|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
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Archetype of Imagination Discussion
17 hours ago
3 days ago
I'm not too good with Esper or aggro/fast-paced decks, but I'm currently building a Kruphix deck and think some constellations may be, could be (I haven't a clue) beneficial.
For instance you can have a Hypnotic Siren, but since I don't think you can play it for the bestow cost you can also include a Riptide Chimera, put it back in your hand, and then play it for bestow. You could also just pull it out with your Recruiter of the Guard.
Not sure if this strays to far from what you're going for but it may help if they somehow get a creature on the board that you're not ready to deal with, like a Hundred-Handed One or Guardian of the Gateless. Or maybe even just snatch their commander.
Also, as a side note, I like to include the Archetypes when I can and this may benefit from an Archetype of Courage or the Archetype of Imagination, however the latter is kind of high CMC for the deck.
4 days ago
first of all ya gotta cut it down to 60 cards. second thing you need to do is get some dual lands in that mana base. i'd heavily recommend fetchlands and shocklands, and cutting the lands down to 24 at most.
cut the "archetypes". not only are a couple of them ridiculously high mana cost, but they're not slivers, so they're worthless. you can find actual slivers that grant either the same or similar keywords. for example, Galerider Sliver instead of Archetype of Imagination.
but like sweetaction says, you need to decide what format this is for before we can really help you.
heres the sliver deck i use for Modern-format FNM that has worked pretty well for me.
2 weeks ago
Two super fun cards that might fit your theme are Starfield of Nyx and Archangel of Tithes. Maybe a Dovescape? If you have any sort of prison out flooding the field with tons of doves is always fun, until you can grab a Archetype of Imagination and swing, or swing with your archangel if you run that too. idk, I have a modern deck that works that way and its a blast! Gotta love it. Maybe an Enduring Ideal?
2 weeks ago
Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.
Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.
Mistfire Adept - Costs too much for what it does.
Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.
Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.
Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy
Simic Manipulator - See above
3 weeks ago
Maybe it's a daring idea but why not try to build a Tromokratis voltron deck? He is bulky and could easily deal 21 commander damage if you equip him with the right gear.
Play a lot of mana-rocks to get him out as early as possible like Lotus Bloom, Thran Dynamo, Caged Sun and Extraplanar Lens. Even Sapphire Medallion and High Tide help this strategy. Tromokratis wants to be blocked but that would be a set back for your gameplan so evasion is your friend. Archetype of Imagination could help your commander hit face for example.
If you go the voltron route I would definitely play these equipments:
- Swiftfoot Boots
- Lightning Greaves
- Eldrazi Conscription
- Argentum Armor
- Ronin Warclub
- Grafted Exoskeleton
Each Mirrodin sword would be an auto include but could maybe be to expensive to buy but I would at least try to fit in Sword of Feast and Famine.
Since you're in blue there are a lot of ways to search for artifacts.
And last of I would play some disruptive spells to ensure you're not overwhelmed by other tempo decks that tend to go wide like:
I love mono colored decks in EDH since they play the toughest game but excel at one main goal. It's hard to make them work against those fancy multi colored decks and it could become a big investment but from one mono-colored EDH player to another, it's worth it! +1
4 weeks ago
Of course these are just suggestions if you really want a card go for it
Some other suggestions
Your creatures are pretty weak, you can control your opponent for a long time but you're missing the dmg to finish it.
If you want to focus more on flying you could use:
Hope i could help :)
4 weeks ago
Chengeling is the answer for tribal support. In Mothdust Changeling Shapesharer and the like are decent filler since they are also sphinx. There are white ones as well like Mirror Entity. Unfortunately, from they way your deck appears to be built you are focusing on them flying more than anything. You may have better luck gearing it towards the sphinx tribe, as just flying creatures with buffs are much cheaper with Gravitational Shift being the top end. Archetype of Imagination would be good.