Archetype of Imagination

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Archetype of Imagination Discussion

DerektheRed on Ocean Bound, Yet Bound by the Ocean

3 days ago

Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).

Second suggestion is replace some of the weaker pirates/cards with pingers like Sorcerer's Wand and Quicksilver Dagger .

Last and least elegant idea: Rogues are on-theme (especially Merfolk rogues!), and are often unblockable. Play cards like Arcane Adaptation and Xenograft to make them pirates.

foxboy93 on Ultimate Tribal Lords

4 days ago

MugiwaraLee

Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.

A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.

I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).

I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?

Willzy on Atraxa Enchantress (Peeling Onions)

1 week ago

yumharu, Thanks for sharing your insightful suggestions! I am ordering Declaration of Naught , Evolutionary Escalation , and Rafiq of the Many since I didn't have those on hand.

I added in Simic Ascendancy & Winding Constrictor . Instead of Forgotten Ancient , I found another big card that works well with Moat : Archetype of Imagination . Also, with your idea to use exaltation for Atraxa I added in Ancestral Mask to pump her up.

I've been playing 1 v 1 with my wife a lot and she plays a Lord Windgrace lands deck. My hope is to get this deck tuned enough to win against her consistently.

Thanks for your help!!!

Catpocolypse on Polymorphing Nonsense

2 weeks ago

Why the Archetype of Imagination ? You have enough control that you don't have to worry about a creature with Flying or Islandwalk and Stormtide Leviathan makes it so, in all but blood, only it can attack and even then it cannot be blocked because of the islandwalk mechanic. I just don't think it does anything to help you.

Hexaflexagon on The Flying Turn Generator

4 weeks ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

ShutUpMokuba on Scarabs U/B Zombies

1 month ago

I may suggest more mass removals like Damnation and its budget versions. Also some pw removal like Hero's Downfall or Vraska's Contempt . Finale of Eternity and or Rise of the Dark Realms for massive reanimation. Training Grounds to get Scarab's ability less expensive. A cheap win cond can be obtained through Archetype of Imagination . And to deal with Flying creatures Levitation .

TypicalTimmy on Card creation challenge

1 month ago

rdean14, Archetype of Imagination would like to have a word with you ;)

Tully, Necrogenesist

Legendary Creature - Elf Wizard

, : Create an X/X green Ooze creature token.

, : Put the top X cards of your library into your graveyard.

, : Exile target creature from your graveyard with converted mana cost X. Ooze creatures you control gain all keyword abilities and all activated abilities of that creature until end of turn.

"Evolution seeks the route with least energy. What could be more efficient than repurposing dead biomass?"

4/4


freshdemon's challenge.

Goblin Firebomber Squad

Artifact - Vehicle

Flying, First strike

Whenever Goblin Firebomber Squad attacks, create two 1/1 red Goblin creature tokens with haste tapped and attacking.

Sacrifice four Goblins: Goblin Firebomber Squad deals 4 damage to any target.

Crew 3

"Sir? The goblins, they-" - "Let them be, Private. They are helping."

3/5


Make a new Archdemon.

bushido_man96 on Ludevic and Sidar make friends

1 month ago

It really doesn't look like your deck has a focus. You've got some group-hug in there, but then you've got some annoying things in there like Archetype of Imagination and Gwafa Hazid, Profiteer and Trygon Predator . I'm not saying I don't like these cards, or that they aren't decent cards, but when you try to play group-hug with little to no group-hug effects, and then stack on annoying cards that might make you a target, then you really aren't focusing in on what you want to do (at least in my opinion).

If you are group-hug, then a card like Archetype of Imagination just screams to be removed from the board, especially if someone is invested in flyers. Ideally, playing group-hug means you are mostly running creatures that other players don't want to remove, and possibly are willing to protect on the table because they offer some sort of benefit, like the ones I mentioned earlier.

I'm kind of on the fence about the curse enchantments you are running. If you enchanted me with one of them, I'd probably go after you for it just out of principle. I'd rather run some pillowfort in their place, something like Propaganda and Ghostly Prison . These effects don't outright harm anyone else at the table right away, directing their attention elsewhere for the time being.

Hopefully these ideas help point you in the right direction.

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Archetype of Imagination occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.14%