Gravecrawler

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Rare
Dark Ascension Rare
Promo Set Rare

Combos Browse all

Gravecrawler

Creature — Zombie

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

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Gravecrawler Discussion

ScrubNation on The dead always return

1 day ago

TheSurgeon now that you say Gravecrawler triggers Diregraf Colossus it makes sense to switch it. Tragic Slip I will be switching for Grasp of Darkness. The land card I'm not sure about because I don't have many high cost cards

TheSurgeon on The dead always return

1 day ago

I feel like Fleshbag Marauder would do better if this deck ran Geralf's Messenger, Gravecrawler and/or Tattered Mummy.

ScrubNation on The dead always return

1 day ago

The main reason I picked Dread Wanderer over Gravecrawler is because it can block I like Fleshbag Marauder but taking out Grasp of Darkness I have less removal if needed which would an issue I feel like being that I only have 3 Fatal Push

xyr0s on The dead always return

1 day ago

I didn't say to remove Diregraf Colossus just that it's too much of a lategame card to be a 4-of.

Speaking of Diregraf Colossus, Gravecrawler synergizes a lot better with it than Dread Wanderer, since gravecrawler is "cast" from the graveyard, and wanderer is "returned". With gravecrawler, all you need is a sac-outlet to go with your colossus, and then you have wall-to-wall zombies (given limitations of mana, of course).

Fleshbag Marauder costs a mana more than Grasp of Darkness, but it's a zombie, and that means you can reuse it, or have something out of it lying about in the graveyard.

xyr0s on The dead always return

2 days ago

Any reason for not bringing Gravecrawler?

Also, Diregraf Colossus is not a good 4-of. You never really want it on your first hand, and drawing 2 is just bad.

Hanarama on Gisa and Giralf

2 days ago

No Gravecrawler or Diregraf Captain? Having a sac engine with Gravecrawler and a pinger can be super handy with G&G.

sylvannos on Why hasn't Mardu found a ...

4 days ago

@Xica: That kind of misses the point. Tarmogoyf and Snapcaster Mage aren't included just because they're staples. They're staples because they're powerful cards, thus a deck needs a good reason to not play them when the deck is in those colors.

Tarmogoyf rewards you for just playing Magic. You fetch up a land and cast Inquisition of Kozilek. You now have a 3/4 that just grows larger the longer the game goes on. The only thing you had to do was do what you'd normally do.

Snapcaster Mage is just a Swiss Army knife. He can be Ashcoat Bear or Anarchist. He's blue. His effect is an ETB which opens up a lot of room to use bounce spells. If you're a blue deck with lots of instants and sorceries, you have to have a specific reason not to play him.

Tarmogoyf isn't something you play in Collected Company because your deck is basically creatures and lands, meaning he never grows beyond a 2/3. Nor is it something you play in Tron, because by the time you can play Tarmogoyf, you're a turn away from casting Wurmcoil Engine.

Snapcaster Mage isn't something you play in Storm because you're already playing Past in Flames or Noxious Revival. By the time you can flash something back with Snapcaster Mage, you could have just won with Past in Flames.

So despite being format staples and incredibly powerful cards, there are definitely reasons not to play either one. There's also high-tier decks that don't play either one.

The issue with Mardu is that it needs something that rewards you for just playing Magic, is versatile, or generates a bunch of value on its own. Young Pyromancer comes really close. In fact, I'd say it's on the same power level as Snapcaster Mage. The problem is Modern doesn't have all of the high-value, low casting cost instants/sorceries that Legacy has (like Hymn to Tourach or Swords to Plowshares). Nor does Modern have all the fast mana of Vintage so you can cast more expensive spells the same turn you play Young Pyromancer (such as going turn 2 Young Pyromancer -> Mox Sapphire -> Mox Pearl -> Gush -> Time Walk).

Mardu really needs something like Stoneforge Mystic that generates a ton of value immediately, but unbanning it will just mean Abzan is still the stronger deck.

I think what Mardu really needs and could actually be fine for Modern is Goblin Bombardment. Not only do you get to ping your opponent to death with Gravecrawlers and Bloodghasts, you get to do dumb things with Tidehollow Sculler and Fiend Hunter.

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