Necromancer's Stockpile

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Tokens

Necromancer's Stockpile

Enchantment

1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

Price & Acquistion Set Price Alerts

M15

Ebay

Recent Decks

Load more

Necromancer's Stockpile Discussion

benw on Marchesa's Zombie Horde

2 weeks ago

All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.

The biggest change has been from self-mill with cards like Armored Skaab to self-discard with cards like Necromancer's Stockpile or Cryptbreaker.

The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.

Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.

multimedia on The Zombeetles

2 weeks ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


usaDiabetic on Zombie

1 month ago

River of Tears and Dictate of Erebos could also be good. Same with Necromancer's Stockpile

TheBonk on EDH Zambies

2 months ago

Also Dark Salvation and Necromancer's Stockpile. The latter requires a bit of support in terms of abusing your graveyard but really shines if it has that support.

TzickyT on Taigam's Terminus

3 months ago

how much money do you want to spend on cards that can boost this deck in this deck ?

ADDons i would suggest and definitly worth in a cycling / Discard deck - Haakon, Stromgald Scourge - Undead Gladiator - Necromancer's Stockpile - Beseech the Queen - Cryptbreaker - Expedition Map - Dark Petition - Rise of the Dark Realms - Solemn Simulacrum - Burnished Hart - Conspiracy

all these cards can boost your deck or help your deck in my opinion. the question is how much do you want to spend

Randomguy006 on Esper Zambambos

3 months ago

MTGgoldfish has an article about building a budget mana base that you should check out. One thing it suggests is using painlands, which will always come into play untapped, over checklands, which will come in to play tapped most of the time for you.

Remand isn't good in this deck. Counterspells are best in decks that play at instead speed, and this one doesn't do that. Get a few more creatures and removal spells over that.

Overall, you should use efficient removal over versatile removal. Anguished Unmaking and Oblivion Ring can get rid of anything, but they also cost 3 mana. Better to go with Doom Blade, Go for the Throat or Ultimate Price instead, and keep Anguished Unmaking in the sideboard for when you're up against some deck that has enchantments / artifacts that you need to remove. Better yet, use Fragmentize in the sideboard for that purpose.

Lastly, Prized Amalgam isn't great here. In your deck, 90% of the time it's just a 3/3 for 3 mana, which really isn't good enough for modern. If you want to REALLY take advantage of it, you want to be discarding or milling it and then get it back for free along with something else. If you wanted a deck that was focused on this you'd want 4x Zombie Infestation, 4xGrave Scrabbler, 4xDread Wanderer, and maybe some Haunted Dead and Necromancer's Stockpile along with your amalgams and gravecrawlers. Imagine a game where you cast Zombie Infestation turn 2, discard an Amalgam and a Gravecrawler, and cast the gravecrawler from the graveyard next turn to bring back the amalgam!

litlamzetiv on Infinite Mill/Life Loss Changeling Deck

3 months ago

I like the concept as it seems original. Some thoughts I had:

  • I'm not a huge fan of the Altar of Dementia. Granted, it's your kill condition and it's a sac outlet, but you can likely accomplish this another way. Corpse Blockade, Carrion Feeder, Nantuko Husk, and Phyrexian Ghoul all count as sac outlets (and you could argue that the latter three could be game winners as a result). The diregraf captain works as your win condition in this regard and you can stay on theme with zombies. For that matter Gnawing Zombie also works, but his sac ability requires an activation cost so you can't really go infinite.

  • In the above example, some combination of Diregraf Captain, Vengeful Dead, & Plague Belcher all work as win conditions for that matter.

  • I presume that "forget" is a way to dump Haakon into your graveyard and not something you really intend to play on the opponent. In that case, maybe consider a card that has additional use like Forbid or Rites of Refusal instead. That way you get a little more utility out of the card (in countering a spell) and also get Haakon in the 'yard.

  • For that matter, you could also stay on theme with Zombies and use Cryptbreaker, Necromancer's Stockpile, Skirk Ridge Exhumer, or even Zombie Infestation. The first two are the strongest options as they also help filter your deck to get to the cards you want. They can also make use of excess lands you may draw throughout the game.

I like the deck overall though. Nifty idea.

dlamars on zomb trib

4 months ago

Hmm here's what I'd cut:

Necromancer's Stockpile too slow/expensive.

Far / Away not as good as Grave Pact/Dictate of Erebos.

Also I think you could easily cut 3-4 lands. I personally like 35 in 1 to 2 color decks but 36-37 is pretty common. Hope that helps!

Load more