Legendary Enchantment Creature — God
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Printings View all
|Theros Beyond Death (THB)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Erebos, Bleak-Hearted Discussion
2 weeks ago
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.
4 weeks ago
I can vision this in jund
I would add card mechanics like
Call to the Netherworld, Shadow of the Grave, Garna, the Bloodflame, Creeping Renaissance to reload your hand
Liliana, Dreadhorde General, Erebos, Bleak-Hearted,Moldervine Reclamation,Fecundity, Korvold, Fae-Cursed King. to improve the draw
This could help you get past the lands.
plenty of ways in these colors to make this combo go lethal or as pointed out fetch win (IMO do both)
the true challenge is making it consistent
I hate to say it but tutor for a tutor Diabolic Revelation
I hope this is enough suggestions to get you started on your journey, Good luck
1 month ago
1 month ago
1 month ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
1 month ago
Hey, consider switching your themes around? Making the token theme the main theme and aristocrats the subtheme?
I suggest this because I think tokens is better overall with this Teysa. Skullclamp is the main reason that tokens are the way to go because it's busted with Teysa and tokens are the easiest fodder for Clamp. When playing aristocrats as the main strategy you really want infinite combos with them. Many combos is how you benefit from the aristocrat strategy. Without many combos making your opponents lose some life is fine, but is not taking enough advantage of aristocrats.
Cards within the budget to consider adding:
- Doomed Traveler: one drop who creates a flying token when it dies is very good with Teysa and recursion.
- Mirror Entity: can pump all tokens and Teysa for big attacks or can be a sac outlet for aristocrat.
- Open the Armory: tutor for Skullclamp or Deathmantle.
- Luminarch Ascension: repeatable 4/4 Angel tokens at instant speed and it activates fast in multiplayer Commander because it looks at each opponents end step. Tokens give you blockers to help to prevent opponents from doing combat damage to you.
- Crested Sunmare: repeatable 5/5 Horses, only have to gain one life on a turn to create a 5/5 Horse, it triggers on your opponents turns if you gain life.
- Dark Prophecy: triggers when tokens die.
- Erebos, Bleak-Hearted: triggers when tokens die.
- Skirsdag High Priest: good with vigilance tokens, turn 1/1 into 5/5 Demon at instant speed.
- Archon of Justice: triggers Teysa to exile two permanents.
- High Market: sac outlet.
Cards to consider cutting:
- 1x Swamp
- 1x Plains
- Burnished Hart
- Syr Konrad, the Grim
- Butcher of Malakir
- Cruel Celebrant
- Harvester of Souls
- Utter End
Good luck with your deck.
1 month ago
Well Strangelove this deck looks completely different from what it was originally.
As of now I'm going to not buy Liliana, Dreadhorde General, Erebos, Bleak-Hearted, or Grave Pact simply because they're far too expensive. I'm still trying to fill a place for Deathrender and I took out Yawgmoth, Thran Physician for budget reasons too. As of now the deck is essentially aristocrats with either a big combo or reanimator win. I'm essentially sacrificing my board repeatedly to draw or remove stuff on the board and hopefully it should work. I'm not sure if there's enough removal.
1 month ago
A trick that really helps me cut is setting up custom categories like this:
1x Pawn of Ulamog #Combo 1x Sol Ring #Ramp
Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).
Sling-Gang is definitely one of my favorites for a deck like this (keep it).
I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:
Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.
Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.
Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.
Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.
Also, you're going to want Living Death.
Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.
I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.