Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.
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Sadistic Hypnotist Discussion
6 days ago
guard5: Ah. Well Stax can mean any one of several things, but it's always tied to resource limiting or denial. So Smokestack, Mind Slash, Sadistic Hypnotist, etc could be considered Stax pieces. I think they elevate the deck to a high degree, but it depends what your playgroup considered to be "fun" and "fair" :) Let me know what I can do to help!
1 week ago
Also, I don't have some of the cards for this deck still and am still working on building it, but this is what I strived to build and have worked with some proxies for just initial testing. But, it is true for online purpose that I could have the optimized land base and expensive cards for people who are actually looking to build this deck, rather than a mediocre one that's sorta in place.
Thanks for all the input though and I'll be changing some cards around soon!
1 week ago
Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.
Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.
As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.
If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.
Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.
Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
1 week ago
I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.
Here are some (in my opinion) strict upgrades:
Kamahl, Fist of Krosa --> one of the above suggestions
Harmonize --> There are much better of these two, and I think you have enough effects that do these two.
Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.
I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.
1 week ago
So quick question, is this deck wanting to ever play combos itself or is it purely a stax/aggro build? In either case I'd feel you're missing out on the key aspect of stax that is hand disruption, but otherwise there are vastly different things I could recommend or ask if you've considered 'x' card or not.
2 weeks ago
3 weeks ago
Miren, the Moaning Well ,Innocent Blood ,Victimize ,Fleshbag Marauder , Sadistic Hypnotist ,Diabolic Intent ,Syphon Flesh for multiplayer,Eldrazi Monument ,Sadistic Glee if you are thinking Bontu beatdown,Tar Fiend(iffy on this one),i like Carrion Feeder over yahenni, maybe Tainted AEther for fun.