|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
: Gain .
, , Sacrifice Mind Stone: Draw a card.
|Want (9)||amergerbil , t0ph3r , Wumza , saffye , lookoutscience , xegster , ATTILAtheHUNGRY , Graudo , TheBearMan4084|
Mind Stone Discussion
11 minutes ago
I’d add more mana ramp and some interaction to your deck. A bunch of double strike creatures won’t help if your opponent can consistently blow them up or make attacks not profitable.
As for mana ramp I would first get a Smothering Tithe and then just grabbing more low cmc mana rocks like Mind Stone , Prismatic Lens , and Marble Diamond could be good picks. A few others that I think would be good and pretty budget are Hedron Archive and Worn Powerstone
You will also want some card draw so you can dig into your deck a bit. Endless Atlas and Mind's Eye are both decent card draw options that you could use another that I use in my land is Geier Reach Sanitarium and Mikokoro, Center of the Sea lastly The Immortal Sun will buff creatures, make your spells cost 1 less, and draw you cards.
Some last few additions I think would be good is Brave the Sands since having those double strike creatures able to block as well will be very beneficial. Since your deck is very creature heavy I would include some instant speed spells to protect you from board wipes like Make a Stand , Eerie Interlude , Selfless Spirit , and possibly Teferi's Protection
True Conviction could be a nice substitute for your commander if the commander tax gets too high and gives your guys lifelink. Light from Within will give your creatures some really good boosts, Marshal's Anthem will help bring some creatures back and is an anthem effect, also Force of Virtue is a potentially free cast at instant speed for a team boost.
1 day ago
A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.
I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.
You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.
As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.
Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.
You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.
I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.
6 days ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
6 days ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
1 week ago
Hey! So I have a few suggestions. Feel free to ignore any/all of them:
Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.
Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .
Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .
Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.
You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.
I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.
Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.
Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.
Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.
1 week ago
You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .
One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.
I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast Flip, Erebos, God of the Dead , and Promise of Power .
Rhystic Tutor is a trap. I'd drop it.
1 week ago
Alright so a few suggestions I would make for this deck:
Get some more mana rocks and mana fixing into this deck it will help your games be more consistent and you can get some really cheap rocks that aren't as efficient but will still help you a lot.
I am not a huge fan of Wight of Precinct Six I dislike cards that rely so much on other player's graveyards if I am not actively milling them.
I would recommend getting some removal in this deck to help you protect yourself better and maybe disrupt your opponents plans. You have murder which works well, maybe throw in a Bone Splinters ?
Additionally this depends on how much you want to play aristocrat or swing wide. But if you are working toward killing zombies to bring down your opponent maybe a Zulaport Cutthroat or a Falkenrath Noble would help?
Anyway, I hope these suggestions help and enjoy your deck. It looks fun!
I would also recommend some targeted removal if you can get them.
2 weeks ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
Mind Stone occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.22%
WU (Azorius): 1.7%
WB (Orzhov): 0.47%
UR (Izzet): 1.16%
RW (Boros): 2.74%
WUB (Esper): 0.41%