Mind Stone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Stone

Artifact

: Add .

, , Sacrifice Mind Stone: Draw a card.

Icbrgr on Jurassic Park deck

2 weeks ago

Goblin Anarchomancer might help get dinos out a little quicker... i like it because its a body to help stay aggressive but Mind Stone is another great option because its "mana" when you need it and becomes a draw if your good on mana to help dig for more dinos

Profet93 on Evil dead ☠️ (Ode to Sheoldred)

3 weeks ago

Veethevvitch

Nothing wrong with your artifact count. Do keep in mind in more competitive metas, there will be a fair amount of artifact removal though. Regarding your recursion comment, black doesn't have much good artifact recursion, most is in colorless. That being said, a versatile tool you might find of use is Beacon of Unrest as it is reuseable and can bring artifacts or creatures from either grave. It's cmc is a bit high for what it does, but that's the cost.

Regarding the question is it necessary to have all the artifact, some are worth cutting potentially....

Elixir of Immortality - Not needed, lifegain is minimal, recursion is not even to hand. I can understand using this in response to grave hate but even then, is that such a big issue given (I assume) that you're focusing on drawing into your combo? How has it played for you?

Font of Mythos - I get the idea behind it, but 4 mana while helping your opponents is a bit too expensive for my tastes. Since you said you wanted suggestions for a more competitive meta, this is a prime cut.

Mind Stone > Everflowing Chalice - Chalice is nice to combo with rings + voltaic key but you're not doing that here. Mindstone is similar to chalice (2x counters) but has the option of draw. Given how the flexibility of chalice ramp is outweighed by the benefit of other rocks at the same cmc, I would stick with mindstone. There's a reason it's highly played in more competitive metas.

River Song's Diary - Fun card for sure, just not central to your deck's theme.

Staff of the Death Magus - Worst card in your deck, hands down.

Sword of Once and Future - Only works on less than 18% of your deck. Combat damage is not central to the deck's theme. Pro black might stop you from targeting your own creatures (should you ever want to). It's a fun card, but not needed.

Tainted Remedy - Lifegain isn't seen in more competitive metas. If this is a decision for your particular meta, I understand. Otherwise, I don't see it's value.

Songs of the Damned - You run less than 20% creatures, even with all the wheels/draw/discard, I am unsure of how impactful this is for you. What has your experience been with it?

Cabal Stronghold - I strongly dislike this card. It's purpose is ramp. You need 4 basic swamps + this just to break even. Its unlikely you get that many basics in a row, in the beginning, with such little lands and basics in general.

Shizo, Death's Storehouse > Rogue's Passage - Not a beatdown deck. While I get the potential for combat as an alt wincon should things go awry, it's expensive for what it does. Shizo, while limited to legendary creatures, it's much easier to use. Plus, politics!

Xtough's suggestions are extremely solid, don't sleep on them. He makes great points all around. His suggestion of Imp's mischief is spot on, it's my favorite black card. It can redirect targeted removal, draw and extra turns while "countering counterspells." Don't discount the political nature of it as well in addition to being able to bluff with 2 mana open (just like the blue player!)

Noire_Samhain on War of Worship

1 month ago

If there's one thing I'd suggest- you might like some ramp to do more in a turn. Some budget/semi-budget ideas are Marble Diamond, Heraldic Banner, Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Mind Stone, Pristine Talisman, or Wayfarer's Bauble.

Profet93 on Empress Stealina

2 months ago

Questions...

  1. Grafted Exoskeleton - What is the purpose of this?
  2. Puppet Strings - Do you have enough mana to reliably abuse this?
  3. Vedalken Shackles - One of my favorite artifacts for mono blue. But given you only run 15 islands, is this impactful?
  4. Terrain Generator - Same question as above
  5. Ramp - I have/had a mono blue theft deck. The issue is the high cmc of theft cards. Do you feel you might be better served by swapping some of the above cards with additional ramp pieces to more quickly use your commander as well as other theft spells?

On that above note....

Sky Diamond/Arcane Signet/Thought Vessel (?)/Mind Stone/Worn Powerstone

keizerbuns on Unstoppable Oil Drip

2 months ago

Interesting deck, it looks like fun!

I'm curious though, what is the purpose of Pilfered Plans in your deck? It doesn't seem like your deck has any synergies with milling your opponent. If the goal is just to draw some cards then you could achieve that for a lower cost using something like Chart a Course.

I do also have some other suggestions for you if you want to use them.

Blink of an Eye is a strictly better version of Leave in the Dust and it lowers your mana curve. Serum Snare is also a good replacement since it synergizes better with your poison counter game plan.

Prophetic Prism is an alright card for more card draw, but it doesn't help you mana ramp, and is more for color fixing, which is something your deck doesn't seem like it needs. Instead, you could use something like Mind Stone as a cheap way to mana ramp while also giving you the option to draw a card later if you need it.

And Slither Blade is a strictly better version of both Triton Shorestalker and Mist-Cloaked Herald, I would suggest putting Slither up to a full set of 4 and cutting one copy of either of the other two.

austintayshus on Wheels Wheels Wheels

2 months ago

looks like a fun list!

I might suggest a few more mana rocks. I'd recommend you have at least 10. Dimir Signet and Rakdos Signet and Izzet Signet would be good, as well as Arcane Signet and Everflowing Chalice and Mind Stone. Additionally, i'd recommend 2 cmc mana rocks over 3 cmc rocks any day.

Fevered Visions can also give you another 'everyone draws' effects.

Profet93 on Kaalia of the Funk

3 months ago

SufferFromEDHD

How has Dolmen Gate been playing for you? Specifically, does your meta have a lot of fliers? On the one hand, if they don't have a lot of fliers, given your commander and pretty much all your creatures have flying, is gate necessary? And if they do have a lot of fliers, how impactful is mudslide? Similar question for Bedlam.

Props for running Armageddon and Rebuff the wicked! At the risk of sounding like a broken record, given your deck is commander reliant, Deflecting Swat? Or perhaps even a Flawless Maneuver? Mithril Coat is also a good protection option that is reputable and easy to cast.

Have you thought of potentially swapping out Footfall Crater for Hall of the Bandit Lord? While hall can't be used the same turn, and does cost life, it is a haste outlet that is less likely to get you 2 for 1ed, and it takes a land slot, freeing another slot for whatever you need, probably draw. Unless you don't focus too much on draw given you're game plan is just to destroy them quick and easy with overwhelming cheating into play advantage.

How has Insidious Dreams been and what to do you tutor for? I've personally never liked it given that discard is additional cost to cast and you don't even get them into your hand. Especially given this is a combo deck and you are already low on draw, what exactly is the gameplan with it? Perhaps I'm missing something?

Thoughts on swapping out Strionic resonator for Isshin, Two Heavens as One? Resonator costs less, is less likely to be removed, and is easier to cast but requires you to have mana open. Isshin costs more mana, is harder to cast and easier to remove but doesn't require additional mana.

Mother of Runes - Protection

While I adore expedition map, have you thought of swapping it out for another ramp piece? You have about 5 pieces of ramp. Swapping map for Mind Stone or another 2cmc ramp spell can help you bring your commander out earlier. Of course mind stone's draw is nice too.

I'm sure you've went through most of these suggestions as you originally made the deck given your expertise in EDH but I would love to rack your brain regarding your thought process. Let me know what you think

Profet93 on Kill, Kill and Kill some more.

3 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

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