Archetype of Imagination


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

Combos Browse all

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


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Archetype of Imagination Discussion

Erastaroth_The_Duchess_of_Hell on Mo-Mo-Momir

4 days ago

I don't know if Sages of the Anima is a good choice for this commander. your commander pulls creatures out of your deck and sages only lets you draw creatures so late game you might not be drawing anything with them out. How is Vigean Intuition in here? I feel like that is not really the strongest card either. consider replacing them with Archetype of Imagination and Stormtide Leviathan make for a sweet lockdown in a deck who's commander can fetch a creature everytime you play a creature.

puddingface@95 on Azami Wizard Storm

4 days ago

Have you thought about Vedalken Shackles and Empyrial Plate? Also an Archetype of Imagination would be a great addition.

ironmindraph on No Mercy

2 weeks ago

I think you don't need to have True Conviction , Archetype of Imagination , Soul of New Phyrexia , Tree of Perdition , etc. These cards for example are not in your dynamic range and costs a lot to cast.

Aless55 on Ally Rally

2 weeks ago

Hi there, I've played several games in my group with my Ally EDH deck, all I can say is that you will have big trouble against flyers. You really need something against flying creatures on your opponents turn. As far as I can see it is possible for you to play Tajuru Archer or Murasa Pyromancer to deal with them effectively. I would highly recommend something like: Levitation or Archetype of Imagination.

On the other hand, I always liked Brago, he is so powerfull and easily available on turn 3 to blink a turn 4 Tazri. But depending on your opponents you might need some other instant blinkers. Ghostway and Kiki-Jiki, Mirror Breaker are mostly an auto include if affordable. A more budget-ish card is: Nephalia Smuggler, otherwise you could use something like Flickerwisp or Restoration Angel.

Gideon, Ally of Zendikar and Venser, the Sojourner are also very good in those decks.

I would also recommend some spot removal like: Anguished Unmaking or Utter End.

Birthing Pod and Blade of Selves are also very fun to play, imagine all the counters you will get of a myriad Kazuul Warlord. Maybe Doubling Season would also be useful in here.

Just some of my thoughts. I hope some of the points may help you. ~Cheers +1

scaesura on You're a wizard, Harry!

1 month ago

Gotta say I'm kinda jealous of how budget you make your decks... That said! First thing I notice is, no Riptide Laboratory! That needs to go in if you're playing wizards.

Far as making things unblockable goes, I see Archetype of Imagination in the maybeboard, which could help. There's also a number of enchantments and artifacts you could add in favor of some of the random creatures you have that don't fit the wizard theme/don't have as much utility - stuff like Whispersilk Cloak, Aqueous Form, Spirit Mantle, Unquestioned Authority, and Spectra Ward all would make creatures unblockable or pretty much unblockable. Thassa, God of the Sea, of course. Godsend is super effective too, and a generally great card - no one wants to block unless they absolutely have to when that's equipped to a creature (and if that creature has vigilance... mmmmmm). Instant/sorcery wise, Artful Dodge and Crypsis could work. If you feel crazy Sun Quan, Lord of Wu effectively gives everything unblockable too (because really, almost no one except Vela the Night-Clad players are gonna play horsemanship), but he's a bit pricy and horsemanship doesn't really fit the idea... Rogue's Passage is decent-ish.

Most of that stuff is gonna be for single creatures though... You could try Tanglewalker and Deepchannel Mentor, though both of those have their drawbacks.

Last thought I have is since you're playing Derevi it might be a good idea to take advantage of his tappy abilities? Stuff like Winter Orb, Static Orb, Strionic Resonator, Tangle Wire and so on since he can get around those stax cards in various ways.

Helpful, hopefully? Best of luck!

midget_overlord on Flying Voltronic Pillows of the Azorius

2 months ago

Sorry, for spamming comments. I just really like deck building. If you're running with the investigate mechanic, like Trail of Evidence, you really should run Tamiyo's Journal to get that deck search. Speaking of which, I would change out Trail of Evidence for Ongoing Investigation, taking advantage of the number of creatures you have vs the smaller amount of instants and sorceries. Another ubiquitous, but expensive, card that everyone should have in EDH (in my opinion) is Sensei's Divining Top. Absolute top notch deck manipulation. I was thinking about your creatures a bit more. Glorious Anthem and Always Watching are really good. If you get more diverse abilities on the field Odric, Lunarch Marshal can spread them around. If you want to dominate the air a bit more Archetype of Imagination can guarantee that to you, with Archetype of Courage almost guaranteeing combat wins. Alternatively, True Conviction can replace the Archetype. Dictate of Heliod and Dictate of Kruphix can both be good as well. Angel of Jubilation is another good creature choice.

Obviously you shouldn't add in everything, these are all suggestions for you to decide where you want your deck to go. Personally, I think that you could make this a pretty solid Angel deck. You would just need more mana ramp. For that, Thran Dynamo, Sol Ring, Marble Diamond, Sky Diamond, and the like are what you should aim for.

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