Archetype of Imagination


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

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Archetype of Imagination Discussion

Aaerys on Inalla 2.0

5 days ago


If you're ever looking to avoid massive combinations and go brute force, try to use Inalla's eminence and use support such as Flameshadow Conjuring or Mirror Mockery or Twinflame to build a vast line of wizards, all ready to attack. Since you're having issues with Dragons in C17, I very strongly recommend Archetype of Imagination

Good luck!

Feyamius on Theros Heroic EDH

5 days ago

Wow, awesome to see that someone really built the same janky crap as I did. ;)

My attempt is very, very similar, but I've added the archetype enchantment creatures of the four colors (Archetype of Aggression, Archetype of Courage, Archetype of Endurance and Archetype of Imagination), because they represent heroic virtues. In addition, I put Livewire Lash into the deck to give K&T sudo-Heroic as well.

There are some other minor differences (e.g. Valor in Akros), but in general, it's the same deck. That's why two things that I'd really recommend are Cast Through Time and Taigam, Ojutai Master.

theindigoeffect on Need Blue Cards that Give ...

2 weeks ago

I'm building an Admiral Beckett Brass deck, and I know that Sun Quan, Lord of Wu Archetype of Imagination and Vela the Night-Clad will work, but compared to cards like Cover of Darkness and Goblin War Drums, the cmc cost is pretty high.

Are there any cheaper alternatives in blue? Even lands that function like Rogue's Passage and Shizo, Death's Storehouse would be helpful.

cornpie987387 on Swing X In The Air

2 weeks ago

Maybe some angels. I like Baneslayer Angel and Akroma, Angel of Wrath. Ik you said only fliers, but Magus of the Moat is a card made for a fliers deck like this one. Mindshrieker can be great if you are getting hits in, and if you want to counter enemy fliers, I like Archetype of Imagination. Mist Raven, Skymark Roc and Spire Patrol are all creatures that I consider.

cornpie987387 on Air Force 1/1

2 weeks ago

I like Guardian Seraph, Lightmine Field and Dovescape.

Guardian Seraph would prevent all damage dealt while Godhead of Awe is on the field. Additionally it has flying, so it is the perfect fit.

Alternatively, you could use Lightmine Field, so only creatures with toughness above two can attack. If you where going that route, I would add Cathedral of War for the exalted.

Dovescape counters those pesky sourcerys and would render them useless assuming you have either a Lightmine Field or Guardian Seraph.

I would consider putting in a Archetype of Imagination just as a win con, but thats up to you..

Lionsheart on Arcane Fruit Punch

2 weeks ago

Island Sanctuary would pair up great with Archetype of Imagination.

Howling Mine would be cool as well. Cool deck.

Reverie42 on Kess: Bolas Minion

4 weeks ago

DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.

To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.

Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.

As for a few cards that you might consider cutting:

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