Zombie Apocalypse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare
Promo Set (000) Rare

Combos Browse all

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Zombie Apocalypse Discussion

MizzMizz on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

4 months ago

multimedia dude thanks so much, you've given me so much to work with.

I'll definitely be finding a spot for alot of these cards.

I'm curious about your opinion on cutting Utter End . Is it because of the CMC or do you see removal as not super important in this build because it should be more concerned about what it's trying to do instead of my opponents?

About the 5 drops. Do you think Alhammarret's Archive and Kindred Discovery are just too slow?

And is Zombie Apocalypse CMC too high? Even though it most likely only benefits us?

Thank you so much for all this insight man, I appreciate it so much!

olivebagel on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

4 months ago

I've been jamming Varina for a few months and she has been fantastic. Check out my list below if you're interested.

Esper Zombo Combo and Reanimator

Zombie Apocalypse and Living Death are fantastic and end games with a Grey Merchant of Asphodel often. I also prefer Victimize over Stitch Together since you should always have sacrifice fodder.

You could add a Nim Deathmantle as you already have every other card needed for that combo.

Some cards that don't seem good enough to make the cut or are too high cost I would say are Dark Salvation , Debt to the Deathless , Desecrated Tomb , Necromancer's Covenant , Zombie Trailblazer , Mikaeus, the Unhallowed (unless I'm missing a combo?), Binding Mummy and I think you could go down to 35 lands and be okay.

Other than that, maybe just add some of the staple card draw and you've got yourself a fun list.

Best of luck, she's a great commander.

supernewf49 on Grey Merchant of Asphodel

8 months ago

I play a multiplayer game weekly. The idea for this deck is to draw or search for Gray Merchant of Asphodel . Play Gravecrawler on turn one, turn two Dark Ritual for Phyrexian Obliterator or Culling the Weak for Undead Warchief and recast Gravecrawler from the graveyard. Next comes Midnight Reaper play Culling the Weak or Altar's Reap to draw a load of cards, or Entomb or Buried Alive to put the Gray Merchant of Asphodel into the graveyard then Ghoulcaller's Chant , Ghoulraiser or Zombie Apocalypse to bring him into play. In play testing if I get a really good draw I can play the Gray Merchant of Asphodel twice on turn 5 with a ton of devotion. The guys I play with have some good decks but there are no turn 2,3 or 4 wins.

Thanks for looking and suggestions!

Also I know it should be 60 cards, still testing to find the right mix. So far my mana curve is a bit wack I think but still a work in progress.

Rabid_Wombat on Zombies! Would you lend your ...

9 months ago

I'd add ten more creatures and Zombie Apocalypse plus Living Death ...those two cards win my Zombie deck more ganes than anything else ;)

hkhssweiss on Revenge ov Khepri

9 months ago

TheErebos

I ran a couple playtests with your deck, some cards I found that was too dead in my hand or wasn't impactful enough was:

Out of the 15 games I play tested, I wasn't too happy seeing any of those cards. As most of the time it was dead when I drew it, or there was better cards I would rather play than those. I would say increase the amount of cards you can abuse Gray Merchant of Asphodel as that card is an absolute house. Especially since Graveborn Muse can kill you especially quick when it's online. I would actually either add a bit more ramp or at least more lower drop spells to even out the curve.

Ideally you want to cast at least one zombie per turn, and on turn 3 or 4 you drop an CA engine to gather more cards or a token engine that lets you produce more zombies. Each of the game that I play tested that went on curve made it really fun to play with. Hence why the very big cmc cards that are 5+ are hard to have in your hand as they are iffy to keep. Having Scarab God filters greatly to what you need on the situation and your not afraid of board clears as you have plenty of anti effects like target player will lose a lot of life if they decide to board clear. Gempalm Polluter is cute but in a dragged out game it doesn't do as much. It's good for small pods but I would say cut it for more efficient cards.

All in all, it's definitely a fun deck, but needs to lower the curve a bit more so you can constantly drop zombies and abuse the effect from your commander as well your zombies. Their is plenty of synergy, but so far the greatest plays I had was when you have CA engines online.

Popdabubbles on

10 months ago

I would recommend the following cards, assuming you are going for a mono black tribal zombie deck

Death Baron - deathtouch is cool

Grave Titan - not a zombie himself, but a great generator of them

Lord of the Undead - Bump and graveyard return

Undead Warchief - Cheaper and more painful zombies

Diregraf Colossus - Speaks for itself

Mikaeus, the Unhallowed - Give's everything but humans you control undying (and is a zom)

Liliana, Heretical Healer  Flip - Speaks for itself

Plague Belcher - Neat Lad

Call to the Grave - Probably never leaves the battlefield via sac, totally ruins opponents board presence until they can destroy it

A Doom Blade or Fatal Push couldn't hurt either

Some Tribal necessities too:

Coat of Arms

Cavern of Souls - Though if money is tight don't even bother

Obelisk of Urd

Door of Destinies

Herald's Horn

That's all I can think of for now, let me know if you want more recommendations for cards to add. As for the cards you currently have, I would recommend the following:

Remove Liliana's Mastery - 5 Mana for a bump and zombie, seems to me like there are better options

Replace Thoughtseize with Duress if money is a concern.

Remove Patriarch's Bidding - It's a cool card, but you have better ways to bring your stuff back (like Zombie Apocalypse for one more , and it also allows tribal opponents to come back. Also $$$$$$$

Rabid_Wombat on

10 months ago

I've actually won several games thanks to kicking Josu Vess, Lich Knight so I've got to give her props goblinguiderevealpls!

With Black Market in play I sacrifice several Zombies to Ashnod's Altar then use that colorless mana and three black mana to cast Josu Vess, Lich Knight with kicker followed by a Zombie Apocalypse using the mana from Black Market to return the Zombies earlier sacrificed to the Altar etc...every time I manage to pull this combo off I win :D

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Zombie Apocalypse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%