Gravecrawler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Rare
Dark Ascension (DKA) Rare
Promo Set (000) Rare

Combos Browse all

Gravecrawler

Creature — Zombie

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Gravecrawler Discussion

MediSyntax on RazaBridge Reanimator

1 week ago

CyborgAeon

Oof, I definitely thought Imperial Seal was a carbon-copy of Vampiric Tutor and did not realize it was sorcery speed. Yeah, that hurts (although I was never going to shell out $650 CAD for a tutor anyway). I take that one back, though I still think Grim Tutor doesn't cut it either.

Regarding Liliana, Untouched By Death , I also think I need some more testing before I can call this a permanent home. I like that it is a step toward having redundancy for Gravecrawler because having your GC eaten by a Scavenging Ooze can really neuter a game plan. I have found myself holding onto it in my hand until I am ready to go off with it because it is too easily destroyed and the +1 just isn't worth it to slam down without a game plan. I like that it offers a sort of removal but I don't like that if it does -2, you can't -3 again for two full turns. I am very conflicted and hope to see it in action. Let me know how your testing goes.

CyborgAeon on RazaBridge Reanimator

1 week ago

MediSyntax I've been playtesting this many times over and have found there to be some great lines of play (even without including lion's eye diamond) - the deck could even be made to fit a reasonably low budget!

With regard to Carrion Feeder - often I feel like the deck needs another sacrifice outlet & I don't have the tutor capacity to get Phyrexian Altar , play it & win in one turn, but carrion feeder is wonderful - so I may take up that idea of using Phyrexian Ghoul for added consistency.

Furthermore - after a week of testing: Liliana, Untouched By Death does enable some comboing wins with zombies other than Gravecrawler ... but I feel like casting GC from the yard is not actually the issue. I believe that the resilience of Bridge from Below is ok at best - the fact that any other deck running a sacrifice outlet, or even Flash can stop the entire combo by removing it is very risky. Conversely - the ability to do the same by using Diregraf Colossus adds greatly to the consistency & backup plan for the deck (plus - this will 99% of the time enter with +1 to block tymna).

I've found the swings with Mindslicer to be absurd - as the game immediately becomes topdeck for 3+ turns. However at the 4 mana slot - I'd consider running Imperial Seal sooner, or Grim Tutor (as a lot of the time I find that I -NEED- the cards on time).

Lastly, I've been testing out Thornbite Staff as a combo option with Soldevi Adnate / Priest of Forgotten Gods - it's very mana intensive, but with priest & the usual GC & bridge setup it's a win, while also drawing you cards. This is... ok. Not great - but not awful. It's more than likely that I'd cut the Thornbite Staff for another ritual of some form / a tutor / artifact ramp, as the mana in here feels like it could use either a Mox Diamond / a little more.

Further testing to follow - let me know your thoughts.

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.

@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.

@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)

Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.

The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

My deck: Flame Haze

Deck colors:

My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)

My infinite combos:

1) Leonin Relic-Warder + Animate Dead + Impact Tremors

2) Wayward Servant + Gravecrawler + Phyrexian Altar

3) Murderous Redcap + Ashnod's Altar + Nim Deathmantle

4) Felidar Guardian + Flameshadow Conjuring + Mountain

Discontinued) Auriok Salvagers + Lion's Eye Diamond + Walking Ballista

I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.

Cards I've included to combat Flash-Hulk and Gitrog:

Pyroblast - Flash-Hulk

Red Elemental Blast - Flash-Hulk

Dark Betrayal - Gitrog

Cursed Totem - Both

Suppression Field - Both

Yixlid Jailer - Both

Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?

If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.

Azdranax on Cedh:any final parting combo?

2 weeks ago

Phyrexian Altar + Gravecrawler is always a relevant line in a sacrifice build. One other zombie and you have the ability to create infinite spirit tokens in a Teysa build, infinite mana in a Mikaeus build, or just kill everyone with Blood Artist , Zulaport Cutthroat or Plague Belcher , among others. Draw your deck with Grim Haruspex ...there are a ton of related lines.

supernewf49 on Grey Merchant of Asphodel

3 weeks ago

I play a multiplayer game weekly. The idea for this deck is to draw or search for Gray Merchant of Asphodel . Play Gravecrawler on turn one, turn two Dark Ritual for Phyrexian Obliterator or Culling the Weak for Undead Warchief and recast Gravecrawler from the graveyard. Next comes Midnight Reaper play Culling the Weak or Altar's Reap to draw a load of cards, or Entomb or Buried Alive to put the Gray Merchant of Asphodel into the graveyard then Ghoulcaller's Chant , Ghoulraiser or Zombie Apocalypse to bring him into play. In play testing if I get a really good draw I can play the Gray Merchant of Asphodel twice on turn 5 with a ton of devotion. The guys I play with have some good decks but there are no turn 2,3 or 4 wins.

Thanks for looking and suggestions!

Also I know it should be 60 cards, still testing to find the right mix. So far my mana curve is a bit wack I think but still a work in progress.

Darth_Savage on Zzzombieee

4 weeks ago

You have fallen into two traps which ensnare a lot of new players; first, rather than running 4x of a smaller pool of cards, you are running 1x of most, second, you have over 60 cards in your deck. Both of these factors effect the consistency of your deck, in a normal 60 card deck, running mostly 4x cards, there is around a 40% chance that you get a given card in your opening hand.

This is a more subtle issue, your mana-curve is weighted to 2 and 3 mana cards, normally you want this to be 1 and 2 mana cards. This gives you more options on turn 1 and turn 2 and then moving forward. Some 1 mana zombie related cards include Graf Harvest , Diregraf Ghoul , Ghoulcaller's Chant and more pricy options Gravecrawler / Cryptbreaker . All of these cards have value in a zombie deck, but you wouldn't necessarily put them all in the same deck.

Lastly is the issue of card selection. In some ways this relates to the previous point, but not entirely. Firstly, you have marked this deck as Modern, this is an established format, which has rules around the cards it can include, these cards; Dark Suspicions, Fog of Gnats, Nefashu are not Modern legal. Secondly, you have a number of vanilla creatures, these are creatures which don't have any keywords, creatures like Gutter Skulk will rarely appear in a constructed deck, since there are numerous (two examples Highborn Ghoul / Graveyard Marshal ) better options at the same mana cost.

I hope this is of help, Wizards of the Coast have many articles around deck construction, so it might be worthwhile for you to have a read, since they can go into more detail than I can on this forum.

Kirihara on

1 month ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

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Gravecrawler occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

Black: 0.14%

U/B (Dimir): 0.23%

W/U/B (Esper): 0.07%

Modern:

All decks: 0.07%

Black: 0.58%

Golgari: 0.14%

Legacy:

All decks: 0.05%