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|Masters 25 (A25)||None|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
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Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
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Hell's Caretaker Discussion
1 week ago
Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.
The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.
One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.
If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.
My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.
Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)
1 week ago
xander11 Since you checked out my deck, I'll check out yours :P
Some suggestions, you can use Body Snatcher as a pseudo Karmic Guide/Phyrexian Delver that can also swap cards from your hand while you have your big fatties in there, this card is a secret tech that not much people know about! xD
While I know your more creature heavy, there is good in using reanimation type cards like the cheap effect ones such as Animate Dead, Dance of the Dead, as well as Reanimate (Luckily it's getting reprinted in UMA so that $20 price tag doesn't stay for long). While this card may be broken, Protean Hulk does a lot for your build when you have to sac him to Vraska or Jarad, getting both value and efficiency. I can see there being loops with it going for infinite recursion, but that's if your all for going the combo route.
Some great cards to also run would be like Oversold Cemetery so you can keep a constant amount of creatures to be fodder and sac over and over again. With this in mind some recent cards like Vindictive Lich and Plaguecrafter get extremely fun! Hell's Caretaker is way too slow and there is a better option in Apprentice Necromancer. I'm also surprised you aren't running Living Death unless you run into a creature heavy meta than it's understandable. World Shaper is also one to think about as it is pure value, especially if you delve into a Dredge route as well.
Hope that gives you some feedback and feel free to ask any questions or advice!
2 weeks ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
1 month ago
Ashnod's Altar is an obvious upgrade for its great potential in synergies and also infinite combos like with Nim Deathmantle. I am waiting for a reprint for it to go back to 3$ as it was a year ago. I discarded the summoner cause it was too mana hunru, but with the altar it could certainly be VERY funny.
On the recurssion departmente I was certainly thinking about those 2 creatures. Whisper, Blood Liturgist has never proven its worth to me before but Hell's Caretaker was an option I was considering. The main reason I am not runnin the caretaker or Stalking Vengeance is because they didn't seem to go well with my board when I proxied them. Stalking vengeance was a 7cc 5/5 sitting on the board doing 1 o 2 damage at times.
Dictate of Erebos and Grave Pact are upgrades for the future for sure. They are amazing cards which I would love to run. So is the Whip of Erebos. Finally, Grenzo. That sure is a Chaotic Card and I like it. It doesnt have much synergies unless Shadows of the Past and Viscera Seer do there job, in which case it could be amazing. It ain't expensive either so certainly a fun adition to run.
All in all, thanks a lot for the suggestions. I will try adding the caretaker and when I eventually manage to get my hand on the altar, I will also add the Summoner since that combo had gone completely under y nose and it is fo damn funny.
1 month ago
Ashnod's Altar (it is about $5 for on in good shape) and Tilonalli's Summoner would be a fun combo. I think Hell's Caretaker and Whisper, Blood Liturgist could do some good work in this deck. Grenzo, Dungeon Warden could work. It has a high cmcsa but Stalking Vengeance is great. My Neheb, Dragon Shaman deck got a 5k deck down to one life.
I will say if you do end up with the money Dictate of Erebos (about $10) would be amazing in this deck.
1 month ago
1 month ago
Hell's Caretaker is sure a solid suggestions but what should i cut for it?
1 month ago
My muldrotha deck runs Sidisi, brood tyrant as the commander. I just found her a more consistent play. She fills the yard until muldrotha pops up, and most people under value her. Sidisi's Milkshake the only card I would suggest would be Hell's Caretaker just clean value.