Mind Stone

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mind Stone occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.22%

Blue: 1.02%

Red: 0.98%

White: 0.83%

Black: 0.58%

WU (Azorius): 1.7%

WB (Orzhov): 0.47%

UR (Izzet): 1.16%

Golgari: 0.1%

Rakdos: 0.64%

RW (Boros): 2.74%

WUB (Esper): 0.41%

Mind Stone Discussion

Profet93 on When your commander runs away and chaos ensues...

1 day ago

Elmalco

These are all suggestions that will help make your deck function better as you can replace underperforming cards with ramp and card draw, both of which red desperately needs. Your land count is a little low given your avg cmc and your lack of ramp. I can imagine you have a hard time casting your higher cmc cards quite often

PhilipA on Aurellia, the Warleader - Sheriff

2 days ago

1x Chromatic Lantern > Mind Stone

1x Darksteel Ingot > Talisman of Conviction

1x Worn Powerstone > Arcane Signet

1x Thran Dynamo > Fellwar Stone

1x Gilded Lotus > Thought Vessel

I may make these changes. I'm not sure the Diamonds are fast enough being that they also come in tapped.

Bokamoso on [PDH] Garna and Her Colony

3 days ago

I like where your mind is at with the sacrifice theme. Ashnod's Altar is an interesting prospect; it is more affordable than Thermopod and produces more mana. Colorless mana has it's limits but the ability to sacrifice Garna, the Bloodflame and then use that colorless mana to recast her from the command zone could be useful.

I am also a fan of the solid Mind Stone or Fellwar Stone options as reliable choices.

MindAblaze on Hanna, Queen of Doves

4 days ago

The biggest thing I see here is you have a lot of lands. Usually 40% is lots, but depending on how your deck curves you can adapt that a bit and supplement it with mana rocks like Arcane Signet, Azorius Signet, Mind Stone and/or Fellwar Stone. My buddy built a strong Hanna deck and he uses her to recur things like Hedron Archive and Burnished Hart after he’s sacked them so he can always be ramping, or in your case spamming birds. You could use Divine Visitation too to help you break some parity once you drop Dovescape too.

Profet93 on Bacon with a Side of Malignus. (Ilharg EDH)

6 days ago

Bolt Bend - Counters counterspells, redirects some extra turns, some draw, some removal. Overall versatile card which will shine in this build

Mind Stone - Ramp and draw, definitely what red needs.

How does Sundial work with Ilhrag, do the creatures just stay on the battlefield?

Wheel of Fortune, Magus of the Wheel, Mind's Eye, Memory Jar (maybe), Arch of Orazca, Commune with Lava, Endless Atlas, Humble Defector, Ignite the Future, Light Up the Stage, Tome of Legends, Skullclamp, Solemn Simulacrum are all good options for draw. You NEED card draw in red badly.

Chandra, Torch of Defiance - Ramp, card draw, win con all in one.

Where is your enchantment removal? Blast Zone, OG Ugin + Ineffable, Karn Liberated, Oblivion Stone, nev disk, Lux Cannon, Ratchet Bomb and a couple of others can be good enchantment removal.

What do you feel your decks weaknesses are? How has it been playing for you?

Vulnoth on Turbo Aggro Grind Time

1 week ago

Continuing where I left off.

continuing from creatures

Something to consider when addressing what to drop for my suggestions is how it affects your overall strategy and politics. Ashenmoor Gouger looks good because on paper it can deal damage, but consider what happens if you draw it 10 turns in and the table has all dug in for the long game. Hyper aggressive cards of the sort that do little else aren't going to help you after the first few turns. Hackrobat, Rakdos Firewheeler, Thrill-Kill Assassin, and the like are what you should look for when hacking cards out of the deck in the creature department. You might be gearing up to go fast and hit hard, but you still are playing the "long game", if you can even call it that.

Support

Onwards we march, starting with the strict spell category. Here, you should be looking for either utility or pure power. Spot removal cards like Go for the Throat work in regular 60 card formats, but lose a ton of value as the game is slowed enough for that one spell to have a diminished effect because it can only hit a single creature, often to little effect. Now Bedevil, on the other hand, is outstanding because you can hold it for either an artifact or 'walker, thus expanding your range and making it always live and effective.

  • Allure of the Unknown - A huge resource generation spell. Additionally, it plays into politics well by letting an opponent (or friend) have a card. Gotta keep the train moving.

  • Bituminous Blast - Perhaps not the most clutch of cards, but at least worth considering since EDH is slow enough for these types of spells to put in work, mostly because Cascade is nuts. I'd understand if it didn't make the cut, though.

  • Captive Audience - Hilarious and effective. Instant enemy-maker, but if you haven't farted in the general direction of everyone at the table, others might turn a blind eye. In my experience, when Joe Shmoe poops out an army of dargons and you slap him with this, the table would generally point and laugh.

  • Cauldron Dance - A nice little shuffling of creatures, which is nice if you're rich in chunguses.

  • Kolaghan's Command - The best charm from its cycle, for good reasons. It's always live in EDH.

  • Spiteful Visions - Perhaps risky for politics, but it does put damage on board, thus making Rakdos live, and generates card advantage.

  • Fork/Reverberate/Wild Ricochet - copy spells, in my experience, tend to do a lot since they're just whatever everyone else is playing.

  • Beacon of Unrest - There will always be something in the grave, and self-recursion is a godsend in my books.

  • Scheming Symmetry - Helps your consistency and makes a friend.

  • Subversion - Nibbles at your opponents while sustaining yourself, and makes Rakdos live.

  • Generally any spell with X in its cost. As the game drags on, they only get better.

I did a brief skim of cards in Gatherer and from among my own decks, but don't be afraid to look at other decks or EDHRec for things that will help you. Just remember that your goal boils largely down to pinging to make Rakdos live, cards that Rakdos is payoff for, and utility general support that rounds out the deck.

Artifacts

Necessary gears to get the machine moving. Mostly it will boil down to mana rocks to accelerate your state, but there will be others that you want purely because they work well for you.

Lands

Here you can start to have some fun. Being 2-color, you do have to be somewhat mindful of what you're running, but you can definitely make use of a lot of offbeat lands since you're not trying to be a fool and mana fix 5 colors. Keep in mind that you may not necessarily need everything listed here, but it's just a matter of helping keep your ability to produce both colors consistent.

  • Temple of Malice - Slow lands may be unappealing, but Scrying usually helps.

  • Arch of Orazca - Yet another personal choice. All you need is to have 10 permanents at any point while controlling/playing a card with City's Blessing and you have it for the game. At which point, Arch becomes something to do with spare mana.

  • Reliquary Tower - Like Thought Vessel, it's worth considering, but is acceptable to pass on if you keep burning your hand up.

  • Command Tower - Staple.

  • Graven Cairns - Filter lands are always nice.

  • Rakdos Carnarium - Slow, yes, but in the long run gives more mana.

  • Shadowblood Ridge - Another pseudo Filter Land

Chopping Block

I encourage you to think these things out on your own or ask friends about this part, because understanding the process of what and why things stay or go is important to understanding your deck. Below are my suggestions for what needs to get yeeted.

  • Ashenmoor Gouger/Hackrobat/Hellhole Flailer/Rakdos Firewheeler/Thrill-Kill Assassin/Rakdos Guildmage - All just don't do that much. Awesome to drop in the first turns, but soon are just fodder. They're nice fodder for Lysolda and Judith, but overall too narrow in use and too low impact.

  • Void Winnower/Blood Moon - As someone who wins almost all his games through player politics, I advise against these types of cards that choke the entire table. Like infinite combos kept as panic buttons in decks, you really only get to pull it once before the group starts remembering what you have up your sleeve. After that, you risk being targeted because they'll know what you have.

  • Phyrexian Obliterator - BBBB in 2-color is a bold move for what's essentially a 5/5 unblockable.

  • Dark Ritual/Doom Blade/Go for the Throat - I personally would cut them, but feel free to play around with at least the removal spells for consistency in board control. Ritual, however, is just not suited for this format.

  • Everlasting Torment - It's the only card of its type in your deck, and actually makes you vulnerable to getting chump blocked.

  • Urborg, Tomb of Yawgmoth - Urborg serves almost no purpose in this deck.

  • Rakdos Guildgate - Guildgates are just packfiller.

  • Rakdos Signet/Rakdos Keyrune - In the modern day, your mana rocks mostly should be more useful than an overcosted creature, and if it only produces mana, it needs to be efficient like Sol Ring.

  • Lava Axe - Shouting "Catch" while literally throwing this is hilarious, but the card's just horribly overcosted.

  • Anthem of Rakdos - You will lose a lot of games you shouldn't lose because of this.

  • Ogre Battledriver - Giving a dude Haste to swing is nice, but it's a lot easier to just run a pinger like Goblin Fireslinger or Lobber Crew

  • Ob Nixilis, the Fallen - His Landfall is nice, but by nature isn't consistent, which is what you're looking for in ways to ping your opponent. Becoming a chungus is nice, but you're better off just skipping the hoops and playing an actual chungus.

  • Vial Smasher the Fierce - This one I'm not totally sold on cutting, but she seems more complicated than just running a pinger. Play around with her and see how Vial Smasher synergizes.

  • Master of Cruelties - Another I'm not totally sold on chopping, but he can only attack alone, which bottlenecks your options.

I know this all is sort of messy, but when making edits, start with comparable replacements (i.e. swapping a creature for a creature), run a few test turns, and see how things work.

TogbusPrime on balthor's devotion to dredge

1 week ago

Given the name of the game here, artifacts have to be worth it. Moriok Replica, Obelisk of Urd, Staff of Nin, and Temple Bell are not and possibly Mind Stone too. If your Demon and Zombie tribes were less of a subtheme then the Obelisk might be worth it.

As for what to put in, I'd prioritize Ayara, the Whisperer, the Connoisseur, the Marauder, things to clear out yards like Tymaret, Chosen from Death and Leyline of the Void, and creature sac outlets.

Spell_Slam on [PDH] Garna and Her Colony

1 week ago

Good point. It would help to have as much mana as possible on a particular turn.

Currently I'm running only 3 mana rocks, plus Mana Geyser, Blood Vassal and Thermopod.

I think I'll cut Library of Leng for more mana. Should I go for another mana rock (Mind Stone maybe? There are tons to choose from) or more temporary bursts of mana, like Generator Servant, Culling the Weak, Songs of the Damned or Ashnod's Altar?

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