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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Geth, Lord of the Vault
Legendary Creature — Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a colour with it.)
: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Flarhoon13 on
Lazav and Gyruda (Companion): Doom Mind
2 months ago
Ill-Gotten Gains to enable Animate Dead on It That Betrays enabled this deck to win its first game. March 26th memorably saw Lazav, Dimir Mastermind become a Priest of Titania, tapping for 11 and utilizing a Kinnan, Bonder Prodigy twice (borrowed thanks to our Roil Elemental) to cheat out a Vilis, Broker of Blood and a Geth, Lord of the Vault, only to enable the Duskmantle Guildmage and Mindcrank combo victory.
jarncards on
Dead WOMan Walking
2 months ago
Fiend Artisan is green
I think Sidisi, Undead Vizier is awful unless you use a lot of reanimate effects, it's just so expensive to tutor. Geth, Lord of the Vault is crazy strong, but he's a totally different deck most of the time. I'd dump Liliana's Steward too. You and one other player go down a card, putting the rest of the table ahead of you by one card, but they also get to choose, so you're never going to get the card you want out of their hand.
Hobbling Zombie and other cards like it, like Putrid Goblin are excellent at keeping attacks away from you while you build up your board. and the pseudo revival effects let you abuse a lot of other zombie mechanics. Butcher Ghoul, and Geralf's Messenger or Doomed Dissenter are ok too. i wouldnt use Sightless Ghoul though. They are all better than Reassembling Skeleton though. Keep Relentless Dead. Im not sure if they make the cut, but they arent scary, but that means they are good at keeping a target off your back til youre readyfor one.
Magus of the Bridge is great for a non-zombie. Probably use it over Tainted Adversary, i feel like that one just costs way too much before its good. Dreadhorde Invasion is incredibly good, as is Mikaeus, the Unhallowed. i'd put those in for sure.Tormod, the Desecrator is still really good. Zombie Trailblazer is devastating to the person sitting to your left in particular or anyone playing five colors/ not black. When you REALLY need someone to not cast a spell. make all their lands swamps during the upkeep. almost every board wipe is a sorcery.
I think you might want to dump Thought Vessel for Mind Stone or even Blood Pet. In many cases discarding is beneficial to zombies. If you want to keep infinite hand size, Zombie Infestation and discard at will cards are pretty helpful.
I think Noxious Ghoul is the single best zombie card in the game, in this deck it basically says, tap your commander, wipe everyone else's boards. Use it.
Sutured Ghoul is runner up. If you include it and other high power zombies like Rotting Regisaur you can put him out as a 20+/xx easily, and then get 2/2s. HE doesnt play nice with mass reanimate, but he's an alternate win condition on his own. also its a great tool since youre probably gonna sac the dino and Phyrexian Soulgorger pretty quickly. If you sacrifice him on the end step before your turn i think you will almost always have a game ending horde.
Gray Merchant of Asphodel is utterly stupid. The absolute best reanimate target you could hope for. and since your card draw is gonna cost a ton of life, hes always going to be valuable. Whip of Erebos is probably the only other reasonable lifegain choice.That one makes aggressive attacking suddenly super safe
Jadar, Ghoulcaller of Nephalia is really cheap at making zombies if you dont have any other sources of decayed zombs. they cant block, but you get so many death triggers
Graveborn Muse is great card draw.
Hatred is usually better than Endless Scream
I think Gempalm Polluter is fantastic. its card draw, puts a big zombie into your graveyard, and hurts a player if things are going well.
I don't think Endless Ranks of the Dead is that great, but it certainly is cool. Wand of Orcus is really cool too. I'm not sure if its good though.
Board wipes will shut you down as you have things right now. Crowded Crypt and Kalitas, Traitor of Ghet, that way, even if there's a board wipe you still have a whole army of zombs to multiply even after everything is dead. Rise of the Dread Marn is another fantastic option that you can abuse if you run things like Carrion Feeder too. Run Carrion Feeder, period. It lets you loop gravecrawler and saves yourself from control magic and exile spells.
Consider Toxic Deluge and STRONGLY CONSIDER Nevinyrral's Disk. Single target removal like tragic slip is ok because you can choose when things die, but other cards like Malicious Affliction are going to miss a lot of key targets. And you absolutely need to have a way to clear artifacts and especially enchantments.
Dark Salvation is pretty cool. not sure if it is good enough, but i'd use it rather than some of your spot removal.
Liliana, Dreadhorde General is really absurdly strong if you can get it out, and even if it dies the next turn you can draw a bunch off of it. Liliana, Heretical Healer  Flip you already know is great.
If you diversify your black lands, Field of the Dead is the best land. its silly how good it is. I'll start you off with the autoinclude Unholy Grotto. Malakir Rebirth  Flip is too.
I'll see what you make and see if i find anything else. later
Coward_Token on Brother's War Spoilers
8 months ago
Gleeock: I don't care much either way, but it should be noted that oldrexia also did assimilation; I remember an article where Phyrexian Battleflies where said to infect people with the glistening oil. Meanwhile, newrexia also got some willing traitors, like Geth, Lord of the Vault
And on the topic of an anti-artifact faction: the "Third path" was that in the lore during the War, and since Hurkyl of Hurkyl's Recall is already confirmed, you might just get what you want there at least
jarncards on
StickMan
9 months ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.
Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.
As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.
Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
legendofa on
My first Deck in a while.
9 months ago
Welcome (back) to the club, insideus!
For a couple of suggestions, I think Geth, Lord of the Vault complements Captain N'ghathrod well, with a similar mill-to-steal approach. Arcane Adaptation can turn all your creatures into Horrors for the tribal benefits.
If you want to max out the mill options and are okay with instant win combos, Mindcrank and either Duskmantle Guildmage or Bloodchief Ascension can hand you the game on the spot.
If you like the theft aspect, check out Thieving Amalgam as well.
Wabbajacke on
Phenax of the Many Mills
9 months ago
I think with black you have a few better ways to interact with the whole Mill-Theme. Some cards like Geth, Lord of the Vault make use of good artifacts and creatures milled by youre opponents.
And some other thoughts: Sewer Nemesis can get strong really fast. Dread Summons builds an army out of nothing (and you can use them with Phenax). Dreadhound ping like Konrad. Court of Cunning brings in monarch and brings consistently mill. Belltower Sphinx budget friendly protector and Phenax friend. Fractured Sanity hits every opponent and doesn´t care about hexproof
Not so budget friendly options: Intruder Alarm might be very strong with Phenax. Zellix, Sanity Flayer a great way to build some bodys for protection/Phenax and will trigger very often. Bruvac the Grandiloquent doubles mill.
Oh and what else comes to mind Zellix, Sanity Flayer with somthing like Hedron Crawler and Intruder Alarm never ends if youre opponent mills a creature.
Excalibur478 on
Tasha Budget Spellthief
10 months ago
Rings of Brighthearth to get a second activation out of your commander. also less than 5 dollars.
This deck looks like it would love Geth, Lord of the Vault because it both mills and steals. It is a little mana intensive, so if you think you don't have enough mana for it that's cool too. I love the card though. I have literally stolen infinite combos straight from people's yards and it's hilarious.
Dimir Infiltrator slots in perfectly to your evasive creature suite, while also giving you an extra layer of consistency. Your deck looks okay for ninjas, but if it were me I would try to get a bit more enablers for it. Maybe add in another evasive 1-2 drop creature, too.
Hostage Taker feels like a staple in every blue black deck ever, and gets even better with some obvious synergy in your deck. Also goes good with Displacer Kitten. But that's like half of Magic anyways lmao
your deck is cool tho. looks like a deck I would play
legendofa on
1 year ago
Here's my thoughts, based on (casual) experience with a similar deck:
As wallisface and zapyourtumor mention, you need more low-cost spells. Your 1-2 mana slots should be the typical control options, which they listed some good options for.
If you want to keep the mill cards, it's possible to mill for profit. This lets you pull the best cards from your opponent's graveyard with cards like Geth, Lord of the Vault and Beacon of Unrest. This won't be as fast or reliable as a dedicated competitive mill deck, but there's a different focus here. Thief of Sanity fits in this deck as well.
The best direct theft cards tend to be 4+ mana: Domestication takes a smaller creature, Mind Control is 5 mana, Praetor's Grasp isn't exactly budget.
As a final thought, consider diversifying your mana base. You don't want to be stuck unable to activate a cool effect because you can't pay .
In my experience, theft decks are far too slow and unreliable for anything remotely competitive, but they do create some good stories at the casual tables. Above all, good luck, and have fun!
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