Necromancer's Stockpile

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Magic 2015 Rare

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Tokens

Necromancer's Stockpile

Enchantment

1B: Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

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Necromancer's Stockpile Discussion

MagicBlues on Sidisi, Brood Tyrant

4 days ago

I like your take on Sidisi. It seems to include enough Zombie matters cards for your tokens to be relevant while also having a good amount of enablers. The following cards are enablers I think might be quite good:

Embalmer's Tools: works similarly to Altar of Dementia in allowing you to turn your Zombies sideways for more or let you combo off with Undead Alchemist

Necromancer's Stockpile: Cycle trough your deck while creating an army (works wonders if you add some cards with Dredge)

I guess I would cut Dowsing Shaman since you run only four enchantments

joshuaizac on Gisa

6 days ago

hey there ... looks like some fun stuff...

other/additional considerations

Necromancer's Stockpile, Veilborn Ghoul, Oversold Cemetery, Undead Gladiator, Grave Pact, Dictate of Erebos, Corpse Harvester, Shepherd of Rot, Vengeful Dead ...

+1, hf & gl

rafaelmv7 on Night of the Living Dead

3 weeks ago

Okay, so...

Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.

I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.

I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.

Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.

What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.

Thanks a lot for all the help!

Shadow12721 on Night of the Living Dead

3 weeks ago

For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer  Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!

BlinkTwice on The Kresh Crew

3 weeks ago

Cards like Delirium Skeins, Liliana, Defiant Necromancer  Flip, Smallpox, and Ill-Gotten Gains would make for devistatingly effective sideboard pieces for when you need to switch from aggro to control to shutdown combo. Especially if your using those or similar cards with cards such as Waste Not, Necromancer's Stockpile, and Cryptbreaker.

Izu_Korasu on W/B Zombie Control

1 month ago

I like the addition of Gurmag Angler, and the additional discard, my only issue is that (from my own experience) it can be hard to keep enough zombies in play to trigger ranks ... let alone +/- 12 zombies in the deck.

while its probably to discard focused for the deck, Waste Not could be interesting here, especially with Miasmic Mummy(akh)/Rotting Rats but I'm probably getting off track.....

Binding Mummy has potential, but i can see why you removed it, needs more instant speed zombies to really be a "control" card (like Necromancer's Stockpile/Vile Rebirth/Relentless Dead/Zombie Infestation etc) and those cards probably arnt worth it.

do you have plans for a sideboard yet? Stony Silence is solid against tron/affinity/lantern, Surgical Extraction/Extirpate is almost required against some decks (especially if your helping them discard)

Rzepkanut on Gisa and Geralf EDH

1 month ago

The most powerful thing the zombie tribe has going for it are all the lords. Its what makes a few 2/2 tokens into a scary horde of death. There are ones that pump black creatures and ones that pump zombies to choose from. Some are cheaper than others but these are all around 3$ and under: Hall of Triumph, Bad Moon, Ascendant Evincar, Cemetery Reaper, Metallic Mimic, Paragon of Open Graves

In my experience with using this commander, having too many cards that just recycle dead creatures should be unnecessary with this deck. The whole point of using this commander is that it does that job pretty well already. I would just use a couple of the best.

Personally I found River Kelpie, Secrets of the Dead and Necromancer's Stockpile underwhelming and ineffective in actual gameplay. Almost anything that just normal draws cards is better than them. Graveborn Muse can be such a draw engine you have to kill it after a few turns but its amazing. I also love Curse of Shallow Graves its so great. And lastly, Conspiracy is nuts, it makes it so you can cast any creature from your graveyard and the commander gets pumped from zombie lords then too. Happy gathering!

DRmagic2017 on Gisa and Geralf EDH

1 month ago

Hi! I have some ideas. At first: lands. Sorry, but 27 lands aren't enough. I also run B/U Zombies with Gisa and Geralf and I use 37. Then creatures. I'm not sure about Havengul Runebinder. Gisa and Geralf lets you to cast creatures from your graveyard so exiling them is not a good tactics. Even if it gives +1/+1 counters to each of your Zombies. I would also make some replacements.

OUT:
Body Double: there are better shapeshifters.
Stitcher Geralf: he doesn't fit this deck much.

IN:
Evil Twin: it's better than Body Double. By the way Clever Impersonator is even much better - you may copy any permanent (creatures, artifacts, planeswalkers etc.)
Ghoulcaller Gisa: her ability works well with your commander. Sacrifice a creature, put tokens, then cast the sacrificed creature from your graveyard - what do you think?
Endless Ranks of the Dead: it's really funny to swarm the table with 2/2 Zombies each turn.
Necromancer's Stockpile: another useful enchantment. Card draw + 2/2 Zombie token each turn.
Phyrexian Arena and Underworld Connections: you really need draw engines. Necropotence is even better but it won't work in this deck 'cause it exiles your discarded cards. I hope my recommendations were useful.
Check out my deck Twins of Innistrad (B/U Zombies and Shapeshifters) - maybe you'll find something interesting. Good luck!

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