Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
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Archetype of Imagination Discussion
1 week ago
You should look into Mana Confluence and City of Brass, they may lose you life but they're really good mana fixing for anything with more than 2 colors. Zephyr Charge really isn't that strong and you'd be better off playing Archetype of Imagination for a flying ability or Akroma's Memorial. Amulet of Vigor would be really strong with the amount of lands you have that come in tapped, also shock lands would be a lot of help, I know they're expensive but they are worth trying to find. Sol Ring, Thought Vessel, and even Mana Vault would be good for early ramp and if color fixing is a problem run the signets or filter lands like Shimmering Grotto. Draw is always tricky but there are artifacts which can help with that: Temple Bell, Howling Mine, Staff of Nin, or Font of Mythos, I know some of them help your opponent as well but that shouldn't matter as long as you can get your stuff out. A great card in literally any deck that runs blue and can ramp is Omniscience, it can help you cast literally anything in your hand so you can just start slamming down whatever is in your hand and can really make the game interesting. Fun cards you might think to add would be Eureka or Show and Tell.
2 weeks ago
@DaringApprentice - Wow, thanks for all the suggestions! There was a lot to mull over. I thought about the other Theros gods when I was first putting this deck together, and they were some of the last cards I cut. It came down to Heliod, God of the Sun and Kruphix, God of Horizons working better within the deck. I'll have to revisit them now that I've played it a bunch though (cutting Soul Sculptor for sure, though I'd probably just add a land there). The artifacts for them are pretty awesome though. I definitely am leaning towards the Bow of Nylea and the Spear of Heliod.
For the others in that post, I like Sylvan Library (though it's a bit pricey $ wise), Stasis would be risky for me unless I re-outfitted to take full advantage of Derevi. Nature's Will is pretty funny; I don't remember coming across that one. I'm not sure how much I want to rely on my creatures, though. Aura Shards and Aura of Silence I never thought about putting in, mostly because I don't have too many issues destroying things if I go that route, and creatures, again, aren't something I end up utilizing very much. I like Stasis better than Rising Waters, but gotta appreciate older blue control. Darksteel Mutation will probably go in, as Song of the Dryads is one of my favorites, so doubling up would be nice. Oblivion Ring and Detention Sphere are good control options, but also limited in a sense.
For the second post, I like the Archetypes, and will probably put at least Archetype of Imagination in, even if more for a defensive use. Aegis of the Gods is a better Ivory Mask, so it's just negligence that's not in there now! Fountain Watch seemed overkill with the shroud I already have going - I had it in for a bit at the beginning while playtesting actually. Vernal Equinox scares me, but I also like the risk of using Hypergenesis, so why not? I'd be fine using the Tethered Griffin and it would make a great low cmc creature to have. Plea for Guidance is a must-have. It'll be going in for sure.
For your final, all of those are cool options, and ones I would definitely come back to if I go a more creature-focused route. By the way, Pemmin's Aura totally reminds me of Zephid's Embrace - I'm not sure which one I like better.
2 weeks ago
I would also recommend adding Terramorphic Expanse to your lands, and maybe including Aegis of the Gods. The Archetype of Courage, Archetype of Imagination, and Archetype of Endurance cards can also be fun.
1 month ago
What are your wincons for games where none of your opponents offer you something worth stealing? Stormtide Leviathan is great, but you might get better use out of it paired with Archetype of Imagination.
1 month ago
1 month ago
1 month ago
Oh, please, I appreciate the length! It's all really good feedback. And I'll gladly take suggestions of what to cut, which is usually my biggest problem.
A couple of cards I've considered, just haven't managed to find room for them and test it. A few I actually used to have in there, like Bioshift. Back then I had more problems getting counters on creatures in the first place, so I'd find myself with a dead card sometimes. Sapphire Drake got replaced with Archetype of Imagination mostly as a response to one of my friend's angel deck. The effect was more powerful, though it's also a more vulnerable creature. Renegade Krasis would underperform more than I thought he would.
Other than that, I really like a lot of the suggestions. The trample-givers are both potentially more effective than Crowned Ceratok.Protean Hydra is hilarious. Avatar of the Resolute could be a really cheap, good threat/blocker. And I definitely need an Overwhelming Stampede. That's a game finisher in this deck.
1 month ago
Hey there! I pilot a Lab Maniac-Based Control build of Oloro. While not the same archetype, there are definitely overlaps in ramp and control packages.
Anyways, you seem to have the foundation of your deck trogether. My only major critique are some stronger fliers for yoru endgame. These suggestions are merely that, please take them as you will.
Serra Ascendant - 6/6 flyer for W. Not sure if it goes against weaponizing lifegain or not.
Drogskol Reaver - Another tentative suggestion. Draws cards on the upkeep, draws two cards when it connects. Takes advantage of your flying anthems.
Divinity of Pride - ANOTHER tentative suggestion. Arguably more fair than Serra's Ascendant.
Archangel of Tithes - Pillowfort and push on a stick.
Sphinx of the Steel Wind - An esper-only house with protection, something your other creatures lack.
Ethersworn Adjudicator - Another esper-only all-star, this time with removal.
Blazing Archon - Pillowfort on a stick. 9 CMC is up there but not impossible. Just wanted to bring him up.
Besides that, there are a few pillowfort cards you may or may not be aware of:
Dissipation Field - One of the more effective aggro detterents.
Delaying Shield - Primary used to shut down commander damage.
Michiko Konda, Truth Seeker - Forces their attacks to to be worth it. Quality of quanity, if you will. Pairs amazing well with other voltron/heavy hitter deterents, such as...
Divine Presence - Shuts down heavy hitters. Imagine a commander like Skittles even attempting to play against this.
Peacekeeper - Might be too symmetrical for your tastes. Still, options.
Marchesa's Decree - Something new and a bit expensive for the effect, but still, it adds Monarchy to the game. If you're as forted up as you intend to be, you may be able to hold it and take it back easily.
Worship - Futility with a survivable creature.
Solitary Confinement - Amazing if drawpower, somethign esper should be the champ of.
Prahv, Spires of Order - Expensive but on a land. Could be a nice surprise.
There's a few more but they're not particularly amazing.
Oh, and do note that for Coax from the Blind Eternities to work, your playground has to agree to a sideboard. Sideboards are optional in EDH but most folk don't even know the option is available to them.
That's about it. If any of this was useful to you, please consider dropping an upvote on my Oloro one of my decks. I'm always interested in getting eyes on my more competitive builds, namely Kaalia.