Mind Stone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Stone

Artifact

: Add .

, , Sacrifice this: Draw a card.

plakjekaas on What do you want more …

1 week ago

Any restrictions breed creativity. If you can only use cards of mana value 3 for your entire deck, that will force you to make choices that will be suboptimal for the strategy, yet people might compliment you way more for the choices you end up with than if your only restriction is: use cards that are red and/or white.

Enabling the cheaty way out of can be mono now, will homogenize the format more than it will be an actual shake-up that allows more interesting decks. The opposite of creativity if you ask me.

Complaining about the size of the cardpool of commander is silly to say the least. Even every monocolored deck has >7000 possible cards to play. The fact you can't play Balefire Liege in your mono red deck does not mean you have no viable options in red. That's not something you need for a creative deck. Replacing a Sol Ringfoil with a Mind Stone due to restricting the format-warping cards is not that much of a creative choice. Using Progenitor's Icon because your name starts with P so all your nonland cards should as well, is a creative choice because of a restriction. That will add play to cards nobody else considered, make the format more varied, with more fun and convesation to be had, and less "you shouldn't play that card, it's bad"-gatekeeping that makes the format a slop of hyperoptimized decks with no personal touch, that all win the same way on the same turn because it's the "best you can do."

If you now say: "but I play magic to be the best and make the most optimal choices, that's how I enjoy the game" that would be totally valid. But that's the mindset that works for every other format in magic, the competitive, the constructed formats. Try picking up a Standard or Modern deck, so you can play against people who feel the same. Or join a cEDH group, that exactly is the spirit of cEDH. But that's not how I want to play commander. All the janky 8-drops are gone. Out of 4500 standard cards, there's like not even 100 that see actual play. That's a format that would benefit from regulating the most overpowered cards. In the multiplayer singleton casual formats where practically every set is legal and most power issues are resolved by the multiplayer aspect more than bannings, it's restrictions like color identity and a commander that really make every deck play different every time, thàt is the spirit of commander, that is being hollowed out by allowing hybrid mana in the wrong color identities, by loosening the few rules that exist for a format that's been successful for half my life and doesn't need innovation to stay enjoyable.

DemonDragonJ on Nature's Bounty

2 weeks ago

I have reinstated Commander's Sphere in this deck, replacing Mind Stone, which slightly increased the average converted mana cost of this deck from 4.02 to 4.03, but that is still lower than what it previously was.

DemonDragonJ on Utopian Prosperity

2 weeks ago

I have reinstated Commander's Sphere in this deck, replacing Mind Stone, which slightly increased the average converted mana cost of this deck from 3.56 to 3.58, but that is still lower than what it previously was.

Profet93 on Kozilek EDH

1 month ago

TacoMaster

I like the low avg cmc which is uncommon in a colorless build. I'm not the biggest fan of low lands, but it makes sense to a lot of people, especially with all of your artifact ramp.

Chromatic Lantern - I see no benefit here, outside of maybe being able to cast stuff that you take from exile but even then, its ripe for cutting as it's main benefit is mana fixing which you don't need. Not that I would put it in, but at least Coalition Relic can provide a slight benefit > Lantern.

I enjoy all of your many, many combos which are expected in a colorless build.

Some light stax would be beneficial. Something like Torpor Orb is completely one sided benefit. Storage Matrix is another potential option and of course, there is Winter Orb. Blinkmoth Well is nice to use with it + politics.

Mind Stone > Prismatic lens

Would love your thoughts, lmk if you want more suggestions. Overall, I'm enjoying this build, you did a great job.

Profet93 on Ultima (Lemme Suck Ya Lands)

1 month ago

ImNotTylerAllen

Thanks for the shoutout in the description, I appreciate it. On that note, you state Winter Orb but then reference winter moon (from a previous deck iteration), might wanna change that when you get a chance.

I will say, with a relatively high cmc (colorless deck so understandable), more ramp would serve you very well. Perhaps replacing some of your high CMC creatures and swapping them for additional ramp and/or simple eldrazi swaps for a more cohesive/unified build with more relevant abilities that can assist you in the destruction of your opponents hopes and dreams that they foolishly cling to.

From my perspective (correct me if I'm wrong), your deck is moderately-commander reliant given all of the equipment + trigger doubling you have. Getting quicker access to your commander in the early game can be crucial for locking opponents out, forcing removal and applying pressure. Ramp is crucial for this, especially with your high avg cmc.

Mana Vault - Turn 2 commander is strong

Expedition Mapfoil - Help find urza lands or utility lands like marit lage combo.

Mind Stone - Ramp when you need it, draw when you don't.

As far as other misc suggestions go, here are some to tickle your fancy.....

Unwinding Clock - Untap more than 30% of your deck. Works best with more mana rocks, especially useful with your flash engines to be able to "be like the blue player." Not an entirely serious suggestion but worth noting should you wish to optimize the deck by cutting high cmc cards that aren't greatly impactful and leaning towards the strengths of the deck. More playtesting is probably needed to see which direction you wanna take the deck in.

Sword of Feast and Famine - Pro black removal, pro green creatures, very common colors in EDH. Untapping lands and discarding is great.

Idoneity on Tossing green out of the …

2 months ago

For the last few years, I have dove deeply into ramping via lands in commander. I still play an Arcane Signet or two for density's sake, but I've come to appreciate the corner-case complexity of land-ramping without cards designed to do so.

Green gets off easiest, getting a Rampant Growth every once and a while.

White has clearly risen to second best in this field with their Brought Backs and Claim Jumpers, each combining fruitfully with fetchlands and Lotus Field.

However, other colours need to outsource. I've seen discussion around Blue copying fetches with Virtue of Knowledge or simply casting Mitotic Manipulation. Black just got Dai Li Indoctrination. And Red just can't do much.

There's some universal ones: Mirran Safehouse, Surveyor's Scope, Dowsing Dagger  Flip, Wayfarer's Bauble, Myriad Landscape, etc....

But what others are out there? I know MTG-Goldfish inspired a lot of these, but it also encouraged me to get creative. So I'm curious what means other people have mustered!

Cloudy2024 on E-tron land theft

2 months ago

Mind Stone is great with fleshraker because you don't lose any mana, and is you have Ugin, Eye of the Storms on the board, then it gives it an extra trigger

Tippycat on X- Secret Agent Group Hug EDH

3 months ago

I too have been trying to build an “X” deck. Definitely a lot of ways you could take this - love your ideas!

Some other thoughts - Confounding Conundrum, Turbulent Dreams, Consuming Tide and Faerie Slumber Party seem like ways to keep the board state in check and opponents’ hands full - though you risk “X" getting discarded if opponents don’t have unlimited hand size. Price of Knowledge could help here. Mind Over Matter, Psychic Frog also seems like potential adds allowing you to discard your own cards for advantage and also would protect against Price of Knowledge.

Also, personally, I find if I have under 37 lands I’m getting regularly mana screwed - and Reliquary Tower seems like it might be a good add here with all the card draw. And Buried Ruin to retrieve any key artifacts.

And maybe Thought Vessel instead of Mind Stone to make sure you’re keeping all the cards you want to?

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