Mind Stone

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

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Legality

Format Legality
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Pauper Legal
Limited Legal
Tiny Leaders Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Historic Legal
Highlander Legal
Vintage Legal
Modern Legal
Pauper EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Arena Legal
Legacy Legal

Mind Stone occurrence in decks from the last year

Latest Decks as Commander

Mind Stone Discussion

RNR_Gaming on No Playing... But Still Magic

4 days ago

Definitely need more rocks with your mana base being so greedy. Fellwar Stone, Sol Ring (it's already been suggested but I'm suggesting it again) Coldsteel Heart, Grim Monolith, Chrome Mox, Lotus Petal, Mind Stone, Sphere of the Suns and Mana Vault.

Omniscience_is_life on No Playing... But Still Magic

4 days ago

I think you can improve the quality of your mana rocks a little, Gilded Lotus, Commander's Sphere, and Marble Diamond are a little slow. I'd suggest adding Sol Ring, Mind Stone, Azorius Signet, and, if you have the money, a Mana Crypt.

I'd also cut Mangara, the Diplomat--your opponents won't be attacking or casting spells against THIS deck!

I'd trade Court of Cunning with Confounding Conundrum, as well

Meachman on Bruse/Kediss

1 week ago

With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.

Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.

Mind Stone and Commander's Sphere give you mana early and card draw late. Scrabbling Claws lets you hate on graveyards and draw if you need.

And since you have two commanders, Tome of Legends is doubly good.

Yuri200X on RALLY THE HORDE COMBO (HOMEBREW)

1 week ago

EDIT #2: I'm also trying a Boros version with Wrath of God to fight creature decks and some cards like Mind Stone (ramp/draw), Cast Out (cycle/removal), Wall of Omens (blocker+draw) and Pyrite Spellbomb (removal/draw)

Omniscience_is_life on First attempt BW

2 weeks ago

EDH decks tend to run a lot of ramp, good examples of such are Mind Stone, Arcane Signet, Thought Vessel, Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Charcoal Diamond, and Fellwar Stone. The "correct" (heavy quotes, obviously subjective) number to aim for in the ramp/card draw categories is 10 each.

Also, sadly enough, Planeswalkers aren't allowed as commanders unless specifically mentioned otherwise, but it looks like you've already found Rankle so he's a good replacement option.

In the card draw/advantage categories Big Erebos is strong, as well as Geth's Grimoire. You might also consider cutting Ornithopter--doesn't seem to have much synergy or do much of anything, really.

channelfireball12345 on R.O.U.S. (Rodents of Unusual Size)

2 weeks ago

You have a five-cmc general and an average cmc of almost 3; maybe you'd be interested in a bit more ramp? Things like Charcoal Diamond, for instance? At the very least you could replace Mind Stone with it.

multimedia on Dreams of the Fae

3 weeks ago

Hey, nice budget version of Alela, but you forgot Sol Ring :)

My suggestions are to improve the mana. 30 lands is low with only 6 ramp sources. My advice is add 5 more lands or five more mana rocks or a combination of both.

and/or

Cards to consider cutting:

  • Shambling Suit
  • Baneful Omen
  • Kiora Bests the Sea God
  • Norn's Annex
  • Oppressive Will
  • Cancel

Some upgrades to consider for repeatable draw:

Bident and Mission are very good repeatable draw sources with Faeries since you draw a card for each creature who does combat damage to an opponent. When your Commander can create 1/1 creatures then Skullclamp is a reliable powerful draw source.

Good luck with your deck.

Frostfrenzy on Naban's School of Witchcraft and Value

3 weeks ago

You miss a ton of ramp. You have only 4 ramp pieces, while a deck wants a minimum of 8 with approx 38 lands. I suggest (budget in mind) adding Wayfarer's Bauble, Arcane Signet, Fellwar Stone Mind StoneAlso, remove both Trinket Mage and Tribute Mage. Having but 1-2targets for them to fetch really doesn't validate their use in this deck. If you go for the ramp suggestions I made, keeping Tribute Mage might be worth considering. When it comes to speed, your 4-slot is incredibly heavy, way to heavy. You could play some more removal in the form of cards like AEther Adept, Exclusion Mage etc. and more effects like Ghostly Flicker in the form of Essence Flux, Teferi's Time Twist Displace etc., which can be alot more powerful when combined with more instant and sorcery recovery like Archaeomancer, Salvager of Secrets and Shipwreck Dowser to repeatedly abuse your ETB triggers. Conjurer's Closet might be one of the few worthwhile more expensive flicker setup cards next to Thassa.

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