Liliana, Heretical Healer

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

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Set Rarity
From the Vault: Transform (V17) Mythic Rare
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Liliana, Heretical Healer Discussion

Tyrant-Thanatos on How does Kaya's Ghostform interact …

3 weeks ago

711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.

711.8. A double-faced card enters the battlefield with its front face up by default. If a spell or ability puts it onto the battlefield “transformed,” it enters the battlefield with its back face up.

It will come back as Liliana, Heretical Healer  Flip. Any time a Double-Faced Card enters the battlefield, it enters front face up, unless an effect or rule states otherwise. (Notably, I'm not sure how the new Double-Faced Modal cards will work, I haven't seen an official rule posting by WotC yet)

Azeworai on Die! Die! Die!

2 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

abby315 on I've got a very tiny bone to pick with you

3 months ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

FunnyDuck on I've got a very tiny bone to pick with you

3 months ago

Liliana, Heretical Healer  Flip is an appreciable commander in her own right and would be good to add as a budget option (vs Liliana of the Veil), or even as a supplementary inclusion to increase your Liliana-related flavor. There would be a lack of consistency getting her flip ability to trigger, but her planeswalker abilities are quite good. In a deck focused on mass-discarding, your opponents are bound to have dropped some goodies (large creatures) from their cookie basket (hand) into to the lost-and-found pile (graveyard) for you to make better use of (steal). Flip Lili offers you some useful role compression; the discard ability should always be relevant, and you can attempt to revive a target previously pitched, all in one card.

Getting Liliana to actually flip would be inconsistent at best, but that brings me to my second point: your list lacks any on-demand sacrifice outlets. Even if you don't have robust reanimation capabilities, effects like Soldevi Adnate are severely underrated in mono-black lists, and at the very least, give you the ability to control when and how your creatures leave the battlefield. If for nothing else, consider adding a single sac outlet to use as protection/security for your commander. I suspect Tinybones will be THE target your opponents would want to steal from you; having this extra layer security can prevent quite arguably your greatest asset from being used against you.

I mentioned previously the notion that reanimating things from other opponent's graveyards is something to keep in mind when you're constantly forcing the whole table to discard. I've played a Chainer, Dementia Master list for over a year and a half now, and in it I make use of cards like Anvil of Bogardan, Opression, and Mesmeric Orb to accelerate my own reanimation gameplan while providing the opportunity to cherry-pick useful creatures my opponents discard. While those effects should, in general, be asymmetrically beneficial to you as the controller, in my experience there are SIGNIFICANTLY more graveyard-focused decks out in the field when compared to a few years ago. These days, even decks that aren't purely graveyard-focused more commonly include cards that gain advantage off of incidental discarding (Eternal Witness, Finale of Promise, etc.)

So, if you include cards that force the table to discard, you are inherently exposing yourself to the fact that an opponent can stand to benefit from the action of discarding as much as you will. Respect the ability of your opponents' decks to make use of their own graveyards at some level, and try to make sure you pack several pieces of graveyard hate in order to tip the balance behind your discard effects back into your favor. Yes, you should be packing more grave hate than just Bojuka Bog.

If you do end up going heavier on the reanimation spells, try and limit yourself to opponent-only graveyard removal that you can activate at instant speed. Since you're not really touching your own graveyard all that much, my single best suggestion for your current list would be Scavenger Grounds as it only takes up a land slot and can still be used at instant speed. In the future, if you continue to prioritize discard-related effects over graveyard reanimation consider Leyline of the Void for a proactive approach, or Tymaret, Chosen from Death/Withered Wretch to act as a graveyard gatekeeper.

As a final suggestion, consider adding in a little bit more ramp into your list. Never hurts to have more mana ramp when your endgame itself is based on assembling a combo utilizing semi-expensive cards like Magus of the Coffers. Wayfarer's Bauble specifically plays nicely with Black's preference for Swamp-based ramp on the cheap. It's lowkey, and yet very capable. Extraplanar Lens is a noteworthy, low to the ground mana doubler that I don't see in your list already; consider a proxy for it as it may not even be necessary given the low curve of this list in general.

Your deck seems very approachable while still being very capable in quickly assembling your payoffs and enablers. I hope some of my suggestions have been useful! But even if you disagree with what I suggest, just know that despite how innocent and charming of a tiny distraction your commander may appear, it will always just be one big nuisance.

builderboy7 on Liliana FTW

3 months ago

There's a flip liliana in the form of Liliana, Heretical Healer  Flip which flips into a planeswalker which can get value with her -X. Reanimating zombies from the graveyard to add onto the zombie tribal sub-theme. I'd play Ayara, First of Locthwain in the 99 to add more synergy with the deck with her Sacrifice theme. you could also add a discard sub-theme with cards like Geth's Grimoire and Liliana's Caress al0ong with the Snuff Out from one of the duel decks. everything has a image of liliana for the exception of Geth's Grimoire.

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