At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Combos Browse all
- Dreadhorde Invasion + Pia and Kiran Nalaar + Witch's Oven
- Dreadhorde Invasion + Slaughter-Priest of Mogis
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dreadhorde Invasion Discussion
1 month ago
My Last Adjustments
Demonic Consultation over Grim Tutor ... Extraplanar Lens over Chromatic Lantern ... Cabal Stronghold over Swamp -Want to see if there is any value in this card. ... Dreadhorde Invasion over Sedgemoor Witch -Want a consistent creature per turn for when I buy Contamination over Desolation and it is the cheapest option.
1 month ago
tiagompm Hi there! Thanks for the recommendations! I may try to acquire a spare Sensei's Divining Top and Contamination just to test them out, but because of Contamination 's second line of "normal type and amount" it makes me a bit wary as there are multiple ways to make my lands tap for more mana or lands that tap for more mana regardless. I feel this slowing of my own mana ramp may negatively impact my speed of the deck.
Sensei's Divining Top is definitely a good shout, I just need to acquire another haha.
2 months ago
Hey, I'm here from my warrior deck as you've requested. Since I'm unsure of the format I'll presume this to be a casual build, if this is more of a competitive modern or other format of deck then my knowledge is definitely too limited to be of assistance here. As it is I used to have a lot of fun with casual zombies when I first got into MTG and Diregraf Captain was one of my favourite cards. I think zombies have always been at their best in either mono B or Dimir so my first suggestion would be to remove white from the build. Wayward Servant is a neat idea but I just don't see enough recursion here to fully utilize it unless the plan is getting 2 relentless dead and using them to recur each other on death but that seems a bit risky without some tutors. I really liked Gravedigger myself, he's a simple creature but that's kinda what zombies are, and getting a chain of gravediggers fishing each other out of the yard continuously while offering protection to anything else on your board that might be targeted is surprisingly powerful.
Likewise Time to Reflect is thematically cool but slightly narrow in scope for removal, and Mortify has been upgraded even in standard. Murderous Rider is not only great removal but also a zombie after, which means it also absorbs the bonuses you have littered throughout this deck to become a massive healing machine, and if you specifically want removal that can target enchantments Feed the Swarm does it for cheaper while even having a name that loosely matches the deck!
Next I'm noticing an Evolving Wilds in the mana base when Fabled Passage exists as a direct upgrade to it. Then again leaving white behind would mean you probably don't need either of them, which means there may be better options to streamline your mana base. I also notice a lot of colourless mana, which is perfectly good so long as you aren't hurting for your black and blue sources. I would tend to run a couple more swamps and islands myself just to make sure a T1 Choked Estuary has a target and perhaps replacing the white sources and Rogue's Passage with some more basics could work. Rogue's passage is nice moreso if you have large creatures that can get through for significant damage, generally as a zombie player you'll want to just have enough board advantage to simply swing in and spending 4 mana to sneak a single one of them through winds up being too expensive.
Hopefully this gives you some ideas, make sure to mark down what format you're playing in and give your deck tags to help people find it easier! Good luck, I'll be around if you need and if you're on the Discord server feel free to @ me with anything else that comes to mind
3 months ago
Thank you, AkaAkuma. This deck is special to me, and I'm glad you like it.
Knight of Autumn would be on the list if it were on theme. Its pretty perfect for a more typical Tayam deck, which has gotten some spicy new cards since I built Tayam, but my theme requirement lead me down other paths. Dreadhorde Invasion was in my original pile of potential cards for the deck, but it never made the cut. I ended up favoring enchantment creatures over a once per turn token creator, simply because I wanted more immediate payoff.
Pairing Teysa, Orzhov Scion with Siona, Captain of the Pyleas initially happened because I wanted to trigger Siona with Screams from Within to get endless constellation triggers (I will eventually find a way to fit the card in, but I ended up not being able to find my copy of the card for a long tome and had the deck built before I found it). Thinking about other cards with black that might want white tokens lead me to Teysa.
I still need to make changes to add in some modern horizons 2 cards.
As for how it plays, if you don't find a combo early, it can sit back and defend fairly effectively, and this is when the deck is most enjoyable to play. I like having tools in my graveyard and counters to pay Tayam's cost, and then react to other players trying to do their thing, and I love being able to activate Tayam without telling anyone what I'm bringing back. Seeing the same pile of cards is a given, but no 2 games are the same.
3 months ago
Hey 1empyrean, I like the list! Thanks for the inspiration.
I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into an own spotlight with a deck of his own deck. There are allot of building ideas for him, but i struggle with a focused direction. How does he play after a while? My concern is that every game becomes the same song and dance after a while.. recurring the same pieces over and over again.
On your build, I love that you included Teysa, Orzhov Scion . She was the first thing i thought of on Tayam, and even though i would fit her more in a token/aristocrats theme than enchantment.. How about adding Dreadhorde Invasion to the mix? Every turn you could remove 2 counters from a zombie army to make a spirit token on top of a 2/3 requirement for tayam's ability.
And a bit off theme, but i really like Knight of Autumn , and think shes a good inclusion here too. she can be a free Tayam requirement or removal spell on a stick.
3 months ago
Hey BransBranflakes, I like the list! Thanks for the inspiration.
But the further i read on Tayam, the more bland he becomes with the same infinite combos between Ashnod's Altar and various creatures you noted (and Weaponcraft Enthusiast ). What is your experience on the diversity of Tayam and people who play against it? Is it the same song and dance with this commander every game, or can you win on different matters?
The ability got me with so many ideas.. I mean its nothing like Karador! First I was thinking of going tokens with a sacrifice subtheme. I could use Teysa, Orzhov Scion that can also create white tokens from the black tokens that e.g. Dreadhorde Invasion or Ophiomancer create. It will be an endless loop!.. Or landfall, as Tayam can make some cool land recurring triggers using Evolution Sage , Felidar Retreat and many more landfall critters. He also makes a cool Abzan coloured Enchantress (recurring Animate Dead or Pernicious Deed while drawing cards from Setessan Champion and enchantresses alike and even a Hapatra, Vizier of Poisons subtheme sounds good, where Ammit Eternal , Devoted Druid and Yawgmoth, Thran Physician are great inclusions.
3 months ago
With Tergrid out I'd imagine Desolation would be absolutely BACKBREAKING to your opponents. Very sweet list! I feel like this deck just loves Rankle, Master of Pranks right? Seems like a sweet include! The edict effects are nice, might i suggest a copy of Dreadhorde Invasion and maybe Bitterblossom so your sac effects don't make you pitch your other value creatures? Not sure what the budget for the deck looks like but these all seem like they could be highly synergistic!