|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Price & Acquistion Set Price Alerts
|Have (37)||Tiddilywinkus , EliGjerdingen , failurechild88 , Lindough , accioali , Ellyreia , KipIsKosher , Kravian , Nemesis , ThisIsBullshit , Rez09 , Snydog17 , Atroxreaper , KB2187 , darthnuchi , ecurps , machiavelli2081 , GoldGhost012 , Tommuz , ironax , Lucretian , Axtel , Supremespeed , Reliva , damo_rox , duff87 , Riku580 , mziter501 , mcstang1986 , Kleptozaniac , Zelpoke , yerfdog1935 , bakeraj4 , Bluboltar , Mortiferus_Rosa , sirbar , MagnaAura|
|Want (31)||Izmagnus , Turtlelover73 , TheLegend0713 , Devman37 , Berilio , xanadus , hensonk , CoastWizard , Anfalas , Raboni , Gypsyhatten , paytongamer , Nerukad , LePtitNabot , Pogo0o , bassgdae , Icywaffles , LennyTheStick , killzoid23 , king0fclubs , esporia , jtwood , jimc1664 , masterglencour , jp262 , hgualtieri425 , mattlovet , kungfurabbi , Wopenras , kodie53 , OriginalBlue|
Archetype of Imagination Discussion
3 weeks ago
1 month ago
I wouldnt rush out to remove Swiftfoot or the Greeves. If you have a couple key merfolk they are worth protecting. However, I have removed them from a couple of my decks, it really depends on how many key creatures you have. If you are not as concerned with the haste, and more with the protection, you could always swap out one for Whispersilk Cloak.
One of the things I have run into with theme decks is the lack of Flying creatures (I run an unblockables and have worked to build an elf deck).. Blue luckily has a couple answers.. I am not sure what you would get rid of, but can always add a Fog Bank, or Wonder or even a Archetype of Imagination, although its kinda mana expensive.
1 month ago
Hey, how you doing?
I've got a Kruphix, God of Horizons list that was originally a sea-monsters themed list before turning into its current iteration. Just thought I'd throw in my two-cents.
Some creatures I'd recommend for flavour/strategy: Thing in the Ice Flip - perhaps a bit iffy to put in your list currently, but I can't think of anything more sea-horror-esque than a creature frozen in the ice.
Dark Depths - whilst potentially pretty hefty on the budget, the flavour of the card is again stellar for this deck.
Boundless Realms - this might be a good shout for some mid-to-late game ramp.
1 month ago
Randomsome1 In Regards to Conspiracy there are a few creatures that i would like to not lose if i get Call to the Grave running. Gisa and Geralf Ghoulcaller Gisa The Scarab God Archetype of Imagination Necromaster Dragon(he may get cut anyway) and creatures i would potentially steal with the effect of Coffin Queen Tho i may take out Call to the Grave then i can remove Conspiracy as well all in all my original beck building ideas for this deck was for fun mainly not to make it super competitive tho who the heck who try to be competitive with a 4 color zombies? and the land bases are tough for a 4 color deck i am going to adjust it accordingly after i get the rest of the cards situated so i know how much of what i need
1 month ago
I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.
I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes
I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all
Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.
Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.
Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.
1 month ago
1 month ago
2 months ago
Well, first of all, I've got to say I'm pretty surprised to not see Command Tower in here. Who can argue with one mana of any colour for no drawback? Likewise, you'd probably also appreciate City of Brass and Mana Confluence - with 40 life, their drawbacks are virtually nil.
On the nonland side of things, you might like to give Bringer of the Black Dawn a shot. He comes with a free Vampiric Tutor every turn and can be dropped for only five mana! Also, I get the inclusion of Maze Glider, but you'd certainly be better off with Archetype of Imagination - same converted mana cost, same power, but he guarantees your creatures will be unblockable and he even helps out any monocoloured creatures you might have. Give it a try!