Mind Stone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Stone

Artifact

: Add .

, , Sacrifice this: Draw a card.

Tippycat on X- Secret Agent Group Hug EDH

2 weeks ago

I too have been trying to build an “X” deck. Definitely a lot of ways you could take this - love your ideas!

Some other thoughts - Confounding Conundrum, Turbulent Dreams, Consuming Tide and Faerie Slumber Party seem like ways to keep the board state in check and opponents’ hands full - though you risk “X" getting discarded if opponents don’t have unlimited hand size. Price of Knowledge could help here. Mind Over Matter, Psychic Frog also seems like potential adds allowing you to discard your own cards for advantage and also would protect against Price of Knowledge.

Also, personally, I find if I have under 37 lands I’m getting regularly mana screwed - and Reliquary Tower seems like it might be a good add here with all the card draw. And Buried Ruin to retrieve any key artifacts.

And maybe Thought Vessel instead of Mind Stone to make sure you’re keeping all the cards you want to?

Cloudy2024 on Colorless Eldrazi Tron

3 weeks ago

probably 4 Mind Stone

greyninja on Goblin Blizzard

1 month ago

Looks super fun I've always wanted to build Ovika

I might suggest more permanents over instants/sorceries for repeated value. For ramp Thought Vessel, Mind Stone, Sol Ring, Pyromancer's Goggles. What goes well with go-wide decks are a lot of Coastal Piracy-type cards

Curse of the Swine, Pongify, and/or Rapid Hybridization could replace Run Away Together, Unsubstantiate, etc

+1 from me!

Profet93 on I'll Chuck your Norris

2 months ago

Krosnest07

Everflowing Chalice - Scaleable ramp that combos with voltaic key + Rings of Brighthearth (should you wish to add rings.

Mind Stone - Ramp when u need it, draw when u dont.

Honestly, if you want more speed, you need to remove some of your less impactful and/or higher costed creatures for additional artifact ramp.

milohenry13 on Hallway of Fiery Doom-Death

2 months ago

Idoneity

Thanks for the suggestions and +1!

I LOVE Caverns of Despair and am brainstorming on how to add it!

You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.

I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.

I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.

I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.

Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.

So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.

My Legacy Decks:


Murmaid Murder

Legacy milohenry13

SCORE: 2 | 548 VIEWS | IN 3 FOLDERS


My deck:

Ensnaring Flames of Burn

Legacy milohenry13

SCORE: 2 | 491 VIEWS | IN 1 FOLDER


(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:

Murmaid Murder

Commander / EDH milohenry13

SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS


Thanks again for the like and input!

Idoneity on Hallway of Fiery Doom-Death

2 months ago

Oooooh! I do love mono-Red prison! Cool choice of commmander for it too.

I have some recommendations. >:)

If you want to lock out creatures, I highly recommend Meekstone and Portcullis. It is very difficult for most creature-based strategies to operate until they are removed.

Ward of Bones is funny. People hate it.

Torpor Orb is miserable. People really hate it.

I am curious why you are on Iron Myr! Why not a Mind Stone? I have been partial to Planar Atlas, though it enters tapped.

For one last silly card, Caverns of Despair is a Crawlspace that protects your planeswalkers.

Love the deck! Easy +1!

austintayshus on Red Hot Pain

2 months ago

Fun mono-red build +1

Technically Talisman of Hierarchy isn't legal for your deck since it's color identity is red. I'd recommend a Mind Stone.

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