|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
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You may play Twilight's Call any time you could play an instant if you pay more to play it.
Each player returns all creature cards from his or her graveyard to play.
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|Have (13)||mcstang1986 , jstn.mrrtt , rikertchu , Swamy , Fairseas , Epidilius , Pumpkinking913 , bakeraj4 , mziter501 , Antiat , Kravian , plof , frederiklw|
Twilight's Call Discussion
3 months ago
I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.
Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.
I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.
3 months ago
Have fun brewing!
4 months ago
Filipp_bor It has won all of the games I have played with it so far. My playgroup is fairly casual, so I can't speak for a more competitive meta, but I've found that it's fairly easy to ramp-up and tutor out creatures like Sliver Hivelord and Crystalline Sliver to quickly secure your own board state. Closest it came to losing so far was from a Phenax, God of Deception mill deck (due to being targeted due to Sliver Hate and important early slivers getting milled) but it turned into an instant win when I topdecked Twilight's Call. I'd say it's pretty powerful for a budget deck, but might not do as well in more competitive metas (not without putting more money into a better mana base at least).
4 months ago
For the second part, time stamps don't matter. With Lifeline even if the creatures die at different times, it's not until the end step where the delayed triggered abilities actually trigger that you actually put the abilities on the stack and choose their relative order. At the End Step you'll look at all the creatures that Lifeline is going to return and pick an order for them to return in. One by one you'll return them.
As for the third part, with Warstorm Surge when a creature returns it will trigger both Goldnight Commander and Warstorm Surge. You'll choose the order those abilities go on the stack, and obviously have Goldnight Commander's ability resolve first, the Warstorm Surge's. This will let you eek out one more damage, but both abilities will have to resolve before the next creature enters, so you won't be getting the massive boost to damage you want. If all the creatures came back at once (like if you were returning them all with a Twilight's Call) you'd be able to stack all the Warstorm Surge triggers under all the Goldnight Commander triggers to give all the creatures the full boost before all the damage was dealt.
5 months ago
Always love dragons.
I also like running some good ol' necromancy tricks with some hand cycle. I'd consider running Scion of the Ur-Dragon instead, so you can tutor out and load up your graveyard, then drop some stuff like Patriarch's Bidding, Twilight's Call, Rise of the Dark Realms, and a favorite Living Death.
If you like the last idea, run some Ancient Excavation, Jace's Archivist, Collective Defiance, Windfall, Dragon Mage, Incendiary Command, Tolarian Winds, Magus of the Wheel, and Wheel of Fate to fuel that graveyard. And if you are feeling cheeky Traumatize yourself and confuse everybody.
Also, try out some cluestones, keyrunes, obelisks and such to help with that mana ramp. I'd recommend around 8 or so to balance out the pace, unless you wanna fork out for Azusa, Lost but Seeking or Oracle of Mul Daya
5 months ago
epajula I'm a pretty hardcore Vorthos, and this deck lets me live the fantasy of a Mardu Horde. The warrior tribal is actually surprisingly effective, and more importantly fun to play.
Purphoros, God of the Forge is an excellent recommendation. I almost forgot he existed, and even better I think I have one sitting in a now defunct deck.
Master of Cruelties is also a great recommendation. I'd then have one each of a Demon, Angel, and Dragon - which is just nice for aesthetic reasons I guess. I just don't know what I would replace with him.
6 months ago
First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,
Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.
If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.
Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich
Felix_Culpa on Meren
6 months ago
Oh gosh it's kinda bad. Let's start by removing the following:
A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value