|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari||Rare|
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You may play Twilight's Call any time you could play an instant if you pay more to play it.
Each player returns all creature cards from his or her graveyard to play.
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|Have (9)||mcstang1986 , bakeraj4 , Brandbrower21 , rikertchu , Antiat , ericalt91 , Kravian , Swamy , plof|
Twilight's Call Discussion
1 month ago
You talk about animating spells, yet you're running so few and not the best ones.
I'd go with Reanimate, Animate Dead, Dread Return (better if you use Bloodline Keeper's tokens or if you add Captivating Vampire and sac the opponent's creatures you're now controling) or mass reanimation stuff like Patriarch's Bidding and Living Death/Living End (paired with Bojuka Bog and Withered Wretch is great!). Twilight's Call and Rise of the Dark Realms could also be fun.
1 month ago
My two cents:
Familiar: nice card but i don't think I can find anything worse in your list to make room for it. Gaining 2 life and a cantrip sac fodder it's nice, but i wouldn't spend a turn or a Meren's trigger for it unless you need a turn filler. Anyway, as you're asking for what to remove to make room for it, i'd suggest removing Overeager Apprentice
Vorinclex: great, especially if you Entomb+Reanimate on early turns because of the ramp/stax effect. I'd remove a basic swamp for it so Hermit Druid become more suitable for a nice self mill, once you've managed to get rid of your 6 basics with Sakura, Farhaven Elf, Tusker or Simulacrum + some Meren recursion tricks.
1 month ago
Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.
I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!
2 months ago
Ok dude, I have following combinations in my mind. The first one is: Bloodgift Demon Master of the Feast and Underworld Dreams. This combo is demonic and I already use it in one of my decks. An another combination is more for fun due to its mana intense challenge. You put all your favourit Demons in one deck and cast Morality Shift plus Balthor the Defiled or Living End ooor Twilight's Call. If you combine that with "enters the battlefield-abilities", this will be funny.
2 months ago
Sick deck man! Definitely deserving of the +1. If you wanted to turn up the heat on the self-mill, I highly recommend adding Tunnel Vision to the mix. It acts like a pseudo-tutor and aggressive Self-mill, all wrapped into one. Some cards that would go great with a Tunnel Vision would be, Psychic Spiral, Spelltwine, Spider Spawning, Gnaw to the Bone, Twilight's Call, Grim Flowering, Songs of the Damned and Living Death. Although these combinations would either require a lot of mana or multiple turns, the payout could very well be victory. The only catch is, playing these combinations are not subtle, so timing is everything.
4 months ago
Wow, I didn't expect to get a comment from an update; especially not from the legend Squirrel_of_War! Haha, thanks a lot for the comment!
I haven't checked out the deck in a while, so after checking it out I saw a lot of cards in there that look amazing to put into this deck. Most notably: Twilight's Call, Crawling Sensation, and Spore Frog.
Honestly, thanks a lot for leaving a comment. I appreciate you not only taking the time to read the massive rant of an update, but for taking the time to leave a comment. I'll stick with option 1 for now and keep plugging along and try and mold the deck into something that I love playing again.
8 months ago
I haven't had much time to make any major changes to the deck yet. That's why there's no update. It should happen somewhere in the near future though.
Right now I feel like adding:
Aura Shards to deal with those pesky enchantments and artifacts
Flickerform to enchant Tazri with
8 cards to go in, 8 to come out. Ah! Already added Grand Coliseum, removing a plains.
Suggestions are, of course, welcome!
8 months ago
Devastation Tide is there until I get my hands on a Cyclonic Rift (it doesn't show but it's on my to acquire list since I first drew the deck). More of a place holder right now.
No City of Brass and no Mana Confluence available right now. Buuuut... Now that I think of it I have Grand Coliseum available. And this being a budget deck, I'll add it tomorrow. At least until I get another City of Brass.
Cryptic Gateway is a nice suggestion. I'm already using it on my Azami deck to great effect. I love the way it plays with Intruder Alarm.
I don't have a Supreme Verdict available. I've been thinking about In Garruk's Wake and Chain Reaction. The first has a very high CMC though. Chain would be cool in my meta since it would get rid of most stuff. Lots of aggro decks there.
Aura Shards was tested last weekend. Nice card and once I've been thinking of right from the start. I decided to cut it down for Maelstrom Nexus since I needed the card advantage it grants me. But yes, I do agree that it is one important card.
I've been thinking about mass reanimation but I'm almost sure that the only one I have available right now is Twilight's Call. Which might not be that bad in an ally deck, now that I think of it...
Tomorrow, with a clearer head, I'll check everything and try to sort things out.
Thanks for the input and if you think of something else that might go well in this deck, don't shy away from speaking up.