Gravespawn Sovereign

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Onslaught Rare

Combos Browse all

Gravespawn Sovereign

Creature — Zombie

Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.

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Gravespawn Sovereign Discussion

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

Yeah. Sidise with Kozilek can food chain with Vela dreaded. Alternatively, you can Basalt Monolith + Mesmeric orb to Dread return Gravespawn Sovereign to Res Vela and Viscera Seer or something.

hwdixon3 on Green/Black Artifact Zombie EDH

3 months ago

Input on Draft 2.0, mostly focusing on cutting down to 100 cards.

I Will list the cards I would cut, and it was hard to pick which 7 cards could go:

Grave Betrayal This is a do nothing card by itself, its only good combo'd with a wrath where you are spending 7 plus the mana to wrath on the same turn. Or your hoping to accrue advantage over time after you already have 7 mana to cast this.

Selvala's Stampede You want mass pump effects to break through board stalemates, however, removal does the same thing and doesn't require you to have a lot of creatures already. Also with all the lords, your zombies will be 4/4's mostly anyway and I'd hope that's enough.

Overrun On the same note, i would remove this as well. These spells are great to surprise kill everyone at the table in one swing but otherwise I'd focus on build a board state.

Gravespawn Sovereign He is overcosted for what he is and only gets good if you are already doing well. Imagine you've just been wrathed and all you have is your 6th land and this guy, would you be happy?

Strength of Night Almost missed this mass pump spell, I know, I bet you like this effect but your Zombie Lords themselves could push your creatures over the edge and be creature's themselves.

Ever After It's starting to get hard to cut cards, but I wouldn't want this in my opening hand. Making it narrow unless its late game and they already killed your big guys.

That Last Card is much harder for me to pick one to cut....

Lilbrudder on I Call Her Vera: Sidisi EDH | *PRIMER*

4 months ago

This isn't so much a suggestion as an observation. Gravespawn Sovereign and Intruder Alarm seems unbelievably broken. Once you hit a critical mass of zombies you can essentially Rise of the Dark Realms for free. Opposition seems pretty bonkers alongside Intruder Alarm as well.

Daedalus19876 on Lilbrudder

4 months ago

I appreciate the kind words, and I'm glad someone else has picked up the Necrotic Ooze+Mirror-Mad Phantasm combo! And Gravespawn Sovereign is an awesome combo piece in decks with zombie tokens, if you can circumvent the mana cost.

That being said, I can't take credit for Wheel and Deal; I think you have Megalomania to thank for that one :)

Thank you for your comments as well! You've given me a lot of insightful advice, and I am glad we've had the chance to deckbuild together, haha.

Lilbrudder on Daedalus19876

4 months ago

Thank you for the great card ideas lately! Wheel and Deal is great for Leo and Mirror-Mad Phantasm is fantastic for sidisi. Gravespawn Sovereign also seems disgusting game ender for Food Chain and Deadeye Navigator + Peregrine Drake

Daedalus19876 on I Call Her Vera: Sidisi EDH | *PRIMER*

4 months ago

FretRunner: Thanks for your interest in my deck! NotSquishedYet's explanation is sound (thanks, sir!), but let me add a few small extra pieces of information.

You CAN circumvent an Eldrazi Titan by reanimating Gravespawn Sovereign. When the Eldrazi Titan gets milled, tap five zombies (you have an infinite number after all) to reanimate it in response to its ability. They still get the GY shuffle, but you now control their Titan and can mill them infinitely without worrying about their GY shuffle effect. This also circumvents the "slow play" problem that would otherwise disqualify that combo from competitive circles.

(Though it's worth noting that the deck can't circumvent Gaea's Blessing and has to rely on the aforementioned mathematical solution in that case.)

Also, the other issue is when a player controls Necropotence (or anything else that skips their draw step). In that case, you can kill them directly by flashing back Deep Analysis after milling their library.

r-kane on Gisa and Geralf

4 months ago

Best advice I can give right now is to check out other Gisa and Geralf decks. There are a lot of cards missing that are pretty standard in a deck like this. Cards like: Sidisi, Undead Vizier, Mikaeus, the Unhallowed, Havengul Lich, Undead Warchief, Rooftop Storms, Endless Ranks of the Undead etc.

Also remove Millikin. You're not a self mill deck.

To best utilize your commander you want zombies. To this end it might be worth doing an advanced card search for all zombie creature types and browsing through each card (there should be about 15 pages).

Remove cards like animate dead. Not everyone will agree with me here however off the top of my head: Havengul Lich, Gisa and Geralf, Coffin Queen, Gravespawn Sovereign and a few other zombie creatures exist that actually reanimate other zombies or cards directly from the graveyard so it's really not needed.

Since you're not in green you don't have the best ramp cards so you need to think of other means of gaining advantage.

Efficiency:Rooftop Storms and Undead Warchief lessen the cost of casting zombies and this doesn't just mean from your hand. Cards like Gisa and Geralf and Havengul Lich state Cast creature cards from graveyard. Another interesting thing to note is that effects like Bestow, (on cards like Nighthowler, and convoke and emerge can also be taken advantage of when you're able to cast them from the graveyard. You do not get this option with the reanimation mechanic

Infinite Mana combos:Again, do some research on this. The typical blue combo involves Deadeye Navigator and Palinchron however with Gravecrawler+Undead Warchief+Ashnod's Altar you can get infinite colourless. Now this is what you really want because the main combo cards are zombies which plays to your generals strength.

You also want to protect your boardstate so cards like:Kira, Great Glass-Spinner & Venser, Shaper Savant are very strong cards for blue especially Kira because it counters everything aimed at them once each turn. This includes triggered abilities. Very powerful. Profaner of the Dead is also very good and easy on the wallet. Riptide Laboratory is a great recursion land for retrieving most of the powerful blue defensive flash creatures.

A few other much more subtle suggestions include interesting and uncommonly used cards like Zombie Trailblazer. First of all aside from being able to transform any land into a swamp (thus give everything swampwalk), You can actually lock people out of certain colours if you have enough zombies. This is great for control. So if you fear spot removal from white or a counter from blue you can deal with it in a really bizzarre way by converting the lands that worry you into swamps. You'd need to time this correctly though as people can tap in response to you bastardizing their landbase however mana is removed each phase and the transformation lasts untill end of turn so just tap during 1st main phase, go to combat, do stuff in second main phase. Great synergy with Filth as well as Grimgrin, Corpse-Born

Cards like Body Double and Mimic Vat also have their uses. Strionic Resonator can be bonkers but requires a very good understanding of the rules.

You'll want enchantments like Black Market and lands like Crypt of Agadeem, Gaea's Cradle and Cabal Coffers for ramp.

Make use of blue's phenominal utility lands like Academy Ruins and Alchemist's Refuge as well as black lands like Volrath's Stronghold

Another thing: Just because you're a gy deck does not mean you shouldn't run GY hate. Running Leyline of the Void and a couple of other gy hate cards is highly recommended.

Lastly, if you're running a theme the consider cards like Coat of Arms and other zombie buffing cards like Death Baron.

You'll want Wonder to run in your graveyard too.

I think I've given you more than enough to think on lol :p

Good luck

Daedalus19876 on I Call Her Vera: Sidisi EDH | *PRIMER*

5 months ago

parjir7: Thank you for your long and in-depth thoughts! In the order that you brought them up...

1) If Necrotic Ooze is on the battlefield, and Mirror-Mad Phantasm is in the graveyard, Necrotic Ooze gains its ability. Because of the odd way the ability is templated, if you pay 1U, you shuffle Necrotic Ooze into your library and flip cards until you find a card named "Mirror-Mad Phantasm" (don't worry, I cleared this with a judge). Because there obviously isn't one (singleton formats are great), you mill your whole library instantly. Without Necrotic Ooze, you're correct that Mirror-Mad Phantasm can be a tiny unreliable, but on average it still Traumatizes me for 1U (sometimes more, sometimes less). If I miss, I can always use its ability again! It's definitely something I'm happy to cast at any point in the game.

2) Splendid Reclamation is perfect for this deck. I haven't updated the list online with cards from Eldritch Moon, but I added both Splendid Reclamation and Haunted Dead (over Geralf's Masterpiece and Pernicious Deed, the latter of which went into my retuned Meren deck). I'm actually considering adding Amulet of Vigor to combo with Splendid Reclamation (Yawg Will --> Amulet --> Reclamation --> everything else).

3) I have a very strange relationship with draw power in this deck: because my deck is built almost exclusively around recursion and reanimation, self-milling becomes a form of card advantage (much like Dredge in Legacy). I actually rarely draw cards in the deck anyway, because I turn a draw into dredge whenever I can. However, there are some powerful options for draw (such as a mass reanimation spell into Disciple of Bolas sacrificing Terastodon or Sewer Nemesis). Deep Analysis gives me the draw I need when I am in a tight spot, or when I want to win off of Laboratory Maniac. But as long as my graveyard is full, having an empty hand really doesn't bother me too much.

4) Conjurer's Closet: the ETB effects are important to this deck, but Conjurer's Closet is too slow and fragile, and I need to keep the creature-count as high as possible. I would consider Deadeye Navigator for this purpose, though, if I could find space (also, because it goes infinite with Peregrine Drake). Thoughts on what to cut for him?

5) Westvale Abbey  Flip: Too fragile - Ormendahl can be bounced or exiled, which leaves me down a land and five creatures. Also, I have some trouble getting the right colors in this deck, so I'm wary of lands that produce colorless if I don't have a good reason for their inclusion. Westvale is in my new Meren deck, though! You're welcome to check it out if you want (though the description isn't very good): Beggars and Kings: Meren EDH

6) Balustrade Spy: Ehh. The ETB isn't super good (if it said "basic land", I would be immediately sold). Undercity Informer is generally better.

7) Liliana, the Last Hope: Too expensive (in terms of money), and I find her somewhat underwhelming in EDH. I suspect I'd end up using her mostly for her -2 (or for picking off utility creatures), and there are better options for that (for example, Oversold Cemetery, which has been hiding in the maybeboard forever).

8) Sheoldred, Whispering One: Too expensive (in terms of money). I'd also probably run Jin-Gitaxias, Core Augur over her.

9) Haunted Dead: Great minds think alike! As I mentioned above, he's gone in already :)

10) Consecrated Sphinx: Too expensive (in terms of money). Also, I'd again prefer Jin Git.

11) Glimpse the Unthinkable: WAY too expensive (in terms of money) AND it's bad in EDH (imo). A $40 one-time effect that takes up a non-creature spot and is basically irrelevant after T2 or T3? Count me out.

12) Mnemonic Wall: I've considered it before, and I would be amenable to re-adding it. I'd need to find space, though.

13) Jace, Vryn's Prodigy  Flip: Ehh. He's very powerful in EDH, but I'm not super interested here because he cost a lot of $$$, and the only super-relevant mode is his -3 (which you can usually only do once).

14) Dark Salvation: Too expensive (in terms of mana) for a marginal effect. Also, it's comparatively low in power for a non-creature spell in this deck.

15) Grave Titan: He's been in previous versions of the deck, and he's pretty good. I just...ended up taking him out because he has no evasion, and although his zombies can be resources, I'd usually prefer to draw/reanimate other things over him.

16) Havengul Lich: The only complaint here is that I have to pay the mana costs (including color), and my mana is relatively tight. I could see it, though, especially if I can steal my opponents' utility creatures. I'll consider finding a space! :)

17) Curse of the Bloody Tome: While the thought of cursing myself is entertaining, it's too slow and non-creature. I would prefer Splinterfright over this.

18) Dream Halls: Great card, but the symmetry would kill me immediately. I don't want to make every counterspell into a Force of Will, haha.

19) Mana Reflection: Expensive in mana and money, and if I have 6 mana, I usually should be winning or moving more directly towards winning. Also, I sound like a broken record, but non-creature spells are tight here.

20) Sultai Ascendancy: Too slow, and non-creature.

21) Worry Beads: Way, way, WAY too slow, and non-creature.

22) Undead Alchemist: He's an interesting case. I don't get to hit my opponents with my zombies very often, though. The one big use I could get from him would be to defuse Eldrazi titans, but currently Gravespawn Sovereign is in that spot and also useful at other points in the game.

23) Wharf Infiltrator: I haven't considered this guy before. Hmmm. I'm thinking he doesn't fit, but maybe the looting might help...

24) Thought Scour: No. See point 21.

25) Wailing Ghoul: Almost strictly worse than Balustrade Spy.

26) Cyclonic Rift: ...Yeah, this should probably be in there (it should be in ever deck that plays blue, honestly). But I haven't found a space, and it's tricky to cast it from my GY.

27) Snapcaster Mage: WAY too much $$$. If I had one, though, I'd be playing it!

Thank you for your comments, and taking the time to find so many relevant cards! I hope this wasn't too long of a response, haha. If you like the deck, you're welcome to leave a +1 :)

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