|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.
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Necromancer's Stockpile Discussion
1 week ago
I think I would stay away from the instant/sorceries you mentioned in favor of permanents that give you more creatures, for example Necromancer's Stockpile or Zombie Infestation since they both add to your graveyard and give tokens
1 month ago
Nice deck and nice primer.
In my Meren deck I use looter effects as selective graveyard fillers: Deal Broker pretty solid card, Gate to the Afterlife (still in testing period), at some point I had Smuggler's Copter but I finally took it out because you need to attack with it and it may die and then you can't animate it, Necromancer's Stockpile testing it in a differen't deck.
Unless you really need to play that third land each turn you could sawp Azusa, Lost but Seeking for the new Wayward Swordtooth, same cost but it's bigger body survives more damage, Demon of Dark Schemes and maybe even Toxic Deluge. And not much later it can make for a decent attacker and blocker.
Deathreap Ritual is bananas in this kind of decks, maybe you wanna try it.
2 months ago
Some good additions that are not too expensive.
- Mind Stone
- Everflowing Chalice
- Gold Myr
- Leaden Myr
- Plague Myr
- Thought Vessel
- Hedron Crawler
- Sidisi, Undead Vizier
- Disciple of Bolas
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Serra Ascendant
- Corpse Dance
- Dance of the Dead
- Phyrexian Delver
- Insidious Dreams
- Zombie Infestation
- Necromancer's Stockpile
4 months ago
Your deck NEEDS Nameless Inversion. The changeling rule makes it a knight and two mana for repeatable +3/-3 at instant speed? Yes, yes please. I would drop 2-5 of the less impressive knights for greater draw power. Other possibilities for discard sources would be Anvil of Bogardan, Call the Bloodline, Grimoire of the Dead, Key to the City, Necromancer's Stockpile, Tortured Existence, Conqueror's Foothold or Geier Reach Sanitarium depending on how much having non knight creatures bother you, although I think Geier Reach Sanitarium is worth it. Necrologia acts as a one turn Necropotence without the exile draw back to sculpt your hand and fill your graveyard by paying 10-20 life.
5 months ago
All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.
The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.
Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.
5 months ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.