Gravecrawler

Gravecrawler

Creature — Zombie

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

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Gravecrawler Discussion

-Logician on Everlasting GobZombies

3 hours ago

I like Lava Zombie with Geralf's Messenger. Nice.

I'm actually not so familiar with skeletons, but sacrificing your own creatures to Kjeldoran Dead actually seems lackluster. Letting them die and come back bigger is good, but then here's the issue. Your opponent didn't have to deal with the fact that your creatures have undying. Before they've died and came back stronger, your opponent has to think about how they're going to defeat a bunch of creatures that don't really die the first time. As soon as you sacrifice them yourself just to have a 3/1 Kjeldoran Dead, you're freeing your opponent from that struggle. Now if you sacrifice your creatures to Mind Slash, then while you're freeing your opponent from the struggles of fighting against undying, you're also attacking their hand. That's okay. That balances out in your favor. Also, if you have Gravecrawler in the graveyard and a zombie in play, Mind Slash basically reads:

  • : Discard a card from your opponent's hand.

Then you just keep doing it to them until they have no cards left. That's a winning strategy.

Try not to sacrifice your creatures unless you're getting card advantage from it with a card like Altar's Reap or Greater Good, or your opponent is discarding from it with something like Mind Slash or flashback Cabal Therapy, or you threaten to sacrifice all of your creatures while you have a Blood Artist in play which threatens to kill your opponent right there on the spot. The act of sacrificing in those ways are strong. The act of sacrificing just to have a creature with good power and toughness is not very good and I would consider that a poor use of resources.

I like including red for the noncreature spells. That's actually a pretty good idea, as red/black gives you access to Terminate, Dreadbore, Lightning Bolt, Kolaghan's Command, and Rakdos Charm (for the sideboard against decks that make infinite creature tokens, you just deal 1 damage to them for each creature they have for infinite damage. It can also exile their graveyard). Also, Olivia Voldaren is just a really damn good card. Splashing any color will have its advantages. Blue, for example, gives you access to Diregraf Captain, Countersquall, Grimgrin, Corpse-Born, and plenty of draw power. Green opens the door to Abrupt Decay, Deathrite Shaman, Maelstrom Pulse, Lotleth Troll, Putrefy, and generally just lots and lots of removal including the ability to destroy both artifacts and enchantments. While red has no problem taking care of artifacts, and white has no problem taking care of enchantments while being okay at dealing with artifacts, green has the best removal for both artifacts and enchantments, for example, Nature's Claim, Naturalize, Krosan Grip etc, and Abrupt Decay usually gets anything anyway and has proven itself as an all-star removal spell in all of magic history. Splashing white gives you access to removal that isn't always "destroy", and good field control in general. Firstly, you get Vindicate, then you get to play Council's Judgment, which is absolutely absurd. You could also play Utter End if you wanted. Of course, you also get Wrath of God and various similar cards to that. You'll notice that while white allows you to have answers to anything, it comes at the cost of a little bit more mana.

Every color offers something significant, and red probably offers the fastest deck because Lightning Bolt can be both removal and lethal damage. Like I said, my card knowledge is limited in terms of skeletons, so I can't help you there. Keep in mind that Death Baron is the same as good in your deck without skeletons as it is with skeletons.

jcbl97 on VampireArmy

11 hours ago

hey! remember me, we traded a few months back and I was wondering if we could go for round 2? I see that you are interested in a Bloodstained Mire, I am also interested in a few cards you have too. I need 2x Swords to Plowshares, 1x Gravecrawler and 2x Geralf's Messenger. I have a little bit more money on my side of the trade so I could let you look through my binder for more stuff you could use/want. Contact me back and maybe we could do another trade!

ockhamsrazor on Herbert West, M.D. (Turn 2 Win - Multiple Wincons)

13 hours ago

@unknown_penguin7

Thanks for the input!

The logic for including Rooftop Storm is that since we have access to Phyrexian Tower, Dark Ritual, and Phyrexian Altar, that our acceleration is significant enough to typically bring out Rooftop Storm by turn 4 if it is in our opening hand.

It allows the deck to combo out in case Phyrexian Altar becomes unavailable to us, and also combos with the Altar to create infinite mana in any colors by abusing Gravecrawler.

Most importantly, with a sacrifice outlet like Phyrexian Ghoul or Carrion Feeder out, Gravecrawler can be sacrificed infinitely. Add Secrets of the Dead in order to draw your whole deck, and then drop every zombie you have on the field at once for free because of Rooftop Storm.

It is a bit expensive at 6CMC, but I think the aforementioned benefits make 2 copies very playable.

-Logician on Everlasting GobZombies

21 hours ago

ManMeatSpecial Awww sucks to hear that you bought all the original deck's cards already. I have some cheap options for fighting blue decks though. Blue relies on the ability to counter your spells and eventually start spending one card to defeat two or more of your cards at the same time, and spending one card to draw two or more cards. By doing that, they get card advantage on you. While you might find yourself running out of gas by turn 6, they have a pretty healthy grip of cards. Since you're playing black, it's extremely important against the blue players to be attacking their hand. I see you've got Blightning and Blackmail. Those are a good start.

I'd like to introduce you to Kolaghan's Command. Look at what it does. TWO of these!

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • 2 damage to target creature or player.

This card is what's called a 2-for-1. Since two of these four effects happen, and each of these effects is one card in your favor (assuming the two damage hits a creature and kills it), this card produces card advantage to you. That's going to help you keep the pressure on control players.

Instead of Blackmail, I recommend Thoughtseize (which is a bit expensive), or Duress. If your opponent isn't playing many creatures, Duress is really hard for them to deal with. Think about it this way. Your Duress trades for the best card in their hand, OR gets countered, which is just good for you. If your opponent counters a discard spell, that's great. They spent mana on a card you were going to discard anyway, and it gives your more relevant spells a higher chance of resolving. In faster formats where your opponents' cards are mostly lower costed, Inquisition of Kozilek plays a huge role. Being able to pick and choose the card you don't want them to have in their hand on the first turn of the game can be critical. Sometimes your opponent will keep their hand (won't mulligan) because of a certain card in their opening hand. If you discard that card, their hand sucks now, and you'll see the look on their face.

If you're going to take other peoples' advice and try to go either with zombies or with goblins exclusively, I recommend zombies. You get access to Mind Slash! Look at that beautiful card. If you sacrifice a creature like the one you have: Butcher Ghoul, you just get a bigger creature and you get to discard the best card in their hand. Sacrificing zombies usually has a much bigger payoff than sacrificing goblins. I mean hell, look at Gravecrawler for Pete's sake. Sacrifice him all day. If a control player loses their hand, and you've got some creatures pressuring their life total, you've probably got the game sealed shut.

Another thing that's particularly strong against blue is haste. If you decide to go the goblin route, one big advantage is the ability to play a creature and give your opponent no reaction time as you smack them in the face with it. Without haste, it's easy for the blue player to look at the creatures on board and do the math of how much damage they expect to take next turn. They'll make important decisions based on how that math works out. If they're at 9 life and they stand to take 4, sometimes they'll tap out and expect to take their next turn at 5 life. This leaves them wide open to 5 damage of haste. Other players might hesitate and expect you to play hasting creatures, and they'll leave their blue mana up just in case, not casting the cards in their hand. This is also good. I mean look at them, afraid of your haste creatures and not casting spells because of it. You don't even have to cast anything in that scenario. Just attack; see what they do.

One of the biggest upsides to playing either zombies or goblins is that you get to cut Dralnu's Crusade, because screw that card. That's just taking up four precious slots; four slots that aren't killing your opponent right in the face.

So the question is:

  1. Have you been convinced into revamping the deck into exclusively goblins or exclusively zombies?
  2. If so, are you interested in going with goblins or zombies? (both are viable)
  3. As a totally different options, are you interested in exploring the colors of red and black together in a perspective straying from tribal and looking at the bigger picture, picking cards not because of their creature type, but because of the quality of the card itself. Essentially, are you interested in building a deck that is neither a zombie deck nor a goblin deck, and is simply a collection of strong cards in the red/black colors?
  4. If you don't want to revamp the deck and continue to be a combination of both zombies and goblins, how far are you willing to stray from both of those and maybe look at some good vampires for example?

GabeCubed on Blue/Black Zombies

1 day ago

You can seriously replace a lot of cards with Geralf's Messenger. Modern is a very fast format, and your deck should have won or stabilized by turn 4-5. At the current moment, most of your deck will be too slow. Also, with a card like Rotting Rats, if you have Gravecrawler and Bloodghast, you can discard one of those, and just get it back. Blood Artist would help with this strategy, because those type of creatures can just keep coming back. Because of these synergies, Gravecrawler is an amazing card. I understand some of this does kind of stray away from the main idea of the deck, but it makes the deck better. If you have all of those cards, plus Diregraf Captain, this will be a pretty powerful aggro deck. I think Gray Merchant of Asphodel is a good card, just keep that as a 2-of. Fill out your curve with cheap creatures and some good removal, and this deck will do really good. Also, I saw you said that Cryptic Command is one of your win-cons, this is wrong. With creature decks, this is not a card you want. You'd rather have removal or more creatures. The creatures you present should be powerful enough to win. Cryptic Command is a card that control and Delver decks can use efficiently. Those decks usually have one or two creatures they win with, and cards like that help protect their win-con. This deck doesn't need that.

-Logician on Blue/Black Zombies

1 day ago

GabeCubed I like those suggestions you made.

I have a slightly different interpretation of the deck than you. Instead of using 8 lords, I'd stick to just the most important one, Diregraf Captain. The reason is because you need space for other things, and he's the best one because he actually causes life loss, which should be high-priority in your strategy. I agree that 4+ drops are a hindrance to the general strategy, but I would even cut the Gray Merchant of Asphodel AND then Grave Titan. The fact is, you can't rely on the idea that you'll have any devotion at all when you curve into a Gary. This format is removal heavy, and you bet your ass your opponent sides into as much creature removal as possible. I feel like 6 mana is just outside of this deck's parameters entirely. The 2 or 3 copies of Grimgrin, Corpse-Born are already high-end enough for the deck to handle and the low curve, and he's only in here because you can't have a zombie deck without sporting the King of all zombies. Going back to placing life loss at a high priority, my interpretation of this deck is utilizing the power of Diregraf Captain alongside Blood Artist to magnify that life loss. It gets even greater when the creature that is dying is Geralf's Messenger because he also promotes life loss. Cards like Countersquall, Geth's Verdict, and Vapor Snag prove worthy additions to the deck, but don't discount Tragic Slip. In the right shell, Tragic Slip is complete bullshit and will piss your opponents off; that's coming from experience. Mutavault is an 4-of in this interpretation. Since I played undying in the form of Geralf's Messenger and Butcher Ghoul as four-ofs, along with Grave Crawler, there was plenty of room for a somewhat unexpected card: Altar's Reap. Reap is normally a bad card. The first damn rule of basic magic strategy is don't sacrifice board state for card advantage, but this deck turns that rule on its head in a glorious way.

Instead of running over 10 3-drops, which I feel is too clunky, I run 8 3-drops (already clunky enough) which includes 4 geralf's and 4 diregraf's. There's also no way I'd run Cryptic Command, because the blue is more of a splash than a second color. There's no way I'd get up to triple blue. I wanted to make sure that I only needed 1 blue mana to cast my blue spells, and for that reason didn't need to run islands at all. This allowed me to always comfortably have the three black for Geralf's Messenger. My deck played to two mass sacrifice outlets. One was Grimgrin, because even without a board state, I'd probably have Gravecrawler in the graveyard, which was pretty good. The other was one I'm not sure I would honestly recommend, but isn't too bad for what its job is: Demonmail Hauberk. The job of those two cards is simple, when I've established a board state of undying creatures and a combination of some number of Blood Artists and Diregraf Captains, It's time to literally just sacrifice my field to kill the opponent without having to attack. While using some other sacrifice outlet that can sacrifice at instant speed instead of Demonmail Hauberk will have its advantages, the thing that the Hauberk does that others don't is become topdecked late game with no board state, you cast it. Activate Mutavault, cast Gravecrawler from your graveyard. Sacrifice Gravecrawler to equip to Mutavault and attack with what feels like a 6/4 haste. Now that's some bullshit.

Power / Toughness 2/1
Color(s) Black
Cost B
Converted cost 1

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare
Promo Set Rare

Combos

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