, Maze Abomination is particularly good when a creature is two or more colors. But you don't appear to be running any creatures that are two or more colors, so its upside isn't very helpful. What you do seem to have is a budding Sacrifice theme, often known as Aristocrats, a nickname derived from the card Falkenrath Aristocrat. To lean a little harder into that theme, I might recommend looking at Body Dropper, a recent common to get some more reward for your sacrificing. Blood Aspirant is very similar. Butcher Ghoul is a great low-drop creature that can be sacrificed multiple times. Rekindling Phoenix Does a similar thing, but on a bigger, flying creature. Blazing Hellhound is a solid mid-sized creature with a pretty good upside. If you're looking for a big beater that can win games, consider something like Demonlord of Ashmouth or Titan Hunter. What's the downside to running a lot of sacrifice effects? Well, cards like Yasharn, Implacable Earth can really slow down your whole deck until you find that Terminate or similar. As a new player, I wouldn't worry too much about this. Play your theme, play it to your heart's content, and worry about how your opponent is going to stop you once you have some more games under your belt.

Welcome to the game! There's a lot you can learn. Try to have patience with yourself as you discover your own favorite way to build decks and play. Feel free to ask any questions you have.

Gidgetimer on Custom commander Sewer Slime

8 months ago

To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.

To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.

Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.

I think you could do with a few more sacrifice outlets as well, so I would add Viscera Seer and Phyrexian Altar. Viscera Seer also provides card filtering.

The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.

Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.

Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.

Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.

With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.

Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.

multimedia on commander horde

10 months ago

Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.

1x Wilhelt, the Rotcleaver *CMDR*

You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.

Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.

If interested I offer more advice. Good luck with your deck.

multimedia on The Undying

1 year ago

Hey, nice casual budget version, but are undying creatures other than Mikaeus and Flayer really worth it?

Consider more enablers to get +1/+1 counters on your creatures?

If you're going for an attacking strategy then consider a few more fliers that have some added value when they die or when they ETB?

Bloodtracker + Sword of Hours is a nice interaction. Some sac outlets are helpful to sac creatures who have counters to get their die or ETB triggers.

You have several high CMC creatures here, more reanimation and enablers could help.

Olivia, Mobilized for War is a +1/+1 counter enabler and an enabler for reanimation.


Some cards to consider cutting:

Good luck with your deck.

Saccox on Immortal Counters Pezzent! (10/12 Euro/$)

1 year ago

Hi wallisface,thanks for your comment! 1) i prefering the addictional cost of Spark Harvest. 2) i can increase creatures but Blisterpod and Butcher Ghoul are valid for two. and you can utilize Butcher Ghoul many times with Retribution of the Ancients

DevoMelvminster on Everything Mono-Black (Competitive EDH)

1 year ago

Hey man, i notice you don’t have any undying creatures. These are the BEST creatures with Yawgmoth, Thran Physician as hexan just slap them with a -1/-1 counter to reset them.

Butcher Ghoul , Sightless Ghoul , and Treacherous Pit-Dweller are great and could replace some of your other token creators. Or run big daddy Mikaeus, the Unhallowed to give anything undying. Gray Merchant of Asphodel with undying, and yawgmoth reseting it? You just won.

Cards like Blight Mound , and Nest of Scarabs also pop off hard with yawgmoth.

Saccox on Eldrazi Token Sacrifice

1 year ago

Hi tearrow,you can use Spark Harvest instead of Bone Splinters . What do you think about Bastion of Remembrance ? you have one soldier for sacrifice and an another "blood artist's effect". Another cards that you can use are Perilous Myr , Poison-Tip Archer , Bone Picker , Butcher Ghoul .

ShaDoWz_6677 on Yawgmoth Aristocrats

1 year ago

I did this awhile back, and changed my deck up Bastion of Remembrance is a HUGE card for this kind of deck. You can also add Butcher Ghoul and Geralf's Messenger if you want to switch it up and add the Undying Death Combo.

But Bastion is a MUST have in this deck.

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