Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Archetype of Imagination occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Archetype of Imagination Discussion
8 hours ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
1 week ago
golgarigirl that’s definitely the experience I had as a new player, basically anyone could bluff having a Cancel and I’d quail. Another thing is, especially for new players, fliers. Not being able to stop an incoming attack from a Levitation’d up baddie except maybe with your one Mammoth Spider that you thought looked cool can be a tough experience. (And yes, I know red has dragons, and white has angels, but blue has Archetype of Imagination-type effects)
1 week ago
I liked your video, and am glad to see a non-degenerate build of Zur. I think Toothy, Imaginary Friend is a better inclusion than Stoic Champion, and does a better job than Mulldrifter. I think that Steel of the Godhead is a good aura for Zur when everyone has flying murder machines out, or Archetype of Imagination out. Tribute Mage is a great inclusion, I use it to find my signets, Fluctuator, Blackblade Reforged (for those oloro players) , and Fellwar Stone. I'm sure a lot of these cards weren't around when you made this deck. Astral Drift speaks for itself, as does Crystalline Resonance. Escape Protocol is my back up for my backup, and may not need to be included, but I like being able to keep Fluctuator and it's the only Astral like effect that hits artifacts that I know of. I would love to see you update this deck with the new sets out.
2 weeks ago
An old friend of mine had a snakes on a plane deck using Levitation but luckily we also have Archetype of Imagination for Commander. Adds some nice, effective flavor, if that's something you value in a deck.
3 weeks ago
Response to PlutoniumWedding comment.
Yes, I've looked at Dolmen Gate before, it’s not that bad. It is a lot weaker than Reconnaissance (also gives all creatures vigilance) but still protects the commander. That is one card I've considered before.
I don’t know about Akroma's Memorial and Archetype of Imagination, Most of the creature’s tokens already fly and that CMC is just so huge. I liked Cathars' Crusade in the deck for power reason, but I removed it for tracking reasons. With all the tokens it was becoming so confusing to track all of them.
Most of the time I have no problem finishing off opponents, so power pump enchants are not necessary but will consider them. Most of the time the only thing I struggle with is Boardwipes and constant removal.
4 weeks ago
This deck seems really interesting and fun to play. I like the choice of counterspells that are useful when rebound.
Dolmen Gate seems like it would be useful as a second Reconnaisance effect, both to protect Taigam and to let you attack with impunity with your tokens, especially given that Elesh Norn, Grand Cenobite appears to pretty much be your only buff effect so they're not likely to simply be able to just smash through, like you'd see in a Selesnya token deck.
Of course, I get that you want to keep a high density of instants and sorceries, so it's a tricky balance. I'd still consider putting in just a few high-ceiling anthem cards, though. Stuff like Cathars' Crusade (if you can deal with the tracking nightmare) and Call for Unity - cards with the potential to buff your guys several steps with a single card.
Or you can punish your enemies for killing Taigam with Commander's Insignia! (I kind of wish this card wasn't so weak.)
I've recently also come to understand the power of Goldnight Commander in token decks, and he'd work especially well with the rebound theme since the rebound spell will buff the guys from last turn who can now attack. A bit janky, I'll admit.
Of course, there's always the high risk, high reward Coat of Arms...
These are just sort of my gut reactions to seeing the deck, I hope they gave you something to think about at least. :)
1 month ago
1 month ago
Umbilicus is a great suggestion as a way to blink your boss so others don't benefit from her. Any blink cards would be really helpful. Blinking Kederekt Leviathan or Scourge of Fleets could keep the game in a constant holding pattern if you need time to build mana etc (but could get really annoying).