Creature — Zombie
Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|Have (2)||metalmagic ,|
|Want (2)||matty266 , naeovrc|
Printings View all
|Dark Ascension (DKA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Geralf's Messenger occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%
Geralf's Messenger Discussion
4 days ago
5 days ago
The reason it happens that way is in the details of exactly how SBAs and "dies" triggers are processed.
When the game needs to execute SBAs, they're all done simultaneously and then checked again to see if any more need to be addressed as a result of that. In your example this means a +1/+1 and -1/-1 counter cancel each other out at the same time Geralf's Messenger is put into the graveyard for having 0 toughness.
"Dies" triggers (and other triggers based on leaving the battlefield) look back at the last moment the object was still on the battlefield to determine if and how they trigger. In your example, because of how the SBAs were handled, Geralf's Messenger still had a +1/+1 counter at the last moment it was still on the battlefield. Undying doesn't trigger.
6 days ago
I have a Geralf's Messenger with a +1/+1 counter on it.
My opponent puts three -1/-1 counters on it on one go, Torment of Venom for arguements sake.
I was told undying won't trigger again. Why?
I get the impression that those counters in question cancells each other out.
1 week ago
It wouldn't be a bad idea to cut out the souless ones, he is a very neat card and I love it, but there are cards that do what he does but better. Unbreathing Horde is very similar, but is much harder for your opponent(s) to get rid of. He wont grow with more zombies being played however. You could also just cut out soulless one to add more of other creatures you already have to make it more consistent. Zombies are my favorite tribe by far, they were my first deck and are my babies. I look forward to see you evolve this deck.
But always remember that it is your deck, make it how you want, don't let someone suggest something and make you feel like a fool for not having it included.
3 weeks ago
firstly thank you for the comment they are both great questions you have asked. I will try to explain them as best and simply as I can, sorry if I go on a little.
I am going to start with the question about the inclusion of Urborg. so Urborg makes every nonbasic land a swamp, itself included (tapping for one black mana). this allows us to play our heavy black cards like Phyrexian Obliterator or Geralf's Messenger more consistently. also later in the game increases the power of our Lashwrithe as any of our nonbasic lands we have drawn up to this stage are now swamps also, they can still tap for there nonbasic ability of course if need be.
what do they offer when they hit the field: Dark Confidant - a body with two power ( can block, attack or equip etc). Phyrexian Arena offers nothing costs more and also comes down a turn later. this is critical in the modern format.
what they offer over time: they both offer the same +1 card per turn, after the first. the life points lost per turn: Phyrexian Arena is easy at 1 life point per turn, Dark Confidant (total CMC = 98) / 60 cards=1.6333 per turn on average. so you see there is not much difference after all. if this life loss adds up or we get unlucky later in the game thankfully we have a heap of creature sacrifice outlets on hand. I hope that showed why bob is the better card.
Again thank you for your question my friend, others may have been wondering the same thing.
good luck on your journey through the darkness.
2 months ago
Suggested to take out: Breeding Pit, Exquisite Blood+Sanguine Bond (No infinite combos), Vampiric Rites, Herald of the Dreadhorde, Sower of Discord, Vizier of the Scorpion, Mausoleum Secrets, Lotus Field
2 months ago
Hey man cool build. Definitely a +1 from me!
My version of this is a little more competitive than most, but I don't currently have my Yawgmoth deck on tappedout. Some cards that I've found particularly useful are these:
These cards give you a ton of extra creatures to sacrifice to your commander. This means you'll be drawing more cards, getting closer to your win cons, and removing more creatures via -1/-1 counters.
If you are looking for a good infinite combo (I'm not a fan of them myself, but I don't judge those who enjoy them), add in Geralf's Messenger. Sacrifice him, he comes back and drains your opponent immediately, put the -1/-1 counter on him and draw, repeat until you kill someone. The only problem is that you'll be losing life as well from your commander. Add a Blood Artist to the combo and it'll cancel out the life loss and you're infinite.
Hope this helps! If you want some interesting deck ideas, I'd love for you to check mine out and give me an upvote. Feedback is welcome!
3 months ago
Thanks for the upvote and feedback, multimedia! I will definitely be adding Phyrexian Reclamation and Buried Alive. Geralf's Messenger will be added as well. Gray Merchant of Asphodel would be great, too. I just need to find my copy I have laying around. And thank you for suggesting cards to cut! That is always a difficult part.