|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
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Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.
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Sadistic Hypnotist Discussion
2 weeks ago
Bloodchief Ascension Cao Cao, Lord of Wei Greel, Mind Raker Sadistic Hypnotist Syphon Mind Delirium Skeins Dark Deal Hymn to Tourach Liliana Vess Smallpox Unnerve Bottomless Pit Words of Waste Tasigur's Cruelty Conjurer's Closet Jin-Gitaxias, Core Augur Nephalia Smuggler Ghostly Flicker Essence Flux Phyrexian Metamorph Sakashima the Impostor Dimir Doppelganger Followed Footsteps Mindslaver In Bolas's Clutches
3 weeks ago
I run a similar build to this but opted out of the Food Chain strat. A card that has worked wonders for me in instances where combo pieces are still left in my hand after druid has gone off is Sadistic Hypnotist allowing me to pitch them, off Ooze. This functions the same as Phantasmagorian but gives you the additional utility of discarding your opponent's hand in the long game against decks like Blood Pod.
Another Card I have in testing is Krosan Restorer. Her ability, while powerful, might seem too slow in the majority of games but her use comes primarily off Ooze in instances where the additional 1-2 mana might be necessary.
Just wanted to know your thoughts on these additions/changes to the deck?
1 month ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
1 month ago
smashadams83: It's not strictly better (particularly if you want to kill 2 X/1 creatures), but yes, it's nearly always better.
1 month ago
Thank you all for the suggestions so far! I've taken a good many of these suggestions, and I can see this deck fleshing itself out more and more. Still need cards to remove to get to the legal 100 though
And yes, I agree with Thallion on the burn aspect of Liliana's Caress, Megrim, etc. At the very LEAST it's pairing with Nath who grants one discard at upkeep. I will gladly take 2 indirect damage per upkeep (With plenty of more room for discarding), and with a few of the combos in this deck, like Sadistic Hypnotist + Nath of the Gilt-Leaf and Geth's Grimoire + Words of Waste, you will not only be constantly clearing their hand full of answers, but dealing 2 or more damage for each card in the process. Then Quest for the Nihil Stone can come along to help finish the job.
I can agree it is not super fast in say a 1v1 setting where you're the only source of damage to that opponent, but in a standard 4-player game where players are also hurting eachother, I'd say these do some rather significant harm.
I also have to say I'm not necessarily excited about running Dark Deal but I will because it's just a sorcery? I feel like it kind of hurts the player too much to have them discarding as well, but for Dark Deal it is slightly more utility in that it can allow you to discard a bad hand and effectively mulligan in the midst of the game. And of course you make everyone else discard in the process.
1 month ago
I agree with most of your suggestions, but disagree on Liliana's Caress, Megrim, and Bloodchief Ascension. While the 2 life loss is minimal for each individual card discarded, you don't want to be relying solely on Nath for the discard. You want to be Dark Dealing (2 damage per card in hand), Mind Slashing (as much discard and damage as you have black mana), or Sadistic Hypnotisting (discard all opponents hands and hit them for 2 damage per card). While those are obviously the best discard outlets, even just constantly dinging people for a couple damage each turn can be very annoying. In addition, Bloodchief Ascension is frankly ridiculous, since it triggers not only off of discard, but also off of people killing things, cracking fetches, etc.
1 month ago
Sadistic Hypnotist Is huge synergy with this commander. You put everone in top deck mode and net a large amout of elves.
1 month ago
Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:
Commander / EDH*
SCORE: 45 | 37 COMMENTS | 6561 VIEWS | IN 14 FOLDERS
Just to give you a perspective of where my advice comes from.
Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).
Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.
To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).
Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.
Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.