Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

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Archetype of Imagination Discussion

midget_overlord on Geist of Saint Traft EDH

4 days ago

Sorry, for spamming comments. I just really like deck building. If you're running with the investigate mechanic, like Trail of Evidence, you really should run Tamiyo's Journal to get that deck search. Speaking of which, I would change out Trail of Evidence for Ongoing Investigation, taking advantage of the number of creatures you have vs the smaller amount of instants and sorceries. Another ubiquitous, but expensive, card that everyone should have in EDH (in my opinion) is Sensei's Divining Top. Absolute top notch deck manipulation. I was thinking about your creatures a bit more. Glorious Anthem and Always Watching are really good. If you get more diverse abilities on the field Odric, Lunarch Marshal can spread them around. If you want to dominate the air a bit more Archetype of Imagination can guarantee that to you, with Archetype of Courage almost guaranteeing combat wins. Alternatively, True Conviction can replace the Archetype. Dictate of Heliod and Dictate of Kruphix can both be good as well. Angel of Jubilation is another good creature choice.

Obviously you shouldn't add in everything, these are all suggestions for you to decide where you want your deck to go. Personally, I think that you could make this a pretty solid Angel deck. You would just need more mana ramp. For that, Thran Dynamo, Sol Ring, Marble Diamond, Sky Diamond, and the like are what you should aim for.

Tangarell on Omens foretell Leviathans

6 days ago

Looking at making this deck modern competitive. My main staples are going to be of course, Omen Machine and Stormtide Leviathan. The Leviathan prevents all attack except for islandwalk (which isn't used much) and flying, so Archetype of Imagination is used to put the battlefield in stasis. This setup will be hard to set up without some kind of ramp to put the machine out before turn 6. To this end, I am thinking Renowned Weaponsmith and Silver Myr. The second problem would be getting the Machine to hand, which Treasure Mage would help with. Once the machine is out, "stacking" the deck via Sigiled Starfish and Mystic Speculation will be essential to ensure the freebies we want are on top of the deck. This takes 8 of the 10 spell slots in the deck, the last 2 would go to counterspells to help protect our Leviathans. We can't use instants, or the Machine would just fizzle them, so we have to use permanents such as Dovescape and Daring Apprentice. As for Lands, the only nonbasic land needed would be Buried Ruin, just in case our machines break down.

This makes the total proposed deck as thus:
Creatures: 21
Archetype of Imagination x4
Daring Apprentice x4
Renowned Weaponsmith x4
Sigiled Starfish x4
Silver Myr x4
Stormtide Leviathan x4
Treasure Magex4

Artifacts: 4
Omen Machine x4

Enchantments: 4
Dovescape x4

Land: 20
Buried Ruin x4
Island x16

Sorcery: 4
Mystic Speculation x4

Any comments or improvements would be appreciated.

Dinobozo010 on Riku of Two Reflections

1 week ago

I don't think you have nearly enough ramp to justify that many 6+ CMC cards in this deck.

Things I would cut outright:

Archetype of Endurance

Archetype of Imagination

Cryptoplasm

Springleaf Drum

Fevered Visions Better to have a draw spell you can copy than to give your opponents more cards that can hurt you.

Fireball There are better X-costed burn spells out there at similar prices

Izzet Staticaster Pinging for one doesn't do enough in EDH

Platinum Angel It may sound like a good card, but it would be better to have something that could win you the game, rather than keep you from losing.

Greenwarden of Murasa

Hamletback Goliath Costs too much, and has no trample or flying to get past chump blockers, so its power is somewhat wasted.

Hellkite Charger

You want to find more cards that do stuff when they enter the battlefield so you can copy them with Riku. But if you want to stick with these big-costed creatures, you need a lot more ramp, especially if you want to copy these big guys. Also look into creatures like Deadeye Navigator. That way you just need to copy when they re-enter the battlefield.

TranquilWyvern on The Masquerade of the Night-Clad Queen

4 weeks ago

Maybeboard Brief Analysis Show

Sorry about the length xD

Of these, the most important are the pillow fort cards, Dire Undercurrents, Nether Traitor, Blade of Selves and Broodbirth Viper, Archetype of Imagination, Lord of the Void, Scuttlemutt, and Inkfathom Witch

NewHorizons on Hanna, Captain of Myr EDH

1 month ago

If I were to make a myr deck I would personally use a different commander. But I suspect you have her use that commander for personal reasons.

I notice no Sol Ring or Lightning Greaves.

Coretapper seems good and only needs some otherwise good support to be helpful. i/e Lux Cannon which already works well with all your untapping artifacts stuff. Myr Enforcer seems alright. Palladium Myr is super good. There's also a pretty decent combo here with Cloudstone Curio and all the myr dorks. All you need is Cloud Key, Etherium Sculptor, Helm of Awakening, Planar Gate, Semblance Anvil, Urza's Incubator and something that gives an artifact haste like Lightning Greaves or Thousand-Year Elixir. Also, overrunning the field with myr seems like something that can go south really fast with any boardwipe. I'd try out Lifeline since this seems like a more casual deck anyway. This would go well with all your artifact etb effects as well.

Cutlist:

Faceless_Being on FLYING MATTERS

1 month ago

libraryjoy your suggestions of Archetype of Imagination and Skyblinder Staff are a tad redundant. One affects your entire board whilst the other only helps one creature and both make dolphinsgrubbs creatures basically "Unblockable" barring Reach. The Archetype is the better choice imo.

Pride of the Clouds is a pretty decent card when looking at a stalled board and Stormtide Leviathan could be quite useful as well but not as good as Ghostly Prison or Propaganda in terms of combat hindrance. But once again, these are all simply my opinions from looking at the decklist and playing against the deck firsthand :)

libraryjoy on FLYING MATTERS

1 month ago

What about Archetype of Imagination, Pride of the Clouds or Stormtide Leviathan? Skyblinder Staff also makes your fliers practically unblockable (only blocked by reach). And I second Warden of Evos Isle.

KhaosKontrol on LostenVortimer

1 month ago

Thanks for the deck suggestions and upvote! Worm Harvest is a pretty awesome one I had not considered. I ran Spider Spawning back in the day but I think Harvest is just all-around better. Archetype of Imagination is pretty ballin too... I just cut Wonder AND I'm looking for a 6-drop to help the curve. Sweet. Much obliged!

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

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