Necromancer's Stockpile

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Tokens

Necromancer's Stockpile

Enchantment

1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

Price & Acquistion Set Price Alerts

M15

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Necromancer's Stockpile Discussion

TKDbeast on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 week ago

This is a really cool deck! Zombies are really amazing, and it looks like you have a very competitive version of them.

What made you pick the Zombie lords over other lords, such as Cemetery Reaper, Lord of the Accursed, Lord of the Undead, and Risen Executioner? Or other Zombies-matter cards, like Skirk Ridge Exhumer, Plague Belcher, and Graveborn Muse.

If you're looking for crazy, kind of out-there ideas, it might be worth checking out Helldozer, Army of the Damned, Endless Ranks of the Dead, Grave Titan, Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, Liliana, Death's Majesty, or Necromancer's Stockpile.

Lifebane Zombie, Stillmoon Cavalier, Shamble Back, Celestial Purge, and even Selfless Spirit could make good SB additions.

I'm fascinated by Withered Wretch and Revoke Existence. What brought you to choose them over more traditional choices?

I'm even more interested as to why you didn't choose Path to Exile, considering that nearly every other brew out there running white uses it. Lack of slots? Helps opponent too much? Does it not synergize like Fatal Push does?

Also, what are your thoughts on Blue for zombie decks? There are plenty of good cards

Finally, your mana base. I'd consider taking out Urborg, Tomb of Yawgmoth, Bloodstained Mire, and a couple Swamps for Marsh Flats, a Plains, and ~2 Mutavaults. The Plains allows for you to cast stuff with a Blood Moon on the field, or fix your mana after getting a creature Path to Exiled. Also, Concealed Courtyards might be worth checking out, since you're so low to the ground. They're rotating out of Standard soon as well.

Sorry for the wall of text full of stuff you probably thought of before! Thanks for posting your deck!

luther on Muldrotha Zombristocrats Brew

2 months ago

I think I would stay away from the instant/sorceries you mentioned in favor of permanents that give you more creatures, for example Necromancer's Stockpile or Zombie Infestation since they both add to your graveyard and give tokens

JuQ on Meren's Path of Diescovery

3 months ago

Nice deck and nice primer.

In my Meren deck I use looter effects as selective graveyard fillers: Deal Broker pretty solid card, Gate to the Afterlife (still in testing period), at some point I had Smuggler's Copter but I finally took it out because you need to attack with it and it may die and then you can't animate it, Necromancer's Stockpile testing it in a differen't deck.

Unless you really need to play that third land each turn you could sawp Azusa, Lost but Seeking for the new Wayward Swordtooth, same cost but it's bigger body survives more damage, Demon of Dark Schemes and maybe even Toxic Deluge. And not much later it can make for a decent attacker and blocker.

Warping Wail won't stop Cyclonic Rift but sorceries are still the most powerful effects out there and nobody expects a counterspell from the Golgari player.

Deathreap Ritual is bananas in this kind of decks, maybe you wanna try it.

Have you realized you have an infinite combo going in your deck with Animation Module, Path of Discovery and Ashnod's Altar?

Gadianten on You CAN play Haakon!

6 months ago

Your deck NEEDS Nameless Inversion. The changeling rule makes it a knight and two mana for repeatable +3/-3 at instant speed? Yes, yes please. I would drop 2-5 of the less impressive knights for greater draw power. Other possibilities for discard sources would be Anvil of Bogardan, Call the Bloodline, Grimoire of the Dead, Key to the City, Necromancer's Stockpile, Tortured Existence, Conqueror's Foothold or Geier Reach Sanitarium depending on how much having non knight creatures bother you, although I think Geier Reach Sanitarium is worth it. Necrologia acts as a one turn Necropotence without the exile draw back to sculpt your hand and fill your graveyard by paying 10-20 life.

benw on Marchesa's Zombie Horde

7 months ago

All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.

The biggest change has been from self-mill with cards like Armored Skaab to self-discard with cards like Necromancer's Stockpile or Cryptbreaker.

The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.

Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.

multimedia on

7 months ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


usaDiabetic on Zombie

8 months ago

River of Tears and Dictate of Erebos could also be good. Same with Necromancer's Stockpile

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