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Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
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Hell's Caretaker Discussion
5 days ago
No Merciless Executioner , Grave Pact , or Slum Reaper. Also Winding Constrictor and Strionic Resonator are great for uping counters as well as bringing twice as many creatures back. Hell's Caretaker can also act as a second meren in way. And token killers would be a thing to think about as well as they are merens worst enemy.... Just some suggestions and ideas. (: I always like meren decks. Thumbs up for Corpse Connoisseur I didn't think of that one.
2 weeks ago
I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.
I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.
These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.
From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.
Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.
2 weeks ago
This IS the best murder king deck I've ever seen! (It's also the only murder king deck I've ever seen). Black has a real problem dealing with pesky enchantments, I've found the best way to deal with those is to nuke the hell out of your opponent(s) hand. Mind Slash and Sadistic Hypnotist can turn your opponents hand into a smoldering reminder of what opposing the murder king gets them. While cards like Attrition and Hell's Caretaker just love cards that come back from the graveyard. Best of luck with your murder king deck, you're choice of commander is definitely the road less traveled.
2 weeks ago
Alright, you have quite a bit of enter the battlefield triggers going on here. So maybe Panharmonicon? For recursion purposes Rune-Scarred Demon, Abhorrent Overlord and Disciple of Bolas are decent. And since you have token gen, consider cards to hurt your opponents with creature sac like Mind Slash, Attrition, and gravepact all give a large degree of control. Lastly, consider Hell's Caretaker.
3 weeks ago
Aetherworks Marvel and Winding Constrictor work very well together in this deck. If you are running Contamination, it is fun to get a hold of a Bitterblossom to ensure you don't run out of creatures on board without the worry of even having a Mycoloth that could die and be brought back into play and having to kill other things thus potentially putting a dent in your own strategy. Doomed Necromancer and Apprentice Necromancer are both strictly better than Hell's Caretaker.
3 weeks ago
There's a few cards I could suggest on taking out, but I am biased towards more combo-strategies than aggro/midrange-strategies. Certain cards work way better in one variant, but can be pretty lousy for the other. I'll try my best to keep agro/midrange in mind, but I'm not the best expert on this matter.
Personally, I've never been a fan of Crow of Dark Tidings or Returned Centaur. I understand what they're meant to accomplish by getting you creatures into your graveyard, so if you feel those effects are more worth having then I'd keep them, though I'd personally run Undercity Informer over the Centaur for repeatable mill and as a sac-outlet.
Disentomb is pretty subpar in my opinion. Unless you specifically need a creature in hand Reanimate usually gets the job done pretty well and gives you the option to take your opponents' creatures as well.
The suggestions I made are those in which I feel were direct upgrades from what you previously had. It would help to hear from you what aspects you like the most about your deck so that I can make that the focus and point out what to cut to further emphasizes the points you like the most by reducing the cards that aren't doing enough in that regard. Do you have any cards you particularly value in this deck the most? That can give me a better idea where exactly you want to be taking your deck in the future.
1 month ago
Tyvm for the input.
All the cards you mentioned are powerful enough that i dont really care if i only get to use them once. A one sided boardwipe that also makes tokens (Elspeth, Sun's Champion), for example is too sweet to pass up. Sadistic Hypnotist protects the combo pretty well. Just drop it with one mana up, sack creatures till no one has cards, and then play Darkest Hour. Sidisi, Undead Vizier was simply a cheap, $$$, tutor. It does work really well with Hell's Caretaker as well.
As for Darkest Hour combos, i assumed the creatures GAINED the color in addition to their previous color. I was unaware it simply REPLACED the color with black. Ty for pointing that one out. I will correct my description at somepoint :)
Stax isnt a major component of this deck. I honestly had a Smokestack laying around from a collection i bought, and figured, "ah wth! Lets try it out." Not the most reasonable reason to include a card i will admit :)
However, i have been rather impressed will its performance. A wrath has screwed me once or twice, like you memtioned, but that is a risk you run when playing Smokestack. As for running out of creatures, that hasn't happened to me. I do wait to drop smokestack till i have a powerful token maker like elspeth out, so that maybe why it hasnt bite me in the bum yet
1 month ago
As said, Dark Prophecy could kill me with my infinity combos which include killing and bringing back my creatures.
My playgroup is having so many decks with black creatures I decided to remove Shriekmaw and Attrition from my deck. I like both cards, so if you don't face so many black creatures as I do, those cards are great!
I'm afraid Hell's Caretaker is too slow and resticted (tap and during your upkeep) to work as often I would like it to. I'm facing increasing amount of graveyard hate, so I can't expect any creature to survive in my graveyard for long.