|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Archetype of Imagination Discussion
1 day ago
1 day ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D
1 week ago
I always like extra protection, so Ghostly Prison . Gitaxian Probe helps us look at hands and draw a card at sorcery speed. Take out Azorius Locket . Archetype of Imagination helps us land hits. Consecrated Sphinx helps us draw a ton of cards. Wrath of God is a good overall wrath.
3 weeks ago
@scotchtapedsleeve: Don't worry. I'll upgrade myself hopefully soon enough; it just seems like mere lies at this point. & for the record; I plan to reconcile w/ someone else first; then I'll get to you after. :)
However, I've still some questions needing answers. After that, I'll shut up; I mean, I've plans for a Morophon, the Boundless Human Tribal Deck, a Kykar, Wind's Fury Vorthos deck based upon a Documentary (God forbid.); a revised project about a Mono- "Impurities" Matter deck, & the last to mention, I'll mention at the end of this post:
Two new Mu Yanling 's have been confirmed awhile back: Mu Yanling, Sky Dancer , & Mu Yanling, Celestial Wind . For Mu #1: if she makes it in, is she worth the readd of Prismatic Omen for Infinite Draw? or is Mu Yanling, Celestial Wind decent enough? I, mean, one of the Elspeth's Ultimates gives your Creatures Flying as an Emblem; something Archetype of Imagination should be able to remove, though it's for another time.
1: Wrenn and Six : Recurring Lands to your Hand is great, one damage is okay, but giving your Nonpermanents (Instants & Sorceries) Retrace? AWESOME!
2: Xenagos, the Reveler : Lots of Tokens? No problem! You'll be netting a lot of ramp in the form of & Mana of any combination! a 2/2 Satyr w/ Haste is good too! Oh, & it's not like you'll need to use that Ult of his; it's completely optional!
3: Kiora, the Crashing Wave : Why did I cut her? She stops damage heading to & coming from any target. Does both Card advantage & Mana Ramp at one time; & the thought of a 9/9 every turn is just fearsome.
Which would you give the Approval of, & Rejection of these three?
Heh. I just threw that in there as an alt. Solution in case the current Manabase might need minor improvement. Guess not... Ah well...
I ended up simply adding Mirari's Wake as a result of this. But I'd still like some thought on Night of Souls' Betrayal . Is it worth adding? I already have a list of Combos of Potential Consideration in my head as we speak; & one of the combos might include this...
FINAL: For the Omake/EXTRA: You stated I'd be better off using something like Niv-Mizzet Reborn , or even The First Sliv alongside Squee, the Immortal , & Food Chain in a deck which exiles stuff on purpose (See: Teferi's Protection , Academy Rector , Cards w/ Flashback, etc.). Past in Flames would be great here, but just doesn't have enough of what the rest of the colors can do. That's why I wanted to use Witch-Maw/Atraxa/Growth as they have the best of this in these colors. There is just one problem: Atraxa, Praetors' Voice is meant for more Counters-Support as well as a Supperfriends 99 Slot (Is there such a thing as a Partner Duo that does Domain/5-Colors? No.), & Witch-Maw Nephilim isn't even a Legendary Creature (I guess that's why Ravnica drove these beings to Extinction?), so I can't use it as a CMDR. This leaves us w/ only Partner Commanders unless you tell me different about a Niv-Mizzet that couldn't even beat Bolas, much less live to tell the tale of Bolas' demise; watched over by Ugin. As for The First Sliv , I'm not running Sliv Tribal, so the effect only applies to Sliv Queen 's Mama.
If you can prove me wrong about this; I won't have to use the following for ideas as Partners:
I wonder if any of these duos can handle a deck about exiling powerful stuff & even retrieving back your own when you shouldn't even do so...
After all this, It's all me now. Core 2020 will soon be released. Time to call Slivers "Slivs". Elspeth Tirel , Vivien Reid , & Mu Yanling to have a threesome, Bant Style (Yes, I made this up for reasons more meaningful than you'd think. Just look at the basic picture. XP), & if Birthing Pod , Vivien's Arkbow , Bow of Nylea , Wolfrider's Saddle , Verdurous Gearhulk & Thundering Tanadon (BTW, Vorinclex was mentioned in this card's Flavor Text; meaning he isn't against impurities after all. Why can he & Jin-Gitaxias just MAKE UP! We have Ezuri, Claw of Progress ! What's his lore when Ezuri became this?!) taught us anything; I need to prove Mono- can make a CMDR w/ no use of AEthermancy, doesn't need to "Craft" Life to invent it; Or Artifact creatures that kill Impurities (& Fliers; we have Birds of Paradise !); & such a deck will be made regardless on any regard. Time to introduce Nature to the rotten soup known as Peat that after millions of years of evolution (Another Quality.) became Slate, which is, in fact a Metal Composite, which can be used for true crafting of Artifice in .
(sigh... I'll end this now. I think I've gone too insane on the Grixis identity of mine.)
REALLY Sorry about this wall of binary crap. Might as well be the last time to be forgiven for anything... DX
1 month ago
As for Aluren ; it's actually for an infinite Bounce combo w/ Cloudstone Curio , & Tidespout Tyrant . I dunno about Cloudstone, as in whether I can bounce something like Cloud of Faeries , Dream Stalker , or something of similar cost via Aluren , but that's why I threw it in; Bouncing whole fields. Kruphix can make huge mana, allowing the casting of Tidespout Tyrant just a little bit easier. As for creatures needed for the job, since you're now acquainted w/ the Infinite Bounce Combo, if there are any ideas, I'll count those & several other counterspells as the last to add; & from there, I'm chopping glop like a log from there. No exceptions from that point.
2 months ago
Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).
2 months ago
Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.
A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.
I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).
I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?
2 months ago
I added in Simic Ascendancy & Winding Constrictor . Instead of Forgotten Ancient , I found another big card that works well with Moat : Archetype of Imagination . Also, with your idea to use exaltation for Atraxa I added in Ancestral Mask to pump her up.
I've been playing 1 v 1 with my wife a lot and she plays a Lord Windgrace lands deck. My hope is to get this deck tuned enough to win against her consistently.
Thanks for your help!!!
Archetype of Imagination occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%