Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

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Trade

Have (1) sonnet666
Want (5) Aaryanna , Quickflash , Schofield , Negzero , nmarkro

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Endless Ranks of the Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.13%

Latest Decks as Commander

Endless Ranks of the Dead Discussion

TypicalTimmy on Split Second #2: Color Cropping ...

1 week ago

I've been thinking of building an Abzan Zombie Commander so that I can take full advantage of cards such as Parallel Lives, Doubling Season, Primal Vigor, Anointed Procession, Necromancer's Covenant, Endless Ranks of the Dead and Liliana, the Last Hope. Plus any others I may have missed ;)

I'm thinking my best bet is just Morophon, the Boundless and I just strip off blue and red. That gives me access to Zombie cost reduction.

Anyone have thoughts? Is there a better one? Would Teneb, the Harvester be better since he has built-in reanimation for creatures?

I'm not so much concerned about the tribal aspect. The slew of +1/+1 lords is great and all, but wraths make it pointless. I want to overrun the boardstate, not go super tall. A million 2/2s is better than several 5/5s. ;) Though, Morophon, the Boundless does make the tokens 3/3s, so there is that I suppose.

Might sound extremely weird, but what about Saskia the Unyielding? Then my bagillion 2/2 tokens are dealing both combat damage and noncombat damage whenever they connect.

TypicalTimmy on Card creation challenge

1 week ago

Haze of Blood

Instant

As an additional cost to cast this spell, sacrifice a creature.

Prevent all combat damage.

And just like that, Smath's flesh rapidly boiled as his body swelled to three times it's girth until it exploded in a haze of blood, stopping the Senate dead in their tracks.


Spire of Tomorrow

Legendary Land

: Add .

, : Draw five cards, then shuffle three back into your library.


I really want an Abzan Zombie Commander, because we have Parallel Lives, Anointed Procession, Endless Ranks of the Dead, Necromancer's Covenant and several others. Please make one :D

Balaam__ on blue black zombie token

1 week ago

Nice build. Mana base could be immediately and dramatically improved, but at a relatively high cost. Add Watery Gravex4 and Polluted Deltax4, removing 8 basic lands. Now you’re far more likely to hit the exact land drop you need on the turn you need it, all while thinning your deck in the process for more productive subsequent draws.

Anointed Procession is epic in token decks, but would require splashing white and some mana adjustments. Endless Ranks of the Dead fits the theme and is black, but not sure how it would fit in with your mana curve.

WUBRG97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

Hi VexenX

It seems to have been quite a while since this deck have been updated. Is it possible we might see an update in the future after we have gotten some pretty cool new toys for this deck like:

And i had some questions about cards you might consider adding or why you have them in your deck at the moment.

  • Rooftop Storm: Although 6 CMC is high, it can net you mana quite quick with the amount of card draw you have and with only 3-non zombies it should be possible to benefit from it quite often.

  • Endless Ranks of the Dead: The upkeep trigger is not amazing as it is lowering the amount of zombies produced by quite a bit. But if going wide with more zombie token generation do you think it could be slot in?

  • Noosegraf Mob: This one confuses me a bit. 5x 2/2 zombie tokens for 6 mana, that relies on your opponents to cast spell to produce them and the noosegraf just dies. How has it performed? I can see it do some good work but i have never really expected this card to be that good.

  • Josu Vess, Lich Knight: How often has this guy been good? 4 mana for a 4/5 zombie is okay, but not amazing, and his kicker ability is good, but not amazing as it costs the same as a flashback Army of the Damned and you get 5 less zombies. But how has he performed?

  • Havengul Lich: It seems to be a cheaper less on theme scarab god ability, but still quite good, what do you think of this card?

  • Grimgrin, Corpse-Born: If you can get him up and running he can definetly be a beater, but how has he performed.

  • Geth, Lord of the Vault: Seems really good, is he mostly used to get other ramp pieces or can he be used to get other creature threats?

  • Kindred Dominance: Could be a one sided board wipe and only cost 1 more mana than Life's Finale, would this be worth a slot for a board wipe?

The deck still looks amazing, but would be nice to see an update soon and how you would adjust with these new cards :D

ZendikariWol on Casual Hydras

2 months ago

A couple things with this.

1) hi I'm Tom, I've played Magic for ~7 years and I've been teaching new players for a little over a year now.

2) now onto the deck. You have a couple weird picks that I want to discuss.

Elvish Archdruid seems an odd choice. The odds are it comes down on turn 3 and very, very rarely generates more than two mana- sometimes just . You'd probably be better off with Elvish Mystic. It'll let you play a little faster.

Parallel Lives,Enlightened Tutor, and Endless Ranks of the Dead are all functional only when Open the Graves is in play. Having two cards that synergize with one another is good, encouraged, even, so long as they slot naturally into the deck. However, none of these four cards support your hydra theme at all. You could fill these slots with more ramp or more hydras to make this deck more consistent and focused.

Consider cutting black and white, and if you've ever played commander you might consider building around Zaxara, the Exemplary or Gargos, Vicious Watcher.

3) some cards I might recommend include Unbound Flourishing, Rampant Growth, Courser of Kruphix, Voracious Hydra, and Tuskguard Captain.

4) if you want to overhaul the deck completely, go Blue/Green- it has excellent ramp and +1/+1 counter payoffs.

T_Dog345 on T_Dog345

3 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

multimedia on Undead Conspiracy

3 months ago

Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.

Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.

The manabase can use some improvements, there's no Command Tower.

By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.

Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.

multimedia on Undead Conspiracy

3 months ago

Hey, interesting concept, but your deck is kind of all over the place. All the combos are with Conspiracy, but Arcane Adaptation which is in the sideboard is the same effect, but a better card because less CMC and easier casting cost. I think you want Adaptation as a backup Conspiracy effect.

The game plan is to get an Adaptation effect to make all your creatures Zombies. Consider expanding on the current Zombie theme of The Scarab God, Door of Destinies, Lich Lord of Unx, Undead Alchemist, Gleaming Overseer, Liliana, Death's Majesty and Rooftop Storm? More Zombies that way you can have a more functioning deck without an Adaption effect. Play more Zombies and keep some good nonZombie creatures who then become better with an Adaption effect. Take more advantage of Doubling Season by expanding on the Zombie token theme?

Zombies to consider adding:

I offer more advice. Good luck with your deck.

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