Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

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Endless Ranks of the Dead Discussion

Shishki on Finally, a good Budget Zombie Tribal Deck

1 month ago

Sorry Sangurise I was going off of TCG Player Market's price and Card Kingdom's price. Which if your wondering are $2.33 and $3.49 at the time of typing this. I put Endless Ranks of the Dead in the upgrades section if you're wondering. It's not that I don't believe you I'm sure you can find the card for around 44 cents after since it got reprinted but I'm going off of TCG Player Market. I do take into account Card Kingdom from time to time but I mostly prefer TCG Player Market. Hopefully you understand. Thank you for your feedback though.

wallisface on Zombie horde

2 months ago

Some thoughts:

  • 19 lands is super low. I would recommend you need at least 20 lands if most of your cards are 1-2cmc (and nothing above 3cmc). The second you start running lots of 3-drops, or anything costing 4cmc-or-above, you start needing 22-23ish lands at a minimum.

  • Cabal Stronghold is a trap card (in that it looks good at a glance but is actually terrible), i’d suggest ditching it. You need it and 4 swamps in play just to break-even (i.e, produce 5 mana with 5 lands).

  • I would suggest ditching all your high cmc cards from the deck. Modern is a fast format, and you’re never going to be able to practically cast Army of the Damned. Likewise, Eldrazi Monument and From Under the Floorboards are going to gum-up-your hand and lose you the game more often than provide value.

  • From the vantage point of keeping your land count lowish, i’d also recommend ditching all your 4cmc cards, or just restricting yourself to 2 cards at this slot at a maximum (perhaps 2x Endless Ranks of the Dead?). Having even just 2 4-drops means you’ll prolly be needing to run 22 lands.

  • Running the full playset of Champion of the Perished and Gravecrawler would be strong. Including a playset of Carrion Feeder would also help you create an engine that can quickly make very powerful zombies.

  • Other zombies I can recommend are Jadar, Ghoulcaller of Nephalia and Undead Augur.

  • I think i’d suggest ditching Bad Moon. You’d be better off playing more zombies than trying to make them bigger (they’re generally big enough already)

TypicalTimmy on Commander Deckbuilding Advice - A …

2 months ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

multimedia on

3 months ago

Hey, well done with the precon upgrade and very nice formated deck description. You're a good deck builder with the budget that you have, choosing the better expensive price cards (Demonic, Gravecrawler, Acererak, Cryptbreaker and Watery). If on a budget I don't think Tainted Adversary and Ebondeath, Dracolich are worth their prices.

You're very honest about the power level here, not exaggerating and saying power level 8 to make your deck seem better than it really is. Believe me, I hear this all the time, players insisting that the power level of their deck is very high while playing $100 deck with only 30 lands and Guildgates...

In the combo section of the description you don't mention Gravecrawler and it's a pretty important Zombie for combos especially with Rooftop. He needs a sac outlet with Rooftop to go infinite which all you need is Carrion Feeder. Gravecrawler is the most powerful Zombie printed because its just so damn mana efficient. He deserves his own section in the description since his interaction with Wilhert is excellent, giving you a Zombie on your turn to repeatedly sac at your end steps to draw and create a decayed Zombie for one mana.


You clearly have deck building skills, but there's some cards here that could be upgraded even on a budget. You've removed some of the better cards from the precon that can give you repeatable value especially more draw and Zombie tokens.

  • Undead Augur: very good Zombie since it triggers to draw whenever a Zombie token dies.
  • Midnight Reaper: another source or repeatable draw when nontokens die.

  • Gisa and Geralf: don't underestimate how valuable it is to be able repeatedly cast even one Zombie on your turn from your graveyard. Pair Augur with Gisa/Geralf and Wilhelt to repeatedly draw two cards/create a decayed Zombie on your turns for two mana. Pair Gisa/Geralf with Fleshbag Marauder and Wilhelt to repeatedly wreck your opponents creatures for three mana and create a decayed Zombie.

  • Fleshbag Marauder: making all opponents have to sac a creature they control is really good in multiplayer Commander especially on a three drop Zombie who can be recurred or reanimated.

  • Curse of the Restless Dead: you can curse yourself to have more control over this making it a repeatable Zombie source by playing lands. Honestly, this card is better than Endless Ranks of the Dead at consistency of creating Zombies since there's no lame restriction like Ranks has and you'll have lands.

  • Liliana, Death's Majesty: all her loyalty abilities are good especially her -7 which is not difficult to get to and in casual it can wreck, be a game winning effect.

Some changes to consider:


Poppet Stitcher  Flip is a powerful new card for Zombies and Poppet Factory is busted with Wilhert because it removes decayed from Zombies letting you repeatedly sac a decayed Zombie to create another. Fallen Ideal is an underrated gem in Commander with token strategies because it gives the enchanted creature flying and it's a sac outlet.

Enchant Wilhert and then sac your Zombie horde to attack for lethal Commander damage at an opponent. If you created a bunch of decayed Zombies potentially attack again for lethal Commander damage to another opponent on your next turn. Pair Ideal with Factory to attack for lethal Commander damage on your turn every turn.

Good luck with your deck.

Locoslayer on Wilhelt, Cleaving Aristocrat

4 months ago
  1. Buy the precon. It already has quite a few things in there.
  2. What kind of commander do you want to play? Somewhat casual, or is your playgroup okay with infinite combos?

The precon already contains Rooftop Storm for example.. adding something like Acererak the Archlich or Gravecrawler will allow for going infinite. If you don't want to do that, just gravecrawler is sufficient.

The precon also contain Diregraf Colossus and Endless Ranks of the Dead to your deck. Here is the list: https://www.mtggoldfish.com/deck/4296394#paper

multimedia on The horde

4 months ago

Hey, well done so far on a budget.

Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.

The Scarab God *CMDR*

When you save and reload the decklist Scarab will show as Commander with an image.


The 17 cards to consider cutting to get to 100:

  • Submerged Boneyard
  • Dimir Keyrune
  • Dimir Cluestone
  • Dimir Locket
  • Wight of Precinct Six
  • Hall of Triumph
  • Price of Fame
  • Drunau Corpse Trawler
  • Brass Herald
  • Geth, Lord of the Vault
  • Ascendant Evincar
  • Paragon of Open Graves
  • Consuming Aberration
  • Possessed Skaab
  • Door of Destinies
  • Caged Sun
  • Gauntlet of Power

Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.

Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.


Some other upgrades to consider (close to price matching):

Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.


There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:

Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher  Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.

Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.

Good luck with your deck.

Sparko on Liliana Zombie deck

5 months ago

I play a commander deck built around The Scarab God, and I have a ton of great recommendations. There's a few really fun directions you can take this, but flooding the board with zombie tokens and making them really beefy is a good bet. Here's some decent budget options, since you say you don't buy many cards:

  • Undead Augur is also cheap to cast, and gets you drawing a lot of cards very quickly.
  • Zombie Lords like Diregraf Captain, Lord of the Accursed, Death Baron, and many more are staples for zombie decks, though getting more than a few can get expensive.
  • Wonder gives you a zombie air force whenever it's in the graveyard.
  • Liliana's Mastery gets you two tokens and buffs your zombies.
  • Necromancer's Stockpile is a good way to draw cards and get tokens on the board, and if you pitch anything that can recur it's doesn't even have much of a downside.

For some cards that aren't budget, if you want to eventually buy/trade for some really good zombie cards, I've got you covered there too:

Best of luck in your future zombie-fueled games!

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