Mind Stone

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Stone

Artifact

: Add .

, , Sacrifice this: Draw a card.

gzusvictory on Halvar, Divine Voltron

2 weeks ago

What are we replacing Mana Crypt with now that they banned it today? Some that come to mind that we could do include Mana Vault, Grim Monolith, Mind Stone or Arcane Signet.

Nunu312 on Blink Commander

1 month ago

When cutting cards, the question to ask isn't "is this card good enough", it's "will this card help me win the game".

Meteor Golem is good, but as you say, very expensive. 7 to destroy one permanent isn't worth it. Can you get the same effect for cheaper? Angel of Serenity is very similar in cost and effect, but can recurse parts of your combo as well as after blinking once or twice is almost total creature dominance. Similar with Runaway Boulder, it's expensive creature control, yes it works well with recursion, but if you can blink it enough to achieve dominance... you could be blinking something that will get you closer to victory instead.

Even Sun Titan, an incredibly powerful card... Doesn't actually help your deck win. It could get back Fiend Hunter or Wormfang Drake if they're dead, which is definitely good, but besides that, even if your combo is going the only way it could convert that to a win state is with Commander's Sphere or Mind Stone. Now... that may not be a sun titan problem, so much that it's that you aren't taking full potential of sun titan. If you swapped a land out for Flooded Strand, that combo is now Pay 1 Life: Put an Island or Plains (including non-basic land like Hallowed Fountainfoil) into play. Cheating land into play is doubly good, because now your not going to draw that land. Fabled Passage is then the next best of the search land, but they all work with sun titan.

Biblioplex Assistant can get your spells back... but it's to the top of your library, so it's also chewing up a card draw. If you have unlimited access to the top of your library, you have probably already won and don't need those spells anymore.

Venser, Shaper Savant on the other hand... he's a reusable counter spell, only more versatile. He isn't going to be a key part of your combo, but when you're putting that last piece of the combo together... he's going to be there stopping anyone from interfering. On top of that he's board control when you need him and he's not even that expensive.

One thing that you're missing is cheap card draw. Wall of Omens being the standard. You can drop it early and it gets you one card closer to winning, and it's a blocker. There are a bunch of similar cards as well. More cards means you are closer to putting your combo together.

Interestingly, you can also drop anything that gives you unlimited hand size. It will never help you win the game, in fact, being able to discard something that might be recursable to the battlefield might help you. It's just not something you need to spend mana on.

RiotRunner789 on

2 months ago

Couple quick suggestions,

Cut Charcoal Diamond for Mind Stone or Thought Vessel or something similiar. In mono black and your mana base, you won't be hurting for black mana but a tapped rock vrs. an untapped one can matter.

Consider Make an Example for removal. Worst case it kills only the three best creatures your opponents have on board.

Also discard outlets can force your opponents to put great creatures in the yard before you need/want to kill them. Oppression would probably be overkill bit cards like Dark Deal and Painful Quandary would work well.

Icbrgr on Jurassic Park deck

3 months ago

Goblin Anarchomancer might help get dinos out a little quicker... i like it because its a body to help stay aggressive but Mind Stone is another great option because its "mana" when you need it and becomes a draw if your good on mana to help dig for more dinos

Profet93 on Evil dead ☠️ (Ode to Sheoldred)

3 months ago

Veethevvitch

Nothing wrong with your artifact count. Do keep in mind in more competitive metas, there will be a fair amount of artifact removal though. Regarding your recursion comment, black doesn't have much good artifact recursion, most is in colorless. That being said, a versatile tool you might find of use is Beacon of Unrest as it is reuseable and can bring artifacts or creatures from either grave. It's cmc is a bit high for what it does, but that's the cost.

Regarding the question is it necessary to have all the artifact, some are worth cutting potentially....

Elixir of Immortality - Not needed, lifegain is minimal, recursion is not even to hand. I can understand using this in response to grave hate but even then, is that such a big issue given (I assume) that you're focusing on drawing into your combo? How has it played for you?

Font of Mythos - I get the idea behind it, but 4 mana while helping your opponents is a bit too expensive for my tastes. Since you said you wanted suggestions for a more competitive meta, this is a prime cut.

Mind Stone > Everflowing Chalice - Chalice is nice to combo with rings + voltaic key but you're not doing that here. Mindstone is similar to chalice (2x counters) but has the option of draw. Given how the flexibility of chalice ramp is outweighed by the benefit of other rocks at the same cmc, I would stick with mindstone. There's a reason it's highly played in more competitive metas.

River Song's Diary - Fun card for sure, just not central to your deck's theme.

Staff of the Death Magus - Worst card in your deck, hands down.

Sword of Once and Future - Only works on less than 18% of your deck. Combat damage is not central to the deck's theme. Pro black might stop you from targeting your own creatures (should you ever want to). It's a fun card, but not needed.

Tainted Remedy - Lifegain isn't seen in more competitive metas. If this is a decision for your particular meta, I understand. Otherwise, I don't see it's value.

Songs of the Damned - You run less than 20% creatures, even with all the wheels/draw/discard, I am unsure of how impactful this is for you. What has your experience been with it?

Cabal Stronghold - I strongly dislike this card. It's purpose is ramp. You need 4 basic swamps + this just to break even. Its unlikely you get that many basics in a row, in the beginning, with such little lands and basics in general.

Shizo, Death's Storehouse > Rogue's Passage - Not a beatdown deck. While I get the potential for combat as an alt wincon should things go awry, it's expensive for what it does. Shizo, while limited to legendary creatures, it's much easier to use. Plus, politics!

Xtough's suggestions are extremely solid, don't sleep on them. He makes great points all around. His suggestion of Imp's mischief is spot on, it's my favorite black card. It can redirect targeted removal, draw and extra turns while "countering counterspells." Don't discount the political nature of it as well in addition to being able to bluff with 2 mana open (just like the blue player!)

Noire_Samhain on War of Worship

4 months ago

If there's one thing I'd suggest- you might like some ramp to do more in a turn. Some budget/semi-budget ideas are Marble Diamond, Heraldic Banner, Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Mind Stone, Pristine Talisman, or Wayfarer's Bauble.

Profet93 on Empress Stealina

4 months ago

Questions...

  1. Grafted Exoskeleton - What is the purpose of this?
  2. Puppet Strings - Do you have enough mana to reliably abuse this?
  3. Vedalken Shackles - One of my favorite artifacts for mono blue. But given you only run 15 islands, is this impactful?
  4. Terrain Generator - Same question as above
  5. Ramp - I have/had a mono blue theft deck. The issue is the high cmc of theft cards. Do you feel you might be better served by swapping some of the above cards with additional ramp pieces to more quickly use your commander as well as other theft spells?

On that above note....

Sky Diamond/Arcane Signet/Thought Vessel (?)/Mind Stone/Worn Powerstone

keizerbuns on Unstoppable Oil Drip

5 months ago

Interesting deck, it looks like fun!

I'm curious though, what is the purpose of Pilfered Plans in your deck? It doesn't seem like your deck has any synergies with milling your opponent. If the goal is just to draw some cards then you could achieve that for a lower cost using something like Chart a Course.

I do also have some other suggestions for you if you want to use them.

Blink of an Eye is a strictly better version of Leave in the Dust and it lowers your mana curve. Serum Snare is also a good replacement since it synergizes better with your poison counter game plan.

Prophetic Prism is an alright card for more card draw, but it doesn't help you mana ramp, and is more for color fixing, which is something your deck doesn't seem like it needs. Instead, you could use something like Mind Stone as a cheap way to mana ramp while also giving you the option to draw a card later if you need it.

And Slither Blade is a strictly better version of both Triton Shorestalker and Mist-Cloaked Herald, I would suggest putting Slither up to a full set of 4 and cutting one copy of either of the other two.

Load more