Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
|Have (52)||vishnarg , SinfulDrug , ShadowLand , almerican , Auphelian , apoc7k , Valentine35 , TheRedMage , danman5550 , HalcyonMTG , Fullmetalmage , randomguy123 , muman717 , TitansFTW , clockworkcactus , JamestheJoo , LordOfMishap , BroncosFan18 , Frawstie , AlucardZain , SkinnBall , WhatTheFuckPanda , aebtoga18 , Dridane , bossironman , crazywhiteboydance , JIV_IV , UnbornValkyrie , maxon , wallsh , marz1342 , angrychains , Orcinbob , jfriday09 , Shablagoo , Ganjalf , Regiment47 , TXMetal , DovahWalrus , Jlintelman , jc63 , theHopp , kungfurabbi , Kamotz , crater454 , BlackShadowBlaze , quesobueno123 , Soronax , sprnt350 , Metia , RJ_Rozzman , Sauron_|
|Want (14)||Dallie , -Logician , Execut1ve , smackjack , Wizard of the Damned , APPLE01DOJ , Timocalypse , Melmo , Kapper322 , failurechild88 , The_Mtg_Player , Tomahawk-Bang , ZombieCat , crater454|
the mana thing is i droped it down to like 31 cuz i toke green out and forgot to add it back (swamps) and was like why am i at 91...replaced suppose to be added mana into cards,lol, thats a fix for another time...
i like some cards you suggestion, i have Lord of the Undead i dunno why i didn't put him in there,, as far as the cards to take out, maybe Blood Seeker but i want Deathgreeter to combo with Blood Artist cuz of my favorite combo Gravecrawler + Blasting Station
this zombies edh deck is a edh version of my zombie deck i know now zombies without attacking, i love it so much it is a home brew, if you cant control me and i get out certain cards without them being destroyed, ill over run you to fast,
but i love the advice and i am going to look into a few cards when i prepare to make it..check out my casual one as well if you like and link me to your zombie deck id love to look at it
Honestly, I'd love to make Mesmeric Orb my commander, haha. For a 5 player game that card is AMAZING and it stops a lot of opposing combos.
For this deck Phyrexian Altar plus Gravecrawler and Consuming Aberration also works, as does Altar of the Brood (you still need a zombie, but that's not really hard). Altar can be fetched with Fabricate or Drift of Phantasms - or gotten with a Tunnel Vision if you're feeling reckless. Lim-Dul's Vault can also be used for that.
...and all of which is secondary. The deck does surprisingly well with Vosk + a big Mind Grind or a kicked Sadistic Sacrament . Keening Stone is also very dangerous - the deck might need a Voltaic Key or other artifact untap mechanism to drive that harder.
In terms of deck changes, I'm thinking about pulling Ob Nixilis, Unshackled for a Mindlock Orb . A little more spot removal seems in order, too (Dismember is in my decklist but not yet in my actual deck).
The primary decks I'm playing against right now are: Riku, Sharuum, Rakdos, Momir-Vig, and Marath (+ occasional Ghave).
is true. Having combos are nice, but the problem (and primary challenge) between EDH and other formats are the fact that you only get 1 card of each. It is by design a method to extend the game and limit combos. The odds of you getting both Gravecrawler AND Phyrexian Altar are already very small. You have, well, a 1% chance of getting either, never mind both. You also had a 3rd 1%. Multiply those together and you get a bunch of 0's that spell nope if you put them together.
In EDH, people generally need to have the spike gameplay mentality without the doucheyness of them. Every card needs to contribute to the deck and be powerful by itself. I first made the mistake of including tap mechanic merfolk in a deck of mine, only to find out that unlike the other format, modern, I never, ever, ever, ever drew the pieces I needed, with or without all the tutoring in the world. (paper proxies of course for tutors) If you have a 100 cards and each and every one of them is impactful, you dun it right. The above comment is correct, go for theme and style and individual card power than combos, they just don't happen.
My tap mechanic merfolk was literally 50% scry. Still never got what I needed, and when I started to compare to other normal EDH decks, I found it was vastly underperforming.
My concern with the Gravecrawler / Phyrexian Altar combo is that it needs too many pieces which are dead drops outside of comboing off. It effectively is a 4 card combo with no redundancy on two of the pieces. In some ways I would rather generate some mana from a Cabal Coffers and then spam Mystic Speculation with a Consuming Aberration on the field.
Infinite combos that are a fallback (with no other real synergy in the deck) are tricky - the more you fall back on them the more you'll find yourself redesigning the entire deck. And then you'll wonder if Oona, Queen of the Fae would be a more suitable general. Then Mirko Vosk, Mind Drinker will go in the deck - for a while until he is eventually replaced by more control pieces.
Wow, wasn't expecting all that!
Interestingly, these were questions I considered while building this deck - how much combo to include.
Where I came down was this: I'm not keen on instant-win combos because they're boring. It's also neither difficult nor original to make a deck that works off of them. Some infinite combos are OK, but only to the extent they're in service to the greater theme of the deck- i.e. milling (multiple) opponents. So both the Gravecrawler and Phyrexian Altar and Selhoff Occultist /Bitter Ordeal combo and Bloodchief Ascension or Dimir Guildmage / Mindcrank stayed. I also kept in the Spell Crumple / Hinder and Tunnel Vision "headshot" because the effects can be independently useful and sometimes you just need to kill off a player.
So I'm running a BUG Zombie tribal deck. It's still in rough draft mode and I'm trying to work out a few concerns with it.
Firstly, I currently have Havengul Lich as my B/U 5-drop. However, I'm considering swapping him out for Dralnu, Lich Lord because I think giving my spells flashback might be more useful than casting a creature in my graveyard (let's say I accidentally Traumatize both of my Living Death - Easily fixed with Dralnu out, and I can also reuse my removals & Lead the Stampede ).
At the same time, casting a creature from my graveyard would be useful in this deck, especially if I can get Rooftop Storm out (I prefer to combo it w/ Gravecrawler and Diregraf Captain , but mixing it with Havengul Lich returns any creature in my graveyard to the field for 1).
Which seems more efficient? Should I run both? Neither? What say you?
Also, any help, particularly with the sideboard and what-have-you, is appreciated.
|Power / Toughness||2/1|
|Avg. draft pick||1.39|
|Avg. cube pick||12.86|
|Commander / EDH||Legal|