Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

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Set Rarity
Dark Ascension (DKA) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zombie Apocalypse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Zombie Apocalypse Discussion

MindAblaze on This deck takes brains

2 weeks ago

There’s a lot of good suggestions here. I’m going to find room for at least Akroma's Vengeance, Unearth seems up my alley, Undead Gladiator, Gempalm Polluter and Cast Out. I actually really like the graveyard hate too, I just wish I had more ways to get it back once it hits the yard. I‘ve never been a big fan of one shot effects in commander. But I could focus on discarding creatures and digging for Bone Miser/Zombie Apocalypse.

Hyato on Ebony and Ivory Zombies

2 months ago

Cemetery Recruitment can help you recover something you wanted and got killed.

Dark Salvation Can help you destroy indestructable creatures and flood the board later on. If you choose to run this, I wouldn't put more than 2 copies in your deck.

Together with it, Empty the Pits would appreciate the help from all those creatures you summoned.

Endless Ranks of the Dead is on the same page as them.

Zombie Apocalypse protects you from board wipe.

If your opponents play with the graveyard, Vile Rebirth could help you.

Call to the Grave would work well with the theme and force your enemies to kill their own creatures.

Graf Harvest could help you get some damage through.

There are some more that fit the theme, but that's all I have for now haha

Tata on Ana Zombies

3 months ago

Underrealm Lich is a great zombie for these colours.

Zombie Apocalypse can be a lot of value.

The Scarab God offers strong repeatable value.

Graveborn Muse is sort of like the scarab god, too.

TangoWithTojo on Onslaught of the Scarab God

3 months ago

So Scarab God is one of my favorite commanders so you're in luck. I have a lot of recommendations for you. Lets start off with creatures. Creatures: Though you want mostly zombie tribal, you do want a few largely impactful cards that you can discard into your graveyard and recast with The Scarab God . Some cards I'd recommend are Sheoldred, Whispering One , Jin-Gitaxias, Core Augur , Sower of Discord <--- This card in combination with Paradox Haze + Wound Reflection make for an extremely quick kill for 2 people, Noxious Ghoul , Ghoulcaller Gisa , Eternal Skylord , Gleaming Overseer , Undead Alchemist , Corpse Connoisseur , Lord of the Accursed , Lich Lord of Unx and Gisa and Geralf

Lands: First of all your Crypt of the Eternals isn't legal in your deck as it has red mana. Now lands are usually the most expensive part of a deck but also the most important part of the deck. If you're willing to cough up the money or want to get proxies of them here's my recommendations: Cabal Coffers , Command Tower , Crypt of Agadeem , Fabled Passage , Field of the Dead , Myriad Landscape , Nephalia Drownyard , Phyrexian Tower , Polluted Delta , Urborg, Tomb of Yawgmoth , and Volrath's Stronghold . If you have a way of making a proxy I'd also recommend Underground Sea because this card is ridiculously expensive. Then equalize your basic lands a bit more with 13-14 swamps and 7-8 islands.

Sorceries/Instants: My recommendation is remove all of your instants and sorceries with the exception of From Under the Floorboards , Syphon Flesh , Army of the Damned and Zombie Apocalypse . Now simply replace them with Restless Dreams , Mind Bomb and Careful Study so you have more discard outlets.

Artifacts/Mana Dorks: Most of your artifacts and mana dorks are good but could use some tuning. My recommendation is to swap Dimir Locket with Dimir Signet . Swap Prismatic Lens with Arcane Signet . Swap Star Compass with Commander's Sphere . Swap Charcoal Diamond with Darksteel Ingot . Then as an alternate win condition, you can toss in a Mindcrank and Strionic Resonator to mill your opponents as they take damage and then allowing you to double Scarab Gods ability.

Enchantments: You're missing out on some amazing potential with enchantments. Keep all of the ones you have but think about replacing Monastery Siege with a Rhystic Study or The Immortal Sun . Now I'm just gonna list off a lot of enchantments for you that work wonders in this style of deck. Pick and choose which ones you want: Tortured Existence , Zombie Infestation , Curse of Disturbance , Phyrexian Arena , Grave Pact , No Mercy , Dictate of Erebos , Liliana's Mastery , Open the Graves , Rooftop Storm <-- this one is a must have. Wound Reflection and finally Grave Betrayal . Your Endless Ranks of the Dead is new to me btw and I'll definitely be adding that one into my Scarab God deck. That thing is nuts.

Lastly your Maybeboard, the only cards I'd recommend putting in is Torment of Hailfire and Grave Titan . The rest are either unnecessary or do more harm than good. Though if you do want a planeswalker I'd highly recommend Liliana, Untouched By Death . She synergizes with the deck extremely well, especially if you have Rooftop Storm on the battlefield because now you can just recast everything from your graveyard for free.

MagicMarc on What are the actual rules ...

4 months ago

Like Tyrant says, the wiki has the Horde Magic Rules as far as laid out by Peter Knudson. My playgroup uses those rules with a few variations to make it more difficult and interesting:

1] Replace random choices by The Horde with consensus decisions by The Survivors.

We vote for whatever helps the Horde the most.

2] Allow tokens to remain in the graveyard instead of ceasing to exist.

This gives the Horde access to reanimator plays that can cause blowouts since they have like 60 tokens with cards like Zombie Apocalypse . We also treat the tokens like cards so they can be returned to hand by spells or effects. We did that to make the Horde a more dangerous opponent.

There may be a few others we have modded to make it more dangerous for the survivors.

Here is the current version of the Zombie Horde that we play with:

I Want Your Brains!

The other important point regarding Horde Magic are the Survivor's Decks.

This statement is in the wiki: "Spirit of the format Have fun! This is a casual and social format and as such is meant to be fun. If some portion of the game-play is unfun or not working well within the rules of Horde Magic, it is generally accepted practice to come to a consensus as to what works best for those involved. Cycling problematic cards is a common fix.

With that in mind, my playgroup bans cards from deck construction that would trivialize the gameplay. Like a lot of the pillow fort or specific zombie hate cards. When in doubt we just vote to have a player cycle a card that would keep it from being a fun event.

MizzMizz on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

10 months ago

multimedia dude thanks so much, you've given me so much to work with.

I'll definitely be finding a spot for alot of these cards.

I'm curious about your opinion on cutting Utter End . Is it because of the CMC or do you see removal as not super important in this build because it should be more concerned about what it's trying to do instead of my opponents?

About the 5 drops. Do you think Alhammarret's Archive and Kindred Discovery are just too slow?

And is Zombie Apocalypse CMC too high? Even though it most likely only benefits us?

Thank you so much for all this insight man, I appreciate it so much!

olivebagel on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

10 months ago

I've been jamming Varina for a few months and she has been fantastic. Check out my list below if you're interested.

Esper Zombo Combo and Reanimator

Zombie Apocalypse and Living Death are fantastic and end games with a Grey Merchant of Asphodel often. I also prefer Victimize over Stitch Together since you should always have sacrifice fodder.

You could add a Nim Deathmantle as you already have every other card needed for that combo.

Some cards that don't seem good enough to make the cut or are too high cost I would say are Dark Salvation , Debt to the Deathless , Desecrated Tomb , Necromancer's Covenant , Zombie Trailblazer , Mikaeus, the Unhallowed (unless I'm missing a combo?), Binding Mummy and I think you could go down to 35 lands and be okay.

Other than that, maybe just add some of the staple card draw and you've got yourself a fun list.

Best of luck, she's a great commander.

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