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Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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I agree with thispersonisagenius about keeping thoughtseize over IoK. The 2 life penalty does suck but you will usually be in each game for the long haul. If you were rushing your opponent, you could use IoK because you wouldn't be giving them the time to cast their bigger spells anyways. And even then, aggro players running discard would still probably use thoughtseize over it since the life loss is negligible.
Vault of the Archangel seems like a good move. You now have a lifegain engine.
Finks is pretty solid against aggro. I would probably consider them over Courser of Kruphix , albeit the courser does have a little bit of synergy with KotR. Since you need many variables for Courser + KotR to line up, however, and in an aggro match you probably don't have the time, I would consider finks instead.
If aggro really is a problem, then Finks or even Blind Obedience could work. I mentioned Obedience earlier as a long-term solution, since it harms aggro and helps your mid+late game with extort. You would also be surprised by the number of artifacts you can hold off for a turn that would normally be tapped right away. Before you consider either of these, however, you should ensure you have done some solid playtesting against some of the major archetypes in modern and see what current cards appear the least relevant and can be swapped.
These lists include:
Aggro: Affinity, RDW, Jund, UR Aggro, Merfolk, Junk, Hatebear/Soul Sisters, Zoo, Bogle, Tokens.
Control: Tron, UWx Midrange, Rock, Faeries, Gift Control, and I guess Mono-Black Control.
Combo: Pod, Twin Exarch, Scapehift, Infect, Storm, Living End, Bloom Titan, Genesis Wave/Elves.
And finally, Lotleth Troll seems like he could be solid in your deck. The only problem I see with him is to get any real use, you may find yourself discarding creatures that would have been far more useful on the battlefield than sitting in the graveyard - unless of course these are knights and you are using Haakon with certainty. And even then, the knights themselves may be more powerful than just the troll. The troll is certainly a great card in the right deck, but you may find him backfiring or not connecting as well as you would have liked. Fauna Shaman at least nets you something in return for a discard; the troll only makes himself a little stronger, and with the discard pool he isn't overly synergistic.
I could certainly see the troll used to great extent in a junk Zombie/Knight tribal-heavy build. I kind of built something similar with a recent list called Darth Knights, however the link won't work :(. You can see how well the troll would fit in there if it splashed green (which I may well do).
Obviously the best, most relevant modern 2 drops (Bob and Goyf) aren't appropriate for this list since they are so damn expensive. Putrid Leech is potentially game-breaking, if you have the life for it. Thalia is strong, especially against aggro, but she may become irrelevant in the long game. There is always Tidehollow Sculler , and then finally Gravecrawler synergizes with your engine, as well as Haakon, mutavault, extort, and any other zombies.
Rise up, My Lovelies (Huge Update) I'm back already. Potential removal are in my opinion:Bloodgift Demon can be removed. You have lots of card draw in here already. You'll be drawing lots off of Dark Prophecy and/or Harvester of Souls
Ob Nixilis, Unshackled seams weak, unless he answers something in your meta, he's a drop 6 for 4 zombies...you can do better for 6 mana.
Liliana Vess for more tutor power.
Phyrexian Soulgorger 3 mana for 8 dudes that is a sac outlets if he sticks around? Pretty good.
I like the deck and you have the right idea.+1 Hope it helps.
I'm just going to throw a bunch of card names out for potential cuts. I'd start with;
Puppet Strings , Undying Evil , Altar's Reap , Thornbite Staff , Call to the Grave , Dawn of the Dead , Reassembling Skeleton , Gravecrawler , Demonlord of Ashmouth , Blistergrub , Skullclamp , Exsanguinate , Phyrexian Rager , Door of Destinies , Rise of the Dark Realms , Bloodghast and Temporal Extortion
The reason for these cuts are that they're either too small to be relevant, one shot effects that aren't necessary, things that are too expensive or situational to be good or they use up too many resources that you may not be able to afford. If you're wondering about specific card choices I can tell you where they fit.
I wonder about Black Sun's Zenith , Life's Finale and Mutilate . That's a lot of effort put into making tokens just to kill them all off. I suppose when you're falling behind it's useful to get a reset, but it seems like they'd be counter productive often enough that it's not worth it. Your call.
Ah, we're at THAT part of deck building. Should this be a 3 of instead of a 4 of, what would we side in against this match up, how do we counter this card... I hate this part.
But I guess I have to keep going. For side boarding strategies, I found that this deck CANNOT work if it doesn't hit Narcomoeba or Bloodghast , so we can't side them out. The same goes for Greater Gargadon , Bridge from Below , Faithless Looting and it's dredgers. The only viable options I've come across are siding out Gravecrawler and Vengvine, as the deck can still run without them. And I want Myr Servitor to work, but it's so hard to make room.
Terminate has come in and out of the list as I've tested it. Avatar of Discord is a really efficient flying beater, especially when we don't care about her downside. I've liked her so far, but may drop down to two. She's really terrible in multiples, but a very effective clock.
Shambling Remains does a few things for us. It is a zombie, so it is a method aside from the infestation to activate our Gravecrawler s. Beyond that, he's resistant to board wipes like the rest of the deck and he's marvelous to pitch to an early looting to pull out later for a hasty 4 damage. I have done the turn four shambling remains + gravecrawler + gravecrawler from the graveyard before, and it's surprisingly effective. So far I like him, but if I need more removal he could fall out for terminate.
MMMMmmmmm Terminate ... where do we put you...
This is INSANE!! Admittedly, the mana base is a little hard to work out, and we have to find a way to get Serum Powder in there as it really struggles if Greater Gargadon is not in the opener. All of the games where I did get it though, were turn 4-5 wins! I think we might need to cut out a few dredgers to fit in the Vengeful Pharaoh as it really helps. It's only draw back though is as a nombo with Bridge from Below . Myr Servitor would be AMAZING, but only if there were 4, which again, raises the question of what to cut. The side board could be 4 Leyline of the Void , 3 or 4 Ancient Grudge , but 4 Leyline of Sanctity seems a little greedy.
Personally, I don't really think 5 colour land are necessary, as they cramp up the deck's land synergy and I never found myself colour screwed. Unless I wanted to cast MORE Gravecrawler 's, when I was already winning.
This deck looks really promising, I wonder if Khans of Tarkir will have anything that can help...
|Power / Toughness||2/1|
|Avg. draft pick||1.97|
|Avg. cube pick||10.98|
|Commander / EDH||Legal|