|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Archetype of Imagination Discussion
1 month ago
Academy Ruins - reuse your land fetch artifacts.
Buried Ruin - same as above.
Inventors' Fair - can fetch your artifacts.
Fabricate - fetch which artifact you need.
Enlightened Tutor - self explanatory
Dispatch - you have enough artifacts that this can be a no draw back path or swords.
Baleful Strix - value
Magus of the Moat - to go with your sanctuary.
Archetype of Imagination - creatures can't attack you with Moat or Sanctuary out.
Junk Diver - re use artifacts
Workshop Assistant - re use artifacts.
Myr Retriever - re use artifacts.
Alela, Artful Provocateur - can be a hidden commander/backup to Dakon.
Strata Scythe - can get big.
You might want to cut back on the non basic lands and replace them with the other fetches you can get.
1 month ago
Lands aside, I'd recommend Favorable Winds . Empyrean Eagle is basically a Thunderclap Wyvern for less but without Flash. And Sephara, Sky's Blade may be worth consideration as well, though I'd probably only run 1, maybe 2, copies of Sephara, since she's legendary, redundant, and expensive to cast.
Depending on your meta, a copy of Archetype of Imagination might be worth running as well. You don't really have need of the first effect, but removing flying for your opponents could be useful in some situations.
2 months ago
Very interesting running so few creatures. I like it though. +1 from me.
Have you considered any of the following:
Glen Elendra Archmage - A faerie and re-usable counter magic all in one
Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.
Skullclamp - The best card in any deck playing tokens.
Notorious Throng - Makes faeries and can give you an extra turn
Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.
Happy deck building!
2 months ago
I took Alela in mostly different direction. I still run a buttload of enchantments. But I run way more creatures and they and my enchantments focus on lifegain.
No idea if it will pan out but there is a card I am running that I think fits pretty much any build of Alela and thats Archetype of Imagination .
Its a creature with flying that removes flying from all your opponents creatures thus making all your little fae unblockable and in turn drawing a bunch of cards with things like Bident and whatnot. Oh and its an enchantment as well so... token! I know you are trying to keep mana costs down and I get that but 6 mana for a potential finisher isn't bad at all.
Im probably forcing the lifegain angle but there are more than enough good lifegain matters enchantments in the colors and I hope it will be more fun to play then straight pillowfort/control/storm. It also lets me run the Sanguine Bond + Exquisite Blood combo as a wincon. Shes a lot of fun to build and offers a ton of routes to a fun deck.
3 months ago
3 months ago
The good news in losing Estrid however, is that it gives you a good excuse to cut blue entirely.
With only basic lands in your mana-base, playing three colors is hard. I know you have Realmwright to help out, but with only two colors, you wouldn't even need to rely on its mediocre ability. ( Urban Utopia is still at least playable with 2 or 3 colors, but they could be Abundant Growth which is actually decent.)
That leaves Ordeal of Thassa as your only good blue card, making the cut pretty easy.
On a sidenote, if you want enchantment to be good in modern, you probably shouldn't go for the midrange route, as it invites you opponent to two for one you, making you lose the value you are trying to gain.
But hey, good and decent are two different things, and depending on your playgroup, you may not be in need of an actually good deck to compete.
Just know that if you want to make improvements, I'd be happy to help :)
4 months ago
4 months ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D
Archetype of Imagination occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%