Mind Stone

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Mind Stone occurrence in decks from the last year

Latest Decks as Commander

Mind Stone Discussion

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

6 days ago

Hey Broviticus, thanks for stopping by. Really appreciate the comment, question, and upvote.

Also thanks for catching the fact that Alibou, Ancient Witness is in fact an artifact. I put that update together pretty late last night, and was quite tired. Being an artifact does make it more appealing, but as you mention, I'm not exactly sure what to cut to add it.

The original thought behind not including Coveted Jewel / Hedron Archive is the high CMC. When adding ramp cards and specifically mana rocks, I was looking for 2CMC rocks in order to help get the commander out a turn early. I was also concerned about opponents stealing Coveted Jewel , but you make an excellent point it could just be scarified in response. I may be looking to add this in the future since it does have some serious late game potential. Mind Stone was in the original draft, but seems to be missing from the maybeboard for some reason. I decided to cut this for more efficient card draw options such as Ichor Wellspring / Mishra's Bauble / Urza's Bauble .

Glad someone finally noticed the FMA theme. Just recently finished watching it all the way through for the first time, and I have to say, it's definitely in my top 5 now. Thanks again for the upvote. Cheers.

Broviticus on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Alibou, Ancient Witness is in fact an artifact. I just wanted to correct you on your thinking about including it. It seems really strong but you might have to cut something more valuable to slot it in. Was their a reason mana rock that can be sac'd to draw more cards like Coveted Jewel Hedron Archive and Mind Stone weren't considered? The Jewel seems really good as you get value on it hitting the field and you can sac them before anyone else can use the upside from attacking you. Great deck!!! Really enjoy the FMA theme.

Mtg_Mega_Nerds on

1 week ago

I don't know about this deck honestly. Your trying to be kind to opponents but playing stax? Seems kind of counter productive to me. Stax is like the opposite of being friendly to the other people, so I am just not sure how well this strategy will work. Cards to take out: Mind Stone , Fate Unraveler , Garrulous Sycophant , Kaervek, the Spiteful , Austere Command , Ob Nixilis, the Hate-Twisted , Gang Up . I know that isn't 20 cards, but that is a start. Try to take out cards that do not do what your deck is trying to do. Hope that helps.

Dromar39 on Slough of Slaughter

1 week ago

Firstly 31 lands with an average cmc of 3.62 is way too low. Run 34 or 35 lands. Switch out Firemind Vessel , its way too slow. Add Commander's Sphere or Mind Stone instead. Quicker to get out and give an added bonus of getting you a card if need be.

ASalesman on Unesh, Ultimate Guide (Tribal)

2 weeks ago

LONG TIME SINCE AN UPDATE, BUT HERE ARE SOME UPDATES:

  • Kozilek, Butcher of Truth replaced by Sphinx of the Second Sun . I recently realized that Kozilek can sometimes really hinder your strategy to deck yourself with. If you pull Thassa's Oracle and Kozilek in the same BFOF, it can be real sad sometimes. Sphinx of the second sun offers immediate value the turn you play it, has a lower CMC, AND it is a sphinx. The only downside is if you are trying to win with Nexus of Fate combo, he can't be on the field, but you could set this up with relative ease.

  • Mind Stone replaced by Jeweled Lotus . This one hardly needs an explanation. Jeweled Lotus is SO good in Unesh, because it allows you to play him really fast sometimes. Mind Stone is really lack luster compared to it, the draw effect doesn't make it worth keeping in the slot.

  • Thassa, God of the Sea replaced by Thassa, Deep-Dwelling . After play testing this, I like the value that Deep dwelling generated mor than God of the sea, even at the increased CMC. If your hand is somehow dead at the end of the turn, Deep-dwelling's ability will really save you (provided a sphinx is on the table).

  • Lonely Sandbar replaced by Glasspool Mimic  Flip. The cycling on sandbar is underwhelming, I'd prefer to have the versatility of being having another potential sphinx instead.

plakjekaas on Ugin has no Elder Dragon …

2 weeks ago

People deal with an early Blood Moon in EDH by using Arcane Signet and such, to still be able to cast your spells even if you run few basics, but an early Blood Moon will immensely slow down players who have 4- or 5-color decks. It's not considered a very fun tactic, but the higher in power level you play, the more valid it becomes as a strategy.

Most big threats like Ulamog, the Ceaseless Hunger will make you arch enemy instantly, meaning all 3 other players set aside their differences until the most dangerous threat (either Ulamog, or it's controller) is taken care of. Most powerful plays in EDH are dealt with this way, that's why the format can allow more powerful cards than most constructed formats. The multiplayer aspect of many vs. one is an innate balance to running away with the game, until you take infinite combos into the equation.

Colorless is able to ramp pretty fast, even lacking green, you're just tighly bound to artifacts for doing so. Mana rocks are usually more efficient if they don't have to tap for colours. Sol Ring Mind Stone Prismatic Lens Worn Powerstone Thran Dynamo Hedron Archive Dreamstone Hedron Everflowing Chalice , there's a lot of colorless rocks to get you up to 9 as early as turn 4 or 5 pretty consistently. That's one of the few things the legendary Eldrazi have going for them as a commander, you basically play 90% artifacts, but artifacts are great at creating additional mana, so you're likely to cast your commander in a game anyway. How you're going to deal with everyone at the table wanting you and your commander gone after you cast it, is the follow-up problem though '^^

NicodaPico on Sarulf, Board Wiper

4 weeks ago

this deck looks amazing i love it so far. My tergrid deck is kinda similar and one thing it struggles with is having cards after you're finished killing everything. So including more ways to refuel your hand is key, even simple stuff like Sign in Blood , Harmonize , Read the Bones , sacing a Commander's Sphere or Mind Stone late game when you dont need the ramp. One really key one is seeing as you have a lot of creatures with "etb sac" a Grim Haruspex or a Midnight Reaper would be amazing, you would draw on each death and replace itself.

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