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Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
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I love polymorph effects, think the bard may be a little slow though. Tried out a post-rotation version cutting the bard for Chord of Calling and creating a combat lock with Archetype of Imagination and Stormtide Leviathan . Sure it's susceptible to kill spells but I can link it if you want.
I'm running bloodcrank, dustcrank, basalt + rings, deadeye + peregrine drake and possibly adding palinchron + phantasmal image. Lol. I guess it's just fair since I play mostly multiplayer games where practically everyone is trying to take me out first. I must say it is a very exciting way to play. :-)
As far as cards that would help the deck out. The Isochron Scepter is your best friend. Imprint a counterspell on it, and now you can cast one whenever you want, and hey a free drake too! Jalira, Master Polymorphist will act as a back up to your Proteus Staff . While you can't bop your opponent's creatures with her, you can sacrifice a drake to pull something bigger out. Since you have the Deadeye Navigator in there I would also suggest the Scourge of Fleets . On its own it is a good blue wrath, teamed up with the Navigator it is a headache. There are some other useful cards from the Theros block too. The Archetype of Imagination makes your drakes unblockable. Meletis Charlatan copy one of your spells and get a extra drake. Pull from the Deep regrow a instant and a sorcery spell.
Then there are the replicate cards from the original Ravnica block. Thunderheads , Train of Thought , Vacuumelt , and Gigadrowse all have a additional cost that allows you to copy the spell as it is being cast. If you have six blue mana floating that would let you cast Gigadrowse six times, summoning you six drakes.
Surprisingly I do! The first few turns, I usually end up dominating the field with Kalonian Tusker and Swordwise Centaur and even Courser of Kruphix . And after so many failed attempts to block my creatures from unsuspecting Hydrosurge , my opponents usually end not blocking at all.
The Archetype of Imagination comes out at the right time or sometimes sits in my hand 1 or 2 turns before I'm able to summon it. But either way, as soon it comes out, my creatures are able to press for the win immediately. Ramp is really not required in this deck. Bident of Thassa usually gives me enough options to counter or nerf the opponent's creatures.
This is sweet! I totally love the idea of this and it seems new and fresh! Your curve looks a little wacky to me though because you only have 22 lands but you have Archetype of Imagination . Other than Courser of Kruphix you don't really have ramp either. Do you often get enough mana to cast the archetype?
Okay I see what your trying to do with the whip and the life gain stuff, but if your deck runs the way it should with your counters and blue devotion overload then you won't need life gain. Besides your Scourge of Fleets being the only finisher since it costs 7 you could throw in Archetype of Imagination which would give you practically the same advantage a turn sooner. Since you mentioned getting back a Master of Waves if you already had one out why not just copy it with Fated Infatuation and scry cheaper. You could utilize your bident more if you wanted by combining it with AEtherize leaving your opponent open still.
|Power / Toughness||3/2|
|Avg. draft pick||1.70|
|Avg. cube pick||9.34|
|Commander / EDH||Legal|
|Born of the Gods||Uncommon|