Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
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Archetype of Imagination Discussion
1 day ago
Hey friend, cool deck! One of my first EDH decks was an Oloro gain'n'drain build a lot like this. I'd suggest checking out my deck @ Ageless Artifacts for the broad picture of it, but here's what I noticed about your build:
Some of your cards, like Filigree Angel, want to be in a deck with a TON more artifacts than you actually have. Those are the cards I'd cut first. Next, I'd take out cards that want you to attack, like Odric, Lunarch Marshal, It That Betrays, and Archetype of Imagination, since a gain'n'drain build doesn't really want that as much as it wants protection and deterrence. Then, I'd take out some of your removal encahntments like Banishing Light in favor of WB "unconditional" removal like Anguished Unmaking and Utter End or WB board wipes like Retaliate and Fell the Mighty.
As far as cards to put in, I'd shoot for some more of those explosive combos that this deck does so well. Ayli, Eternal Pilgrim is nuts with Serra Avatar and Vizkopa Guildmage, as is Cradle of Vitality. I'd put in more card draw like Underworld Connections and Greed (Oloro is an expensive and easily-killed commander, so don't always rely on his second ability).
In general, I'd say you need to take out cards that don't enable your primary win conditions or help you survive long enough to find those win cons. However, that's not to say that this isn't a well-thought-out and explosive deck, because it certainly is. Good luck! and mention me in the comments if I can do anything else for you.
3 days ago
I had a fun Kiora, the Crashing Wave deck. My win conditions were to either waste my opponents time until I swing lethal with a flying leviathan or I had splashed red for the amazing card Crater's Claws which combos with Kruphix for an unlimited mana dump.
You'll be able to make a fun deck with this. It might not win a lot but it will run well.
Alternate idea, Kiora, Master of the Depths with Willbreaker. Use these with Battlefield Thaumaturge and cards like Gridlock and Thrive to shut down your opponents creature base by targeting them with your cheap spells. However this relies on playing against creature decks and in a modern set that's not terribly likely.
1 week ago
Cards to consider, maybe some just for Sideboard: Izzet Staticaster, AEther Adept, Harbinger of the Tides, Anathemancer, Blood Scrivener, Grim Lavamancer, Grim Haruspex, Archetype of Imagination, Kheru Spellsnatcher, Mizzium Meddler, Pain Seer, Silumgar Sorcerer, Snapcaster Mage, Kolaghan's Command, Fatal Push, Venser, Shaper Savant, Voidmage Prodigy, Metallic Mimic
1 week ago
Just a thought you could add Archetype of Imagination which would solve flying problems. even though it is a human it is a human wizard which would give it the counters from Sage of Fables but it would also cost one less because of Stonybrook Banneret
2 weeks ago
i would add Archetype of Imagination aswell, makin your drake tokens almost unblockable
2 weeks ago
First and foremost I'd say make the deck mono-Blue. It doesn't seem like adding in green is giving any particular value and drop Stormtide Leviathan.
Second you'll want to make your creature base more consistent, having one of each creature isn't too good of an idea considering there will be a small chance of you drawing that card when you need it.
Here are a few suggestions as to what should be added and/or dropped:
Examples to drop: Archetype of Imagination hes redundant if youre running Docent of Perfection Flip Simic Signet you can replace this with some better value lands that you can fetch. Venser's Journal its not doing much for you since you dont have immense amounts of card draw.
The guy above me is also correct. You need a bunch of instant/sorcery spells to make your wizards more effective. Let me know if budget is an issue and we can go over some more budget effective cards as well since a lot that Im suggesting are pretty expensive.
3 weeks ago
I think this has a good base to it. There are some cards that I think are a bit underwhelming which are: the Crown of Empires, Scepter of Empires, and Throne of Empires combo. As much as getting 5 soldier tokens is good, you have to spend a lot of mana to achieve that and you could do many better things with that mana. Assemble the legion like Cmasa435 said is a much better alternative. I think you could replace those with mana rocks such as sol ring or any of the signets in this color scheme. One card that I have found really good at stopping people's big powerful ability creatures is Darksteel Mutation because it takes away all of their creature's abilities and it becomes an indestructible 0/1 which is easily manageable. Akroan Horse is a great card for any Zedruu deck, especially one that likes soldiers. I think some of your cards cost too much to do what they do such as Akroan Horse and Akroan Jailer since they cost so much to activate each turn it limits what else you can do. YOU NEED MORE LAND. A commander deck needs a fair amount of land, especially one like this where you have a lot of mana activated abilities. I would say you need at least 36 lands, but I might recommend more like 38 even if they're just more basic land. I'm not a huge fan of Clash of Wills as a counterspell since it gives your opponent an option to get out be countered, so maybe throw in a card like Counterflux because it's an uncounterable counter spell that can counter more than one thing if necessary. A lot of your creatures: War Oracle, Stalwart Aven, Skyspear Cavalry, Elite Scaleguard are very underwhelming and could be replaced with much better cards. I don't know why you have Godo, Bandit Warlord in here if you have 0 equipment spells in the deck because he's fairly pointless otherwise. Blazing Archon and Archetype of Imagination are really expensive for what they do. I would suggest putting better creatures for that mana cost in here. Rolling Thunder and Reverse the Sands aren't very good and there are better spells you can put in there. Wear / Tear is a great card for artifact and enchantment removal and I would include it. Broken Concentration is bad because the madness cost is more than the actual cost and I would get a better counter spell. Captured by the Consulate isn't great so I might switch that out. For having a solider theme you don't have a lot of cards that produce soldiers or help the actual soldier type so I would look for more that do that, both creatures and spells. I would also recommend adding a big finisher or two because they would really help. Also I know you are trying to make the deck budget, but Enlightened Tutor and Mystical Tutor really help find things you need in a variety of situations, so I might try to add them. I hope this helps and I hope it wasn't too critical. If you have any more questions please feel free to ask.